obadiah |
Say I have a 3rd level human wizard who has taken Spell Focus (Evocation), Spell Specialization (Magic Missle) and the Toppling Spell Metamagic feat.
Now If he were to prepare his Toppling Magic Missle his Caster Level would be 5 (3+2 from Specialization) and he would cast 3 missles if I'm understanding it correctly. The problem I have is with the toppling part. Would each missle have an opportunity to trip it's target with a +10 trip bonus? For the sake of arguement pretend he has a 20 int.
A toppling spell only affects spells with the force descriptor. A toppling spell uses up a spell slot one level higher than the spell's actual level.
Benefit: Select one spell of a school for which you have taken the Spell Focus feat. Treat your caster level as being two higher for all level-variable effects of the spell.
Every time you gain an even level in the spellcasting class you chose your spell from, you can choose a new spell to replace the spell selected with this feat, and that spell becomes your specialized spell.
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a different spell.
Matt Stich |
Say I have a 3rd level human wizard who has taken Spell Focus (Evocation), Spell Specialization (Magic Missle) and the Toppling Spell Metamagic feat.
Now If he were to prepare his Toppling Magic Missle his Caster Level would be 5 (3+2 from Specialization) and he would cast 3 missles if I'm understanding it correctly. The problem I have is with the toppling part. Would each missle have an opportunity to trip it's target with a +10 trip bonus? For the sake of arguement pretend he has a 20 int.
** spoiler omitted **** spoiler omitted **
Plus Effing One.
EDIT: yes it seems that way.
HaraldKlak |
Say I have a 3rd level human wizard who has taken Spell Focus (Evocation), Spell Specialization (Magic Missle) and the Toppling Spell Metamagic feat.
Now If he were to prepare his Toppling Magic Missle his Caster Level would be 5 (3+2 from Specialization) and he would cast 3 missles if I'm understanding it correctly. The problem I have is with the toppling part. Would each missle have an opportunity to trip it's target with a +10 trip bonus? For the sake of arguement pretend he has a 20 int.
** spoiler omitted **** spoiler omitted **
Well that seems to be the case. I becomes a quite good control spell, which could be ridiculously good at low levels. It basically gives magic missile one of the uses of telekinesis, but applicable to multiple opponents.
Doc_Outlands |
Is this a legitimate way to trip a ghost? :D
You are burning feats to get there, so I guess that evens it out and risks turning your caster into a one-trick pony. One of my players wanted to play a "magic missile specialist" in 3.x, using some of the 3pp and Dragon Mag rules that affected Force spells (I think one was a Force Mage PrC, maybe?) This will be right up her alley.
InfoStorm |
Is this a legitimate way to trip a ghost? :D
You are burning feats to get there, so I guess that evens it out and risks turning your caster into a one-trick pony. One of my players wanted to play a "magic missile specialist" in 3.x, using some of the 3pp and Dragon Mag rules that affected Force spells (I think one was a Force Mage PrC, maybe?) This will be right up her alley.
Hey, Force Missile Mage was a cool prestige class, especially if you slapped on Born of the Three Thunders on top of it. 7 opponents could be stunned and knocked prone from a single spell. Was especially helpful with a feat (who's name I can remember) that let you break down a higher level spell slot into multiple lower level spell slots. (Heros of Ruin Forgotten Realms book?)
Decorus |
Doc_Outlands wrote:Hey, Force Missile Mage was a cool prestige class, especially if you slapped on Born of the Three Thunders on top of it. 7 opponents could be stunned and knocked prone from a single spell. Was especially helpful with a feat (who's name I can remember) that let you break down a higher level spell slot into multiple lower level spell slots. (Heros of Ruin Forgotten Realms book?)Is this a legitimate way to trip a ghost? :D
You are burning feats to get there, so I guess that evens it out and risks turning your caster into a one-trick pony. One of my players wanted to play a "magic missile specialist" in 3.x, using some of the 3pp and Dragon Mag rules that affected Force spells (I think one was a Force Mage PrC, maybe?) This will be right up her alley.
Split spell exists in Ultimate Magic lets you turn a 3rd level slot into 2 1st level slots.
Abraham spalding |
Combine this with:
Varisian Tattoo (Evocation)
or
Magical Lineage
Spell Perfection
Quicken Spell
and you have a Swift Action "Telekinesis" Trip that also happens to deal 1d4+1 to up to 5 targets, for the low, low cost of pretty much all your feats & a 5th level spell slot.
Nice combo.
Um... Why is it using up a fifth level slot?
Magical Lineage(Magic Missile)
Precious Apprentice(Magic Missile)
Spell Focus(evocation)
Toppling Spell
Varisian Tattoo
Spell Perfection
Quicken Spell
Spell perfection the quicken spell, magical lineage the toppling spell for a 1st level spell slot that does 1d4+1 damage to five targets that also trips them as a swift action.
Abraham spalding |
Ah...I was wrong in thinking Spell Perfection just dropped the level adjustment by 1. Since it drops it entirely, that's even groovier.
Now I gotta make this guy as an NPC for my Kingmaker game, using a dedicated Evoker with a Ring of Wizardy 1.
hehe
Use pathfinder society wizard rules and it's even worse:
Human Evoker(magical lineage(magic missile))
B -- Spell Focus(evocation)
1 -- Varisian Tattoo(evocation)
h -- Toppling Spell
Almost a shame to not have that other trait to get precious apprentice so you have 2 missiles at first level.
psionichamster |
psionichamster wrote:Ah...I was wrong in thinking Spell Perfection just dropped the level adjustment by 1. Since it drops it entirely, that's even groovier.
Now I gotta make this guy as an NPC for my Kingmaker game, using a dedicated Evoker with a Ring of Wizardy 1.
hehe
Use pathfinder society wizard rules and it's even worse:
Human Evoker(magical lineage(magic missile))
B -- Spell Focus(evocation)
1 -- Varisian Tattoo(evocation)
h -- Toppling SpellAlmost a shame to not have that other trait to get precious apprentice so you have 2 missiles at first level.
Extra Traits @ 1st level, perhaps?
Abraham spalding |
Spell Specialization would work.
@wraithstrike the number of missiles is a variable based on caster level.
So you could do the following in Carrion Crown:
Int 20
Trait -- Inspired By Greatness(magic missile)
Trait -- Magical Lineage(magic missile)
B -- Spell Focus(evocation)
1 -- Spell Specialization(magic missile)
H -- Toppling Spell
3 -- Extra Traits(precious Apprentice (prestidigitation, magic missile), Indomitable Faith)
To give you a caster level 7 at level 3 for magic missile granting you 4 missiles with a trip CMB of +13.
Joey Virtue |
Say I have a 3rd level human wizard who has taken Spell Focus (Evocation), Spell Specialization (Magic Missle) and the Toppling Spell Metamagic feat.
Now If he were to prepare his Toppling Magic Missle his Caster Level would be 5 (3+2 from Specialization) and he would cast 3 missles if I'm understanding it correctly. The problem I have is with the toppling part. Would each missle have an opportunity to trip it's target with a +10 trip bonus? For the sake of arguement pretend he has a 20 int.
** spoiler omitted **** spoiler omitted **
Add the trait that makes metamagic one less for one spell
psionichamster |
Ravingdork |
Yeah, because I just had to make him, here's my take on the "Knock Down Force Missile Mage"
Is Precocious Spellcaster a magic trait? If so, you can't take Magical Lineage AND Precocious Spellcaster (your chosen traits have to be from different categories).
meatrace |
The Chort wrote:It's a shame Intensified Spell doesn't allow you to increase the number of missiles. :| Maybe if your GM is nice?Alas for not letting casters have nice things.
Irony and sarcasm are notoriously hard to detect over the interwebs.
Also, I approve of the overt munchkinism in this thread. :)
Abraham spalding |
psionichamster wrote:Is Precocious Spellcaster a magic trait? If so, you can't take Magical Lineage AND Precocious Spellcaster (your chosen traits have to be from different categories).Yeah, because I just had to make him, here's my take on the "Knock Down Force Missile Mage"
Which makes it a good thing that percocious spellcaster is a regional trait and magical lineage is a magic trait.
@meatrace:
Thank you -- it isn't often I get set up for something so well either.
The Chort |
Ravingdork wrote:psionichamster wrote:Is Precocious Spellcaster a magic trait? If so, you can't take Magical Lineage AND Precocious Spellcaster (your chosen traits have to be from different categories).Yeah, because I just had to make him, here's my take on the "Knock Down Force Missile Mage"
Which makes it a good thing that percocious spellcaster is a regional trait and magical lineage is a magic trait.
@meatrace:
Thank you -- it isn't often I get set up for something so well either.
Glad to be of service. ;)