Player character downtime. What do your PCs do for fun?


Gamer Life General Discussion


When my players' characters arrive in town and I ask what they're doing... they get quiet. After a brief silence, the Video Gamer pipes in "I want to find a blacksmith and see if he can make me a stronger weapon."

I have tried having barwenches fawn over a couple of them, had some village children follow the druid's baby polar bear around in awe, started some "good-natured bar fights" in a podunk-dwarven tavern (though they actually participated here and had some fun). I don't know if my players are just at a loss, or if they really don't care. They seem to have no interest in gambling, women (or men), drugs, alcohol, food, theatre, reading, yoga... nothing.

So, I wonder, what do OTHER people's characters do in their down time? Is it always non-stop danger and chaos in their lives? This dampens the excitement for me. If every session was filled with monsters and traps and hazards, I would get so freaking bored.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

My current Society character is a baker named Cledwyn. He's only level 1, but has a +7 to Profession (Baking), including the bonus from his Masterwork Cookware. If you go to my profile page, you can click the link to see Cledwyn's description, so I won't repeat it all here. Personally, I love the idea of a character with some non-combat interests. I even have him carry around some flour, sugar, salt, and cinnamon (and a skillet) in case I want to cook *during* an adventure.

Side note: apparently, Cinnamon Mushroom Compsagnathus Turnovers are poisonous. Who knew, right?

Anyway, if you want to encourage this type of thing, you might start forcing the players to actually, you know, PAY for food and lodging between adventures. This means they would have to either have a profession, spend their loot (making adventuring their profession), or be vagabonds of some sort (which could affect NPCs' view of them).

There are always ways to motivate. ;)

Dark Archive

Pathfinder Roleplaying Game Superscriber

It varies from player to player and sometimes character to character. Some players are just not interested in the downtime "between the scenes" some like to think of RPG's like movies, they want to play out the main parts of your typical action movie and fade to black on the rest.

It sounds like your group might be these type of players. Have you talked to them about it? Also have you tried doing stuff between session in emails? Sometimes players will open up more with out a audience when it comes to things beyond the "adventure". What I do is normally end game sessions when I can, when they reach a town. Then during the week talk to them about what their characters do in town and at the next game session play out key things.

But I would talk to them, explain to them you would like to play up other aspects of the game, either as a group or each one separately. They might come around or they might never be interested. Either way the first step is talking to them about it.

As far as what my PC's do, it varies by PC. My last PC was in a Deadlands game and she would spend most of her time gambling when not on the job. Though first thing every time they came to town, was go to the bath house for a really long bath.


Monk: Mope and train.
Alchemist #1: Science!
Alchemist #2: Get drunk and ogle chicks.
Psychic Warrior: Take out the trash.
Cleric: Fix up his temple.


I don't play in PF Society, but all of my regular characters have skills, professions or interests that they pursue when they are not adventuring. My druid makes masterwork bows and arrows, she also patrols and guides her local forest and she visits nearby druids.

My witch makes potions. Lots of potions. Plus other voodoo things. He also beds as many local examples of flowering womanhood as he can manage. And he spends a lot of time in bars doing what he can to separate the local citizenry from their pocket cash.

My ranger researches dragon lore.

I've got long-retired characters who I never play anymore and at least in my head they are still doing their things. Eventually I hope to re-introduce those characters into new campaigns if all of the character conversions can be done...

Bottom line is that all of them have things they do, and it's written up in their character descriptions. My problem in downtime is that the GM typically just hand-waves all that activity instead of actually turning it into downtime role playing opportunities. Which is fine, people have lives, but I really appreciate the times when a GM works with my "down time character" on researching new spells, exploring new feats, exploring new areas, etc...


Dark_Mistress wrote:

But I would talk to them, explain to them you would like to play up other aspects of the game, either as a group or each one separately. They might come around or they might never be interested. Either way the first step is talking to them about it.

...

As far as what my PC's do, it varies by PC. My last PC was in a Deadlands game and she would spend most of her time gambling when not on the job. Though first thing every time they came to town, was go to the bath house for a really long bath.

I have spoken with them all about it, mostly at the table after growing frustrated by their lack of interest in the lives of their characters. See, we all share a mutual interest in creating a story, and the initial idea when we started was to come up with something we could make into a series of short stories to look back on.

The bath house (complete with masseurs and such) was one option presented. One player took the hint and marked a couple of gold off his sheet, and said "I'll do that." ...that was the end of it though. I guess that's all there is to it, but it wasn't in-character, y'know?

If it were me role playing it, I'd have played it out more like... "A devilishly handsome finesse fighter struts into the equivalent of a fantasy day spa to get a bath and a deep tissue massage from some hot elf women. Ask to make a few diplomacy rolls or Charisma checks to hit on them, maybe meet them at a tavern later, liquor them up and make some propositions."

I mean, I'm not that kind of guy IRL, but this badass fighter with a He-man complex would be all over it. "Oh this scar? I got that wrestling with a chimera on Thunder Rock. It bled for a week. Wasn't a big deal though." [Insert fawning female voices here.]

Maybe I'm just nitpicky, but I want to feel like my character is more than numbers on a sheet of paper, even if he's a total misogynist, or a dope-head, or a scared-y cat. Something that makes him realistic.


There's plenty of stuff you can do during downtime:

Buying a house/tower/lair (welcome to my lair, hehe)
Craft
Fighting against summoned monsters to improve group tactics
Gather Information
Magic Item Creation
Profession

All of this can be role-played or hand-waved.


My current character is an Elf inquisitor/ranger but is in a recently colonized set of polynesian inspired islands looking for necromancers. So my down time/ "cover" is that I am a naturalist exploring the islands recording the flora/fauna. I am getting close to haing my first volume of drawings and data which I may try and get published in game. Breadth of knowledge was already a hand feat but the extra bonus to my professions has been useful for maintianing my "cover".


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This hasn't come up in my game yet, but -- I am playing a (male) half-elf summoner with a serpentine eidolon who looks like a (female) elf from the waist up. If asked, I would say he spends most of his time in his room doing research. If asked what he is researching -- the mermaid problem, of course!


Foghammer wrote:
So, I wonder, what do OTHER people's characters do in their down time?

Well my favorite character is my Warrior/Priest, a Knight of Kelemvor's Eternal Order (God of Death for the Forgotten Reamsn) and in his down time (which I take to mean time he is not out adventuring/questing or serving 'temple duty' when home) he enjoys reading histories, learning more about the outer planes, riding and raising horses (he has a very nice horse stable on his family's land and in his adventures has met some Nobles, Paladins, Knights and Cavaliers in VERY distant lands who have given him some unique horse breeding opportunities with species that are unknown in his homelands).

Oddly, he is not a big fan of horse RACING, seeing it as a gaudy spectacle. He prefers riding alone or with friends.

He has recently started to dabble in brewing fine whiskey and is setting up a small distillery and looking for the right recipe and ingredients. He traveled extensively with a Dwarf priest of Moradin and developed a fondness for Dwarven whiskey and was inspired to try to make his own blend.

He also, of course, likes to see plays and go to concerts played by good minstrels and bards (no movies or TV in the realms you know).

If he is in one of the two cities he has a home in he likes to visit their museum's when he can and often strolls through some of the elven cared for parks. While Human himself his family had a close relationship with many of the elves in his original homeland before they were murdered and because of that memory he has a fondness for green things and elven people.

He likes to play poker and darts but only gambles occasionally and for low stakes.

And of course since he has Craft Magic Arms and Armor and Craft Wonderous item, he is often pouring through libraries and stores for books related to those subjects so he can aquire new recipes or do research for ones he is working on. Our ref makes you come up with magical 'recipes' for what you want to make. It is not overly difficult and cost a tiny additional amount of money when make an item the first time but she does it to prevent 'I have this feat so I know how to make 4.3 billion items'.

And of course he is still persuing a certain countess' favor so that takes some time as well.


Here a few from some of my past characters:

I had a fighter that would train with the town's militia in the morning, work in the Blacksmith's shop making pots and pans and what-have-you in the afternoon for pocket money, and wander the local book stores stacks most of the night. Spent a lot (a lot!) of money on books (and portable holes to put them in) as the group travelled. Ended up taking a number of ranks in Craft (Writing) and wrote a mildly successful history book and opening one of the world’s biggest privately owned libraries.

There was a Mystic Theruge (mostly wizard focused) that would meet with parents and administer the equivalent of intelligence tests and then school the more talented children. She would put on put on marionette shows using unseen servants for the general amusement of the locals, and served as a renowned midwife that was constantly encouraging people to have children. She even developed a spell which would make people fertile after being asked for help from a local farmer. Oddly I tried to play her has very unfriendly and off putting, borderline evil even, but the towns people would wave and smile and ask her how she was doing (but never touch, not after she ghoul's touch a rowdy teenager that tried to cope a feel) as she skulked through town. Unfortunately, as she got more powerful most of her time ended up being consumed by crafting magical items and training apprentices.

My Elven Rogue/Duelist was a consummate merchant and spent most of his down time trying to construct trade routes; finding out what the local's had to trade, what they would trade for in return, and the most effective means of getting goods for one place to another. He ended up establishing his own merchant house with a small fleet of ships going up and down the coast. He also ended up getting married to his almost complete opposite.

And of course I had a Sorcerer that did nothing but get drunk and chase women.

Dark Archive

Pathfinder Roleplaying Game Superscriber
Foghammer wrote:
Dark_Mistress wrote:

But I would talk to them, explain to them you would like to play up other aspects of the game, either as a group or each one separately. They might come around or they might never be interested. Either way the first step is talking to them about it.

...

As far as what my PC's do, it varies by PC. My last PC was in a Deadlands game and she would spend most of her time gambling when not on the job. Though first thing every time they came to town, was go to the bath house for a really long bath.

I have spoken with them all about it, mostly at the table after growing frustrated by their lack of interest in the lives of their characters. See, we all share a mutual interest in creating a story, and the initial idea when we started was to come up with something we could make into a series of short stories to look back on.

The bath house (complete with masseurs and such) was one option presented. One player took the hint and marked a couple of gold off his sheet, and said "I'll do that." ...that was the end of it though. I guess that's all there is to it, but it wasn't in-character, y'know?

If it were me role playing it, I'd have played it out more like... "A devilishly handsome finesse fighter struts into the equivalent of a fantasy day spa to get a bath and a deep tissue massage from some hot elf women. Ask to make a few diplomacy rolls or Charisma checks to hit on them, maybe meet them at a tavern later, liquor them up and make some propositions."

I mean, I'm not that kind of guy IRL, but this badass fighter with a He-man complex would be all over it. "Oh this scar? I got that wrestling with a chimera on Thunder Rock. It bled for a week. Wasn't a big deal though." [Insert fawning female voices here.]

Maybe I'm just nitpicky, but I want to feel like my character is more than numbers on a sheet of paper, even if he's a total misogynist, or a dope-head, or a scared-y cat. Something that makes him realistic.

Well as I said some of that might be they are not comfortable RPing out some of that stuff in front of friends. Try it one on one or in emails one on one even better. Once they get more comfortable with doing that stuff IC, then they might start doing it IC more.

If you can get one to go along with it. You might want to just take the lead and lead them along. By that I mean, lets take you example of the one that said ok I will do that with the bath house. You could then do something like.

Ok you head off from the rest and asking around till you track down the bath house. You find it over near the laundry, not far from the inns and taverns in town. (go on to describe the out side and then the inside. don't over do it, just a nice brief general description) As you enter the young woman sits behind a counter and smiles at you pleasently and asks if she can be of service. (assuming the player just says. I want a bath, RP out the NPC anyways) "Oh ok, well we have several different options for you. We have the communal bath, thats a copper, the communal heated bath, thats 4 copper, or we have some private baths if you would like to hear more about them." she says with a smile.

The player may slowly get into it, just don't let it take to long and switch off from each player to the others to keep them all engaged. Once you get them doing it, have something happen IC. Doesn't have to be anything big. Maybe a guy is slapping a woman around and the PC can step in and be the hero. Or maybe if they go fishing they run into kids who ask them about adventuring who is also fishing and during the conversation the kids mention they want to be adventures and find some old underground ruins etc.

Show the players their is rewards to playing things out, not all the time but from time to time. make the down time RP engaging with out dominating things etc. It is a fine line to walk but worth the effort I think. Of course if your players just won't engage at all even after all the trick you might just be SoL. Not everyone likes to play out stuff like that.

Dark Archive

Pathfinder Roleplaying Game Superscriber

I brought up fishing cause in that same deadlands game a couple of the guys PC's went fishing. Also my PC has done the shopping spree before. Or gone to a festival in town etc. Just varies a lot on my PC and what all is going on etc.


Foghammer wrote:

When my players' characters arrive in town and I ask what they're doing... they get quiet. After a brief silence, the Video Gamer pipes in "I want to find a blacksmith and see if he can make me a stronger weapon."

I have tried having barwenches fawn over a couple of them, had some village children follow the druid's baby polar bear around in awe, started some "good-natured bar fights" in a podunk-dwarven tavern (though they actually participated here and had some fun). I don't know if my players are just at a loss, or if they really don't care. They seem to have no interest in gambling, women (or men), drugs, alcohol, food, theatre, reading, yoga... nothing.

So, I wonder, what do OTHER people's characters do in their down time? Is it always non-stop danger and chaos in their lives? This dampens the excitement for me. If every session was filled with monsters and traps and hazards, I would get so freaking bored.

i love doing this.

every character i make i try to give him interests. i put this into his backstory somehow. it makes the character more real and makes the game more fun for me, since i get to see a more realistic person and see what he does throughout the game rather than just go from encounter to encounter. and it adds flavor to the game, as a different character will react differently to a certain part of the game.

we have always had problems with people saying "dont split the party," which is usually followed by me saying "F*%& you! ive been with you crazy people for a month straight. you smell and i need some time to myself." how many times have you spent more than a week with someone and then feel you need to get have some space afterwards?

i once played an elf in a game where he liked to go to underground arenas, museums, the theater, etc. another character liked to dance around twon and act crazy followed by buying a wench and fighting her off when he tried to steal his money back afterwards (that was a fun game!)

my next character will wander round town and collect random crap (a gnome trait from gnomes of golarion) and cause mischief with his curiosity.

Grand Lodge

In my current RotR group, Ive got 6 players:
A paladin who is working towards ministering to the town they are in to get donations to add a wing to the cathedral for his deity.
A ranger who is a brewer.
A ranger who helps around the local tavern.
An alchemist who runs an alchemy shop.
And a cavalier and a bard who are street performers.
More than one of them are in relationships with town npcs as well.

I used to play a half-orc barbarian(CN) in an old campaign who was considered a runt by his family and exiled. His reasoning for travelling and adventure was that he wanted to prove his family wrong, and be a 'complete and wise leader' to his people (to steal a line from Star Wars). Id have him learn a new language at each level, which I rationalized by him buying books in each town they went to and he would buy them to teach himself ("Draconic for Dummies", etc). He would spend any available time reading.

One of my current Society characters is that other barbarians son, who, while mechanically almost identical, is very much more for justice and freedom (he's Andoran and CG), though also much more arogant. Spends his down time drinking and 'making weapons'.


This is what my players in two groups have their characters do in their downtime:

Monk: brewing beer and bullying another monk in the monastery
Rogue/bard: performing and visiting taverns
Cleric (of fertility): checking whether people have fertility problems and using her spells to make them more fertile; honoring her goddess by having sex
Hellbred sorcerer: looking mysterious
Cursed drow ranger (long story): looking mysterious as well

The other group:

Rogue: practicing high level diplomacy (which sometimes means killing people in dark alleys)
Female half-orc barbarian: visiting an orc captain and bedding him
Druid: training his animal friends
Wizard: gambling


When not crushing our enemies and/or seeing them driven before us, we like to spend time on the lamentations of their women.

Grand Lodge

Jandrem wrote:
When not crushing our enemies and/or seeing them driven before us, we like to spend time on the lamentations of their women.

+1

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I once had the opposite problem: a player who likes to "collect NPCs" would describe in detail how she wanted to interact with the alchemy shop clerk and if he would play a game of Pencils and Paperpushers with her and then want to roleplay out the game of Pencils and Paperpushers... it was actually fun and fine except she tended want to go solo and not include her fellow players. (We had some talks about "wanting to interact with NPCs is well and good but please also interact with your fellow PCs as this is a cooperative game"--and she did a great job with that.)

I always try to come up with a hobby or non-adventuring profession for my various characters. One was an archaeologist who kept a journal of her exploration, one liked to play cards, one was an armor crafter and would engage in making armor *gasp* for FUN, not to necessarily make the next ultimate Breastplate of Win Button or whatever (she had a great contest with a dwarven armorsmith once, who couldn't believe a wussy half-elf like her could make a shield as good as him. She won.).

It's all about different players and play styles. Some folks have some extremely detailed stories going on in the backs of their head and to them, downtime means getting to play some of that out. To others, they just want to move on to killing and looting (which, to be fair, is a grand old time, so why wouldn't they?). I've had some players engage in elaborate schemes to make friends with the local underworld guild just because they felt like it, and others who pretty much say, "I will sit and brood in the corner until everyone else is ready to go."

I know the OP wasn't asking for advice but if he wants to see a little more downtime fun in his games without making the players move too far outside their preferred style of play... maybe throw in a little, easy, off the cuff side adventure. For example, while visiting the blacksmith to upgrade his weapon, Bob the Fighter spots a young boy dodging through the crowd being chased by goblins. It doesn't have to do anything with the plot, but could be a fun way to show that there might be some fun and adventure found in all kinds of places.


Quote:
When my players' characters arrive in town and I ask what they're doing...

This struck me in that it did not say "When my players' characters arrive back in town..."

Are these players with a home area, or are they wanderers? If they are travelling from place to place, they are likely caught up in the archetype of the 'Man with No Name', who blows into Dustpit Arizona just long enough to clean up the town before moving on...he rarely has significant connection with the people there beyond their status as enemies, victims (to be saved) or speedbumps.

If they are returning to a regular place, then a recurring cast of NPCs may get them interested.
-That beggar kid they find eating out of the trash, who they hopefully help, and who later gives them street info during an urban adventure (and who...if they are like every group I've ever dealt with, they then take a personal interest in...adventurers seem to have a lost puppy complex).
-The minor aristocrat who invites the (minor celebrity) adventurers to his spring party...and who is going to be seriously cheesed if they blow him off.
-the town guardsman who they saved from an ambush last month, who now greets them by name as they enter town.

It may be, in the end, they just want to rest (off screen) and resupply before heading off...and if they are having fun (and you are as well), don't sweat it.

Liberty's Edge

Foghammer wrote:
The bath house (complete with masseurs and such) was one option presented. One player took the hint and marked a couple of gold off his sheet, and said "I'll do that." ...that was the end of it though. I guess that's all there is to it, but it wasn't in-character, y'know?

Personally if I'm going to roleplay going into a bath house, especially one with a masseuse, either the DM better be really cute (and female) or else I'm going to get creeped out and not sit by the dm ever again. No amount of good story telling will ever make me look back and remember how awesome roleplaying a bath scene with a bunch of guys was.


One of my more recent interesting characters is a Gnome Wizard/Archmage. Before that though he was in the modern world and was a pervy college professor who did research in physics, pharmaceuticals, and engineering. Transferring to the Forgotten Realms he does sculpting, golem making, and tries to apply modern rules of science to magic to "figure it out".

Hes currently well known at several establishments run by ladies of the night and provided sculptures to several of the higher class ones. In addition he's currently trying to repair his Greater Stone Golem Athena who took a bunch of acid damage last fight.

In Dragonlance campaign I have an afflicted kender who spent the last 8 years downtime waging war on Ogres for invading Kendermore. The DM and I got together a few times between sessions to determine what he did, went through several battles. The kender and a monk friend successfully destroyed a smaller goblin force of 2,000 troops, it was a good time.

In an Eberron campaign we had 2 years downtime and my Drow Druid spent the time traveling and learning the land including making various contacts throughout the main continent.


Ramarren wrote:

This struck me in that it did not say "When my players' characters arrive back in town..."

Are these players with a home area, or are they wanderers? If they are travelling from place to place, they are likely caught up in the archetype of the 'Man with No Name', who blows into Dustpit Arizona just long enough to clean up the town before moving on...he rarely has significant connection with the people there beyond their status as enemies, victims (to be saved) or speedbumps.

A valid point. The answer is "both." They have gone on extended journeys into foreign lands, but have passed through a couple of places relatively frequently. There are several memorable NPCs whose names they recognize easily, even if their interaction with them was a bit forced.

@ShadowcatX: Haha. Weeelllll, it's not one of THOSE kinds of places. That's one type of scenario I would NOT role play out.

I suppose that if they're not "into" the whole role playing their character's downtime stuff that I'm the problem. But I am getting bored with the need for constant peril and/or drama.


I had a character once named Ichi. He was a barbarian (with a slight samurai theme, since I was totally into samurai at the time) who hated undead, and, due to a mildly cursed item, every time he was in a bar, he would spend several hundred gp and start a barfight or two. Near the end of the campaign, we came into a very large sum of money (read: millions of gp each), and it was announced that there would be several years' downtime between this adventure and the next (the next being the final adventure of the campaign). I decided that I wanted Ichi to become more mature, yet still in keeping with his character. Also, at the time, I had begun to take a heavy interest in the planes.

So, with my amazing wealth of gold, I made him a custom magic item- a rod which, once per day, Plane Shifted the user at will, and once per day Greater Teleported the user to the destination of his choice. Also, twice per day, it would cast Attune Form on the user (twice because the duration was less than 24 hours). I also spent some money on a house-rule item that permanently gave him a +10 to Knowledge: Planes.

The result? Ichi spent the next several years exploring the planes. He'd shift to a new plane every day, teleport to a location he'd heard of, and explore. At first this was mainly a way for him to discover all of the multiverse's best bars and hangouts- ranging from the demonic brothels of the Abyss to the taverns on Ysgard where the barroom brawls last months- but eventually, after spending so much time traveling, seeing the wonders the universe has to see, he became less interested in having a good time and more interested in accumulating knowledge and experience. Once the campaign was over, I loved what had become of the character of Ichi so much that I began subtly inserting him into every campaign I've run since (in many cases, the players, even ones who were part of Ichi's party, never noticed anything beyond a small character quirk that may have seemed familiar). I then decided, in my own personal mythos, that eventually Ichi became a deity- not an all-powerful deity or anything (I wasn't just trying to make a beloved character of mine into a haxx0rz uber-powerful bada$$ that could swoop in and save the day and make the PCs look insignificant), but rather a deity who's entire purpose is to go everywhere, see everything, and learn all there is to know about life and existence.

All in all, I'd say it was a very good experience.


If you want to get players engaged in this:

1) IRL methods. Buy a poker set (or some other group "non-modern" game), leave it on the table, and wait until there's a downtime moment. In my experience, you won't even have to mention the fact the game's there before people start playing it out in character. This goes for a lot of other things, too, if they are tangible things your players can see and interact with. No joke - I once got a bunch of RP-skittish men to have what would look like to any disinterested observer as a tea party and they had the time of their lives.

2) Rules-Based hobbies. Let all the players take a 'trivia' skill, either a profession or knowledge, in something that's not specifically germane to adventuring but not altogether useless. Heck, pull out the ol' 2nd Ed Secondary Occupation table and roll on that. It puts it in terms of rules, and that makes it a lot more comfortable for some people to use. It also has the effect of making them /want/ to use it. Once you have Knowledge: Wars of the Age of Destiny or Profession: Potter, you start looking for ways to make it relevant.


J.S. wrote:

If you want to get players engaged in this:

1) IRL methods. Buy a poker set (or some other group "non-modern" game), leave it on the table, and wait until there's a downtime moment. In my experience, you won't even have to mention the fact the game's there before people start playing it out in character. This goes for a lot of other things, too, if they are tangible things your players can see and interact with. No joke - I once got a bunch of RP-skittish men to have what would look like to any disinterested observer as a tea party and they had the time of their lives.

2) Rules-Based hobbies. Let all the players take a 'trivia' skill, either a profession or knowledge, in something that's not specifically germane to adventuring but not altogether useless. Heck, pull out the ol' 2nd Ed Secondary Occupation table and roll on that. It puts it in terms of rules, and that makes it a lot more comfortable for some people to use. It also has the effect of making them /want/ to use it. Once you have Knowledge: Wars of the Age of Destiny or Profession: Potter, you start looking for ways to make it relevant.

1) Re: Tea Party - You lucky stiff. XD Sounds awesome.

2) I encourage this. I have done so with my own characters.

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