Adventures Ideas for a one player game


Advice

Dark Archive

Hello fellow forumites. I'm gearing up to run a one player game for my wife. She's playing an Oracle of the Heavens, with the Haunted Curse.

What I'm needing is adventure/campaign ideas. She's going to be playing just the one character, and I am thinking of making a stable of NPC's that adventure with her from time to time. I only want to run one NPC at a time. So it will essentially be a party of two, and the NPC's will swap out between adventures or during downtime. Any help or ideas would be greatly appreciated.


A simple "divine mission" style game might be easy enough. Collecting pieces of a religious artifact hidden or safeguarded in various ways could be an interesting and easy way to set up a variety of scenarios, from social interactions (which Oracles can be pretty good at) to dungeon delves.

Edit: A side of romance-intrigue could be really fun in a one on one campaign with your wife. Personally, if my fiance ever wanted to play, I know adding romantic intrigue into the story would be the best way to have her enjoy herself. I know not all women have the same interests, but if the sales of books movies say anything, then a vast amount certainly do. If you think that would fit the situation it could be really fun, especially since you plan on having recurring NPCs who play big roles.

Dark Archive

I like the "Divine Missions" idea, and the romantic subplot idea. I may explore both of those. Thanks Sylvanite.

Does anyone else have any ideas?

Liberty's Edge

Evil Genius Prime wrote:

I like the "Divine Missions" idea, and the romantic subplot idea. I may explore both of those. Thanks Sylvanite.

Does anyone else have any ideas?

I have an Oracle with the haunted curse playin in my campaign and mostly they get in the way at the wrong time like when she is telling fortunes, sometimes they will turn the cards around so it reads incorrect and then she"ll get in trouble and have to lay low or find an alternate path out of the city. Also I have currently adapted the Arduin Grimoire module Citadel of Thunder in which resides an artifact called the time piece. To actually get it they have to reset a device which will transport them back in time to where the time Piece currently resides and she will get to meet the living personas of the ghosts which haunt her and maybe figure out why they do.

Dark Archive

ancientdm wrote:
Evil Genius Prime wrote:

I like the "Divine Missions" idea, and the romantic subplot idea. I may explore both of those. Thanks Sylvanite.

Does anyone else have any ideas?

I have an Oracle with the haunted curse playin in my campaign and mostly they get in the way at the wrong time like when she is telling fortunes, sometimes they will turn the cards around so it reads incorrect and then she"ll get in trouble and have to lay low or find an alternate path out of the city. Also I have currently adapted the Arduin Grimoire module Citadel of Thunder in which resides an artifact called the time piece. To actually get it they have to reset a device which will transport them back in time to where the time Piece currently resides and she will get to meet the living personas of the ghosts which haunt her and maybe figure out why they do.

Thats awesome!


Sylvanite wrote:
Edit: A side of romance-intrigue could be really fun in a one on one campaign with your wife. Personally, if my fiance ever wanted to play, I know adding romantic intrigue into the story would be the best way to have her enjoy herself. I know not all women have the same interests, but if the sales of books movies say anything, then a vast amount certainly do. If you think that would fit the situation it could be really fun, especially since you plan on having recurring NPCs who play big roles.

This is great advice. Since this is a solo adventure, NPCs and roleplaying are more important than combat, which can go all wrong way too fast when it's just you and an NPC against the world.

Whoever she teams up with, make sure that they're mostly dashingly handsome bad boys, who are all either wildly or mildly attracted to her.

I'll bet she's playing a woman who's not a blatant sexpot, but is sexy, nonetheless. In a way a man can't fail to notice, once he gets to know her... In fact, if she doesn't have a high charisma, just hand it to her. She needs to be able to persuade people to help her.

You're all these strong, aloof, mysterious guys. Lucky you! As for the mechanics, only put in traps, puzzles, encounters, etc., that she can overcome using the abilities and skillsets that she and/or her allies have at hand. A single PC with an NPC partner is very vulnerable. Two failed rolls, and blam, they're both helpless, or worse.


I really agree with Benicio. One on One RPGs are alllll about crafting an intimate story (read intimate as simply meaning very much focused on two people...but also read it however it fits your situation!)

The story is WAY more important than the mechanics of the game in one on one. Be willing to fudge rolls if it comes to it, have crazy deus ex machina events ready just in case, that she can investigate and will make sense later....things like this are way more acceptable, in my opinion, in a one on one game than in a regular game.

Steal themes, character archetypes, quirks, descriptions, and anything you can find from movies, books, games, etc. that she really likes. You only have to cater to you and her, so really hone in on what she has displayed a preference for in other areas of life, and sneak it into the game.

Also, I really recommend working in events, details, and little echos of memories you guys have. It'll be a fun moment when she realizes the dish she is eating at the royal banquet is actually a description of what you cooked for her the first valentine's day y'all spent together or something. Personalize the game, since you have the chance.

(Ps - Just thinking up all of these things I'm totally jealous you get the chance....the closest I get is my fiance being willing to use my cool dice and some minis as our tokens when we play monopoly!! :p)

Dark Archive

Thanks for the ideas guys. They're all very good, and I will be using them.

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