Ultimate Magic Errata


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Silver Crusade

pg. 44

Torture Inquisition: Not sure if this is unintentional, but Zon-Kuthon is not on the deity list

pg. 63

Oath of Vengeance: Code of Conduct is missing


Why hasn't someone posted the most glaring thing that should have been fixed?

Quote:

Discoveries: The following discoveries complement

the vivisectionist archetype: alchemical simulacrum*,
concentrate poison, doppelganger simulacrum*, feral
mutagen, parasitic twin*, plague bomb*, poison bomb,
preserve organs*, sticky bomb, tentacle*, tumor familiar*,
vestigial arm*, and wings*

For the book this is page 20.

For why this is a glaring thing.. Go look at when they talk about the vivisectionist in the paizo blog..


Word of power "borrow future" arguably needs a clause preventing Magi from abusing it for multiple consecutive castings with spell combat for 10+ consecutive full attacks in a round.

The Exchange

1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Maps, Rulebook, Starfinder Roleplaying Game Subscriber

The Undeath variant channeling (and overall all of the variant channeling's description as it's confusing from what I can see) needs to be better defined. I thought the Heal affect worked on positive energy when used for healing and thus would have no affect on Undead.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

The witch's Scar hex has no listed range (or any mechanical effect whatsoever).


Ævux wrote:

Why hasn't someone posted the most glaring thing that should have been fixed?

Quote:

Discoveries: The following discoveries complement

the vivisectionist archetype: alchemical simulacrum*,
concentrate poison, doppelganger simulacrum*, feral
mutagen, parasitic twin*, plague bomb*, poison bomb,
preserve organs*, sticky bomb, tentacle*, tumor familiar*,
vestigial arm*, and wings*

For the book this is page 20.

For why this is a glaring thing.. Go look at when they talk about the vivisectionist in the paizo blog..

I'm not seeing it.

Is a period missing?


1 person marked this as FAQ candidate.
Ice Titan wrote:
Ævux wrote:

Why hasn't someone posted the most glaring thing that should have been fixed?

Quote:

Discoveries: The following discoveries complement

the vivisectionist archetype: alchemical simulacrum*,
concentrate poison, doppelganger simulacrum*, feral
mutagen, parasitic twin*, plague bomb*, poison bomb,
preserve organs*, sticky bomb, tentacle*, tumor familiar*,
vestigial arm*, and wings*

For the book this is page 20.

For why this is a glaring thing.. Go look at when they talk about the vivisectionist in the paizo blog..

I'm not seeing it.

Is a period missing?

No, the vivisectionist gets no bombs, they get sneak attack instead. why would the following discoveries complement a archetype with no bombs: plague bomb, poison bomb, sticky bomb?

Since this was pointed out in a blog I'm sure it's on the list of things to fix in the proceeding editions.


E I wrote:
Witch Insanity Patron spells the spell gained at 6th level as "Madn Hallucination".

Also, Mad Hallucination is a 2nd level Witch spell, but with the Insanity patron she gets it as a 6th level bonus spell.

Liberty's Edge

1 person marked this as FAQ candidate. 1 person marked this as a favorite.

pg 162,
Words of Power,

Magi, Witches, and Wizards

Witches and Wizards gain all cantrips, and 3 + int mod 1st level words.

Magi gain 2 + int mod 1st level words.

This seems very odd, since all three classes normally gain the exact same number of spells at 1st level. Also, a Magi DOES gain access to 0 level words, so why do they gain absolutely NONE at 1st level?

This may be "Working as Intended", but it seems more likely a hold over from playtesting, when magi probably didn't gain as many spells. They also at one point did not have cantrips I guess?


1 person marked this as FAQ candidate.
Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

Blighted Critical (page 143) has a prerequisite of "Caster level 5th"; however, on page 144 of the feat table it lists its prerequisites as "Critical Focus, Caster level 5th". So, which is it? I know I should go with the text over the table when we there is a difference, but the feat is a Critical type feat and all other feats of that type have Critical Focus as a prerequisite.

Greater Blighted Critical (pages 151-152) has a prerequisite of "Blighted Critical, Critical Focus, caster level 12th"; however, on page 144 of the feat table it lists its prerequisites as "Blighted Critical, Greater Critical Focus, caster level 12th". I assume that page 152 is correct and the table should not list the feat itself as its own prerequisite.

Aren't all Critical type feats also considered to be Combat type feats? Every Critical feat in the Core Rulebook is also a Combat feat. However, the three new critical feats in Ultimate Magic (Accursed Critical, Blighted Critical, and Greater Blighted Critical) are not also listed as Combat type feats. This seems to be an important distinction to me since the Magus class only grants access to Combat, Metamagic, and Item Creation feats for its bonus feats. It would be a shame if the magus cannot get these as bonus feats because they don't have the Combat descriptor for them since they inflict magical effects on a critical hit. The feats seem to have the perfect flavor for the class. The high BAB prerequisite for Critical Focus already makes acquiring these feats difficult enough for the magus as it is.


In the sage sorcerer, i think that there is a mistake with the arcane bolt ability that sage sorcerer gets. This ability says that you can use it 3+CHA times a day. Now i want to believe that this a mistake and they meant 3+INT times a day.

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

P. 30 Monsters alternate channel ability, the harm section indicates it gives a bonus to damage vs. summoned. Shouldn't you be giving your enemies a penalty when you harm them?

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

p. 36 Beetle, Giant has a bite attack of 1d6, but then at 4th level it lists the bite attack with damage of 1d6 again, instead of making it an increase. This should either be an initial bite damage of 1d4, or a 4th level increase to 1d8 damage.

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

p. 37, Wasp, Giant, it has the 7th level SQ of trample. Since the standard Wasp, Giant from the Bestiary doesn't have this ability (nor does it make sense for a giant wasp to have trample), I'm pretty sure this shouldn't be there.

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

p. 39 Saurian Shaman's nature bond lists domains that can be selected, and includes Fire. I'm not seeing the connection of dinosaurs and fire, so I think this was a copy/paste error from the Dragon Shaman.

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

p. 55 Metal mystery, why is bluff listed as a class skill? I'm not seeing the connection with metal.

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

p. 55 Metal mystery, bonus spells includes statue (becomes a metal statue instead of iron). Isn't iron a metal? I'm guessing this should read (...instead of stone).

Shadow Lodge Contributor, RPG Superstar 2010 Top 8

1 person marked this as FAQ candidate.
leo1925 wrote:
In the sage sorcerer, i think that there is a mistake with the arcane bolt ability that sage sorcerer gets. This ability says that you can use it 3+CHA times a day. Now i want to believe that this a mistake and they meant 3+INT times a day.

It doesn't matter what it's listed as, the Sage Bloodline Arcana specifically changes it to Int. It's listed as Cha (the default ability score for all Sorcerer powers) in case someone gets access to it without gaining the Sage Bloodline Arcana first (such as by Eldritch Heritage).


Pathfinder Adventure Path Subscriber
leo1925 wrote:
In the sage sorcerer, i think that there is a mistake with the arcane bolt ability that sage sorcerer gets. This ability says that you can use it 3+CHA times a day. Now i want to believe that this a mistake and they meant 3+INT times a day.

The wording of the Bloodline Arcana makes this irrelevant though. I suspect it's presented this way for the sake of the Eldritch Heritage feats.

Edit: Ninja'd. Well played sir, well played.

Liberty's Edge

Toppling spell lists sonic in the table (pg 147) but force in the description (pg 158). I would lean towards sonic otherwise magic missile could generate 5 trip attacks.

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

p. 55 and p. 58 for the Iron Weapon and Wooden Weapon revelations they both state that you can use this ability a number of times per day equal to 3+ Cha, but then say "This duration does not need to be consecutive, but it must be used in 1-minute increments." Earlier in the description, it states that it lasts for 1 minute per oracle level. I think that the 3+ Cha times per day is a copy/paste error, since it doens't really fit with the min/day and 1 minute increments language.


Alceste008 wrote:
Toppling spell lists sonic in the table (pg 147) but force in the description (pg 158). I would lean towards sonic otherwise magic missile could generate 5 trip attacks.

I would say Force since Sonic already has a metamagic feat in the chapter.


Ævux wrote:

Why hasn't someone posted the most glaring thing that should have been fixed?

Quote:

Discoveries: The following discoveries complement

the vivisectionist archetype: alchemical simulacrum*,
concentrate poison, doppelganger simulacrum*, feral
mutagen, parasitic twin*, plague bomb*, poison bomb,
preserve organs*, sticky bomb, tentacle*, tumor familiar*,
vestigial arm*, and wings*

For the book this is page 20.

For why this is a glaring thing.. Go look at when they talk about the vivisectionist in the paizo blog..

After looking through the discoveries it is entirely possible that they put the bombs there intentionally, but did not include a discovery that allows an alchemist who gives up their bombs to reclaim them as they did with alchemists who have given up their mutagen in the discoveries section. The discovery that allows them to reclaim their mutagen is on page 16.

Liberty's Edge

Seeing a lot of missing spells from posts here. I should be getting my copy today. Any offical word from Paizo about this?


JoelF847 wrote:
p. 55 Metal mystery, why is bluff listed as a class skill? I'm not seeing the connection with metal.

Your face becomes as hard to read as a statue.


Caineach wrote:
JoelF847 wrote:
p. 55 Metal mystery, why is bluff listed as a class skill? I'm not seeing the connection with metal.
Your face becomes as hard to read as a statue.

HAHAHAHAHAHAHAHAHAHA!!!!!!!!!!!!!!

Win. XD

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

FiddlersGreen wrote:
Caineach wrote:
JoelF847 wrote:
p. 55 Metal mystery, why is bluff listed as a class skill? I'm not seeing the connection with metal.
Your face becomes as hard to read as a statue.

HAHAHAHAHAHAHAHAHAHA!!!!!!!!!!!!!!

Win. XD

Actually given the efforts people go to to avoid 'tells' that makes sense kind of.

Oh, and thanks to all the errata catchers.

Sovereign Court RPG Superstar 2011 Top 32

Life Drinker, the Bladebound magus' level 19 ability probably should work if the enemy HD is greater than or equal to half the magus' level, not just equal to:

Ultimate Magic p48 wrote:

Life Drinker (Su): At 19th level, each time the magus kills

a living creature with the black blade, he can pick one of
the following effects: the black blade restores 2 points to its
arcane pool; the black blade restores 1 point to its arcane
pool and the magus restores 1 point to his arcane pool; the
magus gains a number of temporary hit points equal to
the black blade’s ego (these temporary hit points last until
spent or 1 minute, whichever is shorter). The creature
killed must have a number of Hit Dice equal to half the
magus’s character level for this to occur
.

As written a 20th level magus can only use it on creatures with exactly 10 HD.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
ryric wrote:

Life Drinker, the Bladebound magus' level 19 ability probably should work if the enemy HD is greater than or equal to half the magus' level, not just equal to:

Ultimate Magic p48 wrote:

Life Drinker (Su): At 19th level, each time the magus kills

a living creature with the black blade, he can pick one of
the following effects: the black blade restores 2 points to its
arcane pool; the black blade restores 1 point to its arcane
pool and the magus restores 1 point to his arcane pool; the
magus gains a number of temporary hit points equal to
the black blade’s ego (these temporary hit points last until
spent or 1 minute, whichever is shorter). The creature
killed must have a number of Hit Dice equal to half the
magus’s character level for this to occur
.
As written a 20th level magus can only use it on creatures with exactly 10 HD.

I'm not so sure about that. If a magus is 10th-level, and he slays a creature with 12 HD, are you really going to try and tell me that the creature didn't also have 10 HD? Truth is, saying he has 10 HD or 12 HD are both equally true statements.

Sovereign Court RPG Superstar 2011 Top 32

Ravingdork wrote:
I'm not so sure about that. If a magus is 10th-level, and he slays a creature with 12 HD, are you really going to try and tell me that the creature didn't also have 10 HD? Truth is, saying he has 10 HD or 12 HD are both equally true statements.

I agree that I'm being a bit pedantic, but this is an errata thread. Every place else this type of qualifier is used in the book it is greater than or equal to. (Plus I teach math so I think of a very specific meaning for "equal" when numerals are involved)

Obviously the intention of the mechanic is clear.


Oath against the wyrm:
About the Dragon-Slaying Strike, it says that "whenever you channel positive energy to to heal a creature, you heal the maximum possible amount" but this oath replaces channel positive energy with Breath Evasion.

Also the Dragon-Slaying Strike seems very weak, since most dragons (or rather dragons that matter) have more HD than 20 (the level of the paladin), so holy word wouldn't work on them, in addition how many extraplanar dragons are there (for the banishment effect)?, also this ability ends your smite evil when you strike a dragon and that means that you are actually worse at fighting dragons (because you have to re-activate smite evil every time you hit a dragon).


p.52
Ki powers: I am not sure if this is intetional or not, but the monk abilities timeless body and tongue of the sun and moon cost 1 ki point to use but those monk abilities normally (standart monk) don't require a ki point in order to use them. The reason i believe that this is a mistake is because the ki powers diamond body, diamond soul and perfect self don't require ki point in order to use them, just like a standart monk's don't require ki points to activate.


pg. 48-49

Under Hexcrafter, it says that Hex Magus replaces Spell Recall. However, it does not say the Magus does not get Improved Spell Recall at 11th level or any kind of replacement ability for it.


Pathfinder Adventure Path Subscriber
Salazar wrote:

pg. 48-49

Under Hexcrafter, it says that Hex Magus replaces Spell Recall. However, it does not say the Magus does not get Improved Spell Recall at 11th level or any kind of replacement ability for it.

Because he the actually ends up gaining spell recall at 11th level and never gains improved spell recall. Check page 14 under Alternative Class Features for the specific text.


d@ncingNumfar wrote:
Salazar wrote:

pg. 48-49

Under Hexcrafter, it says that Hex Magus replaces Spell Recall. However, it does not say the Magus does not get Improved Spell Recall at 11th level or any kind of replacement ability for it.

Because he the actually ends up gaining spell recall at 11th level and never gains improved spell recall. Check page 14 under Alternative Class Features for the specific text.

Thanks for the reply. Since both weapon training and sneak attack give bonuses and the example used was sneak attack, I didn't even think of that. A better example might have been Uncanny Dodge replacing Improved Uncanny Dodge.


So, did the 0-level spells get left out on purpose and just not removed from the lists, or did they leave them out by accident?

All that's been posted here makes me glad I subscribed... free PDF updates of the book when/if they fix this stuff.


I could not find the spell Lightning Rod. I see it under the list for Sorcerer/Wizard spells, but I could not find a description for it in the book. I would figure it would be right after Lightning Arc, but it is not. Maybe I missed it somehow?


CapGM wrote:
I could not find the spell Lightning Rod. I see it under the list for Sorcerer/Wizard spells, but I could not find a description for it in the book. I would figure it would be right after Lightning Arc, but it is not. Maybe I missed it somehow?

Yep, just checked my PDF copy (book is still on the way) no Lightning Rod spell. :(


1 person marked this as FAQ candidate.

Page 88, under shrapnel burst.

It states that "jagged pieces of stone explode from your body". I'm assuming this is supposed to be jagged pieces of metal, since the next line describes them as "the twisted scraps of metal".

Also, the ability specifies it can be used once per day, plus one additional time per day at 5th level and every 5 levels thereafter. Except you don't get the ability until 8th level.

Seriously guys, come on. I love your work, but this is a little absurd. These aren't even grammatical errors, they are blatant copy/pastes and abilities that have not been given a cursory examination before the final copy was sent off.


Peter Stewart wrote:

Page 88, under shrapnel burst.

It states that "jagged pieces of stone explode from your body". I'm assuming this is supposed to be jagged pieces of metal, since the next line describes them as "the twisted scraps of metal".

Also, the ability specifies it can be used once per day, plus one additional time per day at 5th level and every 5 levels thereafter. Except you don't get the ability until 8th level.

Seriously guys, come on. I love your work, but this is a little absurd. These aren't even grammatical errors, they are blatant copy/pastes and abilities that have not been given a cursory examination before the final copy was sent off.

Yeah... Pathfinder books have always been good quality, with a few minor forgivable errors, but it's looking like Ultimate Magic was written, laid out, and published while the editor was on vacation in Cancun.

I have a friend that hates erratas, but looks like he's gonna have to revise his opinion of them with Ultimate Magic... these errors posted here are not just mispelling or slightly bad wording leaving a bit of interpretation for the GM.

Silver Crusade

Pathfinder Adventure Path Subscriber
AbsolutGrndZer0 wrote:
Peter Stewart wrote:

Page 88, under shrapnel burst.

It states that "jagged pieces of stone explode from your body". I'm assuming this is supposed to be jagged pieces of metal, since the next line describes them as "the twisted scraps of metal".

Also, the ability specifies it can be used once per day, plus one additional time per day at 5th level and every 5 levels thereafter. Except you don't get the ability until 8th level.

Seriously guys, come on. I love your work, but this is a little absurd. These aren't even grammatical errors, they are blatant copy/pastes and abilities that have not been given a cursory examination before the final copy was sent off.

Yeah... Pathfinder books have always been good quality, with a few minor forgivable errors, but it's looking like Ultimate Magic was written, laid out, and published while the editor was on vacation in Cancun.

I have a friend that hates erratas, but looks like he's gonna have to revise his opinion of them with Ultimate Magic... these errors posted here are not just mispelling or slightly bad wording leaving a bit of interpretation for the GM.

Bestiary 1 and 2 had far more mistakes than UM. The Core Rulebook has 4 erratas already. Yet, nobody is giving them flak for poor editing. Strange.

Dark Archive

Gorbacz wrote:


Bestiary 1 and 2 had far more mistakes than UM. The Core Rulebook has 4 erratas already. Yet, nobody is giving them flak for poor editing. Strange.

I'm waiting for the Paizo guy to respond with how many mistakes per word there are for an x word book like UM there are .001% errors and the cost to drive that down to 0 is too big.

Happens on every errata thread.

The good news: Paizo wants users to submit errata, they update their core books with errata, and they release errata pdfs.


chopswil wrote:
Gorbacz wrote:


Bestiary 1 and 2 had far more mistakes than UM. The Core Rulebook has 4 erratas already. Yet, nobody is giving them flak for poor editing. Strange.

I'm waiting for the Paizo guy to respond with how many mistakes per word there are for an x word book like UM there are .001% errors and the cost to drive that down to 0 is too big.

Happens on every errata thread.

The good news: Paizo wants users to submit errata, they update their core books with errata, and they release errata pdfs.

Also those who have bought the .pdf get a free updated .pdf version of the book.


The Bard Archetype: Animal Speaker.
The Animal Friend ability replaces fascinate, but says nothing about what happens to Suggestion or Mass Suggestion.

Are these abilities usable with the Soothing Performance in some way? Was it intended for the Summon Nature's Ally ability to replace them? Mayhaps Attract Rats is supposed to replace Suggestion and Mass Suggestion instead of lore master. . .

Just seems off.

Second paragraph of the Animal Friend ability talks about animal companions and magically controlled animals. . . I'm guessing this only applies to the selected animal type from the first paragraph, could use some clarification though.

Shadow Lodge

pg.70

The brutal archetype for abyssal bloodline, the wings of the abyss is said to replace the strength of the abyss bloodline power at 9th. Problem is that leaves added summoning which no longer really fits the theme of the line since you loose all of your summoning bonuses and are replacing them for power of spell and strength. This is made even more suspect by the fact that all other bloodlines that receive wings don't get them till 15th when an abyssal blooded would be getting there added summoning ability.

also Fleshworm infestation, is that prep time accurate? 40 minutes of prep for only 1/round per level seems way off for what your getting out of it making it more or less a pointless spell.

Man can't believe how many errors there are within this piece, I don't want to sling mud but we shouldn't have to pay for the product and then spend the next month doing the editing, kind of with the previous voice on a pre-release NDA option to let people edit check these things.

Shadow Lodge

pg. 73
the sylvan bloodline give you an animal companion at your level -3 to a minimum of one and replaces both laughing touch and your bloodline arcana ability. this seems a little extreme one way or the other since you are trading in both of those abilities for the ranger animal bond at first that doesn't improve till 4th. this seems like it would benefit from either a removal of the -3 or the return of the bloodline arcana.


Gorbacz wrote:
AbsolutGrndZer0 wrote:
Peter Stewart wrote:

Page 88, under shrapnel burst.

It states that "jagged pieces of stone explode from your body". I'm assuming this is supposed to be jagged pieces of metal, since the next line describes them as "the twisted scraps of metal".

Also, the ability specifies it can be used once per day, plus one additional time per day at 5th level and every 5 levels thereafter. Except you don't get the ability until 8th level.

Seriously guys, come on. I love your work, but this is a little absurd. These aren't even grammatical errors, they are blatant copy/pastes and abilities that have not been given a cursory examination before the final copy was sent off.

Yeah... Pathfinder books have always been good quality, with a few minor forgivable errors, but it's looking like Ultimate Magic was written, laid out, and published while the editor was on vacation in Cancun.

I have a friend that hates erratas, but looks like he's gonna have to revise his opinion of them with Ultimate Magic... these errors posted here are not just mispelling or slightly bad wording leaving a bit of interpretation for the GM.

Bestiary 1 and 2 had far more mistakes than UM. The Core Rulebook has 4 erratas already. Yet, nobody is giving them flak for poor editing. Strange.

Well, I've never found any glaring errors in my copies, doesn't mean they arent' there. Either way, erratas aren't always an option.

Silver Crusade

Pathfinder Adventure Path Subscriber
AbsolutGrndZer0 wrote:
Gorbacz wrote:
AbsolutGrndZer0 wrote:
Peter Stewart wrote:

Page 88, under shrapnel burst.

It states that "jagged pieces of stone explode from your body". I'm assuming this is supposed to be jagged pieces of metal, since the next line describes them as "the twisted scraps of metal".

Also, the ability specifies it can be used once per day, plus one additional time per day at 5th level and every 5 levels thereafter. Except you don't get the ability until 8th level.

Seriously guys, come on. I love your work, but this is a little absurd. These aren't even grammatical errors, they are blatant copy/pastes and abilities that have not been given a cursory examination before the final copy was sent off.

Yeah... Pathfinder books have always been good quality, with a few minor forgivable errors, but it's looking like Ultimate Magic was written, laid out, and published while the editor was on vacation in Cancun.

I have a friend that hates erratas, but looks like he's gonna have to revise his opinion of them with Ultimate Magic... these errors posted here are not just mispelling or slightly bad wording leaving a bit of interpretation for the GM.

Bestiary 1 and 2 had far more mistakes than UM. The Core Rulebook has 4 erratas already. Yet, nobody is giving them flak for poor editing. Strange.
Well, I've never found any glaring errors in my copies, doesn't mean they arent' there. Either way, erratas aren't always an option.

Hint: Bestiary 1 has a typo in attack values of the Goblin. That's far more an exposed error than some obscure ability in Ultimate Magic.

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

p. 69, in the Power of the Shaitan 20th level ability of the Shaitan bloodline there is a copy/paste error referencing immunity to electricity and the ability to plane shift to the plane of Water, but those are from the Marid. The Shaitan should have immunity to acid and plane shift to the plane of Earth.


Pg. 44: "Vengeance Inquisition" Calistria is not a listed deity.

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