Immortality


Advice

51 to 96 of 96 << first < prev | 1 | 2 | next > last >>
Dark Archive

1 person marked this as a favorite.

20th level Monk of The Four Winds from the APG.


http://www.d20pfsrd.com/extras/collaborators/work-area/paizo-products/pathf inder-rpg-line/ultimate-magic/chapter-1-spellcasters/druid-options

Reincarnated Druid basically makes you immortal at level 5, what with the unlimited reincarnations. You basically become a Buddhist.


There was a 3.X supplement from White Wolfs sword and sorcery line it was a ritual for immortality where someone had to willing sacrifice their souls for the recipient, typically the caster if i recall. It could not be due to magical compulsion it had to be of complete free-will, however it was true immortality, becoming an outsider, immune to death magic, and fast healing 5.

Scarab Sages

LazarX wrote:
All of the things that specify anything like that still carry that disqualifier of the "you're gone when your time is up." type

Not everything carries that disclamer. Wizards, Alchemists, Time Oracles and Living Monoliths can all live forever.

Reincarnated Druid is still the fastest path to near immortality.

Liberty's Edge

Lawless7225 wrote:
true immortality, becoming an outsider, immune to death magic, and fast healing 5.

Wouldn't true immortality be Immune to Death (full stop). If by any means you could be 'killed' then you haven't achieved immortality.

S.

Scarab Sages

I would not want true immortality, that is a curse.

Near immortality with an couple of specific escape mechanisms is the goal.


Stefan Hill wrote:
Lawless7225 wrote:
true immortality, becoming an outsider, immune to death magic, and fast healing 5.

Wouldn't true immortality be Immune to Death (full stop). If by any means you could be 'killed' then you haven't achieved immortality.

S.

Immune to necromantic spells that cause death i.e. finger of death spell. They wouldn't be invulnerable but would die of old age.

Grand Lodge

Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Artanthos wrote:
LazarX wrote:
All of the things that specify anything like that still carry that disqualifier of the "you're gone when your time is up." type

Not everything carries that disclamer. Wizards, Alchemists, Time Oracles and Living Monoliths can all live forever.

At least until your name comes up on an Inevitable's list.


Don't think anyone's mentioned Beast-Bonded Witch yet. They get effective immortality at level 10 with Twin Soul.

Oh so broken.


The Minimus Containment version of the Binding spell makes you immortal too - with the slight drawback of being one inch high and living inside a bottle.
You could still Magic Jar out of there though.


I didn't see this directly mentioned but learn Immortality from a 20th Wizard and take the same feat. It's home game, right?


Reincarnate (maybe) + clone +regeneration (maybe)

Use reincarnate if you need to be young again. You may have a different body but at least your young. If you're already young or that's not a priority skip this step.

Create as many clones as you can. Regeneration spell or a ring of regeneration is particularly useful in this. Store the clones so they don't rot and keep them safe. Methods vary, but demiplanes and/ or constant gentle repose items are popular.

Just make sure you use the youngest body possible when you make more clones. Congratulations! You're effectively immortal.

Just make sure you alway have a backup. If you're a caster this method is easier as you can cast the spells yourself and keep them protected/hidden.

Dark Archive

2 people marked this as a favorite.
Adventure Path Charter Subscriber

I recommend lichdom. It worked for me. Just look at my youthful complexion!

Scarab Sages

LazarX wrote:
Artanthos wrote:
LazarX wrote:
All of the things that specify anything like that still carry that disqualifier of the "you're gone when your time is up." type

Not everything carries that disclamer. Wizards, Alchemists, Time Oracles and Living Monoliths can all live forever.

At least until your name comes up on an Inevitable's list.

Depending on the wizard, I might feel sorry for the poor Marut.


1 person marked this as a favorite.

IIRC, 3.5 had a feat named "Friend of Time" or some such that made the character stop ageing. It had no prerequisites whatsoever too (Probably because mechanically speaking, being immune to aging effects is not that powerful).

That means a whole generation of humans could grab this with their extra feat and be snobbish to elves everywhere. Lol.

Grand Lodge

Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Jubal Breakbottle wrote:
I didn't see this directly mentioned but learn Immortality from a 20th Wizard and take the same feat. It's home game, right?

Immortality isn't something that a 20th level Wizard picks ups in a lesson store. It's something that the Player decides that the character will discover.

It's very much like Ars Magica though, the character discovers a solution that works for him or her alone. For anyone else, it's back to the drawing board.


Don't forget Heavens Oracle or the Enlightened Philosopher Oracle 20th level ability, which basically allows you to be reborn anytime you die.
:)


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

If you remove the prospects of reincarnation and undeath, the options you have are.....

Wizard with immortality arcane discovery.
Alchemist with the eternal youth grand discovery.
Monk with the four winds archetype.
Oracle of time.
Sorcerer with the imperious bloodline.

All of these require level 20 to gain due to the fact that it would take years to research or gain enough power in order to live forever. Plus spells and items that grant similar effects are generally 9th level spells or artifacts.

One immortal character I created was an internal alchemist named Troxell, who lived since the before earthfall as the half elf Azlanti CG who gained eternal youth and had left with the elves before earthfall. Returning after the age of darkness he has spent his years learning the grand discoveries of awakened intellect, fast healing, true mutagen, and the philosophers stone.

He dislikes poisons and acts as a doctor and advisor for the town of crying leaf.some of the eldest elves are even younger than he is. He is also a master cymist who's other half CN calls himself the lizard king who has been known to aid the elves on some occasions and hinder them on others. Only a select few know this secret.


Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Another possibility, if your campaign can make use of Psionics Unleashed, is for this character to quest to become an Elan. Assuming that he is human or half-human to begin with, the cosmetic changes are minimal. According to d20srd.org, an Elan is middle-aged at 200, old at 400, venerable at 1000, and has no maximum age.

Then all he needs is a Mantle of Age Resistance to keep up his physical ability scores -- that, or the ability to have Greater Age Resistance cast on him once a day.

The biggest challenge would be to convince the Elan society that it is in their interest to make this character immortal.


zergtitan wrote:

If you remove the prospects of reincarnation and undeath, the options you have are.....

Wizard with immortality arcane discovery.
Alchemist with the eternal youth grand discovery.
Monk with the four winds archetype.
Oracle of time.
Sorcerer with the imperious bloodline.

You forgot Beast-bound Witch at level 10


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Dragonamedrake wrote:
zergtitan wrote:

If you remove the prospects of reincarnation and undeath, the options you have are.....

Wizard with immortality arcane discovery.
Alchemist with the eternal youth grand discovery.
Monk with the four winds archetype.
Oracle of time.
Sorcerer with the imperious bloodline.

You forgot Beast-bound Witch at level 10

That's more of a parasitic spirit in my opinion, reminds me of a lich but with your familiar instead of an item holding your soul. But also viable.


LazarX wrote:
Jubal Breakbottle wrote:
I didn't see this directly mentioned but learn Immortality from a 20th Wizard and take the same feat. It's a home game, right?

Immortality isn't something that a 20th level Wizard picks ups in a lesson store. It's something that the Player decides that the character will discover.

It's very much like Ars Magica though, the character discovers a solution that works for him or her alone. For anyone else, it's back to the drawing board.

It's a home game, right?


Kierato wrote:
You could leave your body on a timeless plane (such as the astral plane or your own demiplane) and use astral projection to leave your body and go to other planes (where you will form a new body, but your actual body would remain ageless).

The problem with that one (IIRC) is that if you ever leave, all your age catches up with you at once.


LazarX wrote:
Madak wrote:

Don't forget "Steal Life" from the Book of Vile Darkness (3.5)!

It's only an 8th level spell and if you cast it on someone while under a full moon, you get younger--1 week for every ability point drained. If an average person has 8-10 in every ability score, then that's more than a full year per person drained.

Also, it says nothing about having to *kill* a person with the spell to reap the benefits--and it also doesn't say anything about the spell making the victim age. So you could take a death row inmate or one of your trusted advisors, cast the spell on them under a full moon, heal them, rinse and repeat.

Definitely the easiest way I've found to stop aging in its tracks... gotta be evil though ;)

It's called the Book of Vile Darkness for a reason. The spell is called "Steal Life" for a reason. Don't try to pretend that it's not a highly evil spell.

Looking it up, steal life does indeed (and not surprisingly) have the [Evil] descriptor. And that's perment ability drain you're giving the victim. Using this spell is unquestionably an evil act.

By Golarion canon, the Sun Orchid Elixir is probably this character's best bet.

Scarab Sages

Dragonamedrake wrote:
zergtitan wrote:

If you remove the prospects of reincarnation and undeath, the options you have are.....

Wizard with immortality arcane discovery.
Alchemist with the eternal youth grand discovery.
Monk with the four winds archetype.
Oracle of time.
Sorcerer with the imperious bloodline.

You forgot Beast-bound Witch at level 10

Living Monolith can be immortal by 15th level.


5 levels of reincarnated druid. done.


Tiny Coffee Golem wrote:
5 levels of reincarnated druid. done.

True, but you have no control over what you come back as.


Arbane the Terrible wrote:
Tiny Coffee Golem wrote:
5 levels of reincarnated druid. done.
True, but you have no control over what you come back as.

You'll probably want a hat of disguise or ideally access to Polymorph any object it you want to be the same person over time. Also, if you're a high enough level reincarnated druid you can just use "mask of 1000 faces" or whatever it's called.

It's one of the better immortality methods.

Edit: If you come back as something you don't like you can always wait a week and jump off a bridge. ;-)


Lemmy wrote:

IIRC, 3.5 had a feat named "Friend of Time" or some such that made the character stop ageing. It had no prerequisites whatsoever too (Probably because mechanically speaking, being immune to aging effects is not that powerful).

That means a whole generation of humans could grab this with their extra feat and be snobbish to elves everywhere. Lol.

Where's this feat? Google search did not reveal.


Jarazix wrote:
Is there anything about alternate paths to immortality in pathfinder? Fountains of youth? Special magic items?

Are you a Wizard? If so, all you need is the 20th level Wizard discovery of Immortality. From Ultimate Magic I beleive.


A lunchtime conversation led to this idea, achievable by level 12 for a kitsune psychic sorcerer:

Step 1: Contingency stone to flesh if your soul returns to your body
Step 2: Cast Embrace Destiny on yourself (this is a precaution, skip it at your own risk)
Step 3: Baleful polymorph on yourself, voluntarily fail the fort save but use embrace destiny if necessary to make the will save
Step 4: Magic Jar
Step 5: Project your soul into someone (if you cast alter self on your familiar beforehand, this works too)
Step 6: Flesh to Stone your body, carry it with you in case the magic jar gets dispelled
Step 7: Re-cast magic jar regularly so that the duration never runs out.

Now your soul is in a magic jar, your tiny body is petrified (i.e. not aging) but will be unpetrified if you return to it. As a shapeshifter you can regain your original form at any time.

Meanwhile, as long as you renew the duration regularly, your soul remains in the magic jar. Body-hop at your leisure. If you're squeamish about alignment-repercussions, jump into your familiar's body, cast duplicate familiar and then possess the duplicate, then run around as your familiar's twin. Or use your familiar's body as a platform from which to cast possess object and run around as a large animated object. I hear the statue of Durvin Gest was restored...


If you have monetary resources commission a private demi plane and an Astral Projection.

There is no duration and your true body remains in stasis while creating a new body back in the Prime Material plane.

Sovereign Court

8 people marked this as a favorite.

Or just post a thread on here. It'll be resurrected periodically, which is pretty much the same as immortality. >.<


David knott 242 wrote:

Another possibility, if your campaign can make use of Psionics Unleashed, is for this character to quest to become an Elan. Assuming that he is human or half-human to begin with, the cosmetic changes are minimal. According to d20srd.org, an Elan is middle-aged at 200, old at 400, venerable at 1000, and has no maximum age.

Then all he needs is a Mantle of Age Resistance to keep up his physical ability scores -- that, or the ability to have Greater Age Resistance cast on him once a day.

The biggest challenge would be to convince the Elan society that it is in their interest to make this character immortal.

Pathfinder Elan don't need to be humans or human-related at all in their previous forms.


1 person marked this as a favorite.

Never really understood why if Elan were ageless they still took aging penalties. Makes their immortality kind of awful if you end up with cripplingly bad physical ability score deficiencies.

LazarX wrote:

A proper druid won't assist you on that path.

That's a little bit pretentious, don't you think? No true scotsman and all that?

Artanthos wrote:

Not everything carries that disclamer. Wizards, Alchemists, Time Oracles and Living Monoliths can all live forever.

Living Monolith, yes, As they stop aging.

Time Oracle, yes, as they explicitly can't die of old age.

Alchemist and Wizard, no: They only stop taking ability score penalties, but they don't actually gain protection against death by old age. Makes the names 'Eternal Youth' and 'Immortality' kind of misleading.


swoosh wrote:
Alchemist and Wizard, no: They only stop taking ability score penalties, but they don't actually gain protection against death by old age. Makes the names 'Eternal Youth' and 'Immortality' kind of misleading.

I always took the phrase "discovered a cure for aging" to imply that you would stop aging. Otherwise it would kind of be like curing a disease where you still have it but are now just asymptomatic.


GroovyTaxi wrote:

Ask druids. They know a lot of stuff other people don't, such as the safest, quickest road to immortality.

http://paizo.com/pathfinderRPG/prd/spells/reincarnate.html#reincarnate

The only disadvantage is the complete change of appearance. And you might become a kobold, but who cares? You'll live, and if the king tells his most trusted advisors and gets reincarnated in front of witnesses, no one will contest his rule, even if he gets turned into a goblin.

You might have a problem with convincing Druids that keeping you immortal is in harmony with the natural cycle of life and death... especially if the only reason for staying on is your vanity. If the Druids don't target you... eventually an inevitable is going to put you on it's list.


silverrey wrote:
swoosh wrote:
Alchemist and Wizard, no: They only stop taking ability score penalties, but they don't actually gain protection against death by old age. Makes the names 'Eternal Youth' and 'Immortality' kind of misleading.
I always took the phrase "discovered a cure for aging" to imply that you would stop aging. Otherwise it would kind of be like curing a disease where you still have it but are now just asymptomatic.

It is a bit strange and possibly unintended, but I can't help but feel given how explicit other features like those of the Time Oracle, Monk of the Four Winds and Living Monolith that the much more limited text the Wizard and Alchemist abilities have mean there's a distinction.


swoosh wrote:
silverrey wrote:
swoosh wrote:
Alchemist and Wizard, no: They only stop taking ability score penalties, but they don't actually gain protection against death by old age. Makes the names 'Eternal Youth' and 'Immortality' kind of misleading.
I always took the phrase "discovered a cure for aging" to imply that you would stop aging. Otherwise it would kind of be like curing a disease where you still have it but are now just asymptomatic.
It is a bit strange and possibly unintended, but I can't help but feel given how explicit other features like those of the Time Oracle, Monk of the Four Winds and Living Monolith that the much more limited text the Wizard and Alchemist abilities have mean there's a distinction.

Could be honestly. I just kind of chalked it up to most people seeing immortality as a pure fluff or "story award", and so it wasn't viewed as something a player would choose to take instead of the other options. As such they just didn't care/focus much on the optional versions as oppose to the capstone versions. :/


If you play with "Delayed feat taking" which I do play with, I can just take the Wizard VMC (Costs 5 feats).
At level 20, I take Immortality (Ex)


Mage Evolving wrote:

Have you thought about placing your soul into a magical Item (ex: turning your character into an intelligent weapon). If you put enough of yourself in there your ego score could be high enough to dominate weaker willed individuals.

Perhaps the kings sword that all monarchs of your nation wield is actually the king.

The “staff of office” might be the head of the office


Cyclic reincarnation could be an option. Keep your race and look like your own ancestor.


Tiny Coffee Golem wrote:
Cyclic reincarnation could be an option. Keep your race and look like your own ancestor.

"offspring or kin", actually. Basically, people will mistake you for your own sibling or child, depending on how much younger you got.


Rajnish Umbra, Shadow Caller wrote:
Tiny Coffee Golem wrote:
Cyclic reincarnation could be an option. Keep your race and look like your own ancestor.
"offspring or kin", actually. Basically, people will mistake you for your own sibling or child, depending on how much younger you got.

Semantics, but yea.


Become mythic and gain mythic longevity.

From the 1st Tier Universal Path Abilities:

Quote:
Longevity (Su): Upon taking this ability, you can no longer die from old age. If you have penalties to your physical ability scores due to aging, you no longer take those penalties. You still continue to age, and you gain all the benefits to your mental ability scores.

You still age, but you don't suffer penalties for aging.

Then, if you continue on that mythic path...

Quote:
Immortal (Su): At 9th tier, if you are killed, you return to life 24 hours later, regardless of the condition of your body or the means by which you were killed. When you return to life, you aren't treated as if you had rested, and don't regain the use of abilities that recharge with rest until you next rest. This ability doesn't apply if you're killed by a coup de grace or critical hit performed by either a mythic creature (or creature of even greater power) or a non-mythic creature wielding a weapon capable of bypassing epic damage reduction. At 10th tier, you can be killed only by a coup de grace or critical hit made with an artifact.


silverrey wrote:
swoosh wrote:
silverrey wrote:
swoosh wrote:
Alchemist and Wizard, no: They only stop taking ability score penalties, but they don't actually gain protection against death by old age. Makes the names 'Eternal Youth' and 'Immortality' kind of misleading.
I always took the phrase "discovered a cure for aging" to imply that you would stop aging. Otherwise it would kind of be like curing a disease where you still have it but are now just asymptomatic.
It is a bit strange and possibly unintended, but I can't help but feel given how explicit other features like those of the Time Oracle, Monk of the Four Winds and Living Monolith that the much more limited text the Wizard and Alchemist abilities have mean there's a distinction.
Could be honestly. I just kind of chalked it up to most people seeing immortality as a pure fluff or "story award", and so it wasn't viewed as something a player would choose to take instead of the other options. As such they just didn't care/focus much on the optional versions as oppose to the capstone versions. :/

Wizard Immortality and Alchemist Eternal Youth do not have the text that says that you still die when your time us up, whereas Druid's Timeless Body does. So I conclude that Wizards with Immortality and Alchemists with Eternal Youth never die of old age.

51 to 96 of 96 << first < prev | 1 | 2 | next > last >>
Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Immortality All Messageboards

Want to post a reply? Sign in.