Jason Nelson Contributor, RPG Superstar 2008 Top 4, Legendary Games |
MisterSlanky |
I love Betrayal! If you have a chance to get the new rules that came with the reprint, it's worth it - works with the old game 100%, but includes a lot of clarifications and they dumped a lot of the dud stories.
Also, you might want to give Mansions of Madness a trial. Very Betrayalesque but with a better exploration mechanic.
SunshineGrrrl |
I love Betrayal! If you have a chance to get the new rules that came with the reprint, it's worth it - works with the old game 100%, but includes a lot of clarifications and they dumped a lot of the dud stories.
Also, you might want to give Mansions of Madness a trial. Very Betrayalesque but with a better exploration mechanic.
I saw that Mansions of Madness at the opening for the new store in Ballard. It looked very intriguing.
MisterSlanky |
I saw that Mansions of Madness at the opening for the new store in Ballard. It looked very intriguing.
I describe Mansions of Madness as a cross between Hero Quest and Betrayal at House on the Hill. Basically, it's a co-op vs. a GM style game. One player plays the keeper, who runs the bad things that happen to the group, while everybody else plays a group of PC investigators (all with different traits and equipment). You start by picking one of the six scenarios that come with the game (I think it's 6 anyway), each of which tells somewhere between 3-4 different variants on the tale. The GM (known as the keeper) answers a bunch of questions and then sets up the board according to a pre-defined set of encounters and equipment in a manner dependent on the responses he gave to the questions. The PCs are given a short intro describing the adventure, and then while they explore looking for clues, the GM throws bad things against them while trying to reach his hidden agenda. Over time the players are supposed to figure out what's happening to them, and eventually find their own goal. The game has a built-in time limit by having certain events happen to the players at different times which eventually cumulate into a big finale.
It's actually quite a bit of fun. If you like the hidden traitor mechanic it's not quite as much fun, but if you're good with a single player who is known to be the bad guy, the two play similarly.