Kingmaker map IDing hexes


Kingmaker


OK I am sorry if this is covered else where but after reading and searching I can not find the answer. How do you well what hexes are what terrain type? yes water and mountains and even forests are easy but what is a hills hex or plains? Are the darker green hexes all hills, are the light hexes to the north the only plains?


From an earlier couple of JJ posts that I copied to my Kingmaker notes document.

The terrain types are not labeled. The light green is plains, the medium green with the bumps in it is hills, and the dark green is forest.

The plains are pretty open, with grass and isolated copses of trees.

The hills, on the other hand, have more trees. They're not totally covered, but trees should be pretty common in the hills. They're just not so dense that they're non-stop forest.

Left to Right:
Glenebon Uplands
The Slough
The Greenbelt
The Nomen Heights

-- david
Papa.DRB

Hargert wrote:
OK I am sorry if this is covered else where but after reading and searching I can not find the answer. How do you well what hexes are what terrain type? yes water and mountains and even forests are easy but what is a hills hex or plains? Are the darker green hexes all hills, are the light hexes to the north the only plains?


Just to prevent confusion -- there are no Swamp hexes on the first map at all. My players thought there were inside the Narlmarches, but that was just the difference between sparse forest and dense forest.

RPG Superstar 2011 Top 16

Troubleshooter wrote:
Just to prevent confusion -- there are no Swamp hexes on the first map at all. My players thought there were inside the Narlmarches, but that was just the difference between sparse forest and dense forest.

On the map, yes. It's also worth noting before someone asks: by rules-as-written, there is no distinction between "sparse" and "dense" forest, so determining which hex is which is not important.

However, to sow a little bit of confusion: when you read the description for the Lizardfolk Villiage, it describes itself as being in a swamp. I guess it's up to the GM to decide how big that swamp is. In my campaign, I made it a hex-wide swamp, just so we'd have a little bit of that terrain-type early on. Think of it as a preview.


I didn't even notice that. I was planning on moving them over to the edge of the Slough for an unrelated reason.


No need to make the whole hex a swamp - a hex represents a lot of square miles of terrain, where several different types of ground might be represented even though one type makes up the overwhelming majority of the space. Placing a small 1 mile square bit of boggy terrain just off the river, where perhaps drainage is bad in the low-lying area, is fine for the lizardfolk.

Community / Forums / Pathfinder / Pathfinder Adventure Path / Kingmaker / Kingmaker map IDing hexes All Messageboards

Want to post a reply? Sign in.
Recent threads in Kingmaker