Anyone Tried Converting the Hexblade to Pathfinder?


Conversions


I am curious: has anyone tried taking the old 3.5 Hexblade class and converted it to Pathfinder compatible?

I was reading about the upcoming Ultimate Magic book and the archetypes for the Magus and one is basically sounding like an improved Hexblade, but I am curious if anyone took that class and modified it at all? I assume techincally that it would work under pathfinder since its 3.5.


Stomphoof wrote:

I am curious: has anyone tried taking the old 3.5 Hexblade class and converted it to Pathfinder compatible?

I was reading about the upcoming Ultimate Magic book and the archetypes for the Magus and one is basically sounding like an improved Hexblade, but I am curious if anyone took that class and modified it at all? I assume techincally that it would work under pathfinder since its 3.5.

With the Hexcrafter in the upcoming Ultimate Magic, I'm suspecting that it won't be necessary.


Slaunyeh wrote:
Stomphoof wrote:

I am curious: has anyone tried taking the old 3.5 Hexblade class and converted it to Pathfinder compatible?

I was reading about the upcoming Ultimate Magic book and the archetypes for the Magus and one is basically sounding like an improved Hexblade, but I am curious if anyone took that class and modified it at all? I assume techincally that it would work under pathfinder since its 3.5.

With the Hexcrafter in the upcoming Ultimate Magic, I'm suspecting that it won't be necessary.

Thats what I am thinking. But I was curious none the less if it had already been done.


Stomphoof wrote:


Thats what I am thinking. But I was curious none the less if it had already been done.

Ah, alright, sorry. I'm just anxious to see what Paizo has done with the idea. :)

Unfortunately I'm not aware of any other conversions.

Dark Archive

Have you tried a forum search?

RPG Superstar 2012 Top 32

1 person marked this as a favorite.

HEXBLADE

BAB: +1
Good Saves: Will
Hit Dice: 1d10

Class Skills: Bluff, Craft, Diplomacy, Disguise, Fly, Handle Animal, Intimidate, Knowledge (arcana), Knowledge (dungeoneering), Knowledge (history), Knowledge (local), Knowledge (planes), Knowledge (religion), Linguistics, Profession, Ride, Sense Motive, Spellcraft, Swim, Use Magic Device.

Skill Ranks per Level: 4 + Intelligence modifier

Hexblades are proficient in all simple and martial weapons, light and medium armor, and shields (except tower shields).

LEVEL ABILITY
1. Arcane Pool, Hex, Hexblade’s Curse
2. Arcane Grace, Bonus Feat, Hex
3. Hexblade Arcana, Stalwart
4. Hex, Spells
5. Arcane Bond (Familiar or Weapon)
6. Bonus Feat, Hex
7. Hexblade Arcana, Improved Hexblade’s Curse
8. Hex
9. Aura of Unluck (20%)
10. Bonus Feat, Hex, Major Hex
11. Hexblade Arcana
12. Hex
13. Greater Hexblade’s Curse
14. Bonus Feat, Hex
15. Hexblade Arcana
16. Hex
17. Greater Aura of Unluck (50%)
18. Bonus Feat, Hex, Grand Hex
19. Hexblade Arcana, Dire Hexblade’s Curse
20. Free Magic, Hex

Arcane Pool (Su): The Hexblade has a pool of arcane points equal to ½ his Hexblade level + his Charisma bonus (minimum 1). The Hexblade spends points from this pool to activate his Hexblade Curse, Hexblade Arcana, and Aura of Unluck class abilities.

Hex (Su): As the witch ability of the same name. Hexblade levels and witch levels stack for the purposes of determining what level Hex the character can select and for the purposes of determining the Save DC of the character’s Hexes.
Hexblade’s Curse (Su): As a swift action, the Hexblade can target a creature he has line of effect to and line of sight to with his Hexblade’s Curse. The targeted creature must make a Will Save with a DC of 10 + ½ the Hexblade’s class level + the Hexblade’s Charisma modifier or take a -2 penalty on attack rolls, damage rolls, saving throws, skill checks, and ability checks for a number of rounds equal to ½ the Hexblade’s class level + his Charisma modifier. If the Will Save is successful, the targeted creature suffers the penalty for only 1 round. At 7th level, the penalty increases to -4. At 13th level, the penalty increases to -6. At 19th level, the penalty increases to -8.

Arcane Grace (Su): At 2nd level, as long as the Hexblade has at least 1 point in his Arcane Pool, he adds his Charisma bonus to his saving throws against spells, spell-like abilities, and supernatural effects.

Bonus Feats: At 2nd level, and every 4 levels thereafter, the Hexblade may select a feat from the following list. He must meet all requirements of the selected feat. His Hexblade levels stack with Fighter levels for the purposes of meeting the requirements of a selected feat.

Arcane Blast, Arcane Shield, Arcane Strike, Dazzling Display, Disrupting Shot, Disruptive, Enforcer, Eschew Materials, Expanded Arcana, Extra Hex, Great Fortitude, Greater Spell Focus, Greater Spell Penetration, Heavy Armor, Improved Familiar, Improved Great Fortitude, Improved Iron Will, Improved Lightning Reflexes, Iron Will, Lightning Reflexes, Magical Aptitude, Minor Spell Expertise, Shatter Defenses, Spell Focus, Spell Penetration, Spellbreaker, Teleport Tactician, Weapon Focus.

Hexblade Arcana (Su): At 3rd level, and every 4 levels thereafter, the Hexblade selects a Hexblade Arcana power. As an immediate action, the Hexblade can spend 1 point from his Arcane Pool and activate one of his selected Hexblade Arcana powers.

Arcane Barrier: The Hexblade summons an immovable 5 foot by 5 foot wall of force adjacent to himself that has a duration of 1 round. This grants the Hexblade improved cover (+8 bonus to AC, +4 to Reflex Saves, and Improved Evasion) against attacks from the other side of the barrier. The Hexblade can choose to have an arrow slit in the barrier he summons.

Arcane Burst: The Hexblade causes 2 points of damage per level to all adjacent creatures. They are allowed a Reflex saving throw with a DC of 10 + ½ the Hexblade’s level + the Hexblade’s Charisma modifier for half damage.

Arcane Celerity: The Hexblade gains a +60 enhancement bonus to his speed for 1 round.

Arcane Cloud: The Hexblade fills his space and all adjacent squares with a thick mist. Adjacent opponents have a 20% chance to miss the hexblade; all others have a 50% chance to miss the hexblade.

Arcane Combat: For 1 round, the Hexblade resolves all melee attacks as if they were melee touch attacks.

Arcane Durability: The Hexblade gains DR/- equal to his level for 1 round.

Arcane Endurance: The Hexblade gains 5 temporary hit points per level for 1 round.

Arcane Effort: The Hexblade adds half his level to Strength checks for 1 round.

Arcane Flight: The Hexblade gains a flight speed of 60 feet, with perfect maneuverability, for 1 round.

Arcane Haste: The Hexblade is hasted for 1 round.

Arcane Health: The Hexblade heals 1 hit point per level.

Arcane Maneuvers: The Hexblade adds his Charisma modifier to his CMB and CMD for 1 round.

Arcane Penetration: The Hexblade may re-roll a caster level check to overcome spell resistance, adding his Charisma bonus to the caster level check.

Arcane Purity: The Hexblade gains a luck bonus on all Saving Throws for 1 round equal to 1/3 his level.

Arcane Reach: The Hexblade’s reach increases by 5 feet for 1 round.

Arcane Resistance: The Hexblade chooses one of the following energy types: acid, cold, electricity, fire, or sonic. The Hexblade gains energy resistance 5, +5 at 4th level and every 4 levels, against the selected energy type for 1 round.

Arcane Retribution: For a number of rounds equal to ½ the Hexblade’s level, any creature that strikes the Hexblade with a natural attack, unarmed strike, or non-reach weapon takes an amount of damage equal to the Hexblade’s level.

Arcane Step: The Hexblade teleports 30 feet.

Arcane Tactics: The Hexblade selects a Teamwork Feat and can use it for 1 round.

Arcane Vengeance: For a number of rounds equal to half his level, any manufactured weapon that strikes the Hexblade takes damage equal to his level + his Charisma modifier; the Hexblade ignores an amount of hardness equal to half his level. If this damage destroys the weapon, the Hexblade takes no damage from the attack.

Arcane Vision: The Hexblade gains darkvision 60 feet and see invisibility for 1 round.

Arcane Vitality: The Hexblade reduces the amount of ability damage, ability drain, and negative levels he suffers by an amount equal to half his level for 1 round.

Stalwart (Ex): At 3rd level, the Hexblade can use mental and physical resiliency to avoid certain attacks. If he makes a Fortitude or Will saving throw against an attack that has a reduced effect on a successful save, he instead avoids the effect entirely. A helpless , Hexblade does not gain the benefit of the stalwart ability.

Spells: At 4th level, the Hexblade can cast a small number of arcane spells.

Arcane Bond (Su): At 5th level, the Hexblade gains a special arcane bond with either a creature or weapon. Once this choice is made, it can never be changed. The Hexblade can choose to have a familiar, using his Hexblade level as his equivalent wizard level. Alternatively, the Hexblade can form an arcane bond with a weapon. This ability is similar to the paladin’s divine bond ability, except the Hexblade is not limited in what kind of weapon special abilities he can select from.

Aura of Unluck (Su): At 9th level, the Hexblade may spend 1 point from his Arcane Pool as an immediate action and gain a 20% miss chance for a number of rounds equal to ½ his class level + Charisma modifier. At 17th level, Hexblade gains a 50% miss chance.

Free Magic (Ex): Any hexblade ability that is usually activated as a swift or immediate
action may be used as a free action.

RPG Superstar 2012 Top 32

This a re-do on the hexblade. I altered the Hexblade Arcana to provide the hexblade with some traditional abilities (like Stalwart or Mettle), and some new ways to alter hexes, as well as give it some abilities from the warlock or witch.

HEXBLADE

BAB: +1
Good Saves: Will
Hit Dice: 1d10

Class Skills: Bluff, Craft, Diplomacy, Disguise, Fly, Handle Animal, Intimidate, Knowledge (arcana), Knowledge (dungeoneering), Knowledge (history), Knowledge (local), Knowledge (planes), Knowledge (religion), Linguistics, Profession, Ride, Sense Motive, Spellcraft, Swim, Use Magic Device.

Skill Ranks per Level: 4 + Intelligence modifier

Hexblades are proficient in all simple and martial weapons, all armor, and shields (except tower shields).

LEVEL ABILITY
1. Arcane Pool, Hex, Hexblade’s Curse
2. Arcane Grace, Bonus Feat, Hex
3. Hexblade Arcana
4. Hex, Spells
5. Arcane Bond (Familiar or Weapon)
6. Bonus Feat, Hex
7. Hexblade Arcana, Improved Hexblade’s Curse
8. Hex
9. Aura of Unluck (20%)
10. Bonus Feat, Hex, Major Hex
11. Hexblade Arcana
12. Hex
13. Greater Hexblade’s Curse
14. Bonus Feat, Hex
15. Hexblade Arcana
16. Hex
17. Greater Aura of Unluck (50%)
18. Bonus Feat, Hex, Grand Hex
19. Hexblade Arcana, Dire Hexblade’s Curse
20. Free Magic, Hex

Arcane Pool (Su): The Hexblade has a pool of arcane points equal to ½ his Hexblade level + his Charisma bonus (minimum 1). The Hexblade spends points from this pool to activate his Hexblade Curse, Hexblade Arcana, and Aura of Unluck class abilities.

Hex (Su): As the witch ability of the same name. Hexblade levels and witch levels stack for the purposes of determining what level Hex the character can select and for the purposes of determining the Save DC of the character’s Hexes.

Hexblade’s Curse (Su): As a swift action, the Hexblade can target a creature he has line of effect to and line of sight to with his Hexblade’s Curse. The targeted creature must make a Will Save with a DC of 10 + ½ the Hexblade’s class level + the Hexblade’s Charisma modifier or take a -2 penalty on attack rolls, damage rolls, saving throws, skill checks, and ability checks for a number of rounds equal to ½ the Hexblade’s class level + his Charisma modifier. If the Will Save is successful, the targeted creature suffers the penalty for only 1 round. At 7th level, the penalty increases to -4. At 13th level, the penalty increases to -6. At 19th level, the penalty increases to -8.

Arcane Grace (Su): At 2nd level, as long as the Hexblade has at least 1 point in his Arcane Pool, he adds his Charisma bonus to his saving throws against spells, spell-like abilities, and supernatural effects.

Bonus Feats: At 2nd level, and every 4 levels thereafter, the Hexblade may select a feat from the following list. He must meet all requirements of the selected feat. His Hexblade levels stack with Fighter levels for the purposes of meeting the requirements of a selected feat.

Ability Focus, Arcane Blast, Arcane Shield, Arcane Strike, Dazzling Display, Disrupting Shot, Disruptive, Enforcer, Eschew Materials, Expanded Arcana, Extra Hex, Great Fortitude, Greater Spell Focus, Greater Spell Penetration, Improved Familiar, Improved Great Fortitude, Improved Iron Will, Improved Lightning Reflexes, Iron Will, Lightning Reflexes, Magical Aptitude, Minor Spell Expertise, Shatter Defenses, Spell Focus, Spell Penetration, Spellbreaker, Teleport Tactician, Weapon Focus.

Hexblade Arcana (Ex, Sp or Su): At 3rd level, and every 4 levels thereafter, the Hexblade selects one of the following Hexblade Arcana powers.

Cantrips (Sp): The Hexblade selects three 0-level spells from the witch list of spells. He can use these spell-like effects at will. The Hexblade can select this Hexblade Arcana multiple times; each time he does so he must select three different 0-level spells.

Deceive Item (Ex): The Hexblade can take 10 on Use Magic Device skill checks.

Dispelling Strike (Sp): The Hexblade can spend 1 point from his Arcane Pool as a swift action and imbue his weapon with an abjuring aura. If he hits with his next melee attack, that opponent is targeted by a dispel magic effect with a caster level equal to the Hexblade’s level; if the attack is a critical hit, the Hexblade adds his Charisma modifier to his caster level check.

Heavy Armored Casting (Ex): The Hexblade can cast arcane spells from his class list without suffering the chance of arcane spell failure while wearing heavy armor. The Hexblade must have the Medium Armored Casting Hexblade Arcana before selecting this Hexblade Arcana.

Hex Strike (Su): The Hexblade spends 1 point from his Arcane Pool and makes a melee attack. If the melee attack is successful, his opponent is targeted with a Hex and suffers a penalty on the saving throw to resist the hex equal to the amount of damage it suffered from the melee attack.

Medium Armored Casting (Ex): The Hexblade can cast arcane spells from his class list without suffering the chance of arcane spell failure while wearing medium armor.

Metamagic Mastery (Su): The Hexblade can apply any metamagic feat he knows to a spell being cast without increasing the effective spell slot of the affected spell by spending a number of points from his Arcane Pool equal to the number of levels the metamagic feat normally increases the effective spell slot by.

Patron (Su): The Hexblade selects one witch’s patron, and adds the spells from the selected patron to his list of spells known.

Penetrating Strike (Su): If the Hexblade successfully hits an opponent in melee, he gains a bonus on caster level checks to overcome that opponent’s spell resistance equal to the Hexblade’s Charisma bonus for 24 hours.

Spell Recovery (Sp): The Hexblade can spend points from his Arcane Pool to cast spells. This costs a number of points equal to the spell’s level.

Stalwart (Ex): The Hexblade can use mental and physical resiliency to avoid certain attacks. If he makes a Fortitude or Will saving throw against an attack that has a reduced effect on a successful save, he instead avoids the effect entirely. A helpless Hexblade does not gain the benefit of the stalwart ability.

Swift Hex (Su): The Hexblade spends 1 point from his Arcane Pool and use a Hex as a swift action.

Spells: At 4th level, the Hexblade can cast a small number of arcane spells. Hexblades use the paladin spells per day table. Hexblades cast spells selected from the witch list of spells. Hexblades learn 2 spells at 4th level, and 1 additional spell each level thereafter; the Hexblade can only learn spells of a level he can cast. At levels 1 through 3, the Hexblade does not have a caster level; at 4th level and every level thereafter, the Hexblade has a caster level equal to his class level -3. The Hexblade must have a Charisma score of 10 + the level of the spell in order to cast the spell. The Save DC of the Hexblade’s spells is 10 + the level of the spell + the Hexblade’s Charisma modifier. A Hexblade does not need to prepare his spells ahead of time; he is a spontaneous spellcaster. Hexblades can cast their spells while wearing light armor or using a shield without suffering arcane spell failure. Hexblades suffer the normal chances for arcane spell failure when wearing medium or heavy armor.

Arcane Bond (Su): At 5th level, the Hexblade gains a special arcane bond with either a creature or weapon. Once this choice is made, it can never be changed. The Hexblade can choose to have a familiar, using his Hexblade level as his equivalent wizard level. Alternatively, the Hexblade can form an arcane bond with a weapon. This ability is similar to the paladin’s divine bond ability, except the Hexblade is not limited in what kind of weapon special abilities he can select from.

Aura of Unluck (Su): At 9th level, the Hexblade may spend 1 point from his Arcane Pool as an immediate action and opponents suffer a 20% miss chance when targeting the Hexblade for a number of rounds equal to ½ his class level + Charisma modifier. At 17th level, the miss chance increases to 50%.

Free Magic (Ex): Any hexblade ability that is usually activated as a swift or immediate
action may be used as a free action.


Stomphoof wrote:

I am curious: has anyone tried taking the old 3.5 Hexblade class and converted it to Pathfinder compatible?

I was reading about the upcoming Ultimate Magic book and the archetypes for the Magus and one is basically sounding like an improved Hexblade, but I am curious if anyone took that class and modified it at all? I assume techincally that it would work under pathfinder since its 3.5.

Check this Link out:

Hexlock
More on the Hexlock discussion

Its a twist on the Hexblade. Hopefully Smilo-Dan remembers this one. :)


Try the Hexcrafter Magus, I bet it's better than the Hexblade

Community / Forums / Pathfinder / Pathfinder First Edition / Conversions / Anyone Tried Converting the Hexblade to Pathfinder? All Messageboards

Want to post a reply? Sign in.
Recent threads in Conversions