Riddick in Pathfinder


Conversions

Sovereign Court

I tend to build characters for future use either as PC or NPC. So...

Riddick. Two Weapon Fighter w/ Kukri's? Or Rogue? Or both? I'm thinking levels 1-8. Thanks!


Half-orc right?

;)

Liberty's Edge

I'd be tempted to go "Urban" Ranger, actually. He's all about the survivalism, and totally has Favored enemy: Humans.


I did this in a high level third ed game after having a bunch of other character ideas shot down. I made him rogue and barbarian, with a prestige class that I cant recall (I don't think it was assassin, but it might have been). Used two jambya, which has about the same stats as a kukri if I remember right.

Going 8th, I think rogue/ranger would work well, though I don't know if any of the archtypes would fit.


Totally ranger with a mix of rogue here and and plenty of ranks of Craft (Shiv) there. Also improvised weapon mastery. Dude cna kill you with a tea cup. Alignment NE leaning toward good.


Needs a little clean up still but you could use this.

I made it with Riddick in mind...


Race should be Half orc with the "pass for human" feat at first level. That covers his darkvision and general flavor.

I like the urban ranger/rogue concept. That fits the flavor the best.

edit; and give him a cool shiny effect on his eyes.

Shadow Lodge

I would actually either go Assamar or less likely Tiefling. Both are a little more than human, can see in the dark, and if you can ignor the flavor, Assamars actually work very perfectly.

I would say a mix of Barbarian, Ranger, Rogue, and Fighter, Ranger and Rogue being the higher of the two. Possibly a level dip in Monk, (a chaotic variant) as well.

Unquestionably CE.


Its funny, I debated this endlessly in a 3.5 forum, something like 16 pages, just on alignment. My suggestions haven't really changed, but are dependent on when in his story line you want to pick him up.

At the start of Pitch Black:
CE, Human, Rogue/Ranger/Invisible Blade (sprinkle class levels as you like, but a total Char Level 8-10) with Permanent Darkvision cast on him (to simulate having his eyes shined in the slam for 20 menthol Kools).

At the Start of CoR:
Pretty much the same, but has gained at least 1 level of Horizon Walker with Favored Terrain: Cold.
By the end of CoR, his alignment has shifted to CN and gained another level or 2 for a total char level of 11-13.

Since Pathfinder doesn't have an Invisible Blade PRC, and since Pathfinder also doesn't have stringent and silly multiclass rules, much of this can be simplified. By the end of CoR:

Richard B. Riddick Alignment: CN Race: Human
Classes:
Rogue4(Swashbuckler Variant)/Ranger4/Fighter4(Weapon Master Variant)
S 16 D 16 C 14 I 13 W 12 Ch 12

Class Features: SA +2d6, Evasion, Daring, Uncanny Dodge, Rogue Talent (Fast Stealth), Rogue Talent (Strong Impression), Favored Enemy (Human), Track, Wild Empathy, Favored Terrain (Cold), Hunters Bond (Hunting Companions), Weapon Guard (Dagger), Weapon Training (Dagger)

Feats: Improved Unarmed Strike, Improved Grapple, Weapon Focus (Dagger), Weapon Spec. (Dagger), Improved Critical (Dagger), Improved Initiative, Quickdraw, Catch Off-Guard, Improvised Weapon Mastery, Two Weapon Fighting, Endurance

Other: Permanent Darkvision


I really don't see the Rogue in Riddick, Nor do I see the Evil alignment.

CE- why would he have helped anyone? Sure he was a little bit about "I'm in it for #1" but I don't see CE.

I think he was CN.

I see Ranger (skirmisher variant) with some of those cool tricks and favored enemy human and a level or two in horizon walker.

You have to think, Vader was LE, Doom is LE, Voldemort is CE. Can't think of a NE evil off hand, but Riddick didn't act like these people.

He was definitely a CN Ranger, where is the support for a CE rogue type?


I see Rogue primarily in Escape From Butchers Bay, lots of Sneak Attacks. If you only watch the movies, you might think Fighter/Ranger, or even straight Ranger as has been suggested, but, I think, even in the movies, you see some Rogue.

"I should probaly slip these chains and open up a few arteries." strikes me as rather Rogue-like. Escape Artist and Sneak Attacks. But there are various ways to build any character; I am simply putting forth my thoughts in an attempt to contribute, nothing more.

Like I said, the alignment thing can go on forever. I don't think that you can have a definitive alignment for a fictional character because writers do not sit around and contemplate the D&D alignment of the characters they write.

That being said, I could easily live with CE, NE, or CN for Riddick. I tend to think chaotic, because he is, after al,l a murderous thug, albeit a charismatic, murderous thug. Again, in Butchers Bay, he kills a lot of prison guards. Setting aside arguments about corrupt prison systems within the Riddick universe, unless I have evidence to the contrary, killing law enforcement officers tends to be (although admittedly not exclusively) chaotic and evil.

I like to think of Riddick as a nuanced form of evil. Evil people/characters can have friends and attachments. The question is what are you willing to do for the people you care about. Riddick is willing to defy authority and kill without question or remorse to help himself and to help Kyra, which again, suggests to me both chaotic and evil.

Incidentally, I agree Doom is LE, but I am not sure about Vader. he has some LE traits but the Sith are, by nature, treacherous. Their creed is all about personal power bringing freedom, and even in the movies, Vader is not particularly trustworthy, just ask Lando. This does actually have something to do with Riddicks alignment, though. We agree Anikin/Vader is evil, but he cared about Padme, so much so that he was willing to do anything to protect her, sort of like Riddick is with Jack/Kyra.

Again, these are merely my suggestions, and should be taken as such. I think that there is more than one possible valid build for Riddick and at least three potential alignments, although I will withdraw from this discussion if anyone seriously tries to assert that Riddick is LG, as happened on another board.


Riddick was CG....

Didn't your notice how currupt and morally bankrupt the other characters were?

The pilot tried to kill everyone else for her own survival....

The bounty hunter wanted to kill the kid and drag the body, plus he was drugged up!
(Riddick killed him for that!)

There were several suspisious terrorists types as well.....

There was an old drunk that was stupid alignment.....

Riddick was CG!

;)


My version of Riddick is 3.5, but I think it wouldn't change significantly into a PF conversion.


As best I can remember, Riddick does exactly one good act in two movies, one video game and one animated short. He doubles back for the Iman, the boy and Frye at the end of Pitch Black, and that could only be "loosely" considered good since he mostly came back for Frye, whom he liked. Doing things for people you like does not make you good, at best it makes you neutral.

On the other hand, the list of evil or neutral acts he performs throughout the course of his development is quite long.

To examine his development chronologically:

It is established in his back story that he is a murderous thug. In Butchers Bay, he kills dozens of guards to escape from prison.

With the exception of protecting Frye, pretty much everything he does in Pitch Black is self-serving, although maybe not evil. Now, if he had strung Jack up as bait, there would be no doubt, but he didn't, so maybe not evil, again leaning neutral.

In CoR he says "Who do I need to kill to get this payday off my head?" Not the words of a good man. He also says, "I'm not with these people, but I will take a piece of him." Instead of trying to help the people of Helion Prime, he duels the man who murders his friend and then leaves an entire planet to their fate while he goes on a side-quest to save Jack. In fact, he says, "Not my fight." Good people fight for what is right, see also every hero, ever.

I think I may agree with Pendagast, I'm seeing CN, but not CG. I just don't see looking out for the people you care about as inherently good. Neutral and evil characters can have attachments and people they care about; its how you treat those you have no reason to care about that makes you good. Again, good people fight for what is right, stand against evil and injustice, and look out for more than their own. At least, that is how I recognize good. Batman is good, Robin Hood is good, Riddick, at best neutral.


You have to include psionics....he displayed alot of psionics power thur out the twop movies. Or he should atleast have the Wild Talent feat.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber; Pathfinder Battles Case Subscriber

Riddick was clearly a paladin.

Shadow Lodge

TriOmegaZero wrote:
Riddick was clearly a paladin <of Slaughter>.

:)

While I disagree about the trend twards CN, I can see CN. I just think it is way to generous. I am pretty sure the Vin said CE, but it doesn't matter.


Wow quotes....

I disagree
Riddick must have the bluster and would sound really cheesy saying...

"What must I do for those people to refrain from persecuting me unjustly."

Compaired to.....
"Who do I need to kill to get this payday off my head?"

Then we have the quote
"Not my fight"

Which is true this is a whole other planet, whole other species....
"I'm not with these people, but I will take a piece of him."

Lets change the words to uber cheese....
"I am not of this kingdom/world/culture/people, but I challenge you to duel."

It is a challenge to a duel.......

And lastly we have the difference between the hero and the anti-hero (aka reluctant hero)......

Riddick is the reluctant hero, yet is nontheless a hero!

CG!

Plus alignment shift.....


Riddick is a katana.


kenderkin, we will just have to agree to disagree. I think even your rewordings are neutral at best. In the games I run, a character who acts as Riddick does would be neutral or evil. That being said, I have no designs on dominating this thread any more than I already have. I have presented my build, and written at length, with examples, on my ideas regarding Riddick's alignment, and I have nothing more to add.


Let's take another person to compare.

Luke Skywalker. Wanton destruction of government property, whole sale slaughter of imperial troops, outright and deliberate rebelion, stealing, lying. Heck you even see full fledged jedi (obi wan and in earlier times Qui Gon, lie and even CHEAT at DICE...."these are not the droids you are looking for", and "republic credits will do fine" even tho that one didn't work)

While you can easily argue the skywalkers for chaotic alignments in some cases, they also hold true to their ideals and tenets of justice.

Obi Wan strikes me as more Lawful, And Qui Gon maybe more chaotic.

Devil's are treacherous and twist agreements and contracts all the time, as do Efreet. That is the literal definition of LE. Vader didn't disregard his agreement with cloud city, he merely interpreted it differently.

Self serving isnt anti lawful. LE is using the law to your advantage.

Back in the original ADnD, Charles Bronson as an action hero was used as an example of Chaotic Good.

Riddick could be considered very close to this ideal, but so could Han Solo.

If Orcs are the law enforcement officers is killing them an evil act?

Looking to hit someone's critical areas (like arteries) isn't an example of 'sneak attack' could easily be the trait 'anatomist' or 'killer' and add on favored enemy human (rangers do more damage to their selected foe because they know their weaknesses)

Which brings up another point for me, Ive always thought the rangers bonus to hit his FE should adjust the crit threat (so +6 to hit is also dropping the crit threat for example a longsword is 19-20 or 13-20 vs FE.... at least for confirmation purposes anyway)

It's very hard to say what level of knowledge equates to how much damage in game.

As with most Anti Heroes you can find an element of good in the them all.

If anything Riddick has internal struggle between "I'm out for number 1" and what's right.
Take Rambo for example, what about his actions in that movie, evil?

Sovereign Court

WOW! I hadnt considered H-Orc or Aasimar. And Ranger is a valid choice. The problem is of course by choosing a cinematic target we have unquantifiable qualities (IE Alignment). But I can alter those as I need. Im really shocked that no one mentioned Monk/Rogue.

Liberty's Edge

Aazen wrote:
WOW! I hadnt considered H-Orc or Aasimar. And Ranger is a valid choice. The problem is of course by choosing a cinematic target we have unquantifiable qualities (IE Alignment). But I can alter those as I need. Im really shocked that no one mentioned Monk/Rogue.

Riddick is NOT of Lawful Alignment and never has been, making Monk inappropriate thematically.

There are several other ways, such as the Improved Unarmed Strike feat to make him good enough at unarmed combat for government work especially since Riddick clearly actually prefers to fight armed, even with knives (d4 damage) over remaining unarmed (d3 damage normally, but d6 for a Monk). Which makes the class actively go against what you should focus on for Riddick mechanically as well as thematically.


I see him as a Ranger/Rogue. The scene where he works out the aliens' field of vision, and then later exploits it, screams Ranger to me.

Probably Rogue 3/Urban Ranger 6, favored enemies Humanoid (human) and Aberration.

Definitely Chaotic Evil, but leaning toward Chaotic Neutral by the end.

Sovereign Court

Yeah. I always thought of Riddick as CN. But how can a person improve on Unarmed Combat if not a monk?

Liberty's Edge

Aazen wrote:
Yeah. I always thought of Riddick as CN. But how can a person improve on Unarmed Combat if not a monk?

Fighters can select it for Weapon Training which increases damage and to hit numbers. Barbarians have a Rage power that gives them d6 unarmed combat damage and another that gives them Two-Weapon Fighting when fighting unarmed.

And that leaves out all the ways there are to get Natural Weapons of one sort or another.

Besides which, as I mention, anything beyond Improved Unarmed Strike seems wrong for Riddick due to his fondness for knives.


Deadmanwalking wrote:
Aazen wrote:
Yeah. I always thought of Riddick as CN. But how can a person improve on Unarmed Combat if not a monk?

Fighters can select it for Weapon Training which increases damage and to hit numbers. Barbarians have a Rage power that gives them d6 unarmed combat damage and another that gives them Two-Weapon Fighting when fighting unarmed.

And that leaves out all the ways there are to get Natural Weapons of one sort or another.

Besides which, as I mention, anything beyond Improved Unarmed Strike seems wrong for Riddick due to his fondness for knives.

Personal grooming appliances!


Aazen wrote:
Yeah. I always thought of Riddick as CN. But how can a person improve on Unarmed Combat if not a monk?

if you don't mind using it, the Tome of Battle from 3.5 has Superior Unarmed Combat. Off the top of my head I believe it has prereqs of Improved Unarmed Combat and maybe a +3 BAB. It gives you scaling unarmed damage with level.

As for Riddick, Rogue/Ranger/Psychic Warrior

nothing flashy with the psychic powers, just stat boosts, mobility boosts and a little precognitive combat and psionic feats in the same vein.

I'd maybe even nix Ranger and just concentrate on Rogue more, the "sweet spot" screams Sneak Attack to me moreso than favored enemy, plus the eviseration of the beastie in Pitch Black falls more into the SA camp as well as its doubtful that Riddick had Favored Enemy: Whatever the hell those things were.

Shadow Lodge

I'm actually thinking more of nixing the Rogue. I don't recall a lot of opertunities for him to actually utilize Sneak Attack as he tends to fight alone (no flank), and in many cases (like with the tea cup, or "hiding" right in front of the alien) deny himself the ability to even use Sneak Attack, (giving the opponents enough time to realize there is a combat coming and thus not suffer even the first round of being flat footed).

That leaves the combat bluff, which maybe, but I just don't see it.


Beckett wrote:

I'm actually thinking more of nixing the Rogue. I don't recall a lot of opertunities for him to actually utilize Sneak Attack as he tends to fight alone (no flank), and in many cases (like with the tea cup, or "hiding" right in front of the alien) deny himself the ability to even use Sneak Attack, (giving the opponents enough time to realize there is a combat coming and thus not suffer even the first round of being flat footed).

That leaves the combat bluff, which maybe, but I just don't see it.

the tea cup is a perfect example of the Catch Off Guard feat tree, which works well with...SNEAK ATTACK! Or it can be seen as a feint; Look I'm unarmed, all I have is a tea cup...WHAM!..that I just killed you with.

Hiding in the blindspot...well that's pretty simple, you are invisible to your foe, hence SNEAK ATTACK!

mechanically, if you are looking to gory one shot opponents riddick style, +2 to +6 of damage from FE, ain't gonna cut it (well even 1d6 to 5d6 SA ain't going to one shot someone either, but its a lot closer)


Beckett wrote:

I'm actually thinking more of nixing the Rogue. I don't recall a lot of opertunities for him to actually utilize Sneak Attack as he tends to fight alone (no flank), and in many cases (like with the tea cup, or "hiding" right in front of the alien) deny himself the ability to even use Sneak Attack, (giving the opponents enough time to realize there is a combat coming and thus not suffer even the first round of being flat footed).

That leaves the combat bluff, which maybe, but I just don't see it.

tea cup was clearly a use of Bluff/feint to render the opponent flat footed. Same thing with the alien...if it can't see, invisible, thus sneak attack.


yukongil wrote:

the tea cup is a perfect example of the Catch Off Guard feat tree, which works well with...SNEAK ATTACK! Or it can be seen as a feint; Look I'm unarmed, all I have is a tea cup...WHAM!..that I just killed you with.

Hiding in the blindspot...well that's pretty simple, you are invisible to your foe, hence SNEAK ATTACK!

except he said, "It's a teacup. I'm going to kill you with my tea cup." or something really close to that. So it's not bluff, but an improvised weapon.


Ahhh run away the tiny coffee golem is armed with a tea cup!

Sovereign Court

And that makes me wonder if Caught Off Guard and Throw Anything are viable choices to take.


yukongil wrote:
mechanically, if you are looking to gory one shot opponents riddick style, +2 to +6 of damage from FE, ain't gonna cut it (well even 1d6 to 5d6 SA ain't going to one shot someone either, but its a lot closer)

What level are people in your world? 1d4 + 3 + 4 + 2d6 is more than enough to drop anything with less than 3 HD.


Tiny Coffee Golem wrote:
yukongil wrote:

the tea cup is a perfect example of the Catch Off Guard feat tree, which works well with...SNEAK ATTACK! Or it can be seen as a feint; Look I'm unarmed, all I have is a tea cup...WHAM!..that I just killed you with.

Hiding in the blindspot...well that's pretty simple, you are invisible to your foe, hence SNEAK ATTACK!

except he said, "It's a teacup. I'm going to kill you with my tea cup." or something really close to that. So it's not bluff, but an improvised weapon.

no it wasn't a lie, but to the dude he killed with it, the point was to sound so ridiculous with the threat that he would foolishly charge riddick not caring that he "wielded" a teacup, thus feinted, thus flat-footed, thus dead.

Viktyr Korimir wrote:
What level are people in your world? 1d4 + 3 + 4 + 2d6 is more than enough to drop anything with less than 3 HD.

just talking about threats you are expected to fight at your level, anyone can mow through commoners, but if you are looking for the sweet spot on Johns, mechanically it ain't happening.


I think Riddick could be represented as a NE/CN Spell-less Ranger from KQ11 with the Guide archetype from the APG.


DrDew wrote:
I think Riddick could be represented as a NE/CN Spell-less Ranger from KQ11 with the Guide archetype from the APG.

APGs skirmisher has no spells and has some combat tricks that might apply.


I gotta say, half orc ranger would require the least tweaking, it seems. TWF knives or kukri, FE:Humans
Id skip the psionics, but thats more a personal thing. The fighter/rogue are almost unnecessary; Riddick intimidates his opponents into getting a surprise round against them, mostly. Otherwise, he's just an urban ranger thats been around the prisons too much.

One thing to consider about alignment: He's not so much a thug as a predator. He chooses his prey based on their "goodness", and then takes them out. By just the movies, the only people he kills are those that wrong him in some way (granted, he does have a pretty loose standard of "wronging") He doesnt harm innocents, doesnt seek to oppress, doesnt seek chaos or death for their own sake. He has his own (twisted) moral code, and he follows that code as fiercely as any paladin. (just look at what he does to help jack/Kira in the second film)
That being said, a good bluff can be as effective as any blow, and he's quite willing to bluff.
He's almost militantly indifferent to right, wrong, law and order, as long as he can follow his own code and be left alone, and will respond as provoked to whoever interferes with his desire. Its true Neutral.


I'd have to say, he'd either be an Aasimar or Tiefling Skirmisher. The divine spellcasting of the class just doesn't fit since Riddick doesn't know much about his Furyan abilities, much less use them at will. Hunter's Tricks on the other hand, would work great. Plus, you know, darkvision.

Maybe a one-level dip of Rogue, just to grab the extra skills and a sneak attack.

Unfortunately, Riddick is one hell of a MAD character. He must have dumped CHA into the negatives, because all of his other stats must be 20 across the chart.


KenderKin wrote:
Ahhh run away the tiny coffee golem is armed with a tea cup!

Fear me!!!

Liberty's Edge

Mahorfeus wrote:


Unfortunately, Riddick is one hell of a MAD character. He must have dumped CHA into the negatives, because all of his other stats must be 20 across the chart.

Nah, he's got good Str and Dex, and what, maybe 14s in Con, Int, and Wis. He's smart, but no genius, and perceptive and stubborn, but no more than can be explained by Iron Will. and he's tough, but high Fort saves and good level explain that. And I'd actually give him Chr 10 or so, maybe 12, if I was going with the ideal representation.

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