Tim Statler |
I was flipping thru my copy which I got to day and have 2 questions that popped out at me.
First: Under Torag Traits; 'Eye of the Father' - It gives a +1 to any one craft skill and Perform(?) as a class skill? That second part seems to come out of left field.
Second:
In the Combat section, the feat 'Butterfly Sting' has me a little confused. It says the follower of Desna, when they score a critical hit, can forgo the extra damage to grant a critical hit to the next ally that hits the creature. The question is, do they have to roll a crit threat or only hit?
Enevhar Aldarion |
Quoted directly from the product discussion thread for this book:
Zaister wrote:I think this should probably say "and Craft is always a class skill for you", right?Correct. This was an unfortunate copy/paste error that was overlooked in development and editing.
So yes, it is supposed to be Craft and not Perform.
Diego Rossi |
It link with one of the problem I have with the Perform skill.
'Eye of the Father' seem to make perform a class skill to allow it to be used to define the artistic quality of the item crafted.
I.e. I build a masterwork sword, my Craft (weapon) skill will determine if it is really a masterwork item. But if I want to have a battle scene engraved on the flat of the blade I don't only need to do succeed at my craft check but to do a Perform (engraving) check to depict the scene in a way to make it pleasant on the eye.
But at that point we get the creativity problem. A performer is not necessary a creative artist, he could be simply someone competent at reproducing artistic work made by others.
So there is any suggestion to a way to gauge if a character can be a creative artist or not? Or we leave it to interpretation in part of the players?
Maybe creativity can be seen as a mix of Bluff (the innuendo part) and Sense motive. Meaning that Sense motive is used to get what the public will like and what they need and Bluff is used to convoy the meaning of the art piece to the audience.