City Quarters: Thieves' Quarter Sourcebook (OGL) PDF


Product Discussion


Thieves' Quarter is at last available in the Paizo store!

More products from The Game Mechanics are on their way to the Paizo store right now ... and Pathfinder-Compatible, form-fillable Initiative Cards are already available as a free download!

Dark Archive

Any plans for some PFRPG products int he future?

Scarab Sages

The Game Mechanics wrote:
Thieves' Quarter is at last available in the Paizo store!

Woot!

I love these!


Dark_Mistress wrote:
Any plans for some PFRPG products int he future?

Absolutely!

We've already got PFRPG-compatible Initiative Cards available as a free download, with fields you can fill in and save using Adobe Reader (making it easy to print them out whenever you need them).

And The Game Mechanics have multiple PFRPG-compatible products in the works--including converting all of the City Quarters books to Pathfinder! (AND we're starting work on the Mercenary Quarter--which will be entirely PFRPG-compatible!)

Dark Archive

The Game Mechanics wrote:
And The Game Mechanics have multiple PFRPG-compatible products in the works--including converting all of the City Quarters books to Pathfinder! (AND we're starting work on the Mercenary Quarter--which will be entirely PFRPG-compatible!)

Awesome news. I've got the Thieves Quarter and Temple Quarter books, and seeing PF updated versions, and finally getting my hands on Arcane Quarter and Mercenary Quarter

I love the idea of dividing the Adept NPC class into arcane and divine options (either using you guys guidelines, or Eberron's Divine Adept / Magewright idea), and the various ceremonies and rites. I look forward to seeing if those look any different a la Pathfinder.

Questions;
Do you plan on reflavoring Divine Quarter to fit the Golarion deities (as much as possible), or will you stick to your own OGL set of gods, and maybe offer a sidebar for palette-swapping?

And will Mercenary Quarter cover both the Upper and Lower quarters?

With Divine, Thieves, Arcane and Upper/Lower Mercenary Quarters detailed, the Noble Quarter will be pretty much all that's left to round out the entire city. Is there some plan to come up with a supplement that would detail the Noble Quarter? Perhaps using a Kingmaker-esque set of rules applicable to all classes, for entering into the 'big leagues' of high society, merchant houses, market manipulation and all that jazz?


That is great news! Have the other three and have used pieces and parts of them. Looking forward to them being PFRPG compatible.

Does this mean that Christopher West is coming back to do the maps too?

Thanks and looking forward to these.

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

I've been working on the Pathfinder RPG conversions for Temple Quarter and soon, Arcane Quarter, as well. It's good to see this stuff get back into the marketplace. The City Quarters line is some really awesome stuff.

Set wrote:
Do you plan on reflavoring Divine Quarter to fit the Golarion deities (as much as possible), or will you stick to your own OGL set of gods, and maybe offer a sidebar for palette-swapping?

Not to speak for TGM, but I believe the game plan is to stick with the OGL gods appearing in the original Temple Quarter.

Dark Archive

Neil Spicer wrote:
I've been working on the Pathfinder RPG conversions for Temple Quarter and soon, Arcane Quarter, as well. It's good to see this stuff get back into the marketplace. The City Quarters line is some really awesome stuff.

Very cool. I'm a little intrigued as to how some of the mechanical stuff will convert over.

Thieves Quarter, in particular, has a location that really doesn't work the way it used to, thanks to changes in the polymorph rules (although it's easy enough to come up with an ancient serpentfolk / aboleth / whatever item that performs the same effect).

Spoiler-y example

Spoiler:

For the menagerie, something like;
The Transformation Engine - ancient serpentfolk relic that allows one to mix an oz. or two of flesh from a creature with a pint of the blood of another donor, with a little fresh water as a base, and, 24 hours later, have an elixir that allows the blood donor to drink it to transform into the shape of the tissue donor. (Someone not the donor drinking the elixir, which is good for 30 days before breaking down, is nauseated and suffers random mutations, involving characteristics of both donors, but no useful abilities, requiring break enchantment to cure.) To change back, the original users would cut away some of their own tissue (or, in their case, use shed skins as sources of tissue), to create an elixir that would allow them to transform back to their true form. Someone who has been changed (and doesn’t have shed skins lying around) will not be able to change back with this device, but requires a break enchantment against CL 15.

The original users used this device to infiltrate other species, and control them from within, or to permanently transform slaves into monstrous beasts, to unleash upon their foes or fight to death for their amusement.

The current user uses the device to populate his menagerie, and pays good coin for samples of flesh from exotic beasts, which he preserves for later use to brew elixirs to transform kidnapped homeless people or street urchins. He has used it once or twice to assume the form of another, as part of some subterfuge, but finds the process of carving out some of his own tissue (in his case, some fat from his ‘spare tire’) to create the reversal elixir, and is leery of being trapped in a form not his own.

Basically a 1/day polymorph any object (creatures only) device, that requires specific components to use (and reverse).


The Game Mechanics wrote:
Dark_Mistress wrote:
Any plans for some PFRPG products int he future?

Absolutely!

We've already got PFRPG-compatible Initiative Cards available as a free download, with fields you can fill in and save using Adobe Reader (making it easy to print them out whenever you need them).

And The Game Mechanics have multiple PFRPG-compatible products in the works--including converting all of the City Quarters books to Pathfinder! (AND we're starting work on the Mercenary Quarter--which will be entirely PFRPG-compatible!)

Good to know. I'll keep my eye out for them.


Quote:
Do you plan on reflavoring Divine Quarter to fit the Golarion deities (as much as possible), or will you stick to your own OGL set of gods, and maybe offer a sidebar for palette-swapping?

We'll be sticking with the Liberty pantheon, because we're trying to build Liberty up as a campaign setting (or, at least, a mini-campaign setting).

That being said, a sidebar (or a web enhancement, or both) explaining how to swap out the gods is quite likely.

Quote:
And will Mercenary Quarter cover both the Upper and Lower quarters?

Both parts, yes.

Quote:
With Divine, Thieves, Arcane and Upper/Lower Mercenary Quarters detailed, the Noble Quarter will be pretty much all that's left to round out the entire city. Is there some plan to come up with a supplement that would detail the Noble Quarter? Perhaps using a Kingmaker-esque set of rules applicable to all classes, for entering into the 'big leagues' of high society, merchant houses, market manipulation and all that jazz?

We definitely have plans for the Noble Quarter, and may or may not combine it with the Palace District. And I've always wanted to do a separate book on the Outwalls--the land outside of Liberty that's generally acknowledged to be under the jurisdiction of the Prince.


Sethvir wrote:
Does this mean that Christopher West is coming back to do the maps too?

In fact, Chris is working on maps for Mercenary Quarter right now.


The Game Mechanics wrote:
Sethvir wrote:
Does this mean that Christopher West is coming back to do the maps too?
In fact, Chris is working on maps for Mercenary Quarter right now.

Magnificent! On the conversions are you re-releasing the whole thing reworked for Pathfinder or doing a conversion guide like what Oone Games has done with their Road to Revolution series?

Either way I'd be pretty happy and will pick them up either way.


Sethvir wrote:
Magnificent! On the conversions are you re-releasing the whole thing reworked for Pathfinder or doing a conversion guide like what Oone Games has done with their Road to Revolution series?

The plan is to release new, "Pathfinderized" editions--there's just too much text that will need to be changed for a conversion guide to cover it all--but we'll continuing selling the original, d20 System editions, for those players who want them.

Liberty's Edge

The Game Mechanics wrote:
Sethvir wrote:
Magnificent! On the conversions are you re-releasing the whole thing reworked for Pathfinder or doing a conversion guide like what Oone Games has done with their Road to Revolution series?
The plan is to release new, "Pathfinderized" editions--there's just too much text that will need to be changed for a conversion guide to cover it all--but we'll continuing selling the original, d20 System editions, for those players who want them.

Great to see you guys doing Pathfinder RPG stuff!


Glad to see you guys back in business. I'll be buying the PDF's of the old books and the print and PDF's of the new books.


Rise. Rise from beyond the grave, oh thread that has languished for half a decade. Rise!

Okay, thread necromancy aside, I'm hoping the City Quarters series hasn't been completely forgotten, dropped, or cast aside. I certainly hope the remaining quarters someday see the light of day. Any encouragement from The Game Mechanics? Please? I hope.

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