Todd Morgan |
I know this is a silly question several years into the Society, but what was the logic behind barring magic item creation (e.g., Scribe Scroll)? I assume it was the book-keeping aspect that was a turn-off to the organizers and any DM who would have to do an audit...
I believe it is more to keep the wealth curve in line and in balance, as crafters make things at half cost and can equip themselves at half the price as non crafters
cblome59 |
Perry Snow wrote:I know this is a silly question several years into the Society, but what was the logic behind barring magic item creation (e.g., Scribe Scroll)? I assume it was the book-keeping aspect that was a turn-off to the organizers and any DM who would have to do an audit...I believe it is more to keep the wealth curve in line and in balance, as crafters make things at half cost and can equip themselves at half the price as non crafters
Wealth management, Book keeping. Both are right. Item Creation has a long sordid history in Organized Play that generally has left bad tastes in peoples mouths. Luckily, they set the bar from the beginning.
William Ronald Venture-Lieutenant, California—Los Angeles (South Bay) |
Todd Morgan wrote:Wealth management, Book keeping. Both are right. Item Creation has a long sordid history in Organized Play that generally has left bad tastes in peoples mouths. Luckily, they set the bar from the beginning.Perry Snow wrote:I know this is a silly question several years into the Society, but what was the logic behind barring magic item creation (e.g., Scribe Scroll)? I assume it was the book-keeping aspect that was a turn-off to the organizers and any DM who would have to do an audit...I believe it is more to keep the wealth curve in line and in balance, as crafters make things at half cost and can equip themselves at half the price as non crafters
As I played a wizard in the old Living City campaign, I had players approach me to see about making items for their characters. At times, I felt like I was playing Money and Merchants as opposed to Dungeons and Dragons.
If characters can create magic items, it gives a HUGE advantage to those characters with the power to craft those items. This may mean lead to discrepancies in the same party, let alone at conventions.
Mark Garringer |
I know this is a silly question several years into the Society, but what was the logic behind barring magic item creation (e.g., Scribe Scroll)? I assume it was the book-keeping aspect that was a turn-off to the organizers and any DM who would have to do an audit...
And there is no real way to track time spent doing anything, so there's that too...