Society and Magic Item Creation


Pathfinder Society

Scarab Sages

I know this is a silly question several years into the Society, but what was the logic behind barring magic item creation (e.g., Scribe Scroll)? I assume it was the book-keeping aspect that was a turn-off to the organizers and any DM who would have to do an audit...

Dark Archive 4/5

Perry Snow wrote:
I know this is a silly question several years into the Society, but what was the logic behind barring magic item creation (e.g., Scribe Scroll)? I assume it was the book-keeping aspect that was a turn-off to the organizers and any DM who would have to do an audit...

I believe it is more to keep the wealth curve in line and in balance, as crafters make things at half cost and can equip themselves at half the price as non crafters

Grand Lodge 4/5 5/5

Todd Morgan wrote:
Perry Snow wrote:
I know this is a silly question several years into the Society, but what was the logic behind barring magic item creation (e.g., Scribe Scroll)? I assume it was the book-keeping aspect that was a turn-off to the organizers and any DM who would have to do an audit...
I believe it is more to keep the wealth curve in line and in balance, as crafters make things at half cost and can equip themselves at half the price as non crafters

Wealth management, Book keeping. Both are right. Item Creation has a long sordid history in Organized Play that generally has left bad tastes in peoples mouths. Luckily, they set the bar from the beginning.

Liberty's Edge 4/5 *** Venture-Lieutenant, California—Los Angeles (South Bay)

cblome59 wrote:
Todd Morgan wrote:
Perry Snow wrote:
I know this is a silly question several years into the Society, but what was the logic behind barring magic item creation (e.g., Scribe Scroll)? I assume it was the book-keeping aspect that was a turn-off to the organizers and any DM who would have to do an audit...
I believe it is more to keep the wealth curve in line and in balance, as crafters make things at half cost and can equip themselves at half the price as non crafters
Wealth management, Book keeping. Both are right. Item Creation has a long sordid history in Organized Play that generally has left bad tastes in peoples mouths. Luckily, they set the bar from the beginning.

As I played a wizard in the old Living City campaign, I had players approach me to see about making items for their characters. At times, I felt like I was playing Money and Merchants as opposed to Dungeons and Dragons.

If characters can create magic items, it gives a HUGE advantage to those characters with the power to craft those items. This may mean lead to discrepancies in the same party, let alone at conventions.

Grand Lodge 2/5

Perry Snow wrote:
I know this is a silly question several years into the Society, but what was the logic behind barring magic item creation (e.g., Scribe Scroll)? I assume it was the book-keeping aspect that was a turn-off to the organizers and any DM who would have to do an audit...

And there is no real way to track time spent doing anything, so there's that too...

Liberty's Edge 5/5

Not to mention how they track experience in PFS. How do you spend experience to craft your magic items when you only earn 1 XP per module?

Grand Lodge 3/5

Andrew Christian wrote:
Not to mention how they track experience in PFS. How do you spend experience to craft your magic items when you only earn 1 XP per module?

You do not spend xp to craft in PFRPG.

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