Rules for shot in muskets


Rules Questions


Not sure if this should be in the Campaign Setting forum. Please relocate it or tell me if it should.

Muskets are listed as a weapon in the Inner Sea World Guide. The description is a little thin, but it says that the firearm shoots a bullet.

OK, here's my thinking:

1. I'm going to assume that all these firearms are flintlocks. There's nothing about percussion caps or slow burn matches in the description or gear list.

2. There's nothing about rifles or rifling, so I'm guessing these haven't been invented yet. That would mean the muskets are smooth bore.

3. A smooth bore musket can be loaded with shot (bird or buck), a ball, or "buck and ball" which was a ball and something like three buckshot.

I realize that this is going deep into a marginal, exotic weapon, but are there official rules out there for using shot? House rules?

I ask because I am contemplating the wider use of firearms in a Ustalev campaign. The cultural chrome of the setting (clothes, etc.) says 19th century, but PCs are still clanking around in armor and toting spears. I was thinking of adding a lot more firearms and dispensing with armor. Hunting with shot would be widespread enough for me to want rules.


Look for the Gunslinger playtest part 2 for Ultimate Combat, it has pepperboxes, blunderbusses, double pistols, coat pistols and even more advanced firearms, including rules for shot.


Talynonyx wrote:
Look for the Gunslinger playtest part 2 for Ultimate Combat, it has pepperboxes, blunderbusses, double pistols, coat pistols and even more advanced firearms, including rules for shot.

Thanks!

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