Green Hag as a Cohort?


Rules Questions


Is it possible to take a green hag as a cohort with leadership, so that me and another player can join a hags coven, if we both have the coven hex?

Also, if it were possible to take that green hag as a cohort, what suggestions might you be able to offer as to how we get that hag to not be so evil all the time?

The first thought that comes to mind is an atonement spell. how can we get the hag to accept it? since both me and another player are 9th level witches, and the hag is CR 5, maybe..maybe she challenged us to some sort of display of skill/prowess, and became so impressed as to accept atonement so we could become a coven?

lol. i'm not sure. but it would be really cool.

thoughts?


I think I read somewhere if the hd is higher and the cr like the hags you add 5 to either the cr or the hd for her being a lvl 10 or 1 cohort but I cannot remember where. so this may be wrong.

there is a item I'n the rpg superstar 2011 that gets around the hag issue.

atonement won't do anything for this though you could try and find a redeemed hag.. I have no idea if such exist.


Mojorat wrote:

I think I read somewhere if the hd is higher and the cr like the hags you add 5 to either the cr or the hd for her being a lvl 10 or 1 cohort but I cannot remember where. so this may be wrong.

there is a item I'n the rpg superstar 2011 that gets around the hag issue.

atonement won't do anything for this though you could try and find a redeemed hag.. I have no idea if such exist.

It's seems lame that is is a pc class and a you have a NPC option on it.

I think this would be a role play thing where you made a truce with an evil hag for whatever reason and are part of the coven, but it's like being in the UN is the soviet union and the USA, you're always disagreeing and not getting along, but no one wants to kill the other because you enjoy your coven powers.


Forget atonement, a hag is not a paladin. The hag is evil, was evil, and intends to stay evil. But with a Helm of Opposite Alignment.....

Contributor

There is/was a redeemed hag in Ravenloft. Called the bruja, it shows up in Ravenloft Monstrous Compendium Appendix III, Creatures of Darkness, which is a 2nd ed source, and also reprinted/updated Sword & Sorcery Ravenloft "Denizens of Dread" for 3.5. In any case, brujas are chaotic good and are repentant hags pretty much like what you'd want. If you're using 3.5 sources, this should work.

Whether they'd still have the coven powers like other hags is a rules call for your GM, but I'd allow it as it makes perfect sense, but I'd also keep in the stipulation that they're exceedingly rare.


Their SR is a bit of a problem, but what of Charm and such spells? I'll try to make a tiny table to look into that when I'm not on my mobile.
What are the problems of keeping a hag? A hag ensorceled to be harmless is an ethical dilemma, but a hag befriended is very probably still a horror with a malicious appetite for the flesh and misery of innocents. How should these matters be addressed?
I'd think certain mindsets would be unfazed by the idea of totally enslaving a monstrous humanoid for the power they offer, leaving only the hows and no further whys. There are significant benefits. If one believes one's own power either can be a source of good, or is unconcerned with good, having a ravenous, cruel, conniving monster which bolsters your spellcasting would seem a difficult but worthwhile goal. Many wizards and no small number of sorcerers may consider it less a moral quandary, more a test of strength.
Others may simply accept the danger of an intelligent, amoral, magically talented slave as an acceptable risk, even believing the hag will probably be responsible for one's demise.
A truly awful character may accept the hag's sick flaws as an exciting complication in a desirable companion. Such a character might be welcome in a hag's coven. I am in no hurry to play a PC of Sweeney Todd to some hag's Mrs. Lovett, myself ...


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Looking at the Monstrous Mounts under Leadership, I'm led to believe there's more art than science in determining the CR vs. level equivalency. All except the Kirin were at least CR*1.5, sometimes CR*2. The Kirin was the outlier, having a CR equal to its cohort level. Just going by matches alone, though, Giant Owl mounts are CR 5, same as Green Hags, so a level equivalent of 8 would probably not be wildly unfair in matching a green hag to a cohort level.
Given what you get out of a hag and the ability to form a coven, if anything it seems a little cheap. Still, that means a minimum level of 10 to get a hag as a cohort and form your coven.

That's a long way in for a creature you could subdue and enslave many levels prior, though.

I present three ideas.
One: Devote a character to diplomacy, and attempt to talk a hag into better ways. While this is generally contrary to their nature, if your DM allows extended and creative diplomacy to change worlds (in no small part by avoiding encounters which in any way could result in combat), the roleplaying journey alone might make this worthwhile.
Two: Beat the crap out of a hag. Use nonlethal damage. Offer a deal as follows: Lower your defenses and you may live as something more and something less than you are. With her SR dropped, render her incapable of using her SLAs against by various means, such as Geases, Charms, magic items which imprison her, that sort of thing.*
Three: NOT a Green Hag, and so not directly addressing your troubles. Night Hags are creatures of the outer planes, rendering them vulnerable to planar-specific magic. Planar Ally spells explicitly are able to call forth Night Hags, and Planar Binding spells can allow you to take a shot at it even if you're actually good-natured or don't serve a god who's anomalously fond of the creatures.

* This question bugs me.
Let's say you are subject to a Polymorph spell. Does it change your type?
If not, you can change an amenable hag into most any creature, and it shall remain a hag.
If so, I present a fourth option: Polymorph somebody into a hag, but of a more amenable alignment.

Finally, that table.
Hag type -|- SR -|- Saves -|- HD -|- Int/Wis/Cha
Annis -|- SR 17 -|- 8/6/6 -|- 7HD -|- 13/13/10
Sea - -|- SR 15 -|- 5/7/5 -|- 4HD -|- 12/13/15
Mute --|- SR 22 -|- 12/13/14 -|- 14HD -|- 20/19/18
Night -|- SR 24 -|- 14/8/11 -|- 8HD -|- 18/16/17
Green -|- SR 16 -|- 6/7/7 -|- 9HD -|- 15/13/14

A Green Hag is fairly moderate in most terms here. Middling saves, relatively low SR, middling mental stats. I'd rather not deal with my peer in any of these departments were I keeping a slave, though, nor my superior were I befriending such.
An Annis hag is awkward company, hungering as do all hags for the taste of humanoid flesh or the musical sound of wailing innocents, but she's uncreative compared to most hags, and might have a hard time arguing with a well-stated letter. They're also explicitly not unlikely to be in a coven with a witch or two, so the problems which arise are more of the personal variety.

Sovereign Court

The CR/cohort level conversion was intentionally wonky. I've read developer comment about why. Cohorts with lots of flexibility - spell-like abilities and such - were meant to be more expensive than straightforward monsters that just serve as mount or bodyguard.


So the equivalency is probably similar. Thanks!


Step 1 Ask your GM if they want to deal with this idea... if yes then..

Evil thing charm monster,Charm Hex, Diplomancy, atonement and a lot of role playing. This may have to be done over and over agian to get the results your are looking for.

As far as what level she should count as I would say at lest 9 or 10. So to get her with 1 PC level she should be count as level 10 or 11 and you would have to be level 12 or 13 PC's to take her.


Bestow Curse

School necromancy; Level cleric 3, sorcerer/wizard 4, witch 4

Casting Time 1 standard action

Components V, S

Range touch

Target creature touched

Duration permanent

Saving Throw Will negates; Spell Resistance yes

You place a curse on the subject. Choose one of the following.

•–6 decrease to an ability score (minimum 1).
•–4 penalty on attack rolls, saves, ability checks, and skill checks.
•Each turn, the target has a 50% chance to act normally; otherwise, it takes no action.
"You may also invent your own curse, but it should be no more powerful than those described above."

The curse bestowed by this spell cannot be dispelled, but it can be removed with a break enchantment, limited wish, miracle, remove curse, or wish spell.

Bestow curse counters remove curse.

The part in quote is what you have to look at talk to your GM but this realy way the way a witch would handel it.


What did you have in mind, Tom?

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