Looking for info / suggestions regarding a "starter" official Pathfinder adventure for my new group...


Pathfinder First Edition General Discussion


Hi all :)
Longtime roleplayer (particularly D&D), new to Pathfinder (and LOVING what I'm seeing/reading thus far ...way better than D&D 4e IMHO)! :D

Here's the situation...
I've been generally away from tabletop roleplaying for a few years now - after moving out-of-state / away from my long-time gaming group. I've been dying to play, but have only managed a few meager virtual tabletop sessions in the meantime.

Finally I have a group of people interested in getting a campaign going... but I'm a tad rusty, as I haven't GM'd in like 3 or so years. I'm not totally positive if I want to roll with a homebrew world or to just go with the standard Pathfinder one... but regardless, I feel a good "Paizo-official" Adventure or Module would be great in helping me hit the ground running.

To that end, I've started looking into the official Pathfinder Adventures/Modules. Two that stand out as interesting and generally well-reviewed (on the site here) are: Haunting of Harrowstone (the first part of the new Adventure Path, of course :)) and Crypt of the Everflame.

Both sound nifty in their little blurb, but I'm uncertain of their details as I don't own them yet heh.

Which of these two would you suggest (or any other for that matter, if there's another you absolutely love)? Yeah, it's a subjective question, but as I'm sure either would be fine it might help me make up my mind. :p

Note: If it matters to your suggestion, most of the players I'll be GMing for here are new to tabletop roleplaying, but from gaming in general at least have a solid handle on typical fantasy gaming terms & concepts. As for campaign themes, they seem up for whatever I want to toss at them (from classic D&D-esque fantasy to horror to whatever).

Thanks a ton in advance for any info/suggestions!

Silver Crusade

I can't say anything about Haunting since I'll be playing in it soon, but on Crypt of the Everflame:

It's a solid Level 1 adventure designed to kick off new characters. Starts in your classic Adventurer's Hometown, complete with NPCs that may or may not have been involved in the PCs' development. From there it goes into a short overland trek to a decently sized dungeon.

The thing to really take note of is that it opens up an ongoing series of small adventures that can easily be tied together or ignored altogether. It's easy to plug whatever you want into the plot to take your group wherever they want to go.

Light spoilage for the next two adventures in the line:

Spoiler:

The second adventure in the line is a bit unconventional, in that it most likely involves the characters going undercover to root out a cult. You'll probably have a good handle on whether or not that's up your players' alley by the point that module becomes an option. The third and climactic module is more conventional, leading the party to a lost city of sorts on an island in Lake Encarthan, full of all sorts of badness. Hope your players aren't too greedy, because it will be their doom in that third adventure. ;)


I think we tried crypt of the everflame as our first foray ion pathfinder. but we only got part way through. after the first session the dm disappeared for six months :P

anyhow for what I remember it was fun and I liked the story.

Dark Archive

Crypt of the Everflame was alot of fun and simple. Good choice.


Pathfinder Adventure Subscriber

You could also center a "campaign" around Falcon's Hollow and play from 1st thru about 7th level. Each module is standalone so you could stop at anytime.

Campaign centered in Falcon's Hollow
Module........Level
D0..............1st
D1..............2nd
D1.5...........5th
E1..............5th (maybe-or put it after D4 and scale it up)
D4..............6th

D0 - Hollow's Last Hope
D1 - Crown of the Kobold King
D1.5 - Revenge of the Kobold King
E1 - Carnival of Tears
D4 - Hungry are the Dead

D0, D1, D1.5 and D4 are tied together. E1 is still set in Falcon's Hollow but is a break from Kobolds, and is just a bloody good module.

-- david
Papa.DRB


Papa-DRB wrote:

You could also center a "campaign" around Falcon's Hollow and play from 1st thru about 7th level. Each module is standalone so you could stop at anytime.

Campaign centered in Falcon's Hollow
Module........Level
D0..............1st
D1..............2nd
D1.5...........5th
E1..............5th (maybe-or put it after D4 and scale it up)
D4..............6th

D0 - Hollow's Last Hope
D1 - Crown of the Kobold King
D1.5 - Revenge of the Kobold King
E1 - Carnival of Tears
D4 - Hungry are the Dead

D0, D1, D1.5 and D4 are tied together. E1 is still set in Falcon's Hollow but is a break from Kobolds, and is just a bloody good module.

-- david
Papa.DRB

+1

this was the first set of modules I ran my PCs through, before picking up an AP, and they loved it, especially D1, some of the stuff in that made the party sit on the edge of their seat, and I personally loved the variant kobolds they had in them.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Not to knock the Falcon Hollow modules (D0, D1, D1.5, E1, D4), but they are probably not a good choice for an introduction to Pathfinder RPG. They are all 3.5 products and will require some conversion to Pathfinder RPG rules.

You may want to pick up Master of the Fallen Fortress as a free PDF before starting an Adventure Path or series of linked modules (such as Crypt of the Everflame, Masks of the Living God, and City of Golden Death). One benefit is that it's designed as an introduction to Pathfinder (as a Free RPG Day product).

Other 1st level modules to consider are The Godsmouth Heresy and (if you want something different) We Be Goblins!.


Dragonchess Player wrote:
Not to knock the Falcon Hollow modules (D0, D1, D1.5, E1, D4), but they are probably not a good choice for an introduction to Pathfinder RPG. They are all 3.5 products and will require some conversion to Pathfinder RPG rules.

Yeah, kinda wanted to avoid 3.5 stuff, etc... I mean, I HAVE a good amount of 3e-3.5e stuff and just wanted to try something fresh and made specifically for Pathfinder. :)

Dragonchess Player wrote:
You may want to pick up Master of the Fallen Fortress as a free PDF before starting an Adventure Path or series of linked modules...

Just DL'd it to read for myself later, but the reviews of it on the site here are kinda underwhelming... sounds a bit predictable and not particularly exciting from their assessments (again, I'll see for myself soon enough when I read it heh).

As I'll be running this for a group of mostly new players (myself being the only vet, I believe) I don't want to go too "out there" (so nothing like We Be Goblins, which I believe is the players playing goblins, etc)... but I do want it to be interesting-enough for them to say "this is awesome, I want more!" :p

Thanks for all the opinions thus far, keep 'em coming. :D


I am going to agree with Mikaze. The Crypt of the Everflame was clearly designed for persons new to roleplaying games in general.

If you want, you could really ham up the PC's "graduation" from their respective trainers prior to starting the main adventure. There was enough material on the NPCs of the town to add a simple trial to see if they are ready for their final test. That way you could get them used to just roleplaying without anything life threateningly dangerous at first.

And the main adventure being located in a dungeon, the most classic of all settings, makes it easier on the DM to run as there are fewer options on what players can do.


The Serpent's Skull adventure path is what brought me over to Pathfinder. It has some fun times and interesting characters. Go for it.


Khaziel wrote:
Thanks for all the opinions thus far, keep 'em coming. :D

The reviews of the Kingmaker AP sound really impressive to me. I just want to get some experience as a GM first, so that I can do it justice. The Falcon's Hallow modules are on my wishlist, and some Pathfinder Society scenarios -- such as Tide of Morning -- sound perfect for a new GM.


Just wanted to bump this once... my original posting was kinda soon after the release of Haunting of Harrowstone - figured now more people have run it and might have an opinion of it to share. :)


Khaziel wrote:
Just wanted to bump this once... my original posting was kinda soon after the release of Haunting of Harrowstone - figured now more people have run it and might have an opinion of it to share. :)

Harrowstone would be decent for a noob group. They bounce around the town for a bit, then head for the dungeon... it's pretty linear, which would be good.

I started my all-noob group with Hangman's Noose. Now, the Noose is 3.5, not Pathfinder. But it converts very easily -- most of the monsters can be played just as written (there's not a huge lot of difference between the 3.5 zombie and the Pathfinder version). Also, that module gets its power from the NPC interactions and the underlying mystery, and those won't change at all.

Hangman's Noose may or may not work for your group -- it's a dark, horror-themed adventure. But my guys utterly loved it, and have come back for more.

Doug M.


Khaziel wrote:
Just wanted to bump this once... my original posting was kinda soon after the release of Haunting of Harrowstone - figured now more people have run it and might have an opinion of it to share. :)

It's funny my group wanted to do Haunting of Harrowstone but it wasn't out yet so we did Crypt of the Everflame as an intro adventure before relocating to the village of Ravengro (in Haunting of Harrowstone).

One word of warning, the beginning of Haunting of Harrowstone involves a lot of investigating and Non-Player Characters interactions. So if this is a new group, not uses to paper role playing, they might be better starting with Crypt as it has a lot of encounters to get the action going.

Community / Forums / Pathfinder / Pathfinder First Edition / General Discussion / Looking for info / suggestions regarding a "starter" official Pathfinder adventure for my new group... All Messageboards

Want to post a reply? Sign in.