|6 people marked this as FAQ candidate.|
Wizard evocation specialist can gain the ability "Intense Spells", which adds +1 damage per 2 levels to evocation hitpoint damage spells.
For spells like Wall of Fire or Flaming Sphere, does that add to damage every time something takes damage from it, even over multiple rounds?
I would say yes.
I would say yes.
So a Flaming Sphere (2nd level spell) would do 3d6 + 1/2 wizard level in damage per round instead of just the first round.
What about the lightning version (4th level spell from APG, I forget the name) that has multiple balls of lightning running around all over the place? Would they each do 3d6 +1/2 wizard level every round for the spells duration?
|Benicio Del Espada|
|2 people marked this as FAQ candidate.|
The tricky part is the "once per spell" line. It can't be split between missiles and rays. I'd say that one ball of lightning gets the bonus, and the rest don't, since they aren't "rays," but can attack multiple targets.
"Once per spell" dips a toe into trickiness and "intent", I agree.
"Once per spell" could easily mean "once for one target" if a targeted spell (including all single and multiple targetable spells), "once per area" if an area effect spell, and "first round only" if a non instant spell.
(this all might be readily apparent, apologies, but I'm missing the key "intent" and thus seeking enlightenment :-)
Would Chain Lightning only apply the bonus damage on the first bolt and not the spreading bolts?
Would a spell that targets one monster for full damage and one point of damage to all adjacent apply the bonus to all those monsters?
Would Burning Gaze (APG level 2 spells) get the bonus damage on the first gaze only? including the subsequent rounds of effect? each gaze but not the subsequent rounds? each gaze and the subsequent rounds?
Thanks for your patience!
|Fatespinner RPG Superstar 2013 Top 32|
Kalyth wrote:Good questions. FAQ?I was hoping some of the bigger posters would have been able to clarify this easily, but to the FAQ it goes. Good idea.
If by "bigger posters" you mean game developers, sorry to disappoint, but if you want to consider my opinion, well...
Once per spell means once per spell. Magic missile applies the bonus damage to a single missile. Flaming sphere applies its bonus damage to the first target it damages. Fireball applies the bonus to everything struck in the area of effect. Chain lightning applies the bonus damage to the initial target, not the secondaries. Etc. etc. etc. ad nauseum.
The bonus damage is only applied to a single "Widget". So with Magic Missile, the damage is applied to one missile and thus one target. With Fireball it is applied once to the fireball itself, but damages all targets equally in the fire ball.
So with things that last over time it would do the damage each time that specific "widget" applies damage. So flaming sphere would get the bonus damage every time, while the lightning ball one that lets you fire many unique widgets would only allow it to be applied once on a specific "widget."
Scorching Ray has unique "widgets" while wall of fire is a persistent single widget. The rays would only get the damage once on a single ray and the wall would have the damage every round.
Just my thoughts on how the rules are written now and since the bonus damage is only half your level it is not really game breaking in any way compared to a fighter with power attach up.