APs you'd like to see in the future


Pathfinder Adventure Path General Discussion

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Please add a vote for Political/Mercantile Intrigue.

RPG Superstar 2009 Top 32

Dark_Mistress wrote:
uriel222 wrote:
James Jacobs wrote:


And the overwhelming winner?

Pirates: 38 nominations

Any chance of getting this AP in Tian Xia? I'd really like to see Pirates vs... Samurai :)

What about Ninja, Pirate, cat girls in space?

She just wants to be SPANCked.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
xorial wrote:
What about my pirates vs vikings, both sides manipulated by ninjas idea?

Clearly we need to integrate some dinosaurs here.


James Jacobs wrote:
captain yesterday wrote:
so is that a yes on pirates?. i ask cause i care:)
It's not a yes to anything. Just an interesting observation at this time is all...

So which one will have a fight against Slavers - Pirates or Linnorm Kings? Maybe the Megadungeon? Or, or...or not?


MrVergee wrote:
Please add a vote for Political/Mercantile Intrigue.

I am definitely in for more political and mercantile machinations myself.


Qualidar wrote:
xorial wrote:
What about my pirates vs vikings, both sides manipulated by ninjas idea?
Clearly we need to integrate some dinosaurs here.

Duh! The ninjas RIDE the dinos. :P


I'd like to see one set at sea. Pirates, a ship commanded by a necromancer, a circle of druids trying to keep the peace and protect precious resources from brutal exploitation by Cheliax fishing fleets and Andorian privateers dead set on freeing slaves by smuggling them out by sea.

or maybe something in Osirion. ancient tombs, terrible sanity shattering secrets time lost and buried by the sand woken by greedy tomb raiders. A celestial key, a calendar map and an undead mummy driven to stop an ancient evil from rising again, recruiting the players to wage a war that everyone else thought ended 3000 years ago.

how about a city set in the sky? weird magic that blends arcane science with reality bending powers not fully understood. A degenerate population that's been trapped on a city in the sky while elemental forces strain to be released from pacts made with rulers long dead. the players race to learn the secrets of the flying city before their enemies seize those powers for themselves and plunge the earthbound nations into a war.

just a few random thoughts on the subject while I avoid going back to work on cleaning my house.


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Qualidar wrote:
xorial wrote:
What about my pirates vs vikings, both sides manipulated by ninjas idea?
Clearly we need to integrate some dinosaurs here.

While Ninjas riding Dinosaurs has been mentioned really we need a dynamic where the dinos are the resource at the center of the conflict so everyone has them. Viking Longships sailing in to hunt dinos for mounts and other uses (meat/leather/etc) and coming into conflict with Pirates who are trading from the Dreaded Isle and the conflict is antagonized by a stealthy clan of ninjas who want the dinos for a war with a clan of samurais who are their immortal enemies. To tip the scale the ninjas have been playing the pirates to get rid of the vikings but have also recently hired a platoon of gunslingers to battle the construct (warforged*) warriors the Samurai have unleashed upon them, when The Gorilla King swoops in to start ganking EVERYONE!

I swear Ive been threatening this as a campaign forever on my players, but I havent followed through because it could never be as Epic as I see it in my head....

* I mean Come on Dinosaurs VS Vikings VS Pirates VS Ninjas VS Samurai VS Gunslingers VS Robots VS Ape Men? Who the heck needs dragons when you have all that?@?!?!


I vote for :
1) Taldor
2) Nex/Geb
3) Numeria
4) Linnorm

+ please add more planar material into APs (even if I still use the Great Wheel and my planescape material).

And please, no mega dungeons !


<--- wtb Mega-Dungeon

Liberty's Edge

I would be really surprised if we didn't have an Irrisen AP by 2013.


Southern Garund - Dino-riding ´Amazons´, ancient Cyclops empires, yup, how can this NOT happen? Nex plays a part as well, along with elements from Mwangi Expanse/Sargava area.

Molthune/SW Encarthan - This is likely the big war one... ´Interests´ of Cheliax involved, but nothing direct which would over-play the ´Cheliax at war´ impulses which exist amongst the fans. Hopefully Dwarves play a big part, not to mention those Kalistrade freaks in Druma.

Casmaron - Probably not happening soon, but it would float my boat. Whether Conan-esque miserable hinterland, or internal politics of Kelesh spilling over into power-grabs also contending with the isolationist Tian-splinters and wierdo Yak-men of the mountains (OK, I mostly made that up), this is what to expect when Paizo wants re-define awesome all over again. :-)

Silver Crusade

Why can't we have some good old fashioned dungeon crawling? You guys don't need to reinvent the wheel with every adventure path, or try some thing new every time. You are neglecting a whole chunk of your customer base by not doing enough low role play dungeon crawling stuff.

Silver Crusade

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
Triga wrote:
Why can't we have some good old fashioned dungeon crawling? You guys don't need to reinvent the wheel with every adventure path, or try some thing new every time. You are neglecting a whole chunk of your customer base by not doing enough low role play dungeon crawling stuff.

I like dungeon crawls, but I definitely am not a fan of "low role-play". An AP could get stale real quick without a compelling reason to delve into dangerous dank locations.

Silver Crusade

Quandary wrote:

Southern Garund - Dino-riding ´Amazons´, ancient Cyclops empires, yup, how can this NOT happen? Nex plays a part as well, along with elements from Mwangi Expanse/Sargava area.

YES.

Especially if it's more focused within the cultures of the Mwangi/Garundi natives. Serpent's Skull just didn't come through all the way in that area, personally.

Doubleplus if it specifically involves Holomog or Dehrukani in any way. Mwangi/Azata nation FTW.

Would love to see Nantambu get some play as well, but that's quite a ways further north....


PCs are framed and spend the AP on the run, until the final instalment when they catch up with the BBEG who was ultimately responsible for the crime.


I'd LOVE to see a Lastwall campaign. Could touch on the "total war" aspects with a variety of orc and undead mooks.

While at a glance, it looks like it'd be pretty static (beating back hordes of orcs and zombies from one hold) with the scope that an adventure path brings it could culminate in a three pronged assault on Belkzen.

A Dwarven push through the Darklands, the few Lastwall crusaders... and possibly the elves of Kyonin with their elf gates. Each could merit its own adventure to the Five Kings Mountains and Kyonin to secure aid, and then a final push to reclaim Belkzen. It would be fantastic.

A pirate campaign could also be great. With the trade routes outlined in the World Guide, the importance of trade in the inner sea and squabbling nations (Andoran's anti-slave agenda and Cheliax's growing naval surpremacy spring to mind) a group of privateers would have a lot to do before being sidetracked on an epic pirate adventure hitting all the right cliches.

I'd eagerly lap up an irrisen/linnorm campaign too... at least... even more eagerly than the rest of the line.

Dark Archive

I would love to see an Osirian based AP.


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Spaghetti Weird Western for the Gunslinger.

Silver Crusade

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Glad to see Paizo is listening, with the Skull & Bones AP just announced at Paizocon :D

Scarab Sages

Pathfinder Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Superscriber
dungeonmaster heathy wrote:
Spaghetti Weird Western for the Gunslinger.

On Mars.

Sovereign Court

Vikings vs. Ninjas


Pete Apple wrote:
Vikings vs. Ninjas

what you probably want is the jade regent that will assuredly have both :)

Scarab Sages

Fewmaster Rys wrote:
Jason Nelson wrote:
Fewmaster Rys wrote:

I would like to see a "Maztica"/Conquistador style AP, something where the first book would be preparing and making the journey across the sea. They would have to deal with pirates and other types of sea hazards and this would be after the party was "commissioned" to perform the first part of the mission and making the arrangements for the trip such as funding and employing the proper shipwrights etc etc. Then subsequent books would be how certain Nations follow behind the party and exploit the new found lands.

So this would envelope a lot of what different people would enjoy and in a sandbox style adventure.

I think this sounds like fun. The colonization of Arcadia begins!
Print it!

Yay! Skull and Bones, the AP after Jade is pirate based!

My original post was back in march asking for something like this :)

RPG Superstar 2009 Top 32

James Jacobs wrote:
chopswil wrote:
Maybe some Oriental styled pirates along with the western/Caribbean ones?
Since the AP we're doing right before this one is the Jade Regent AP, we'll likely be a bit burnt-out on Asian-style pirates. We'll see, though...

Actually, an AP using some of the material from the Asian Soursebook might be a good idea. :)

Dark Archive

- more court politics/intrigues
- underwater based AP would be cool, too
- less dark themes. I love dark, but it's to the point of overdoing it
- something involving dragons
- something involving time travel
- if dungeons, include TRAPS
- something about the other rune lords
- pirates vs ninjas!
- a mystery where nothing is really as it seems
- a group of initially evil PCs in need to rescue the world. Possible alignment change included

In no specific order.

Shadow Lodge

No mega dungeon.....ever.
Linnorn Kings vs skraeling or Baba Yaga? I love the Idea of an Arcadian interaction.
A political intrige one, perhaps set in Taldor over the succession?
Dwarven based Five kingdoms?
Molthune?


I love politics, and thus I would love to see a throughly rich political ap. That is the one I am looking for to seeing the most.

I also would enjoy seeing a nex/geb/mana wastes ap myself.


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herkles1 wrote:
I love politics, and thus I would love to see a throughly rich political ap. That is the one I am looking for to seeing the most.

Same here. Political intrigue and lots of role-playing would be very nice.


Pathfinder Roleplaying Game Superscriber

I don't know that I'd want to play a 20 (or even 10) level megadungeon, but I would welcome an AP that had a very sizable dungeon, perhaps along the size of Monte Cook's Banewarrens (6th-10th level). It should include interaction with the surrounding world and have a plot, not just a dungeon crawl.

Shadow Lodge

Varian Jeggare of Akiton.

You know you want it.


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Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

City based adventure path. And when I say city, I mean Absalom.


Things I would like:
Sword and planet style adventure, barbarians against robots or something.

Linnorm kings cause that such a cool setting, plus vikings rock

Arctic based adventure maybe like at the mountains of madness by lovecraft.

Plane hopping or planet hopping. I really loved Planescape back in 2e and just love a campaign that can change environments so drastically.

One based around war. A big bloody horrible sad war.

No dungeon crawl one please. Yuck.

Shadow Lodge

I would love to see one where the big boys of the Inner Sea finely decide that now is the time to settle all those old grudges on the field of battle.

Dark Archive

world war inner sea? Linnorm Kings vrs Irrisen ftw!

Silver Crusade

deinol wrote:
City based adventure path. And when I say city, I mean Absalom.

Yes...i'd like to see Absalom featured in an adventure other than PFS mods - and i don't play in Society or use those mods.


Now that all of the fairly reasonable requests have been made, let's see how silly this thread can get. You know, the really strange ones.

Teenage Mutant Ninja Bugbears
Skull & Bones: The Musical (aka Pirates of Penzance)
The Muppets Take Absalom
Rise of the Runelords 2: Electric Boogaloo
Young Cavaliers in Love
Iron Chef Goblinoid
Survivor: Mawangi Expanse (that might actually be good, lol)

Almost forgot:
It Takes Two to Tengu

Owner - House of Books and Games LLC

I'd like to see one that ends up on one or more of the elemental planes. There could be some cool adventure, especially on ones that aren't so inherently hostile (like air), but even earth and water aren't too bad at higher levels.

Plus, I'd like to see an adventure path where the choices are just a little more open ended - one where perhaps part 3 or part 4 could vary greatly, affecting what happens in parts 5 and 6. The big problem with this, of course, is that there might end up being a bunch of material not used - the challenge is to figure out a way to use the same material in different ways depending on the outcome of the previous games.

Also, I'd like to see an adventure path where the party really truly takes the high ground. We've seen many where there's a lot of gritty gray areas, which is fine, but how about one that is designed around the really good characters like paladins, good clerics, etc?

We've had a fair number that make it a real challenge to play paladins or other strongly good characters; how about one that makes it a real challenge to play shady characters?

Finally, how about an adventure path that pushes the envelope a bit more and goes up to 18th or even 19th level? I know advancement is typically based on 'encounters,' but having more story and plot based XP awards could fill the gap for those who don't use a more structured approach to XP.


Justin Franklin wrote:

-Numeria

-Worldwound

seconded

Jon Brazer Enterprises

The goblin campaign. All players must start off as 1st level goblins.

EDIT: I just searched this whole thread. I can't believe I am the first person to suggest an all goblin campaign.


i would love to do a paladin themed destruction of geb campain,

or a bring the gods to radahoun, type adventure


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Dale McCoy Jr wrote:

The goblin campaign. All players must start off as 1st level goblins.

EDIT: I just searched this whole thread. I can't believe I am the first person to suggest an all goblin campaign.

It's because all campaigns can be all goblin campaigns!!


APs I'd really like to see:

1) Kaer Maga - urban / dungeonesque / investigation / faction... so much material!

2) Irrisen / Linnorm - could be based on an alliance system to fight Baba Yaga as she returns.

3) Geb / Nex innovative AP where PCs are sentient undeads bound to Arazni's will and have to find out about Nex's fate so that Geb may rest... but their fate ends up being completely different!

4) Worldwound / Crusade

5) Taldorian intrigues / succession war

6) Planar adventures


I really like the idea of a Absalom City based adventure path.
A Dragon Campaign. I would like good dragons help or giving information in the campaign not just a Evil Dragon as adversaries.

Scarab Sages

BPorter wrote:

5) An arcane-themed AP. The players are all tied to or employed by a wizard's guild. Not so much a everyone-is-a-caster but more a "AP focused on the intrigues or an event at the guild" type. Let players be deeply tied or integrated to it if/when it makes sense. More "the fate of Hogwarts" than "PCs are Potter-types".

+1 Awesome! An AP with scrolls, rods and wands all over the place but very rare on +1 hand axes, etc would be interesting.

My wish list

1) Time travel AP Heroes end up going back in time to fix their own mistakes (that they haven't made yet).

2) Something with lots and lots of Aboleths and abominations, delving into the deep history of humanity.

3) Another "King Maker" type scenario where you are building a country. With updated rules, in another part of the world. Or heck, the same part of the world, the same scenario even with different NPCs, encounters, politics, plot... etc.

4) Exploring ruins of space hulks with a dash of Numarian super tech...

5) Trying to avert a reawakening of the war between Galt and Nex

6) An AP where (at the end) you follow someone into the test of the Starstone in an attempt to prevent them from becoming a Deity.

Silver Crusade

Hear is one I am looking for: How about an AP were the heroes didn't win? Maybe you were the henchman or the a family member of the failed hero who didn't stop the worldwound from opening or the Whispering Tyrant from becoming a lich. Now you must go on epic quest to now collect parts of the mystic things that their blood has to bind it together.


Still would really like an AP set in or around or about Thuvia. To me its one of the more interesting countries that i have seen very little material on.

Also would like to see an AP set in the past, like around the time that Aroden originally took down Tar-Baphon. I understand Paizo wants to stay mysterious about what actually happened to Aroden, but i think an AP like this could be done without ruining the mystery, and i for one would like more information on what took place during the first take down of the whispering tyrant.

I for one will probably pass on the Skull and Bones AP. Not too interested in pirates myself, so hopefully i will get my wish and the AP after that will be in Thuvia, or the past ... or both!


Alephtau wrote:
Not too interested in pirates myself, so hopefully i will get my wish and the AP after that will be in Thuvia, or the past ... or both!

They're heading back to Varisia after "Skull and Shackles" with Shattered Star. You'll be hunting for pieces of a Thassilonian artifact (Sihedron Rune).

It should fit into your learning more about the past, though Thuvia's out. Maybe after! ;)

Dark Archive

1) Mendev/ Worldwound campaign
2) Osirian campaign
3) Thuvia campaign
4) Irrisen campaign


1) Absalom
2) Taldor
3) Numeria
4) Rahadoum
5) Azlant

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