APs you'd like to see in the future


Pathfinder Adventure Path General Discussion

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Liberty's Edge

What I would also like to see is an AP where the PCs are caught in a war between two contries. Espionage, rescue missions, big battles, secret infiltrations, refugees etc. I Never had this in a fantasy adventure.

Grand Lodge

After the whole Taldor post, I got to thinking. I would like to see something like a Burn Notice-esque AP revolving around the Lion Blades. Simultaneously, hunted by, yet trying to save Taldor.

I think that would be crazy awesome, if it can be done right...

Problem is, I think most PCs would say "to hell with Taldor"...


1. Total war / civil war + intrigue (there has got to be some american civil-war buffs in paizo-central:)
2. Wikings!


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An AP completely focused about/for/on the First World. Not just one like Kingmaker but the entire thing about exploring it, surviving it, trying to posibly under it and it's inhabbitance.

Scarab Sages

Wasn't urban/intrigue done in Council of Thieves?


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There was no intrigue whatsoever in Council of Thieves.


Since you guys are keeping a tally, I'll just add my vote to a Mendev/Worldwound adventure path. You have holy crusades, endless hordes of demons and their mortal allies, celestials and their mortal allies, large-scale war (Heroes of Battle'ish sourcebook companion?), smaller skirmishes, inquisitions/witch hunts and trials associated with said inquisitions, oppression of a nation, low templars/profeteering mercenaries and merchants, political intrigue while desperately fending off a ruthless and unrelenting enemy, political/societal/mental/physical corruption, and the list goes on.

You may just make this gamer cry tears of joy should you announce a Mendev/Worldwound adventure path.


I just hope that, if/when Paizo decides to make the much wanted Worldwound AP doesn't repeat the mistake they made with Council of Thieves. Main idea of Cheliax is its devil-worshipping aristrocracy and many people (like myself) expected that House Thrune would be involved, whereas it has't been AT ALL. So, I'd hate to see just an AP set in Worldwound and the end of it not being a part of the Fourth Crusade and sealing the wound, or at least containg it.

Actually, that's what I want *the most* out of APs, Live Golarion. I want to see the setting change over the years. As it is, it's locked in a standstill, and places like Lastwall, Mendev, Irrisen, Galt are waiting for something to happen to change and I'd like to see the APs doing just that.

Grand Lodge

1} Cheliax vs Andoran, small scale. Something where the PCs are mostly playing in Cheliax but have to go in & out of Andoran, too -- dealing with a conflict between the two. Or, actually, not specifically dealing with THE problem but dealing with repercussions of The Problem.

2} Taldor. With a Qadiran threat looming in the background but still, all Taldor and everything that implies (Urban intrigue, decadent NPCs, ancient traditions and architecture, etc.)

3} Absalom. Pure urban adventure -- and since everyone else wants it -- throw in The Spire of Nex for half of the Adventure Path.

4} Vudra and Holomog. Maybe the first volume enters the Matriarchal empire in southern Garund and runs there a bit before sailing to Vudra at the end of the 2nd volume, to be run in Vudra for the last 4 volumes.

5} WorldWound. I repeat, Worldwound.

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ALSO in my TOP 5 is the SHATTERDED STAR Adventure Path -- but since I already know it's coming in GenCon 2012 I don't have to list it. (But OMG this will probably be my favorite of the 11 up to that point.)
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(Honorable mentions to Azlant, Molthune and Galt but really, these places are better for the Modules Line.

Owner - House of Books and Games LLC

Toadkiller Dog wrote:
Actually, that's what I want *the most* out of APs, Live Golarion. I want to see the setting change over the years. As it is, it's locked in a standstill, and places like Lastwall, Mendev, Irrisen, Galt are waiting for something to happen to change and I'd like to see the APs doing just that.

From my point of view, that's what I don't want to see.

I like that I can pick up any sourcebook or module and it hasn't been invalidated by "more recent events," and I hope it stays that way.


Jason Nelson wrote:
Knoq Nixoy wrote:
Most of all I want an adventure path set in Iblydos, it is the most used mythology yet there aren't any adventures published about it in the entire history of the game.

OOOH OOOHHH - YES!!!!

Ancient Greek style AP for the MFing WIN!

Yes!, also a dwarven delve adventure path would rule. but mostly Iblydos!

Scarab Sages

Pathfinder Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Superscriber
W E Ray wrote:

...

Taldor[/ooc]. With a Qadiran threat looming in the background but still, all Taldor and everything that implies (Urban intrigue, decadent NPCs, ancient traditions and architecture, etc.)
...

I'd like this, with the default assumption being that the PCs are usually Filthy Rich. And using the reputation rules from Linorm Kings.


I would love to see

1. Thundarr/Numeria AP

2. Different Worlds/Starjammer

3. A full blown Viking AP ending in Valenhall/Arcadia


gbonehead wrote:
Toadkiller Dog wrote:
Actually, that's what I want *the most* out of APs, Live Golarion. I want to see the setting change over the years. As it is, it's locked in a standstill, and places like Lastwall, Mendev, Irrisen, Galt are waiting for something to happen to change and I'd like to see the APs doing just that.

From my point of view, that's what I don't want to see.

I like that I can pick up any sourcebook or module and it hasn't been invalidated by "more recent events," and I hope it stays that way.

I completely agree with "gbonehead" on this one. It's not Paizo's job to constantly alter the great world they've created. That's your job as a GM, however you so choose. That Paizo allows the players in their own individual campaigns to do with the world what they want and not force change upon them through their products is a MAJOR check mark in their favor, and yet one more reason why I figure I'll be with them for a long time. ;)


Holy crap, I would probably explode with joy if Kaer Maga had an AP that really took advantage of that city...

Scarab Sages

Pathfinder Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Superscriber

When Paizo gets around to doing an evil campaign, I'd like to see the PCs be agents of Cheliax dispatched into Isger to grow more powerful and generally keep the vassals in line.

I'd also like a dwarf-heavy AP like Second Darkness, playing mostly in Druma and Five Kings Mountains. Perhaps with a visit to Darkmoon Vale or Urglin via the Darklands.

For a relatively subtle, low-profile sort of heroism, I'd like a subversive, chaotic good AP. Low level Robin Hood stuff in Nirmathas, underground railroads in Cheliax, and maybe an infiltration into Nidal. Something like that.

I'd like some sort of pilgrimage in the next "Big Journey" type AP, with strong religious flavor.


1. Kaer Maga
2. Worldwound
3. Viking AP

Sovereign Court

Worldwound or Absalom would be my votes.

Also, I hate to be this negative, but I would have absolutely zero interest in a Mana Wastes AP. It's completely unfair to anyone who wants to play a caster; I think it's bad design to rule out such a huge section of the game's classes by setting an entire AP there.

Silver Crusade

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Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
Squidmasher wrote:

Worldwound or Absalom would be my votes.

Also, I hate to be this negative, but I would have absolutely zero interest in a Mana Wastes AP. It's completely unfair to anyone who wants to play a caster; I think it's bad design to rule out such a huge section of the game's classes by setting an entire AP there.

The Mana Wastes get a bad rap RE: Magic. While there are indeed Anti-Magic storms and Wild Magic Storms, they aren't constant and everywhere. Basically a caster might have problems as part of an adventure or maybe 2, or might get a magical BOOST for part of an adventure to compensate.

On top of which just as Paizo is experimenting with "paladin unfriendly" AP, a "caster challenging" AP might be something to try.


Quote:
On top of which just as Paizo is experimenting with "paladin unfriendly" AP, a "caster challenging" AP might be something to try.

Except Paladin is a one class. There are NINE classes who are spellcasters, without including Rangers and Inquisitors.

Silver Crusade

James Jacobs wrote:
Sissyl wrote:
I guess it is just me who wants a political and intrigue campaign set in Andoran and Galt. *sigh* Ah well, that just means I am 38 votes short. :-)
Nope, not just you. There were about 6 or 7 votes for something Galt related.

Ummm.... 2nd vote for this. I'd like to see it.

BTW-- while I'm chiming in with comments... saw the post where you said that the design staff weren't interested in pushing out more prestige classes, but were interested in doing more with archetypes-- If I've paraphrased that correctly-- I'm certainly in favor of that design philosophy (I also like that in Pathfinder, there's much more reason for most characters to stick with 20 levels in their original class, instead of bolt for prestige classes and/or indiscriminate multiclassing ASAP).


DM_aka_Dudemeister wrote:
Squidmasher wrote:

Worldwound or Absalom would be my votes.

Also, I hate to be this negative, but I would have absolutely zero interest in a Mana Wastes AP. It's completely unfair to anyone who wants to play a caster; I think it's bad design to rule out such a huge section of the game's classes by setting an entire AP there.

The Mana Wastes get a bad rap RE: Magic. While there are indeed Anti-Magic storms and Wild Magic Storms, they aren't constant and everywhere. Basically a caster might have problems as part of an adventure or maybe 2, or might get a magical BOOST for part of an adventure to compensate.

On top of which just as Paizo is experimenting with "paladin unfriendly" AP, a "caster challenging" AP might be something to try.

Although I believe there's enough interesting conflict and tension going on north and south of the Mana Wastes that one could easily create an AP around that and have one of six adventures within the Wastes (or various sections of a few adventures there) to help stir things up. I highly doubt they'd ever put an entire AP within the Wastes. That type of restriction/unpredictability falls into a small niche of players who would enjoy it (like an evil campaign, for instance).

It'd be awesome to explore that region a lot more though, and with so much history in the world taking place there I could see it as an easy AP location in the near future.*

*My vote is still for Linnorm/Irrisen and dwarf APs, however. Don't count these in your vote though James, as I voted on these way back when!)


I'd like to see a Numeria AP if this increases the odds for something more on psionics to get published as well.

Sovereign Court

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I'd love an Iobaria AP!


Toadkiller Dog wrote:
Quote:
On top of which just as Paizo is experimenting with "paladin unfriendly" AP, a "caster challenging" AP might be something to try.
Except Paladin is a one class. There are NINE classes who are spellcasters, without including Rangers and Inquisitors.

There are also only three strictly non-magical classes.

I think the real reason we might not see an Alkenstar AP is that it'll have to include guns, and we all know that guns break the strict medieval fantasy that pathfinder and D&D& are known for. -_-

Owner - House of Books and Games LLC

DarkArt wrote:

I'd like to see a Numeria AP if this increases the odds for something more on psionics to get published as well.

I'm pretty sure it won't; the two are not really related.

We're unlikely to see a psionics adventure path until Paizo decides their stance on psionics rules, and they're a relatively low priority.


DarkArt wrote:

I'd like to see a Numeria AP if this increases the odds for something more on psionics to get published as well.

never been a fan of psionics and would NEVER buy an adventure path where psionics played a big part. even if it was done by paizo. please paizo don't do psionics, leave that to the 3rd party publishers.


I have 2 ideas:

The gilded king:

Beginning as paupers in the rotting capital of taldor, the party must rise through the social ranks to become powerful nobles to stop a world-spanning conspiracy of evil. This AP would have expanded social interaction and politics rules - something I am working on and playtesting with my local group. Gives players the options to become archbishops, nobles, archmages, Opera divas, etc.

The virulent depths

As they struggle to protect and expand a small deepearth realm from gugs, morlocks, duergar, and worse, a group of varied species from the advanced race guide are unaware that they are not where, or who, they believe they are, and that they sit poised to unknowingly release a terrible evil upon the world. Think kingmaker meets alice in wonderland meets aliens.


I'm just throwing this out there..... An urban-megadungeon combo set in sothis, osirion.
you got the pyramid of kamaria right there and egyptian themes are just absolutely super awesome.
just a thought.

Silver Crusade

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Actually I'd like to second the idea of an Osirion campaign:

The best of Ancient Egypt, and crazy-pulp-tomb-raiding 1920's Egypt?

Yeah, count me in.

Dark Archive

Spoken from my gaming group perspective:

1) Mana Wastes/Geb/Nex AP (with or without Alkenstar, preferably with.)

2) Worldwound AP

3) Numeria AP

4) Dwarves vs. Orks vs. who knows what (sort of like what Bioware did in DA:O with all those lost dwarven cities, infested with Darkspawn/Orks), with added search for lost artifacts/technology/golems/whatever AP


Adventure Path Charter Subscriber

I didn't read through the entire thread so I don't know if this one was proposed.

The 'Lost Continent' sort of adventure, similar to Doyle's 'Lost World' or Burroughs' 'Pellucidar' stories.

And we have the perfect candidate - Sarusan, a continent that nearly nothing is known about.

I would love to see an AP about travelling to and exploring part of Sarusan. And surviving.... because we all know how these explorations into the unknown go. I think an AP about Sarusan would be so gob smack awesome and would not be a repeat of the Serpent Skull, IMO.

I would also be all jiggy with an Irrisen AP centred around the return of Baba Yaga.

As for the already pitched APs, put my vote down for:

1. Numeria
2. Land of the Linnorm Kings
3. Worldwound


logic_poet wrote:


I'd also like a dwarf-heavy AP like Second Darkness, playing mostly in Druma and Five Kings Mountains. Perhaps with a visit to Darkmoon Vale or Urglin via the Darklands.

I also would like a dwarf heavy AP. I was also thinking of the Five Kings Mountains.

nightflier wrote:


4) Dwarves vs. Orks vs. who knows what (sort of like what Bioware did in DA:O with all those lost dwarven cities, infested with Darkspawn/Orks), with added search for lost artifacts/technology/golems/whatever AP

I just read this idea and I like it too.

Grand Lodge

Though I stand by my list earlier, I think it IS important for Paizo to do a 5 Kings Mountain AP with Dwarves -- and obviously Orcs.


W E Ray wrote:
Though I stand by my list earlier, I think it IS important for Paizo to do a 5 Kings Mountain AP with Dwarves -- and obviously Orcs.

How about an historical campaign set during the time the dwarves were claiming the 5 King mountains or when they were driven back by the orks.

They characters could be from one of the conquered stronghold and are doing some exploration/secruring the area, having to fortified the area, raid monster lairs etc. and the last module would be defending the stronghold from a massive attack from the orks trying to reclame the stronghold. This would be some minor place in such way that success or defeat won't affect the timeline of Golarion. But may provide intersting backstory for a ruin in current days.

Such a campaign could be a bit sandboxy ala Kingmaker in the fact that the characters, would have to explore/expand the stronghold area to defend it. The Mass combat rules would be use for the final battles. and option for implementing the building rules could be offered to those who like micro management. There would be plenty of dungeon delving. Fighting a dragon or even dragons that reside in the nearby area could be feasible.

I think that there are many possibilities with an historical dwarves vs orc campaing set in the 5 Kings mountains !!!

Silver Crusade

Pathfinder Adventure Path Subscriber

Jeez, can there be something *more* cliché than "dwarves vs. orcs in the mountains"? I think only "magical ring needs to be thrown into a volcano to save the world" comes close.

Owner - House of Books and Games LLC

Gorbacz wrote:
Jeez, can there be something *more* cliché than "dwarves vs. orcs in the mountains"? I think only "magical ring needs to be thrown into a volcano to save the world" comes close.

How about "rescue the princess kidnapped by the evil witch?"

Personally, I'm hankering for an extraplaner AP so that we can get more concrete rules for other planes. Especially morphic ones. Also, I want a John Carter adventure path. Not to be confused with an adventure path heavy on Numerian themes (and which is something completely different).

I want a jungle adventure path, with flying monkeys and a battle against an army of apes.

Come to think of it, loosely basing an adventure path on the old Planet of the Apes movies would be very cool, especially Battle for or Beneath the Planet of the Apes. Too bad there's no psionics, but I think they could make do with existing magic.

"And Golarion, a green and insignificant planet ... is now dead."

Dark Archive

Gorbacz wrote:
Jeez, can there be something *more* cliché than "dwarves vs. orcs in the mountains"? I think only "magical ring needs to be thrown into a volcano to save the world" comes close.

Well, sure - it sounds like a cliche - but Paizo is excellent in turning cliches on their heads. I don't know if you've played Dragon Age, but I kinda like how the dwarves were represented - as a culture that is mostly hidebound and traditional, which is a source of weakness, with a large number of "untouchables" (whole caste of them, in fact); not at all as Tolkien's noble dwarves, in fact. Although, to be honest, his dwarves had more than their fair share of stupid decisions based on greed. So, I propose an AP that will explore dwarven history, lost cities of the Underdark, and perhaps give a new spin to the old and rather tired D&D dwarf - who is either a comic figure, or a tragic one.


gbonehead wrote:
I want a jungle adventure path, with flying monkeys and...

OOOooooo... Phanatons!

:D

Ultradan


I haven't read throught this whole thread, so forgive me if this was mentioned. I think an AP where the characters have signed a contract with an advanced contract devil at some time in the past, and now realize that they screwed up big time and adventure to find this devil and destroy the contracts. It could start of with research quests into what needs to be done to break the contract, learning the devils truename, and eventually learning how to find and defeat the defeat, taking the characters to Hell itself.


For me my top 3 would be:

1- Kingdom building part 2 in the unexplored continent to the west. Have the party be sent out by an established country to start a new colony (ala jamestown). While rival countries start other colonies and use maybe a cleaned up version of the kingdom builing rules. And then use american indian mythology as an ispiration for new creatures.
2-Osirion
3-Worldwound

Sovereign Court

Kratzee wrote:
I haven't read throught this whole thread, so forgive me if this was mentioned. I think an AP where the characters have signed a contract with an advanced contract devil at some time in the past, and now realize that they screwed up big time and adventure to find this devil and destroy the contracts. It could start of with research quests into what needs to be done to break the contract, learning the devils truename, and eventually learning how to find and defeat the defeat, taking the characters to Hell itself.

As cool as ideas as this are, I don't think Paizo can safely do them because they absolutely rely on players acting a certain way to work. Its one thing to make a linear plot, but another to force the players into a certain course of action that a lot of characters (like Paladins) would never do.

RPG Superstar 2009 Top 32

gbonehead wrote:
I want a jungle adventure path, with flying monkeys and a battle against an army of apes.

This is touched on in the Serpent's Skull. I presume you would like something that delves even deeper into the subject?

Squidmasher wrote:
Kratzee wrote:
I haven't read throught this whole thread, so forgive me if this was mentioned. I think an AP where the characters have signed a contract with an advanced contract devil at some time in the past, and now realize that they screwed up big time and adventure to find this devil and destroy the contracts. It could start of with research quests into what needs to be done to break the contract, learning the devils truename, and eventually learning how to find and defeat the defeat, taking the characters to Hell itself.
As cool as ideas as this are, I don't think Paizo can safely do them because they absolutely rely on players acting a certain way to work. Its one thing to make a linear plot, but another to force the players into a certain course of action that a lot of characters (like Paladins) would never do.

The contracts would not have to be signed by the characters themselves. But, like the great families of Cheliax, their ancesters could have signed for them.

Cheapy wrote:
Toadkiller Dog wrote:
Quote:
On top of which just as Paizo is experimenting with "paladin unfriendly" AP, a "caster challenging" AP might be something to try.
Except Paladin is a one class. There are NINE classes who are spellcasters, without including Rangers and Inquisitors.

There are also only three strictly non-magical classes.

I think the real reason we might not see an Alkenstar AP is that it'll have to include guns, and we all know that guns break the strict medieval fantasy that pathfinder and D&D& are known for. -_-

Actually, with the stuff Paizo has done with Firearms in Ultimate Combat, an Alkenstar AP would certainly be possible, and might be awesome!

Contributor

Vudra

With the addition of Vanara and Vishkanya, I think now is the time to head there.

Dark Archive

I would love to see an Osirian AP. With some tomb robbers accidentally releasing the head advisor of the fiend pharoah, who initiates a plan to bring back his master and try to resurrect the old Osirian empire with a decidedly darker and nastier bent.


Hollow earth! Dinosaurs , psychics, megafauna and lots of stone age humanoids.

Contributor, RPG Superstar 2010 Top 4

Irrisen, Baba Yaga. FTW


Also add Irrisen/Baga Yaga, Osirian, and Hollow Earth idea as well to my votes.


Jim Groves wrote:

Irrisen, Baba Yaga. FTW

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+1 if I haven't already.


Jim Groves wrote:

Irrisen, Baba Yaga. FTW

This would be pretty awesome, yeah.

Also, I'd like an AP set in the Lands of the Linnorm Kings, and one based around Law vs. Chaos in some way, with Axiomites and Proteans as the major powers involved.

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