Magnus Leifson |
That's 550gp worth of stuff, which we can sell for 275gp, plus 90 gp and 321 sp. Together with what we have already got, we have enough to get a wand of cure light wounds.
"A good days work, eh! Let's haul this back to Oleg's and decide what we are going to do next."
Black Tom |
The stuff in the bandit stash isn't equipment, so it sells at full value.
Your trip back to Oleg's is uneventful, although at one point you think you hear something.
Are you bringing your captive and do you want to ask him anything?
Your return is greeted with enthusiasm from Oleg and Svetlana and also from Jhod and a wry smile from Kesten. Oleg turns a little pale when it turns out that you haven't found Svetlana's ring, but he's happy that they don't have to worry about the bandits any more.
If you want to explore, just tell me the coordinates of where you want to go. Exploring is a lot slower than just passing through and I'll mark the hexes on your map as explored as you go.
Mim Oakenlegs |
Making their way back to camp, Mim's keen senses stay aware of what is going on arund him. The dwarf had enough experience with bandits to know that they always hit when a group is loaded down with goods.
Perception: 1d20 + 7 ⇒ (15) + 7 = 22
Stopping, with one hand at his side and the other placed comfortably on Pip's shoulder, Mim gazes intently into the woods as he said, "Hold up lads. Thought I heart something in tha woods. Something like a giggle or the likes." Standing for a minute as he tried to spot the source of the sound, Mim continued walking, thinking it better to explore that area once the group was fully rested.
My plan is to just throughly explore the 5-10 miles of land around the outpost before heading deeper into the Greenbelt. I would have a better idea on direction once I have a map I can reference.
Worryn Ocera |
On the way back, Worryn asks the bandit about Svetlana's Ring, the earrings, the music box, and the liquor.
He is trying to find out if the items were taken from specific people in The Stolen Lands who might appreciate it if they were returned. A bit of goodwill perhaps?
-----
Perception: 1d20 + 4 ⇒ (8) + 4 = 12
Worry glances around, but does not hear whatever alerted Mim. "Sorry, Mim, I don't hear it either. Let us know if you hear it again."
Just from looking at the general Kingmaker hex map, why don't we start in the hex SE from Oleg's, then go SW, NW, NE? That would get all of the hexes around Oleg's.
Black Tom |
The bandit is rather talkative. "Well, most of the stuff was from passing merchants. We didn't really ask for their names - if we left them alive, so it would be hard to give the stuff back. The rotgut is for the boss. He swears by the stuff, drinking himself into a stupor. He's not half the man he used to be, I swear to you, but you still wouldn't like to cross him, and I sure am glad not to be near if he doesn't get his liquor. About the ring you're asking, I don't know. There was a bunch of mites that stole a couple of bags of trinkets just yesterday. I guess they went back to their lair under the sycamore, but none of the stuff was really worth the bother getting back."
It takes two days at 20 feet speed to explore one hex, 1 day if you can get your speed up to 30 or more. Which hex would you like to start with?
Mim Oakenlegs |
"Mites in an ol' sycamore ye say?" Running his hands over his beard, he thinks for a minute on what he knows about mites.
Know Nature: 1d20 + 7 ⇒ (2) + 7 = 9
Hmm, though she was trained more for carrying supplies, Mim has a horse that he could ride to help speed up the pace, would need to pick up a proper riding saddle, but until then, he can try to go bareback. And Worryn's suggestion sounds good, lets start SE to start.
Magnus Leifson |
Hearing the nature of Worryn's enquiries, Magnus pipes up,
"Didn't Oleg lose furs to the bandits? If these Furs aren't his, he might like them anyway as compensation.".
When he hears about the Mites, he adds,
"Mites! Little vermin! Surprised you let them hang about. My father had to deal with an infestation once. He said they are always stealing stuff and quite dangerous to the unprepared."
Black Tom |
The hexes north of the trading post count as explored. I finally managed to get the crude overland map up and will mark explored hexes with a square frame. You get 33 xp for the square containing the trading post to start with.
As you travel southeast you notice in exploring, that there is an unusual amount of bones strewn around: boars, deer, bears and a few humans.
Mim Oakenlegs |
Riding on the back of Maribel, the roan he walked into the outpost with, Mim plodded along with the others, Pip moving about 15feet to the side of the horses. When the group came upon the bones, Mim said "Whoa thee little Mari. Just a few bones." Also wary of the large number and variety of bones, Mim scans the area, looking for anything dangerous.
Percpetion: 1d20 + 7 ⇒ (2) + 7 = 9
Spells memorized for the day have been updated on my character sheet.
Magnus Leifson |
Magnus unconsciously pats Mjolnir as he whinnies and mutters soothing words while scanning the area.
Perception: 1d20 - 1 ⇒ (5) - 1 = 4
"What kills Bears and Humans?" he asks. "Bears are pretty tough customers, anything that can kill them on a regular basis is not to be dismissed lightly." he tightens his grip on his lance and shifts uneasily.
Mim Oakenlegs |
Intiative: 1d20 + 3 ⇒ (19) + 3 = 22
Horse neighing in fright, Mim nearly tumbles from his saddle. Fortunately, his way with animals helps him to calm the beast down before it bucked him form the saddle. While Mim drew his pick, Pip, whose weapons are always ready to bear, lunges at the spider as it retreats.
Bite attack: 1d20 + 4 ⇒ (6) + 4 = 10
damage: 1d4 + 2 ⇒ (4) + 2 = 6
Ride in response to attack: 1d20 + 1 ⇒ (20) + 1 = 21
Black Tom |
Worryns bolt finds its target and Magnus manages to get behind it as Pip bites off one of the front legs. Wounded and surrounded, the spider turns around and bites Magnus, but his armor proves too much for it.
You are up again, finally having lured it out.
Mim Oakenlegs |
"Keep at it Pip!" Mim shouts as he moves in, swinging his pick axe, aiming for the body of the large arachnid. Pip listens to Mim, lashing out with a bite.
Mim:
Attack: 1d20 + 1 ⇒ (19) + 1 = 20
damage: 1d6 + 1 ⇒ (2) + 1 = 3
Pip:
Bite: 1d20 + 4 ⇒ (20) + 4 = 24
damage: 1d4 + 2 ⇒ (2) + 2 = 4
Magnus Leifson |
"Ha! that was some fight, eh! blasted thing wouldn't stand still! At least we know what killed all these creatures. I wonder if there are any more of these spiders? Perhaps we should look around. let's also check the bodies for any personal effects, so that we can pass them on to the rightful owners!"
Perception: 1d20 + 1 ⇒ (15) + 1 = 16
Black Tom |
The spider's nest is a shaft, that's pretty easy to climb (DC 10). A few bodies lie at the bottom of the shaft, including the body of a dead bandit, still dressed in leather armor and carrying a short sword and 10 gp. He also wears about his neck a silver Stag Lord amulet worth 20 gp.
Black Tom |
You continue your explorations to the NE, east of Oleg's and in the afternoon you come across a tiny hut. An old man sticks his head out as you approach, blinking. His manner brings to mind a nervous bird, and his hands flutter all over the place as he speaks.
"Visitors, heh? What brings you to old Bokken? You want potions perhaps? I'm all but out of fangberries, I'm afraid, but I still got some."
He breaks off suddenly and stares at you.
Mim Oakenlegs |
His eyebrow raising, Mim's face slits into a big grin as he notices the similarities to a small sparrow. "Well met Old'n. Tha name is Mim and this furr ball here is Pip. These other two young'ns are Worryn and Magnus. Please, show us yer wares and we will see if something interests us enough ta buy."
Black Tom |
"Oh, I get along. Far better out here. Not too far into the woods. Nasty things live down there. Had a brother once, but we fell out."
He holds up his right hand which is missing his pinky finger. "Bastard took that off me the last time he hit my mother, Desna rest her soul. Took off south to live in a hollow tree. Was going to come after him, but... as I said, nasty things live down there. You're not going south, are you? There is a large patch of fangberries growing some 55 miles southwest of Oleg's I'm told."
He eagerly shows you his supply of potions. He's got two Cure Light Wounds, two Endure Elements and one Cure Moderate Wounds, but he says he can make them on demand if he only knows the spell.
Magnus Leifson |
Call me suspicious, but he seems rather eager to show us his valuables, considering we might be bandits for all he knows. That and the fact that he lives on his own in the middle of nowhere.
Also notice the reference to a southerly location again? moon radishes to the South, Fangberries to the Southwest, and an old temple to Erastil somewhere to the South. Perhaps the Gods are dropping subtle hints?
"Well, old man, you would do well to take them down to Oleg's and sell them there. Oleg would pay good coin for them, I'm sure."
Mim Oakenlegs |
"Well Old'n. We'll be sure ta keep an eye out fer both yer berries and yer brother. By tha way..." Pulling out the Staglord medallion that the group had found, "...ye happen ta know anything about this Staglord fella. We been running into some o' his man, all wearing this strange medal. But we have no idea who his guy be."