Spider Step & Climb


Rules Questions


So I've got a Prince of Persia/Assassin's Creed style character coming up in a campaign and I know for a fact that this character will have an extremely high acrobatics, climb, and swim checks and will have Spider Step. So I'm trying to get an idea of what someone can and can not do with Spider Step so I have some answers handy when the inevitable questions come up.


  • Situation #1: Can the character roll a Climb check on the wall he is running on (assuming it can actually be climbed) before his turn actually ends to prevent a fall if he cannot reach a ledge?

  • Situation #2: Could the character alternate Acrobatics checks against opposite walls to scale a shaft he couldn't otherwise climb (because of smoothness, etc.)?

  • Situation #3: The character is hanging on to a wall by a crack with his hands that he cannot fail to hold onto, but is not possible to stand on (the lip of the crack does not extend out far enough from the wall). There is another ledge/crack within his spider step range to the character's side that he could not fail the climb check to grab hold of, but the intervening distance is impossible to climb (perfectly smooth). Could the character use Spider Step to traverse the wall to grab the second crack?

These are just the most obvious situations I can think of atm. If you have any suggestions on how to handle situations you think up that I have not mentioned here, that input would also be greatly appreciated.

Thanks for your time.

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