Zuradu’ased vampire variant


Homebrew and House Rules


I expanded on the Aswang from “Classic Horrors Revisited” using some of the folklore from the Wikipedia entry.

Deep below the surface of Golarion within the endless mazes of tunnels and caverns known as the Darklands are the drow of house Rasivrein. Who are dedicated to their bloody demonic patron Zura, the Vampire Queen. The elite of Rasivrein known as the Zuradu’ased trace a vampiric history back to the first vampire, unmarred by the degeneration seen by the vampire bloodlines of the “mongrels” that inhabit the surface.

CREATING A ZURADU’ASED VAMPIRE
“Zuradu’ased vampire” is an acquired template that can be added to any living creature with 5 or more Hit Dice (referred to hereafter as the base creature). Nearly all Zuradu’ased were of the humanoid (elven) type but may be any living creature. A Zuradu’ased uses the base creature’s stats and abilities expect as noted here.

CR: Same as the base creature +2.

AL: Any evil.

Type: The creature’s type changes to undead (augmented). Do not recalculate class hit die, B.A.B., or saves.

Senses: A Zuradu’ased gains darkvision 120 ft., if it already had darkvision 120 ft. it instead gains blindsense 15ft.

Armor Class: Natural armor improves by +4.

Hit Dice: Change all racial hit die to d8’s. Class hit die are unaffected. As undead, Zuradu’ased uses their charisma modifier to determine bonus hit points (instead of constitution).

Defensive Abilities: A Zuradu’ased gains channel resistance +6, DR 10/magic and cold iron, and resistance to cold 10 and electric 10, in addition to all of the defensive abilities granted by the undead type. A Zuradu’ased gains fast healing 5. If reduced to 0 hit points in combat, a Zuradu’ased assumes a gaseous form (see below) and attempts to escape. Attempting to find a safe place to hide a Zuradu’ased is “reborn” in a fleshy cocoon. All of its carried possessions can be found as budding fleshy cysts around the cocoon. This cocoon has a hardness of 3 and 10 hit points. Additional damage dealt to a Zuradu’ased forced into gaseous form has no effect. Once in its cocoon the Zuradu’ased is helpless and if the cocoon is destroyed within an hour of being forced into gaseous form the Zuradu’ased is destroyed permanently. If its items are removed from their cysts before the hour is up they are fleshy to the touch and quickly wither to useless dark fibers. Once inside, the Zuradu’ased is helpless. It regains 1 hit point after 1 hour, and then is no longer helpless and resumes healing at a rate of 5 hit points per round.

Weakness: Zuradu’ased is harmed by salt burning their skin and suppressing their fast healing property. The presence of an older female creature of the same base type can keep a Zuradu’ased vampire away unless it can overcome a DC 25 Will saves. A Zuradu’ased vampire can be uncovered by seeing your own upside down reflection in their eyes, as a DC 20 perception check.

Speed: Same as the base creature +10 feet.

Melee: A Zuradu’ased gains a bite attack if the base creature didn’t have one. Damage for the bite depends on the Zuradu’ased vampire’s size. Its bite attack also causes bleed damage (see below). Its natural weapons are treated as magic weapons for the purposes of overcoming damage reduction.

Special Attacks: A Zuradu’ased gains several special attacks. Save DCs are equal to 10 + ½ the Zuradu’ased vampire’s charisma modifier unless otherwise noted.

Bleed Attack (Ex): A Zuradu’ased fangs are wickedly sharp puncturing deep into the victim’s skin causing traumatic bleeding. A Zuradu’ased vampire’s bite causes 1 point of bleed damage per 4 hit dice.

Blood Drain (Su): See vampire Blood Drain.

Create Spawn (Su): A Zuradu’ased can create a spawn out of those it slays with blood drain, provide that the slain creature is of the same creature type as the Zuradu’ased’s base creature type. If the victim is female and of it at least 5 hit dice then it rises from death as a vampire in 1d8 hours. Otherwise the victim is raised as a ghoul. In either case the newly created undead is under the command of the Zuradu’ased that created it, and remains enslaved until its master’s destruction. A Zuradu’ased may have enslaved spawn totaling no more than four times its own hit dice; any minions it creatures that exceed this limit become free-willed undead. A Zuradu’ased may free an enslaved minion in order to enslave a new undead, but once freed, a Zuradu’ased or ghoul cannot be enslaved again.

Dominate (Su): See vampire Dominate.

Special Qualities: A Zuradu’ased gains the following:

Change Shape (Su): A Zuradu’ased can assume the form of a humanoid as alter self.

Gaseous Form (Su): See vampire Gaseous Form.

Spider Climb (Ex): See vampire Spider Climb.

Ability Scores Str +4, Dex +6, Int +2, Wis +2, Cha +4. As an undead creature, a Zuradu’ased has no constitution score.

Skills Zuradu’ased gain a +8 racial bonus to Bluff, Diplomacy, Perception, Sense Motive, and Stealth checks.

Feats Zuradu’ased gain Alertness, Combat Reflexes, Dodge, Improved Initiative, Improved Critical (bite), Lighting Reflexes, and Toughness as bonus feats

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