Legend of Zelda Campaign


Conversions


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Off shot of another thread, this is for the non link aspects of Legend of Zelda. Races, monsters, etc.
Right now I am posting the Dekubaba. And will add in some races and other monsters shortly.

Dekubaba:

Dekubaba (Medium Plant) (CR 3)
Str 18; Dex14 ; Con 14; Int 2; Wis 10; Cha 6
HP: 30 (4d8+12); AC:16 (+4 Nat, +2 Dex); Touch: 12; Flat Footed: 14
Fort +6; Ref +2; Will +1 (Plant Immunities); Initiative +2
BAB: +3; CMB: +6*(+10 when grappling); CMD: 17
Bite: +7 (1d6 + 6 plus grab; 20/X2; 15 ft. reach)
Feats: Power Attack, Toughness
Skills: Perception +0; Stealth +3*(+11 when using Hide, see below)
Special Features: Tremor sense 30 ft, Hide, Stable, Plant Features, Grab, Constrict (1d6+6)
Hide: Dekubabas have the ability to hide most of their bodies underground. While hidden, Dekubabas gain a +8 bonus on hide checks, and are treated as having cover. Hiding is a move action, coming out from hiding is a swift action. Dekubabas use this ability to get the drop on their enemies.
Stable: Dekubabas are quite firmly rooted in the ground. They gain a +8 racial bonus to CMD vs bullrush and reposition maneuvers. Dekubabas cannot be tripped.
Grab: If a dekubaba hits with it's bite attack, it can attempt to grapple as a free action. A dekubaba can grab a creature up to it's size. A dekubaba receives a +4 racial bonus on grapple checks.


Kierato wrote:

Off shot of another thread, this is for the non link aspects of Legend of Zelda. Races, monsters, etc.

Right now I am posting the Dekubaba. And will add in some races and other monsters shortly.

When I read the other post I was thinking "A Hyrule campaign" what a great idea.

Instead of gold you could change everything to rubies.

You could make monster only drop a few rubies but have the players be able to collect rubies anytime with a little role playing and lawn mowing.

Just an idea.

You probably wouldn't want players playing link or Zelda but I think all of the core classes should be acceptable.


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

Red Octorok:

Red Octorok CR 1/2
N Medium magical beast (aquatic)
Init +1; Senses low-light vision, scent; Perception +0
===== Defense =====
AC 11, touch 11, flat-footed 10; (+1 Dex)
hp 8 (1d8+3);
Fort +2, Ref +3, Will +0
===== Offense =====
Spd 20 ft., swim 20ft.
Melee tentacle +1 (1d3)
Ranged rock +2 (1d6)
Special Attacks rock throwing (30ft)
===== Statistics =====
Str 10, Dex 13, Con 10, Int 4, Wis 10, Cha 5
Base Atk +1; CMB +1; CMD 12
Feats Toughness
Skills Swim +4
SQ amphibious
===== Special Abilities =====
Rock Spit (Ex) An octorok's can spit a rock every other round without needing to find rocks for its rock throwing ability.

Shadow Lodge

Is it sad that I haven't played Ocraine of Time in almost 4 years but can still go through each and every step of the game in my mind? I mean, literally every dungeon, cut sceane, and extra bits. The enemies, puzzles and bosses.


Sphen wrote:
Is it sad?

Yes.

But also a testament to the awesomeness that is OoT.

Should definitely work in some new playable races. Hylians, Humans, Zora, Gerudo, Kokiri, Gorons, Sheikah. Dunno if I would let Fairies by playable... players would just be shooting themselves in the foot.

I can imagine some young Hylian coming along and trapping you in a jar, stuck in a backpack for 3 months. Finally you suddenly feel the life force next to you dwindle to near nothingness, Congratulations! you get to come out and restore his health to full, while you... disappear? plane shift? die?

Still, this campaign would be AWESOME.

Grand Lodge

Gruuuu wrote:
Sphen wrote:
Is it sad?

Yes.

But also a testament to the awesomeness that is OoT.

Should definitely work in some new playable races. Hylians, Humans, Zora, Gerudo, Kokiri, Gorons, Sheikah. Dunno if I would let Fairies by playable... players would just be shooting themselves in the foot.

I can imagine some young Hylian coming along and trapping you in a jar, stuck in a backpack for 3 months. Finally you suddenly feel the life force next to you dwindle to near nothingness, Congratulations! you get to come out and restore his health to full, while you... disappear? plane shift? die?

Still, this campaign would be AWESOME.

Indeed it would, but I don't think you'd need a different race for Hylians, Gerudo, or Sheikah. They're just different types of hylains like Indians, Chinese, and French are all human, just minor genetic differences. As for Kokiri you could probably just make them either halflings or gnomes not all that hard. Hylians could either be human or elf defaults but I'm leaning human. As for Gorons I'd use dwarves as a base then give them some natural armor bonus and a special roll attack.


Nah... I don't think I would find that as fun. It would feel like
You got your Pathfinder in my Hyrule.
No, you got your Hyrule in my Pathfinder!

Only it wouldn't result in a breakfast cereal.

I'm not saying you can't TAKE the base dwarf, change the way he looks, add some sort of Bull Rush bonus (rolling) and a bonus to Perform(Dance)

Etc so on and so forth.

But it's gotta be called a Goron, y'know?

Grand Lodge

Gruuuu wrote:

Nah... I don't think I would find that as fun. It would feel like

You got your Pathfinder in my Hyrule.
No, you got your Hyrule in my Pathfinder!

Only it wouldn't result in a breakfast cereal.

I'm not saying you can't TAKE the base dwarf, change the way he looks, add some sort of Bull Rush bonus (rolling) and a bonus to Perform(Dance)

Etc so on and so forth.

But it's gotta be called a Goron, y'know?

Oh of course. I was just saying using dwarf as a base for it. +2 con and str would be appropriate I think and -2 cha. +2 nat armor. +4 cmb to bull rush atempts and +4 cmd to resist them. Stonecunning. Darkvision. And a static +2 fort saves. I think that'd be fairly balanced.

Edit: +2 static bonus to fort saves.


Races of Hyrule:
The Hylians would be more like Elves. They were the first race to develop a civilization, they are blessed with superior magical abilities, and can hear the whispers of the goddesses.
Sheika and Garuda I was thinking about making basically human.
The Zora I've made stats for.
The kokiri and gorons I was planning on making monsters. The gorons seem to powerful, huge resistances to heat, do not need to breath, and literally hard as a rock. The kokiri on the other hand cannot leave their forest, that alone would make it pretty hard to adventure.


So that would leave you with.... Elves and Human? Imean yes it's Hylian, Gerudo, Sheika, but still that's only 3.

You've gotta work in some racial diversity. You're right about the Kokiri though... perhaps you could story up some changes. After all, Hyrule has changed (as have the races) quite a bit in its history.


Kierato wrote:

Off shot of another thread, this is for the non link aspects of Legend of Zelda. Races, monsters, etc.

Right now I am posting the Dekubaba. And will add in some races and other monsters shortly.
** spoiler omitted **

Not to encourage you not to do your own thing, but there is a d20 (3.0 era) conversion of Hyrule and the LoZ setting. You may want to take a look; I think it's done well and could serve you well as a base you can update to PF-era d20 rules.

Find it here: http://homepage.ntlworld.com/da.vane/ZeldaRPGSourcebook.zip.


GodEmperorDrothan wrote:
Kierato wrote:

Off shot of another thread, this is for the non link aspects of Legend of Zelda. Races, monsters, etc.

Right now I am posting the Dekubaba. And will add in some races and other monsters shortly.
** spoiler omitted **

Not to encourage you not to do your own thing, but there is a d20 (3.0 era) conversion of Hyrule and the LoZ setting. You may want to take a look; I think it's done well and could serve you well as a base you can update to PF-era d20 rules.

Find it here: http://homepage.ntlworld.com/da.vane/ZeldaRPGSourcebook.zip.

I've only looked over this a little but, thanks a lot. It will be a big help.


Also check out the revised sourcebook.


I personally would think that a campaign based on the Legend of Zelda would be focused on exploration. So using the exploration rules from Kingmaker would be a good idea. You should have a map of Hyrule with all sorts of hidden secrets and the like.


lordzack wrote:
I personally would think that a campaign based on the Legend of Zelda would be focused on exploration. So using the exploration rules from Kingmaker would be a good idea. You should have a map of Hyrule with all sorts of hidden secrets and the like.

When I did my Pseudo LoZ game, I wish I had been able to find that book, but I didnt. Gameplay wise I had some exploration, with a lot of dungeon delves, puzzle solving, and boss battles involves more than I run over and smack the thing. They would need to use a certain item to attack the creature or use the environment to fight the creature.

Oh and most importantly nightly skeleton attacks in hyrule field.


Also there info on the Zelda d20 forums.

Hyrule is actually part of my current campaign world. There will be a portal in my dungeon, Monster Hill, to Hyrule, but it's actually part of the same planet. Hyrule is also east of Alfheim from Final Fantasy I.


lordzack wrote:

Also there info on the Zelda d20 forums.

Hyrule is actually part of my current campaign world. There will be a portal in my dungeon, Monster Hill, to Hyrule, but it's actually part of the same planet. Hyrule is also east of Alfheim from Final Fantasy I.

I did something similar in my very first campaign, Hyrule was one of the countries in my world. Had gannondorf as one of the BBEG Link was there working with the heroes, a lot of the stuff with gannondorf was just cinematic, but my players did eventually go toe to toe with him. I built him using the 3.5 warlock class he was a combo of Ocarina and Windwaker.

More recently with the same group I did a call back game that started in Hyrule continuing the story from the previous game. One of my players was a Warforged, later in the game he got custom parts including a blaster cannon arm.

Might have to put Hyrule in another game since I got all this shiny new rules stuff for it, Already working on pathfinder conversions.

Liberty's Edge

GodEmperorDrothan wrote:
Kierato wrote:

Off shot of another thread, this is for the non link aspects of Legend of Zelda. Races, monsters, etc.

Right now I am posting the Dekubaba. And will add in some races and other monsters shortly.
** spoiler omitted **

Not to encourage you not to do your own thing, but there is a d20 (3.0 era) conversion of Hyrule and the LoZ setting. You may want to take a look; I think it's done well and could serve you well as a base you can update to PF-era d20 rules.

Find it here: http://homepage.ntlworld.com/da.vane/ZeldaRPGSourcebook.zip.

+1


It may just be me, but it seems that all of the races seem very unbalanced. I haven't had a chance to look everything over like classes, but the races seem excessively powerful.

Am I missing something?


You might want to check out the elemental race subtypes in the Beastiary 2 for some of your races. Oread for Garudo, and Undine for Zoras may not be a bad way to go.


1 person marked this as a favorite.
Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

This is only sorta related but I just saw it and thought I'd share.

Cool Zelda picture

Liberty's Edge

Jam412 wrote:

This is only sorta related but I just saw it and thought I'd share.

Cool Zelda picture

That is the most epic picture I have EVER seen

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