Arnim Thayer |
I noticed the four most common classes people tended to play were the cleric, fighter, rogue and wizard. I was suprised at how many people picked cleric. I was also suprised that no one picked barbarian. perhaps their smoke signals haven't gotten on the internet yet.
The originals are still the best!
Thomas LeBlanc RPG Superstar 2012 Top 32 |
I DM 9 times out of 10
Ditto, but when I play it is usually a cleric, barbarian, or druid (in that order). I like the cleric because it is very versatile to make one that can fit the role play style of any group or campaign. I like the barbarian, because smashing through enemy lines wielding a two-hand sword made of flint is fun. And for the druid, it has many ways to help the party and is pretty decent combat support.
HalfOrcHeavyMetal |
For myself, on a scale of 1 (being least) and 5 (being most) played.
5) Barbarian, Rogue, Wizard, Ranger
4) Fighter, Paladin, Monk, Druid
3) Cavalier, Alchemist, Cleric, Witch, Summoner
2) Paladin, Inquisitor
1) Sorcerer
Mostly I enjoy classes where I can 'switch gears', so to speak, in that while I might not be the biggest DPS or the character with the greatest Defence or Controlling abilities, being able to turn from a Melee to a Ranged in a pinch or being able to be the guy that can turn the tables in favour for the entire party is what does it for me.
For me, Barbarian screams 'self-taught combatant', meaning he (or she) is less likely to have trained specifically and more generally. Also speed bonus and the ability to use rage as a 'I took a level in badass' moment during tough fights is always fun.
Rogue. Dear God is there any niche these guys can't fill? From suave urbane Nobleman to alley-dwelling thug, to woodlands bandit and ship-sinking privateer.
Wizard, for me, allows me to make a Caster who can do just about anything.
Build a home? Soak the ground with water, cast Mud to Rock, then use Wall of Stone to build the 'shell' of the building, then get the rest of the Team to put the room and associated supports in. Not a long-term structure but enough to last for five or so years and the locals to build their own longer-term structures.
Need to find a new assistant for the matron in charge of the orphanage? Summon Monster to get a friend to deliver a request to the Plane of your choice, then Planar Binding to get an Outsider down to assist. Little children love Lantern Archons as glow-lights, and the Archons get pretty chuffed about about taking care of such adorable little innocents (at least until the Archon gets pranked ... at which point I am hoping to be loooooooong gone >_>)
hundreds more examples could follow.
Ranger falls, for me, somewhere between Rogue and Barbarian, but the addition of an animal companion is always fun.
Theconiel |
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Rogue. Dear God is there any niche these guys can't fill? From suave urbane Nobleman to alley-dwelling thug, to woodlands bandit and ship-sinking privateer.
...
It was a proud moment for me when a fellow player asked, "Is there anything you don't have?"
This after I produced alchemist's fire, an elixir of fire breathing, a potion of see invisible and a cold iron weapon. This seems to me exactly in character for a rogue. Fill any niche and just happen to be carrying the needed objects.gregg carrier |
I like 2 kinds of characters. Builders and brawlers. For builders I just enjoy making stuff and if I'm in a game that last a long while then I'll have a wizard or blacksmith themed builder make just about everything. Uber armor, special weapons, golems, castles, siege engines, horrific contraptions that seem to have no use until they explode...lots of things.
As for brawlers it can be any class practically, I just find it fun to try and use the battlefield like a weapon. Barbarians are especially good because they practically never have dex decreasing armor and can boost their strength for more extreme attacks. Pile drivers, hurling enemies into pillars, and pulling a Kazama Kiryu I find to be good fun. A demon/dragon sorc are also good because you can boost physical abilities with magic and you get to go nuts with fisticuffs. Pugilism rocks, plain and simple.
Uriel393 |
I usually DM, rather than play as a PCs, but.
Archers, Wizards, Druids.
recently, I have been playing Oracles (Aasimar Oracle of Battle5/Paladin 2 in a RL Planescape game, another one on the messageboards here).
I play a Machine-Gunning, Adamantium-Arrow-Slinging death machine in an 'Arena-Game' that a friend runs from time to time.
I played a Gnome Magus fairly recently, looking forward to giving him a facelift when the official rules go live.
Traditionally, I like Wizards overall, or archers, as I mentioned. Unfortunately, the Arcane Archer, while 'perfect' for me in theory, just...never seems good enough. pity, that...
-Uriel
PS:I never, ever play Monks. They are just bland. Oh, if only someone would have designed a Martial Arts Style system somewhere along the last 40 years of DnD... Oh well.
Set |
PS:I never, ever play Monks. They are just bland. Oh, if only someone would have designed a Martial Arts Style system somewhere along the last 40 years of DnD... Oh well.
[tangent]
The 1st edition Oriental Adventures had an interesting set of Hard/Soft martial arts style options that made the dire monk of that edition a fun option. I don't think the 3.0 Oriental Adventures did a good job of updating that, perhaps because the 3.0 Monk wasn't quite as terrible out of the box, perhaps because the game was still too new and adding a class option that expanded beyond 'take these half-dozen feats and get this marginal fiddly bonus.'[/tangent]
Lathiira |
I like playing rangers when I want to play a martial class. Combat prowess, skills, a little magic-what's not to like? Admittedly, I'm influenced by Tolkiern, Brooks, and a variety of other fantasy writers, but I don't build clones of their characters.
When I want magic, I want a wizard. I fill my spellbook to the maximum and enjoy the mayhem I can wreak with unexpected uses of spells.
CalebTGordan RPG Superstar Season 9 Top 16, RPG Superstar 2015 Top 32 |
For Pathfinder, it is Fighters. I started playing PF just as the APG came out, so all the build options were available for my first PF character.
So far, the Phalanx Solider, the Archer, and the Weapon's Master/critical hit focus have seen a little action. I want to play Free Hand, Mobile, and Two-Handed builds. I also like the idea of not playing an archetype, but starting at level 1 with no plan and seeing what the character turns into.
Roleplay, I like playing the wise warrior. The quiet strong man who holds the party together with his small bits of insight, and who holds back the more haughty and explosive characters.
I also enjoy playing a smart warrior, or someone who can fight but also be of some help in the knowledge skills.
I have played rogues in 3.5 but that is about it. The only spellcasting class I have played in 12 years is an Alchemist, and that was for three sessions. I wouldn't mind playing a Paladin, Ranger, Cleric, or a Bard. I might play a Cavalier with the Hound Master archetype submitted for this years RPG Superstar, but it depends on the next adventure path my group plays and the party balance that we agree on.
I tried playing the mouth of the party a couple times, never again. I don't do well with doing serious dialog on the fly on a consistent basis.
Graiken |
My favorite/default character is a Rouge-XX/Wizard-3rd to 5th. Enough magic to make being sneaky/deadly a lot easier. Of course my playstyle is more like what a few folks have already described - Fight/Sneak smarter not harder....Pack whatever you think you might need...and give it to the big strong mook in the party to haul for you.
It's much better to poke your enemies in the eye lodging the dagger in their brainpan while they're asleep than to announce your presence and have to fight them toe to toe.
Although the past 2 campaigns I've been the single class wizard in our parties of 5. The versatility, flexibility and the effect on the party of "Wow, I would have never thought of using those spells THAT way" is most fulfilling. In my player group, we've got 2 - bash 'em types, 1 caster/rogue type(me), and 2 that don't mind playing casters, but would rather not think about applying spell strategy to their spell lists...they drift toward divine casters with a more defined role: healer/buffer, or more martial styled clerics or druids.
TwoWolves |
I DM most of the time, but my two Pathfinder Society characters are a Cleric and a Bard/Fighter. I gravitate toward casters, and the longest played character I've ever had was a 1st ed druid who made it up past the point where she had to fight to advance. I think she was one of only 3 druids of that level in a very long running (20+ year) sandbox game.
Something about not being dependant on anyone else to keep my HP in the black.....
Robot GoGo Funshine |
You haven't played PF like I have until you play as Gethro, a humble cobbler of even humbler origins. A level 1 commoner/3 expert. Nothing feels quite as good as making that day's wages and going home to a one room tenement where indulge my senses on a wheel of aging cheese. The NPC classes are much richer than many may realize.
When I am feeling particularly "heroic" though, I tend towards the classes with LOTS of starting skill points: Bards, Rangers, Rogues. I like the archetypes for those kind of characters the most. Recently have been dabbling in the divine, though, which has been most enjoyable I may say! Yes, yes!
EDIT: Also, I don't trust weavers of the black arts so I stay away from sorcerers and wizards. I trust the barbarian in my blood.
ElyasRavenwood |
New Tally
Alchemist 1
Barbarian 2
Bard 1
Cavalier
Cleric 14
Druid 6
Fighter 12
Inquisitor 1
Magus 4
Monk 6
Oracle 1
Paladin 4
Ranger 8
Rogue 10
Sorcerer 6
Summoner 1
Witch 3
Wizard 14
Thanks for sharing what you like to play Clerics, Wizards, Fighters and Rogues are what people seem to like to play the most.
DrDew |
New Tally
Alchemist 1
Barbarian 2
Bard 1
Cavalier
Cleric 14
Druid 6
Fighter 12
Inquisitor 1
Magus 4
Monk 6
Oracle 1
Paladin 4
Ranger 8
Rogue 10
Sorcerer 6
Summoner 1
Witch 3
Wizard 14Thanks for sharing what you like to play Clerics, Wizards, Fighters and Rogues are what people seem to like to play the most.
Hah! The traditional D&D 4 core classes are the most popular.
Karjak Rustscale |
I prefer to play Casters that have an indirect way of dealing with things, so Wizards (enchanter/Necromancy), Witches and Oracles are my general go to, though I'm enjoying my Paladin with an INT of 9 and a WIS of 7. It's nice to play a character that doesn't have to think about what he's doing.
"there's a door in the way and the rogue's being slow."
"I shield slam the door. =D"
Subtlety is about as native to my Paladin as Flying is to a fish, it can happen sometimes, but usually does not apply.
znancekivell |
When I play from the side of the Player, which is rarely as I more often act as Game Master, I enjoy playing any and all classes. As long as the concept is solid, the stats are great, and the Game Master is a wonderful individual; I can play anything.
I have a slight tendancy to lean towards Arcane/Divine classes, though I'd say I prefer Arcane/Martial classes overall. The new Magus looks very awesome-sauce and I have been using the current test-Magus as an NPC character in one of my Pathfinder games. That is one of the great benefits of being the Game Master though - I might not get to "Play" with the Players, but I can still "play" any character or concept I want/need for NPC's.
Heavyside |
I've kind of developed a dislike for the pure melee classes (fighter, barbarian, rogue, monk). I just feel like if all I wanted to do was smack stuff, I would play one of the many computer rpg's out there (Baldur's Gate, Diablo, etc).
Arcane spellcasting is what really draws mean to pen and paper however. Not the nuking, type, but more the battlefield controller. Nothing like scrying the target, gathering info, preparing buffs potions and weaopns for the fight, and then teleporting in with your party armed to the teeth and ready to send the BBEG to hell. You just can't do that in a pc game. :). Which is why I kind of find it odd how so few people in my gamer groups like to play arcane casters.
Never really been too much of a fan of the druids or clerics either. Seems to me like they just spend most of their time tossing out buffs and heals in between fights and when the combat starts, they become just another melee striker.
I might have to try an alchemist though, I just like the idea of them for some reason.
That said, if the party really needs a healer, I've got a sword and board pally who can soak damage (the new lay on hands really makes paladins shine as tanks) and then bust out the wand of cure light wounds after the fight. If the party says they need a rogue, well, I like to show up first day with an urban ranger. Disable device and use magic device (from one of the traits) along with trap finding is just too sweet to pass up.
TheRedSummerSun |
I'm sorry, but the Fighter is the greatest class, hands down (oh, I'm going there).
First off, the Fighter is the HERO OF THE GAME.
He runs up and cuts off the bad guy's head nearly every single time.
He never runs out of the ability to swing his weapon.
He always has tons of hit points.
He gets to wear tons of cool, heavy armor...and makes everyone else look like a wuss while doing it.
He can be any alignment.
His role in the group is self-explanatory.
He is the Alpha male of the adventuring group, and is always at the front-line...like he should be.
And at the end of the campaign, he gets to wield the +5 holy fireball-tossing greatsword of Big Bad's death.
The defense rests, your honor.
Lazy Prinny |
......
*Casts Extended Maze on the Fighter, goes back to torturing the Paladin with Succubi in maid and japanese 'sailor
schoolgirl outfits.*
On a more serious note, yes, I love the Fighter, but we're so easily screwed with by any half-way intelligent caster it's not funny sometimes T-T .
Edit: apparently the term for the uniforms flags the sensors, but given the closeness to a certain criminal act, I'm not surprised.
Darigaaz the Igniter |
One of the primary reasons I play is because the characters get to do stuf that I can't in real life. The thing I want to do mostin real life but can't: Beat people senseless. So I gravitate to the Martial classes.
I'm relatively new to RPG's so I've only had time to play a fighter, ranger, barbarian, monk, and a martial cleric that got ganked by rogues at level 1.
hida_jiremi |
I prefer playing magic/martial mixed classes, so something like the magus is just about perfect for me. For some reason, I just don't have as much fun playing a pure-fighting or pure-magic class. I like playing characters who can fight and cast spells, though not necessarily do either one spectacularly.