So... looks like WotC has killed off LFR and the RPGA, too


4th Edition

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TriOmegaZero wrote:
Wow, this is still going?

Yah, though has had its twist and turns on and off the OP.

Contributor

Scott Betts wrote:
LadyWurm wrote:

I think, when it comes down to it, my problem with both 4E and Pathfinder is pretty simple:

Neither of them actually sits down with me and asks "What do you want to play?"

Both games do that (aside from the obviously impossible personification of them sitting down, but personification for the purpose of criticism doesn't accomplish much beyond confusing the argument).

Very much in agreement here.

I think both of them are basically set up with a clear list of items on the menu, including descriptions and so forth. My only trouble is that I don't find the stuff on the 4e menu particularly appetizing.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

Actually this is where we find out what kind of community that LFR has built up for itself. If it's a healthy dynamic one, than this could be one of the best things that's happened to the campaign. The model isn't that far from how Legends of the Shining Jewel, and most of the campaigns who broke away from RPGA before the demise of Living City operated.

It really is up to the community this time, and that's not a bad thing.

The EN World post I'm discounting entirely as it seems more of WOTC-bashing than meaningful content.

Contributor

Removed some inflammatory posts and replies. I'd like to see some reasoned discussion as well, and less discussion of how somebody else is having BadWrongFun.


From my understanding LFR is still going on but WotC isn't Micro-managing it anymore. And isn't this the very reason why those LFR adventures are now open to the public?

If thats the case, then I think it's good that WotC let the reins go a bit so that the LFR could actually be managed and worked by those that actually play LFR.

Besides, I know that my local Mall has 4 sessions weekly that utilize 4E and the RPGA/LFR/Encounters so I wouldn't say it's dead at all.

As for the earlier discussion with LadyWurm and others, I'm not really understanding the issue at hand. LadyWurm mentions that "3.5 is still the only decent D&D game out there" but after playing Pathfinder, I've not really seen too many HUGE changes that have affected the playstyle between the two very much. If anything Pathfinder smoothed over the glaring issues I've felt 3.5 suffered. If anything, Pathfinder is a refined v3.5 (which is a reason I haven't bought much stuff for it since it's all on the PFd20 site anyways).

LadyWurm also says: "4E was built for gamers, as in online gamers, so it drew in a chunk of that niche audience while losing a good chunk of it's core group. Oh, and yes, it does play like a video game. A very repetitive video game."

And while I'm not here to changer that opinion, I certainly don't agree with it. 4E only plays like a video game because a group RUNS 4E like a video game. 4E can just as easily support heavy Role-Play aspect campaigns as well as Roll-Play heavy campaigns. The reason I think 4E's considered more "gamer-friendly" is due to the power/spell system in that people think those abilities can ONLY be used in combat. So heaven forbid any Thinking outside the box happens!!

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Diffan wrote:


And while I'm not here to changer that opinion, I certainly don't agree with it. 4E only plays like a video game because a group RUNS 4E like a video game. 4E can just as easily support heavy Role-Play aspect campaigns as well as Roll-Play heavy campaigns. The reason I think 4E's considered more "gamer-friendly" is due to the power/spell system in that people think those abilities can ONLY be used in combat. So heaven forbid any Thinking outside the box happens!!

Absolutely correct. For that matter, I've seen sessions of every incarnation of D&D that "ran like a video game". It very much depends on the group. Although at least part of the reason may be that many video games, like Warcraft draw their inspiration from either D&D or it's wargaming roots. (both in the case of Warcraft and almost every other MMORG out there.)

The Exchange

Diffan wrote:
And while I'm not here to changer that opinion, I certainly don't agree with it. 4E only plays like a video game because a group RUNS 4E like a video game. 4E can just as easily support heavy Role-Play aspect campaigns as well as Roll-Play heavy campaigns. The reason I think 4E's considered more "gamer-friendly" is due to the power/spell system in that people think those abilities can ONLY be used in combat. So heaven forbid any Thinking outside the box happens!!

Can I hug you?

<HUUUGGGGGGGG>

This is truth. In fact, I myself am guilty of helping inspire a "video game" aspect because, at first, it was the easiest method to play the game.

In other words ...

1) When I was first learning the rules ...
2) and was sloppy with running the game ...
3) and I allowed the rest of the players to follow my clumsy lead ...

... our games were more board-gamish than they were role-play-gamish.

Experience has taught me a lot, and we're right back to the way we've played all our previous versions of the game. For example, our barbarian no longer executes a Howling Strike, but rather grips her battleaxe and charges into the battle yelling her customary "MEL SMASH!" I've really been getting away from the raw mechanics of the system at face value and learning how to apply them to a richer role-play session. Our games are getting more immersive, and a lot more story depth is coming through in our sessions because of it.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
TriOmegaZero wrote:
Wow, this is still going?

yep the horse's body is pretty pulverized.;)


Justin Franklin wrote:
TriOmegaZero wrote:
Wow, this is still going?
yep the horse's body is pretty pulverized.;)

Its body may have crumbled to dust but its phylactery is still unharmed.

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