
Pizza Lord |
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188. Eyelid Beams
You have the ability to fire eyebeams, but only from your eyelids. This means you must close your eyes and then concentrate. This generally gives you a 50% miss chance (or a 50% chance that a target isn't affected if it isn't an attack roll). This power doesn't work unless all eyes facing the target are closed (no firing with one closed eye and one open).
189. Photon-enhanced Vision
You have darkvision 60 ft. as long as you are standing in bright illumination. The area of illumination must be enough to cover your entire space (for creatures larger than Medium). If you already have darkvision, its range increases by 60 feet to a maximum of 90 feet in those conditions.

Sysryke |
190: Fly speed 5 feet a round.
Sorry mister Guru, but that's not so minor. With a 5' fly speed, you will always move your full flight speed each round, and so be able to stay airborne. Not enough movement speed to pull maneuvers, so most checks will be irrelevant. This may be slow going, but you'd be able to scale any wall or tower in a matter of minutes. Floating above the ground also bypasses numerous hazards. This is like having at will levitate with a reduced speed, but ability to change directions. That's powerful.

Pizza Lord |
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192. Audible Posterior
You can speak from your posterior by manipulating your butt cheeks with your hands, ala Ace Ventura, Pet Detective. This lets you speak clearly even if gagged, choking, or under an effect that prevents speaking (though you cannot breathe this way and silence effects are still effective). You can even cast verbal (V) spells in this manner, but since it requires two hands to perform this, most somatic (S) spells or those that require holding or manipulating material or focus components will be unusable. Certain bardic performances can also be performed in this manner.
193. Prehensile Digit
One of your fingers is prehensile, chosen when this ability is taken. You receive a +1 inherent bonus to Sleight of Hand checks for tasks involving that hand that can be done with one finger (even if more are involved), such as palming a coin or gem or card, but not concealing a blade. The GM may award this for other tasks, such as attempts to escape or undo a knot while bound.

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194. Tests Well
Any sort of academic test (not a physical trial or challenge match or riddle contest against a sphinx!), you'll at least pass, even if you don't read the language the test is written in, or have the faintest notion what it's about. If it *is* something you know at least something about (at least 1 rank in a relevant skill), you'll probably score in the top percentile of tested individuals.
Which may prove baffling and frustrating to anyone who expects you to perform at that level on the practical...

Pizza Lord |
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195. Juicer
You can squeeze fruits or vegetables effectively in your hands or between your knees and draw out and produce juice as normal without needing materials or other tools (though you need a container to hold the juice). You can still be injured by prickly, thorny, or spiny fruit (but you'll still juice it). You juice the fruit to its full potential and can even adjust pulp or seed content. This does not work on nuts or hardened shells, even if they have liquid in them, such as cocoanuts.
196. Alchemy Vision
You can see through alchemical items and materials as though you had X-ray vision. This includes alchemical tubing, workbenches, and opaque liquids, powders, solids (including an alchemical golem), but does not include containers or covering that aren't those objects, such as their containers, requiring most to be in a glass container to allow vision to pass through. You may identify alchemical objects or liquids that you can see clearly with a successful Craft Alchemy or similar check (distance penalties apply). Lead materials, even alchemical ones, block this.
197. Empty Space Manipulation
You can make an empty space seem half as large. You must be within 15 feet and able to see the empty container or inside of the space (which can be no larger than a 5 foot area). There can be no creatures or significant objects within, even invisible ones, though ethereal objects or ones on other planes don't count, nor do inconsequential objects (dust, dirt, cobwebs, small leaves, etc.). Others viewing it perceive it as only being half as large or able to contain half the volume. If they study it, reach in, or try to enter the space, they receive a Will save, as though disbelieving an illusion (DC=10 + 1/2 HD + Cha mod).

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198. Meek Hand. You can have a permanent mage hand that remains within 5 ft. of you at all times, and can pick up, put down, hold for your convenience or otherwise manipulate objects as if you had a third physical hand (that could only lift 5 lbs, and not do anything that required a skill check). This tiny wisp of force is easily spooked, and will vanish instantly (dropping anything it was holding aloft at the time...) if you are attacked, take damage from any source, are forced to make an active saving throw (it is not 'scared off' by passive saving throws against long-term conditions like extremes of temperature, or a disease, or by saving throws against conditions which you remain unaware of, such as a covert attempt to charm you), or even roll initiative. It will not reappear for at least a full minute after the last occurrence of any of these 'scary' triggers.
The meek hand is invisible, but you can see it as a tiny wisp like entity, more a smear or distortion in the air, than a recognizable 'hand' or figure.
199. Weak Hand You have the weakest possible amount of telekinesis, it seems. You can only levitate an object weighing up to 1/50th of a pound, the weight of a single coin, or a similar object of insignificant weight, such as a single Harrow card, moving it around up to 5 ft. away from yourself. This requires only minor concentration on your part, and is primarily only useful to do minor tricks, although, with practice, you could use it to cheat at some games of chance by altering how a single die lands, or the results of a coin flip or card landing face up (+2 circumstance bonus to a gambling check, unless the target knows or recognizes that your cheating, in which 100% case chance of trouble!).
It's probably safer to just use it for tricks, like making a coin spin on your fingertip (even when you point at the ground!), or a Harrow card float in midair.
200. Night Reader While doing nothing for your night vision you can produce candlelight intensity light at will, either from a body part (eyes or a finger seem to be the most common versions), or as a tiny wisp of flame that flutters above a shoulder, or orbits your head like an ioun stone, or even upon an item in hand (such as a spellbook!). The only significant use for this is to read something in your space. It provides no useful illumination to anything even within adjacent squares, and, at best, shadowy illumination in your own space (so you get shadowy glimpses of something that is *eating your face!* Huzzah?).

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Change it to 5 feet a minute, or hour. GM choice.
I like the idea of a kind of magical levitation that allows one to enter a trance as a full round action, make a check, and levitate 5 ft. Next round, make another check, and if you fail, plotz, but if you succeed, another 5 ft.! And so on. The more you succeed, the more it's going to hurt when you finally fail...