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Vanykrye wrote:
captain yesterday wrote:

It will be interesting to see what we do, as last I heard our main distributor was closed.

I might be mowing lawns for awhile (I have experience, even if it's been 8 years).

I will pay you to mow my lawn.

I will lawn you to pay my mow.

...
eyebrow waggle


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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

As far as exposure to covid-19, I actually have N95 facemasks in our trailer (we always have an extra box) because the boss cares about safety (cutting with stone, those masks are the only ones that keep silica dust out of your lungs, so quite essential to my health).

So, I might be safer at work then walking the dog.


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NobodysHome wrote:
Freehold DM wrote:
NobodysHome wrote:

*SIGH*. And in actual gaming news, cue stereotypical GM reactions:

NobodysHome: I like this first section of Strange Aeons Book 5, but flying PCs will skip the entire thing.
Other GMs: Throw in dragons! Bad guys with net guns! Teach them a lesson!

Y'know, maybe, just maybe, punishing my PCs for using a spell from the Core Rulebook for its intended purpose isn't my cup of tea?

I was more complaining that I was going to have to throw out a section with some interesting NPCs than looking for a solution that involved, "Shoot them out of the sky for daring to fly in your campaign!"

The section itself fails anyway. "Day 2: This happens. Day 9: This happens. Day 11: Word finally reaches the council and they decide to do xxx. Day 13: The council acts..."

When the entire journey is 4 hours by flight, making a storyline like that fit the actual situation involves rewriting it almost from scratch, so it's:
(1) Punish the PCs for actually using the spells they have available to them.
(2) Rewrite a section of the AP to take this flight into account.

Y'know, no. I'm just going to let it play out naturally and see what happens tonight.

one of my favorite DMs always had nonviolent wildlife encounters, the likelihood of which would go up if you were a ranger or druid. Animals live here too, and if you pay attention to them, they may tell you a lot. Flying animals are just as curious about wingless mutants as we are about them, and a formation of birds, bats, or similar animals can lead players to something.

Oh, I love putting in stuff for them to investigate as they fly by. As you say, wildlife. Plus I rolled random encounters and they'll see a barghest leading a small goblin raiding group towards a town. Should they intervene? There are all kinds of ways to make a flying adventure interesting, and even to make the PCs land and interact with important events.

Pretending the PCs won't fly isn't the...

Giantslayer has a section that actively punishes PCs for flying - does exactly what you hate...for every PC that flies, there are two drakes/wyverns/whatever. Just to make you walk through a branching canyon that is many miles long.


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Pathfinder Adventure Path Subscriber; Pathfinder Battles Case Subscriber

Return of the Runelords has a similar mechanic when you are in the Shadowplane. Bad things happen if you fly more than 40' off the ground, forcing you to essentially walk through some canyons instead of flying over a plot device obstacle.

Scarab Sages

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Pathfinder Adventure, Adventure Path, Starfinder Adventure Path, Starfinder Maps Subscriber
Freehold DM wrote:
Woran wrote:

Played some animal crossing.

Calmed down a bit.

I was extremely pleased I aquired the milkmaid hat in Animal Crossing.
Because now I'm wearing it and I keep thinking about how happy it will make Freehold.

you have taken my level of interest in animal crossing from "nil" to "must observe game in play".

Haha, its more like a dutch outfit, with the ridiculous flaps on the headwear


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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

As a parent forced to stay home with their kids I feel I need to say.

Thank goodness for Fortnite!

Scarab Sages

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Pathfinder Adventure, Adventure Path, Starfinder Adventure Path, Starfinder Maps Subscriber
NobodysHome wrote:

Geez, there is nothing like sitting in on an SR Analysis call to make you truly pity anyone in support.

Presenter: So, as you see, in 86% of service requests the customer did not actually bother to check the documentation or take the training, but just filed a service request the moment they had a question.
Docs/Training: Is there anything we can do to help?
Presenter: We checked your training. We followed the links. We checked your docs. You have step-by-step examples of everything they asked about. You provide training that has them do hands-on labs on what they asked about. Your content is complete and accurate and would have answered their questions. But they're not bothering to go to it.
Docs/Training: So what can we do?
Presenter: We're going to dev and asking them to embed your links directly in the application.

So if you ever wonder why your application page has little help links next to every single field on every single page, now you know.

At some point you just have to give up.

On our website where people can go for remote support we literally have two lines:

For Windows, click here

For Mac, click here

and I still have to carefully guide people to clicking it.

Scarab Sages

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Pathfinder Adventure, Adventure Path, Starfinder Adventure Path, Starfinder Maps Subscriber
NobodysHome wrote:
Which is 100% the reason every time someone tells me that teachers only work 9 months a year I am sorely tempted to punch them in the face. I have resisted... so far...

Go for it. All other teachers will feel the psychick release


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Woran wrote:
NobodysHome wrote:
Which is 100% the reason every time someone tells me that teachers only work 9 months a year I am sorely tempted to punch them in the face. I have resisted... so far...
Go for it. All other teachers will feel the psychick release

Apparently Freehold is planning to murder me, so I'm in hiding...

Scarab Sages

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Pathfinder Adventure, Adventure Path, Starfinder Adventure Path, Starfinder Maps Subscriber

Developed some mild pressure high in my chest. But since my eyes have been giving me hell all day, its probably just allergies. *fingers crossed*

Did get a bit of an elevated temperature during the night and day, and the sore throat has gotten a bit worse.


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Flying in game needs to be altered as too many players see it as a way around all problems, and too many DMs see it as a way to cause unreasonable problems for players.

I prefer the Sa.Ga take on it, but players would likely complain about that too.


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Woran wrote:

Developed some mild pressure high in my chest. But since my eyes have been giving me hell all day, its probably just allergies. *fingers crossed*

Did get a bit of an elevated temperature during the night and day, and the sore throat has gotten a bit worse.

it is probably allergies.


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NobodysHome wrote:
Woran wrote:
NobodysHome wrote:
Which is 100% the reason every time someone tells me that teachers only work 9 months a year I am sorely tempted to punch them in the face. I have resisted... so far...
Go for it. All other teachers will feel the psychick release
Apparently Freehold is planning to murder me, so I'm in hiding...

Ah, but you have an advantage.

As Freehold approaches with the murder weapon, you simply have to say, "Gothbard, what are you doing out of hiding? And dressed like a goth milkmaid?!"

Thus, you can escape/counterattack.


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Vanykrye wrote:
Giantslayer has a section that actively punishes PCs for flying - does exactly what you hate...for every PC that flies, there are two drakes/wyverns/whatever. Just to make you walk through a branching canyon that is many miles long.

So, there are ways to do it that make it obvious and plot-essential. I can see, "This is a 400-foot deep gorge lined with flying reptile nests. You could fly above it, but the -40 to your Perception rolls means you'd never be able to spot the entrance to the cave you need. And you could use Invisibility Sphere and fly right on through (honestly one of the standard tactics my party employed). But if you're not invisible, flying is going to suck."

Shiro even one-upped that: BBEG created her own demiplane. The entire demiplane was a Teleport Trap, had a ceiling, and had a sky populated with flying monstrosities. So it was very obvious from the start that walking was the "safest" path.

But if all they needed to do was get from one end of the canyon to the other (similar to what's going on in Strange Aeons) and there's no ceiling to speak of, then they could easily fly high enough to avoid any encounters, and as you say, I'd hate that section of the AP.

So it's not so much, "I hate taking away PC abilities" as it is, "I hate writing that doesn't take PC abilities into account, and it's not useful to me that the only answer I seem to get from my fellow GMs is, 'Throw nasty random encounters at them so they don't fly.'"

EDIT: Note that both Shiro and Freehold's answers were: "Put something interesting on the ground to lure them in."
THAT is a useful answer!


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Scintillae wrote:
NobodysHome wrote:
Woran wrote:
NobodysHome wrote:
Which is 100% the reason every time someone tells me that teachers only work 9 months a year I am sorely tempted to punch them in the face. I have resisted... so far...
Go for it. All other teachers will feel the psychick release
Apparently Freehold is planning to murder me, so I'm in hiding...

Ah, but you have an advantage.

As Freehold approaches with the murder weapon, you simply have to say, "Gothbard, what are you doing out of hiding? And dressed like a goth milkmaid?!"

Thus, you can escape/counterattack.

Okay, there is a 50 50 chance GothBard is wearing the goth milkmaid outfit for fashion's sake, so...


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Woran wrote:
Freehold DM wrote:
Woran wrote:

Played some animal crossing.

Calmed down a bit.

I was extremely pleased I aquired the milkmaid hat in Animal Crossing.
Because now I'm wearing it and I keep thinking about how happy it will make Freehold.

you have taken my level of interest in animal crossing from "nil" to "must observe game in play".
Haha, its more like a dutch outfit, with the ridiculous flaps on the headwear

need to play game intensifies


2 people marked this as a favorite.
NobodysHome wrote:
Vanykrye wrote:
Giantslayer has a section that actively punishes PCs for flying - does exactly what you hate...for every PC that flies, there are two drakes/wyverns/whatever. Just to make you walk through a branching canyon that is many miles long.

So, there are ways to do it that make it obvious and plot-essential. I can see, "This is a 400-foot deep gorge lined with flying reptile nests. You could fly above it, but the -40 to your Perception rolls means you'd never be able to spot the entrance to the cave you need. And you could use Invisibility Sphere and fly right on through (honestly one of the standard tactics my party employed). But if you're not invisible, flying is going to suck."

Shiro even one-upped that: BBEG created her own demiplane. The entire demiplane was a Teleport Trap, had a ceiling, and had a sky populated with flying monstrosities. So it was very obvious from the start that walking was the "safest" path.

But if all they needed to do was get from one end of the canyon to the other (similar to what's going on in Strange Aeons) and there's no ceiling to speak of, then they could easily fly high enough to avoid any encounters, and as you say, I'd hate that section of the AP.

So it's not so much, "I hate taking away PC abilities" as it is, "I hate writing that doesn't take PC abilities into account, and it's not useful to me that the only answer I seem to get from my fellow GMs is, 'Throw nasty random encounters at them so they don't fly.'"

EDIT: Note that both Shiro and Freehold's answers were: "Put something interesting on the ground to lure them in."
THAT is a useful answer!

That bold section. Yeah. It's basically that.


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NobodysHome wrote:
Vanykrye wrote:
Giantslayer has a section that actively punishes PCs for flying - does exactly what you hate...for every PC that flies, there are two drakes/wyverns/whatever. Just to make you walk through a branching canyon that is many miles long.

So, there are ways to do it that make it obvious and plot-essential. I can see, "This is a 400-foot deep gorge lined with flying reptile nests. You could fly above it, but the -40 to your Perception rolls means you'd never be able to spot the entrance to the cave you need. And you could use Invisibility Sphere and fly right on through (honestly one of the standard tactics my party employed). But if you're not invisible, flying is going to suck."

Shiro even one-upped that: BBEG created her own demiplane. The entire demiplane was a Teleport Trap, had a ceiling, and had a sky populated with flying monstrosities. So it was very obvious from the start that walking was the "safest" path.

But if all they needed to do was get from one end of the canyon to the other (similar to what's going on in Strange Aeons) and there's no ceiling to speak of, then they could easily fly high enough to avoid any encounters, and as you say, I'd hate that section of the AP.

So it's not so much, "I hate taking away PC abilities" as it is, "I hate writing that doesn't take PC abilities into account, and it's not useful to me that the only answer I seem to get from my fellow GMs is, 'Throw nasty random encounters at them so they don't fly.'"

EDIT: Note that both Shiro and Freehold's answers were: "Put something interesting on the ground to lure them in."
THAT is a useful answer!

Oh no, it's not so that they DON'T fly. It's that flying has its own dangers in addition to benefits. A long, mostly peaceful flight might be problematic if the party isnt ready for low temperatures, bad weather, sudden nudity(long story) or yes, flying monsters. Flying should have it's own unique flavor, no more or less than swimming/going by sea, travelling through space, or leaving one plane for another.


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For absolutely no reason, I checked out the phrase "goth milkmaid" online and came across Christina Hendricks in a black goth dress.

....

Thank you, all.


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Woran wrote:

Developed some mild pressure high in my chest. But since my eyes have been giving me hell all day, its probably just allergies. *fingers crossed*

Did get a bit of an elevated temperature during the night and day, and the sore throat has gotten a bit worse.

If it makes you feel better, I've been feeling physically "off" yesterday and today: feeling overheated (but definitely not running a fever), kinda pre-headache-y tension, semi-stuffed nose, sore throat, and right side of my tongue hurts. All of this can be easily explained by my lack of sleep, my allergies, my usual elevated anxiety in general, and my missing meals (just forgetful). But my brain keeps going to COVID-19, which makes me worry about my unavoidable daily interactions with Dad and accidentally infecting him.

I really hope you are OK, Woran. :)

Shadow Lodge

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Frankly I just appreciate NH's constant rants about GMing/APs being written in certain ways because they help me build a Big Book of What Not To Do.


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Just got a really nice email from my hair guy, saying, "I don’t feel it is right to receive compensation without giving a service during this pandemic."

So yep. Glad I stayed my hand.

Just ask LM. I can be taught. It just takes a while.


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NobodysHome wrote:

Just got a really nice email from my hair guy, saying, "I don’t feel it is right to receive compensation without giving a service during this pandemic."

So yep. Glad I stayed my hand.

Just ask LM. I can be taught. It just takes a while.

looks in mirror

looks at straight razor

looks at Nobodyshome

looks in mirror

looks at straight razor

looks at Nobodyshome

looks in mirror

looks at straight razor

looks at Nobodyshome

...*I* could give you a haircut...


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Freehold DM wrote:
NobodysHome wrote:

Just got a really nice email from my hair guy, saying, "I don’t feel it is right to receive compensation without giving a service during this pandemic."

So yep. Glad I stayed my hand.

Just ask LM. I can be taught. It just takes a while.

looks in mirror

looks at straight razor

looks at Nobodyshome

looks in mirror

looks at straight razor

looks at Nobodyshome

looks in mirror

looks at straight razor

looks at Nobodyshome

...*I* could give you a haircut...

Say hello to his little friends.


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OK. I'll admit, the author didn't take flight into account, but it only took me around 45 minutes to rewrite the section to take the flight into account.

Not great, but when an author spends the time to create interesting, realistic NPCs and bad guys, I really want to use them, so I'm happy I spent the time.

But next time remember that high-level PCs can fly!!!!!


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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

As someone who is left handed, you don't want me cutting your hair.

Not because I think I'd be bad at it, but I'd have to use left handed scissors, which can't be trusted.


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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

As a long haired hippie I wouldn't cut your hair anyway.


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captain yesterday wrote:

As someone who is left handed, you don't want me cutting your hair.

Not because I think I'd be bad at it, but I'd have to use left handed scissors, which can't be trusted.

That's because left-handed scissors...

(•_•)

( •_•)>⌐□-□

(⌐□_□)

are known to be sinister³.

YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHH!!!

(No, not Spinister. You don't want him cutting your hair with any kind of edged device.)


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Speaking of a lack of mathematical education...

...I just got to the encounter tables for the PCs' short trip across the Parchlands. The listed chance is, "30% per hour, with no more than three encounters per day."
Er... 30% per hour for 24 hours is a 99.98% chance of at least one encounter per day, a 99.78% chance of at least two encounters, and a 98.81% chance of three encounters.

Shouldn't the book just read, "Hit the players with three random encounters per day?"

EDIT: And even if you don't want to do the harder probability, 24 x 0.3 = 7.2, so the average number of encounters per day would be 7.2.


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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

They fixed that in 2nd edition.

No more random monster tables.


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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

In fact, nearly everything you complain about with Pathfinder Classic is fixed in 2nd edition.


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captain yesterday wrote:

They fixed that in 2nd edition.

No more random monster tables.

BOOOOOOOOOOOO


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My personal experience with 'random' encounters is that they aren't.

By that I mean I incorporate the encounters I want to run to help move the narrative without railroading the players to the end goal as best as possible.

If that only means none, one, or two different encounters for a given day, sobeit.

It's not about the amount of grind, it's about the fun play experience and telling a neat story.

Of course, when I'm running I tend to go with 'milestone' type leveling -- it helps cut down on all the math considerably and seems a great deal more 'fluid' and 'reasonable' for the entire party versus one player getting more exp than someone else because they did good on a side-job or whatnot.


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About to go home. Good night, everyone.


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Night John.


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I don't know why but for some reason I was thinking captain didn't care for 2nd edition initially. I think I might be thinking of someone else now tho.


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Me: "Would you like anything to eat for dinner?"
Son: "What are my choices?"
Me: "Yes or no."


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My friend is literally a legend. He always helps me with maps, pointing out the little symbols and telling me what they mean.


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What odd number stops being odd if you remove a letter from it? 7, take off the "s" and it's "even".


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gran rey de los mono wrote:

Me: "Would you like anything to eat for dinner?"

Son: "What are my choices?"
Me: "Yes or no."

I am soooo using that later.


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GM Wageslave wrote:


My personal experience with 'random' encounters is that they aren't.

By that I mean I incorporate the encounters I want to run to help move the narrative without railroading the players to the end goal as best as possible.

If that only means none, one, or two different encounters for a given day, sobeit.

It's not about the amount of grind, it's about the fun play experience and telling a neat story.

Of course, when I'm running I tend to go with 'milestone' type leveling -- it helps cut down on all the math considerably and seems a great deal more 'fluid' and 'reasonable' for the entire party versus one player getting more exp than someone else because they did good on a side-job or whatnot.

The *moment* we learned about leveling points we started using them, and we've never looked back.

We would have ignored WBL entirely as well, but then Carrion Crown came along. Being a 10th level fighter with a total wealth of 7000 gp is no fun at all!


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leveling points?


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I assume he means the same as "checkpoint leveling" or "milestone leveling". Instead of tracking XP, you say "Okay, you have completed this large dungeon/investigation/reached some other significant point in the story and therefore everyone levels up now."


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Oh ok yeah that is my preference.


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I'm fie with either checkpoint leveling or tracking XP, but if tracking XP I prefer to track it for the party as a whole rather than individuals. That way you don't end up with characters of different levels in the group. Just makes it easier to balance encounters that way.


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Yeah. I once sat in on a game where they did standard exp and if you died you started over at level 1 so two 12th level 1 7th and 1 first level. It was one of the worst games I ever had the misfortune of watching. The 1st barb went through a door that was meant for one of the 12ths and was instantly disintegrated. So he had to make another character right after making that one. The other weird thing is it was a ship battle and the guy took 20 minutes to roll for every single npc involved in the battle.

I was so glad I wasn't playing because I was frustrated enough just from watching.


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I haven't seen something quite that bad, but I did play in a group that did individual XP, and the GM would randomly grant extra XP to people when he felt like it (which sucked, several times I used cleverness and non-combat skills to find interesting ways around dangers and got nothing, but someone else might score a lucky crit to kill a big guy and get 500 extra XP for it). If you died, you came back at the same level as the lowest in the party, but at minimum XP for that level (so if the lowest level was 7, you came back at the minimum XP for 7th level even if they were nearly 8th). Eventually we ended the campaign because the levels were too spread out to work together. It was something like 15,15,12,11,9,9,7,7,6. The guy at 6th level hardly ever showed up, but if you died you started back at 6th because he was technically still in the group.


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Man being inflexible like that gets you nowhere. That is so silly.


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NobodysHome wrote:

Aaaand... all but one of Impus Minor's teachers said, "Teaching online is too hard! We need another week!"

His math teacher ran class today... and spent the 45 minutes talking about how sore his back was.

I am unimpressed with my local high school's response so far, to say the least.

EDIT: For reference, for every in-class hour I spent teaching math, it was 1 hour to prepare the lecture, 2 hours to grade homework, and 1 hour of office hours. But I just don't see how preparing an online lecture is *so* much harder than preparing an in-person lecture. The conferencing software even provides for "breakout groups" where you can have students work in groups together and drop in on them...

Have they been taught how to do online lectures? You are so used to operating online that you ignore a lot of factors that are issue for someone not used to it.

You complained on the schools failure to move online quickly but it is much harder to do without being trained how to do first, without everyone being prepared for it before.

You are taking for granted a lot of things on the students' side as well.

Remember, those are people who did not signed for online teaching in the first place - on both sides of the screen. Has the school gave everyone the right computer set? The right connection? Enough computers for all children at home while the parents might or might not work online themselves?

Here is an blogpost that points a lot of issues involved with online teaching from three weeks ago.


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You get a group of players who don't want to continue because it's too hard to balance the encounters. We stopped, started a new campaign with basically the same rules, except one. We convinced the GM that if you died, instead of starting over at the lowest level in the group, your new character would be 1 level lower than the one you're replacing. It worked better, but the party still wound up spread out over several levels of XP.

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