Drejk |
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Drejk wrote:dragontoadisn't there a way for this creature to be a familiar?
<.<
>.>
Dragontoad familiar: CR 2; N Tiny Dragon; Init +7; AC 17 (+3 Dex, +2 natural, +2 size), 3d12 HD (19 hp); Fort +3; Ref +6; Will +4; Atk bite +4 (1d6 plus attach) or spit +7 (1d4 acid, 1d4 fire); Str 10; Dex 16; Con 10; Int 5; Wis 13; Cha 11; Feat Improved Initiative; Skills Acrobatics +6 (+36 while jumping), Perception +7, Stealth +17 (+21 in marsh or swamp).
Improved Familiar, level 5th.
Note that the familiar version doesn't get mighty jaws and its caustic spit doesn't entangle... It still jumps like a crazy.
Drejk |
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Freehold DM wrote:Drejk wrote:dragontoadisn't there a way for this creature to be a familiar?<.<
>.>
Dragontoad familiar: CR 2; N Tiny Dragon; Init +7; AC 17 (+3 Dex, +2 natural, +2 size), 3d12 HD (19 hp); Fort +3; Ref +6; Will +4; Atk bite +4 (1d6 plus attach) or spit +7 (1d4 acid, 1d4 fire); Str 10; Dex 16; Con 10; Int 5; Wis 13; Cha 11; Feat Improved Initiative; Skills Acrobatics +6 (+36 while jumping), Perception +7, Stealth +17 (+21 in marsh or swamp).
Improved Familiar, level 5th.
Note that the familiar version doesn't get mighty jaws and its caustic spit doesn't entangle... It still jumps like a crazy.
Duh.
3d12+3 HD (22 hp)
Atk bite +5 (1d6) or spit +8 (1d4 acid, 1d4 fire)
Feats Improved Initiative, Toughness
Orthos |
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Drejk wrote:Freehold DM wrote:Drejk wrote:dragontoadisn't there a way for this creature to be a familiar?<.<
>.>
Dragontoad familiar: CR 2; N Tiny Dragon; Init +7; AC 17 (+3 Dex, +2 natural, +2 size), 3d12 HD (19 hp); Fort +3; Ref +6; Will +4; Atk bite +4 (1d6 plus attach) or spit +7 (1d4 acid, 1d4 fire); Str 10; Dex 16; Con 10; Int 5; Wis 13; Cha 11; Feat Improved Initiative; Skills Acrobatics +6 (+36 while jumping), Perception +7, Stealth +17 (+21 in marsh or swamp).
Improved Familiar, level 5th.
Note that the familiar version doesn't get mighty jaws and its caustic spit doesn't entangle... It still jumps like a crazy.
Duh.
3d12+3 HD (22 hp)
Atk bite +5 (1d6) or spit +8 (1d4 acid, 1d4 fire)
Feats Improved Initiative, Toughness
Needs a speed. I'm guessing it's a tadpole or pollywog, meaning it probably also needs a swim speed.
Just a Mort |
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Eh I wouldn't watch death note, but I find it too morbid anyway. I'm more about fantasy themed anime, like scrapped princess, shaman king etc. My brother said twelve kingdoms was good but he couldn't find them online.
I did watch some RWBY, claymore,log horizon, fate stay night...
I'd say I resemble Weiss from RWBY, Saber from Fate Stay Night.
Not that I have the time for anime anyway, PBPs keep me busy.
John Napier 698 |
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Eh I wouldn't watch death note, but I find it too morbid anyway. I'm more about fantasy themed anime, like scrapped princess, shaman king etc. My brother said twelve kingdoms was good but he couldn't find them online.
I did watch some RWBY, claymore,log horizon, fate stay night...
I'd say I resemble Weiss from RWBY, Saber from Fate Stay Night.
Not that I have the time for anime anyway, PBPs keep me busy.
It's just that Horror is one of the anime genres that interest me, the others being Fantasy, Sci-Fi, and Action/Adventure.
Icyshadow |
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I've seen better days. Drama among friends who I played D&D with, homework and deadlines piling up, been sleeping poorly for the last three days. I can't get codes to work, especially since the course requires these custom setups that apparently aren't even used on other courses. I'm trying not to burn out from the pressure.
Just a Mort |
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Yeah I hate dealing with people. I don't do the people thing well. Again, I'm a cat. I bickered with my D&D group in 5e over where my +1 bonus for armor/weapons was going to. They said I should use it to cover the fighters armor.
I said I no, I'm using it on my weapon instead since I want to take the - 5 to hit for +10 to damage for sharpshooter. So I need it more.
Besides if the fighter wanted better armor class, she should have been using a shield which one variant of my tank Clerics do. Then go around thwacking people with a quarterstaff and polearm master. Instead of going greatweapon master for more damage.
You see if your armor class is low, a +1 isn't helping much. So it's essentially a wasted bonus which could be used to enhance both my attack and damage.
Just a Mort |
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SA is Cthulhu Mythos. I will admit my failings as a GM since I have read none of it. I don't have the patience to plough through his works as they are hard to comprehend.
Besides I tend to run APs like the universe is one bad joke...
For Anime or other stuff, including pathfinder, not into Sci Fi. Like I can't play alchemists unless bombs are removed and I will never play a gunslinger.
Just a Mort |
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I generally tolerate whatever cheese you want to bring to the table. It has to be rules legal though. Again the odds are stacked against them, since I insisted on only arcane classes of 6th to 9th level allowed (alchemists and investigators count). I wanted to see if an AP could be run with only 6th-9th level arcane casters only, and what difference it would make.
And 4 players because my ears are too sensitive to take 5 players on a table.
Just a Mort |
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No. They level as per normal. It's just that they can only play classes with 6th-9th level arcane casting.
I.e Witches, wizards, bards and magus are fine, stuff like bloodrager, paladins, fighters, Clerics are not.
It means no full BAB classes, occult classes or divine spellcasters.
I don't set my players impossible tasks.
*hears Parsley, Sage, Rosemary and Thyme play in the background*
Just a Mort |
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I don't expect you to remember all the rules. Heck, I don't either =) But I expect you to know the rules concerning your character, like how to calculate your attack modifiers, what happens when you get grappled, what are the effects of the spells/attacks(if there are riders) you're throwing out...
Like if you asked me on psychic casters, I'd not know much about them since I haven't had much experience with them. I know psychic casters can cast in full plate as they don't use somatics...but that's about it.
I'm still not any good at calculating how the kineticist overload mechanics works. Don't even ask me about elemental annihilators, or overwhelming souls. Or how gun twirling, so you can dual wield pistols and fire them off, or how startoss throw really works.
Trinam |
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I try to follow RAW as much as possible, and then my team decides to do things that are not covered anywhere in the CRB and I have to roll with it. Or plot happens and I wiggle for the sake of verisimilitude.
My Iron Gods group, for instance, has a 7th level character currently running around with a 6th level cohort. Not technically raw, but since the minion's an ex-cleric and that makes them basically 2/3rds of a fighter I'm going to allow it.