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Grand Lodge

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Drejk wrote:

*After a session of D&D 5th edition recently we were standing at a bus stop*

Me: <something-something> In a few weeks my rpg career will span 22 year...
Another player glares at me with hatred. I think she might reach 22 this year herself...

It's hard to believe I've been playing d20 for over 10 years now.


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I have a large collection of books I've picked up (Cheap or given to me by others) that I haven't played.

Games I HAVE played (more than once, because 1 - 2 hour session doesn't seem to count as 'played' to me)

D&D/AD&D (ALL versions, up to and including a little bit of 4E)
HERO system (Champions, Fantasy, Robots, etc)
Gamma World (Original Box System)
Talislanta (Original, & 2nd ed versions, NOT the latest version)
Robotech
Star Wars D6
Star Wars D20
And now Pathfinder (Even though I only get to play it PbP) :P

I think that's all.
Not nearly as many as the rest of you guys. But there was a CONSIDERABLE amount of time spent on these few over the years. :)

(Far more time than I should probably admit.) :/


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I always wanted to try Gamma World. :-)


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When someone else calls in twice in three days, they have 3 managers chew them out.

When I do it, I have 3 managers asking if I'm okay, and not getting overworked. :-)


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Crazy windy out, saw trees toppling in the woods while taking Pea Bear to school.

Pea Bear forgot her lunch today, she can always get a school lunch, she called me instead, to see if I could bring her lunch. :-D


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My first Gamma World was the one with the resolution chart. My favorite character was an android, probably inspired by Data. I would emotionlessly walk through the fight taking out my opponents with an old M16... My word that gun was overpowered. The imagery was so cool; she would calmly stride past the rays and explosions of the tech and powers going off around her. She woul level her gaze at the BBEG and calmly state "I am sorry. But I can not allow you to keep harming these people." Then cut him down in a hail of bullets.


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captain yesterday wrote:
If I ever need RPG guinea pigs though, I'm totally calling you, Drejk and Tacticslion, you guys have played everything. :-D

I don't know if I've said anything to give you the notion that *I've* played everything (as opposed to the alternate interpretation, "Between all of the collective experience of the three of you, you've played everything") but... I'm actually rather lightly experienced compared to Red and Drake Drejk.

For me, it's been (in no particular order):

- West End Star Wars (a d6 game)
- Firefly (a Cortex+ system game)
- Hero Kids (an extremely simple d6)
- Blue Rose/True 20 (a d20-variant system with differences akin to 3rd/3.5 that uses only the d20)
- Star Wars d20
- 3rd/3.5/PF
- 4E
- 5E (though my experience here is limited)
- AD&D (though it was house-ruled all to heaven)

... and party/board games of various kinds (also video games).

I own 13th Age, d20 Modern, a ton from Bundle of Holding, and a few others here and there, but my experience with those is, "read it, love it, and proceed to be unable to actually play it because play options and play time are excessively limited as things currently stand" - meaning I really just don't have the ability.

Pathfinder is great, but there are definitively things that I miss from all the way back to 3rd (I generally don't miss the AD&D stuff, though that might just be the fact that I never owned the books during that time, having to rely on others' stuff*), and there were genuinely good ideas within the hot mess of 4E.

*:
I have AD&D stuff of my own, now, and there are some great concepts in it, but it's a frustrating system over-all, due to all the tiny, tiny fiddly bits that go no where and do nothing but add complexity; even some of the reasoning behind it, while appreciated (and freely given, which is extremely cool) I often find "iffy" at times - but that could just be my jaded "I know how to do gaym" side, I suppose. Again: I'm glad it exists, but, uh, some of it's pretty "meh" at best, and I much prefer almost any semi-decent modern system. Heresy of heresies, I equate it with 4E in terms of my likes, but the systems are extremely different.

Blue Rose/True 20 are actually really good, especially if you need to play with few dice other than d20. I really like them for that reason.

Star Wars d20 was awesome. I think there are core balance issues, but nothing approaching those in our standard games.

West End Star Wars is a pretty solid system, though I needed to mod the daylights out of it to be truly comfortable, both with balance and with personal satisfaction. Buuuuuuuuuuuuut that's just me. I do like the system.

Hero Kids is a game I wish everyone would play once. It's great. It's super-simple, and it makes perfect sense as an introduction/starter kind of game.

5E is, I think, a really good system for what it wants to be. I'm probably never going to play it that way. This is not a mark against that system - it's a mark that I'm just unlikely to ever play a really RAW game of 5E (my one major chance having been blown on a flaking out by me of a PbP that I was a part of fairly recently - Sorry Doomkitty! I suck!), at least in part because "When would I?" comes up often.

I'm currently fairly obsessed with the Coretx+ System as-presented in the Firefly game (I find the ideas in others somewhat less thrilling, at present - I don't own them, and haven't done a serious system-dive, so I can't say what my real opinion is for sure, however), and that system models things pretty well.

Generally, I really favor a system where I can safely:
- mod it without too many problems
- have fun gaming with it
- have complexity and flexibility, without being not overly-complex or distracting and confusing
- use it to simulate a self-consistent reality

All of them (to some extent) need either some modding or presumptions that aren't within the rules to generate the last, but 3.X (3rd, 3.5, and PF; and direct variants, like Star Wars d20, or the True20/Blue Rose system) all handle it fairly well (3.5 being one of the best for those purposes; most especially, the psionics system falling into "best balance, best self-consistency").

Oooooooooooooonnnnnnn the other hand, I really like the Heroes Kids system because it is so incredibly simple and fun. So, you know. Variance.

Cortex+ actually models reality and variance between people fairly well while achieving a "bounded accuracy"-like effect. By having dice values range from d4 to d12, but limiting things to 2 dice, you have a huge difference, but not a huge window. A "normal" person is a d6 in whatever. A normal "hero" (PC) is a d8 in whatever. But you can push up one score to d10, by pushing down another to d6. What does this mean? A d6 averages 3.5, and (obviously) maxes out at 6. A d10, on the other hand, averages as 5.5, and maxes out at 10. So, on average, a person with a d10 is going to be nearly as good as the best a person with a d6 can be in said field - making them a "genius" of sorts in that ability. Yet, with minimal investment, a d6 can get a skill up really high (also d4 no training to d12 super-well-trained), so they can easily consistently eclipse and untrained genius. The system fails when it is compared to finances, resources, and the like, but that's because all such things are related to being a matter of plot and "signature" elements of a given character, so... it's not something the system even tries to care about, really.

4E... doesn't make an internally-consistent world, very well. AD&D tries, but has some elements that it clings to for its own flavor sake that hamper it (similar, in fact, to the d20/3.X-and-variant systems). More importantly, though, both AD&D and 4E can fail on parts 2 and 3 in various ways. 4E through redundancy and "sameness" in places that seem like they should be interesting, and AD&D through over-complexity and arbitration and needless cross-referencing. Again, I like aspects of these two systems, and have had some fun playing both of them; there are parts of them that are pretty great, and I can, and do, put lessons in them to use, elsewhere. It's just that there are other parts that are just... not so good. And some parts where even good things of the system just clash poorly with themselves to make a bad thing out of two good things.

5E is an interesting hybrid. There are elements that lend themselves to AD&D's interpretation of things, and 4E's interpretation of things, and 3.X's interpretation of things, and it's own unique interpretation of things, and all of this actually seems to work fairly well as a system, over-all. What I've been somewhat less impressed with (though not really "unimpressed" with), is how it plays out, from what little I've interacted with it. I don't think it models it's own world very tightly as a system, and I feel the arbitration elements make for weird moments. It feels more cinematic, in many ways, than some of the others, but there are bits that just feel padded to it, as well (most notably the idiosyncrasies of extremely slow advancement of the bounded accuracy/proficiency bonus compared to the idea of "getting better" over-all; it's a great invention, but doesn't quite feel as... epic... as I'd hope for).

Anyway, this is a loooooooooooooooong ramble. Sorry.

Grand Lodge

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We're used to it. :P


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TriOmegaZero wrote:
We're used to it. :P

My people~! You know me~! *hug*


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[Insert five thousand word fist bump here]


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Because you never rambled at us before, Tactics. :-) Let me try.

Drakar & demoner (BRP fantasy clone in swedish)
Mutant (BRP post apoc clone in swedish)
Chock (swedish translation of Chill)
AD&D 1 and 2
D&D
3.0
3.5
Pathfinder
Star wars SAGA
D20 modern
Babylon 5
Fading suns
GURPS
Vampire the masquerade
Werewolf the apocalypse
Changeling the dreaming
Sorcerer's crusade
Dresden files
Mutants & masterminds
World of warcraft d20
Marvel superheroes
Twilight 2000
Golden sky stories
Exalted 2nd
In nomine
Shadowrun (5th?)
...and probably others I forgot.


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Oh, I forgot D20 Modern, Apocalypse, and the like. They're basically the same game as 3.5, though.


Redbeard the Scruffy wrote:
Oh, I forgot D20 Modern, Apocalypse, and the like. They're basically the same game as 3.5, though.

I felt Star Wars d20 was kiiiiiiiiinda-sorta different enough to put it in it's own place, even though I smushed 3rd/3.5/PF all together. I think Blue Rose and True20 are close enough to each other, but far enough from the 3rd/3.5/PF group to go in their own thing, and Star Wars d20 kind of straddles several lines between the two.


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D&D 1st edition (1974-1976)
AD&D for the 5 minutes it took us to realize we hated it
Runequest, 2nd edition (1978)
Traveler, 1st printing
Shadowrun, 1st printing
Call of Cthulu, 1st printing
Warhammer 40k (or whatever), just long enough to realize we hated it
Champions (Don't recall the version number)
D&D 4.0 for one session. Seriously. It was THAT bad.
Pathfinder
Runequest, 6th edition
Call of Cthulu, "modern" edition

=====
Homebrew stuff:
Blackwatch
Monster of the Week
Hero of the Week
Randomania


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40k
Warhammer Fantasy Battles
AD&D
Shadowrun, somewhen around the mid 90s
3.5e
4e
5e
Pathfinder.

I really, really want to play the DCC RPG, but haven't met anyone else who does yet.


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Wait, I thought 40K was wargaming. Thats not quite the same.

Silver Crusade

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Let's see

ODD 1 game(1981)
1E
2E
Pathfinder

I played 1E gamma world briefly, the DM told me that if I died one more time(I perished like 6 times) I couldn't play anymore. I remember my character 6.0 had dual brain and photosynthetic skin. Things I wouldn't mind having for real.

EDIT: I have the 5E book, it just seems so boring. I guess I am used to all the options pathfinder offers


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Redbeard the Scruffy wrote:
Wait, I thought 40K was wargaming. Thats not quite the same.

close enough for me, especially considering DnD was originally a war game.

Shadow Lodge

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3.0
3.5
4e
One session of Shadowrun
One session of Mutants and Masterminds
Three sessions of WoD (I played a Mage, another player played a Vampire, and the DM introduced a Werewolf NPC right off the bat)
Pathfinder


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Pathfinder Adventure Subscriber
Captain Yesterday, Brut Squad wrote:

When someone else calls in twice in three days, they have 3 managers chew them out.

When I do it, I have 3 managers asking if I'm okay, and not getting overworked. :-)

Sort of the same here I discovered this morning.

Kajehase's foreman: "Do you think you can fill in for that guy over in Sylte again?"

Kajehase: "You know, I'm actually really tired after doing it for the past two weeks."

Kajehase's foreman: Oh. Okay. Make sure you take care of yourself then.

Of course, then the g!%~++ned bike broke down again, so saying no the first time just meant I didn't have to call and tell him I couldn't do it anyway.


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captain yesterday wrote:
Redbeard the Scruffy wrote:
Wait, I thought 40K was wargaming. Thats not quite the same.
close enough for me, especially considering DnD was originally a war game.

Not really. D&D was a spinoff from a war game, Chainmail IIRC.

That's like saying Frasier took place in Boston, not Seattle, because Cheers did.


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Sorry, I should've said DnD was loosely based on a war game that Gygax and Arneson felt could've used more Tolkien.

Is that historically accurate enough, cause that's as close as I'm getting. :-)


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Redbeard the Scruffy wrote:
captain yesterday wrote:
Redbeard the Scruffy wrote:
Wait, I thought 40K was wargaming. Thats not quite the same.
close enough for me, especially considering DnD was originally a war game.

Not really. D&D was a spinoff from a war game, Chainmail IIRC.

That's like saying Frasier took place in Boston, not Seattle, because Cheers did.

actually they both took place on a sound stage somewhere that's not Boston or Seattle. :-D


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Ah, of course. DnD 4 and 5. Dark heresy. Black crusade.


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Redbeard the Scruffy wrote:
Wait, I thought 40K was wargaming. Thats not quite the same.

I know Warhammer 40k is a tabletop game, but there's some RPG related to it that I played because the GM LOVED it, and discarded it as, "Meh. If you're not a passionate believer, it's pretty bad."

And yeah, Chainmail was the precursor to D&D. We had the original spiral-bound ruleset.

Wonder what that would have been worth on today's market? No idea, though I see ours was actually the 3rd edition, 2nd printing.

Amazing what Google can do for you...


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I just don't think I could get into a game like that unless I can wear a helmet, chomp on a cigar, and wear a monocle.

But, then I'm not really sure anyone would take me seriously...


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I thought Google was for looking up artsy European porn and movie trailers. :-)


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Oh boy.

First rpg ever was Star Wars.
Then Marvel Superheroes, tsr version. Still the best for that type of superhero game, nothing even comes close.
Then 2nd ed dungeons and dragons.
Then Rifts.
Then Robotech.
Then shadowrun.
Then DC Heroes.
Then Vampire the Masquerade.
Then Werewolf the Apocalypse- one of my favorite games of all time. I own almost everything for it except for hammer and klaive, Garou saga, and Books 1 and 2 (valkenburg, ways of the wolf, rite of passage and money wrench pentex).
Then Mechwarrior.
Then Legend of the Five Rings (perhaps the only community and setting I was enjoying almost as much as here before the stupidity got too great. Not calling anyone out or anything, but I'm glad my experiment remains an experiment that is mine and is not lost to *censored* and that's all I'm saying about that).
Then Mage.
Then Changeling.
Then 3rd ed Dungeons and Dragons(and a host of 3Rd patry stuff too numerous to mention, including Midnight, Grimm, Spellslinger, and Redline, one or two of these may be 3.5.)
Then Nightbane.
Then 3.5 ed Dungeons and Dragons.
Then Exalted.
Then Pathfinder.
Then Hunter the Reckoning(another personal favorite, the first game I owned EVERYTHING for, including the fiction. The concept sailed over most people heads, which is saddening.)
Then Scion (one of the greatest and least balanced games I have ever played. Mythender comes close, but fails in some unknowable and frustrating way).
Then Ponyfinder.
Then Mass Effect.

...

I think that's everything. I'll check again tonight.


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Redbeard the Scruffy wrote:
Except I will say I hate Cthulhu's "even if you win you lose" flavor.

Yeah, we are fortunate in that we play nothing but one-offs with a GM who's been doing CoC since its inception, so he's gotten pretty darned good at making losing fun.

When we don't have a regularly-scheduled game and he's going to do a one-off Call of Cthulu game, we basically take bets on who's going to go insane first, who's going to die first, and in exactly what manner we're all going to be hosed at the end of the game.

We do have a tendency to burn down city blocks, murder innocent people, and otherwise "hedge our bets" to ensure that the one-offs really ARE one-offs.

And we still almost always lose.

But he's still a blast to play under. "When I ran this at a con, the players all screamed at exactly the same moment. When I ran it for my other group, one of them screamed at exactly that moment..."

Overconfident player: "What kind of wuss would scream during an RPG?"

Yes. She screamed EXACTLY on schedule. It was pretty hilarious.

He's a darned good GM...


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I did ONE call of cthulhu game. One. I think you all remember the story I told.


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Ah, some days you just have "interesting" mornings...

  • Had a meeting at 8:00 am to discuss a visibility problem with one of my co-workers, meaning I couldn't see Impus Minor out the door. That always disappoints him
  • After the meeting and breakfast, I found that a piece of my tooth had gone missing. Called the dentist and they said, "We have an opening RIGHT NOW! Get here RIGHT AWAY!"
  • Got in my beloved 20-year-old Celica to learn that its battery was dead AGAIN. Very frustrated, because we just got a new battery 1-2 years ago and the thing can't seem to hold a charge
  • After two days of being sick, pumped up my bike tires and raced uphill to the dentist. Usually it's a short, easy, 0.9 mile ride. But uphill the whole way after being bedridden for 2 days was NOT fun
  • Dentist filled in the missing piece with filling cement, sent me on my way, and I was back to work in time for team meeting
  • Visibility problem persisted, but I *finally* figured it out at 12:15 pm, well into my lunch hour
  • So my tooth is fixed, my visibility problem is resolved, and I can finally start work...
    ... at 1 in the afternoon!?!?!?


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    Freehold DM wrote:
    I did ONE call of cthulhu game. One. I think you all remember the story I told.

    Do you happen to recall your GM's name?


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    NobodysHome wrote:
    Freehold DM wrote:
    I did ONE call of cthulhu game. One. I think you all remember the story I told.
    Do you happen to recall your GM's name?

    no memory.


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    Freehold DM wrote:
    NobodysHome wrote:
    Freehold DM wrote:
    I did ONE call of cthulhu game. One. I think you all remember the story I told.
    Do you happen to recall your GM's name?
    no memory.

    Aw, c'mon. PLEASE tell me it was, "Some old guy at a con with grey hair, a pony tail, and a goatee!"

    That way I can at least give Shiro's player grief, even if it wasn't him...


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    NobodysHome wrote:
    Freehold DM wrote:
    NobodysHome wrote:
    Freehold DM wrote:
    I did ONE call of cthulhu game. One. I think you all remember the story I told.
    Do you happen to recall your GM's name?
    no memory.

    Aw, c'mon. PLEASE tell me it was, "Some old guy at a con with grey hair, a pony tail, and a goatee!"

    That way I can at least give Shiro's player grief, even if it wasn't him...

    he was an older fellow, but I was young at the time. Everyone looked old to me.


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    Redbeard the Scruffy wrote:

    Anyone ever play Iron Kingdoms? I just joined a group playing that. Seems an interesting system. Very simple roll resolution, but character generation seems a bit complicated.

    I like that even though it's classed, you pick two classes and make a hybrid of them.

    I love iron kingdoms, but only the d20 version. Sacrelidge to some, but I have enough brain juice to learn the basics of this world geopolitical situation or the game system.


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    captain yesterday wrote:

    My brothers were always a~%~@+@s about Rifts, not Tolkien enough, I guess.

    Nightbane was a fun concept, gotta look around for that one again. :-)

    it's a fun game. But mega damage kinda sucks the enjoyability out of it.


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    Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

    I always wanted to GM it, because my brother was such a dick about Robotech, but alas, no one in my family will concede not being the GM except me.

    I always wanted to try one of the M.D.C. light areas like Australia, or go full on robotic aggro in Russia or Germany. :-)

    edit: also Mexico and the new west in Rifts is f!~!ing awesome.


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    Speaking of Shiro's player, this Saturday may be... interesting... in one of those, "Oh, the problems you rich folk have" kind of way.

    As I've mentioned, he's Chief Technical Architect at a major hardware company, meaning that:
    (a) He makes nearly triple what I make, and I consider my salary rather silly-high,
    (b) He knows his schizzle.

    So he's building a "gaming machine" for his son. And I mentioned that I needed to build a new machine for Impus Major, so he invited me to come along.

    Now, I consider $800 to build a really nice machine to be money well spent. Once I get over $800, my pain receptors start saying, "Ow, ow! My wallet! Too much!"

    So I figure I'm going to get to tag along with him and watch him build some $3000 super uber mega machine for his son, and at every step of the way I'm going to be asking him, "OK, so that's for your son. What's the quarter-price option for me?"

    It'll be nice having a technical expert telling me exactly what to buy and what to skimp on.

    But it'll be a bit embarrassing walking up to the counter together and having to say, "Yeah, I only love my son a quarter as much as he loves his son."

    Money = Love. Isn't that what Amerika is all about?

    Giggles while fleeing the Freehold Bike Cannon


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    Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

    That's still way more then i "love" both my kids put together. :-)


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    Bikes! get your bikes here!

    They seek Nobody!

    (which really isn't my best slogan...)


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    NobodysHome wrote:

    Speaking of Shiro's player, this Saturday may be... interesting... in one of those, "Oh, the problems you rich folk have" kind of way.

    As I've mentioned, he's Chief Technical Architect at a major hardware company, meaning that:
    (a) He makes nearly triple what I make, and I consider my salary rather silly-high,
    (b) He knows his schizzle.

    So he's building a "gaming machine" for his son. And I mentioned that I needed to build a new machine for Impus Major, so he invited me to come along.

    Now, I consider $800 to build a really nice machine to be money well spent. Once I get over $800, my pain receptors start saying, "Ow, ow! My wallet! Too much!"

    So I figure I'm going to get to tag along with him and watch him build some $3000 super uber mega machine for his son, and at every step of the way I'm going to be asking him, "OK, so that's for your son. What's the quarter-price option for me?"

    It'll be nice having a technical expert telling me exactly what to buy and what to skimp on.

    But it'll be a bit embarrassing walking up to the counter together and having to say, "Yeah, I only love my son a quarter as much as he loves his son."

    Money = Love. Isn't that what Amerika is all about?

    you don't have to do that. The computer gaming world has changed from the money grubbing/active disinformation time period of the late 90s, and while I'm sure your friend is making an awesome machine, there's no reason your son can't game too.

    That said, as Sharoth has educated me, when it comes to gaming on computer, money=greater amounts of fun.


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    baron arem heshvaun wrote:
    I have been super busy and have not gotten to exchange even a few words with him, so I hope you guys don't mind I'll leave this here for Freehold to warm his cockles.

    WARM COCKLES!

    I have been super busy as well. I need to hang with you sometime soon, either at your job or at tour place. The weather is getting too uncomfortably warm, so I am going to need something to distract me!


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    Freehold DM wrote:

    you don't have to do that. The computer gaming world has changed from the money grubbing/active disinformation time period of the late 90s, and while I'm sure your friend is making an awesome machine, there's no reason your son can't game too.

    That said, as Sharoth has educated me, when it comes to gaming on computer, money=greater amounts of fun.

    I've had absolutely fantastic luck following Ars Technica's "Hot Rod" specifications, but skimping out on the video and sound cards to get the price down.

    Now that the kids are REALLY into gaming, and both are desperately asking for gaming laptops ($2200 I can't afford), I figure getting a decent power supply and video card should be enough for all the games they play. Hard drive? Motherboard? CPU? Meh. It's all about the GPU, baby...


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    Freehold DM wrote:
    NobodysHome wrote:

    Speaking of Shiro's player, this Saturday may be... interesting... in one of those, "Oh, the problems you rich folk have" kind of way.

    As I've mentioned, he's Chief Technical Architect at a major hardware company, meaning that:
    (a) He makes nearly triple what I make, and I consider my salary rather silly-high,
    (b) He knows his schizzle.

    So he's building a "gaming machine" for his son. And I mentioned that I needed to build a new machine for Impus Major, so he invited me to come along.

    Now, I consider $800 to build a really nice machine to be money well spent. Once I get over $800, my pain receptors start saying, "Ow, ow! My wallet! Too much!"

    So I figure I'm going to get to tag along with him and watch him build some $3000 super uber mega machine for his son, and at every step of the way I'm going to be asking him, "OK, so that's for your son. What's the quarter-price option for me?"

    It'll be nice having a technical expert telling me exactly what to buy and what to skimp on.

    But it'll be a bit embarrassing walking up to the counter together and having to say, "Yeah, I only love my son a quarter as much as he loves his son."

    Money = Love. Isn't that what Amerika is all about?

    you don't have to do that. The computer gaming world has changed from the money grubbing/active disinformation time period of the late 90s, and while I'm sure your friend is making an awesome machine, there's no reason your son can't game too.

    That said, as Sharoth has educated me, when it comes to gaming on computer, money=greater amounts of fun.

    Close enough. Money = longevity. There is still a 2 to 6 year hardware cycle, but having a higher end machine means extending that cycle by a bit. Of course that ALL depends upon what new shinies you want to play.


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    NobodysHome wrote:
    Freehold DM wrote:

    you don't have to do that. The computer gaming world has changed from the money grubbing/active disinformation time period of the late 90s, and while I'm sure your friend is making an awesome machine, there's no reason your son can't game too.

    That said, as Sharoth has educated me, when it comes to gaming on computer, money=greater amounts of fun.

    I've had absolutely fantastic luck following Ars Technica's "Hot Rod" specifications, but skimping out on the video and sound cards to get the price down.

    Now that the kids are REALLY into gaming, and both are desperately asking for gaming laptops ($2200 I can't afford), I figure getting a decent power supply and video card should be enough for all the games they play. Hard drive? Motherboard? CPU? Meh. It's all about the GPU, baby...

    ~grins~ Again, you are kind of right. There is a synergy with the system, but lately the GPU has become more important that it used to be. ~glares~ What? the DOS days were not that long ago.


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    Sharoth wrote:
    Close enough. Money = longevity. There is still a 2 to 6 year hardware cycle, but having a higher end machine means extending that cycle by a bit. Of course that ALL depends upon what new shinies you want to play.

    LOL. Impus Major's machine was an Ars Technica "Hot Rod" from 8 years ago. Still blows the doors off Impus Minor's laptop, and I plan on letting Impus Minor inherit it.

    A good machine can get you 10 years, if you're willing to upgrade the video card at some point.

    Depending on prices, I'm thinking of getting Impus Major an SSD hard drive... need to check with Shiro's player to see whether I can get one at cost...
    ...and then we'll see whether the things really DO last as long as spinny drives.

    Dark Archive

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    Redbeard the Scruffy wrote:
    Not even close to everything. I've played

    No Star Wars or Vampire or Battletech?


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    Vampire is part of World of Darkness. I have played Vampire.

    I have READ SW Saga Edition and d20 Star Wars, but haven't played them (haven't found a willing group), but haven't read or played Battletech.


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    Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

    Battletech looks fun, alas my limited knowledge.

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