DM CH-P's CoT: The Bastards of Erebus (Inactive)

Game Master Feral


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For my next game, I'm strongly considering banning puns :)


Male Human (Azalanti) Hp: 96/110, AC: 30 Bard 8/Fighter 4

Aw, have a heart man.
Let us make it up to you, we'll take you somewhere nice and give you a tour...ture [verbal of course).


Male Human (Taldan) Abadaran Militant 12
DM Are wrote:
For my next game, I'm strongly considering banning puns :)

Ack! There is no need to be pun-ative!!!


Female Changeling (Mauxi Mwangi) Mwangi Spiritualist 12
DM Are wrote:

For my next game, I'm strongly considering banning puns :)

How for-tuna-te! This would scale perfectly with the tail end of the story, and I will not be able to rely on the Tongues curse to spare me these puns in the future.

Oh crumbs...


Male Human (Azalanti) Hp: 96/110, AC: 30 Bard 8/Fighter 4

It's cruel and unusual pun-ishment!


Female :D Check out my fetching opercles!

Yes, now let us fin-ish this argument de-fin-itively, once and for all.


Male thoradorian minotaur ranger (wild hunter) 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

What did we want to do about setting up camp and resting?

Was there any room in particular that you guys think would be good for bunkering up in?

Any unbiased input Are? What about our adoring fans?


My unbiased input is that all of you are pretty much out of resources, and dealing with the shadows that will be handling night-time guard duties once it's discovered that all the guards are gone could be troublesome in a resource-light state.

(not to mention getting uninterrupted 8-hours-of-rest could also be difficult in such a situation)


Male Human (Azalanti) Hp: 96/110, AC: 30 Bard 8/Fighter 4

If we ask the beast I think he'd say something about never putting up til tomorrow who you could put DOWN today.


Male thoradorian minotaur ranger (wild hunter) 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

Most definitely, but assuming he can convinced to sit in one place while the rest of the party recovers their strength, where did we want to do it.

Are seems to think camping out in Walcourt is a bad idea. Then again, Yahirma still has almost all of her anti-undead powers still.

That raises a good question. If she controls a shadow can it be used to attack another shadow? Can shadows fight each other at all?


Male Human (Taldan) Abadaran Militant 12
Maddok wrote:
Can shadows fight each other at all?

What? Of course they can! Have you never heard of shadow boxing?!

Yeah yeah...it's a sport that's often kept in the dark, but still...

Should I have a post up in about 45 minutes.


Yes, both undead servitude and reminder of death would be helpful.

Shadows aren't able to hurt eachother. They can only deal Strength damage (shadows have no Strength score), and only to living creatures.


Female Changeling (Mauxi Mwangi) Mwangi Spiritualist 12

We could leave a few back doors for ourselves, perhaps even by taking a few of the doors with us. We may also be able to cover up some of the signs of our entrance, offering us a better chance of sneaking in through the secret door.


Which secret door is that?


Female Changeling (Mauxi Mwangi) Mwangi Spiritualist 12

Oh, I'm thinking of the hidden (or I remember it being hidden) door that we entered while invisible. Perhaps my memories of our secretive ingress that makes me remember the entryway being hidden, too.


Oh, that secret door :)

I didn't realize you were talking about re-entering Walcourt. That certainly makes sense.


Appario Lind wrote:
Definitely makes sense, but I, as a player, can't suggest that since my action was supposed to be before Xerath's

Technically, Appario's action was after Xerath's, considering Xerath's initiative was 16 and Appario's was 11 :)

Besides, it has been established previously that PC-actions happen in posting order when in a situation where all the PCs act before the next enemy action.

In this case, the mohrg got a surprise round, then The Beast was the only PC ahead of the mohrg in round 1. Then the mohrg acted, and after that initiative order among PCs didn't matter anymore, allowing anyone to act as they posted until all the PCs had acted.


Male thoradorian minotaur ranger (wild hunter) 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

In other news, I believe the Beast's saves are wrong.

His Fort should be:

2 Barbarian
5 Summoner
1 Delvehaven book
1 Trait
1 Con
3 Resistance
2 Circumstance from Shielded Meld

That puts him at +15. Is that enough to make the save? =P

In fact, it looks like the only save that I'd calculated correctly was Will. Reflex was 2 points too low as well.

Damn you Herolab!


7 levels of Summoner grants +2 Fort save. So he's actually at +12, I suppose.


Male thoradorian minotaur ranger (wild hunter) 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

When he's merged he uses Eidolon base saves for his summoner levels so for his summoner levels he gets +5/+2/+5 instead of +2/+2/+5.


Not as far as I can see; he uses the eidolon's ability scores, BAB, armor, and natural armor. Not base saves.


Male thoradorian minotaur ranger (wild hunter) 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

Well, it looks like I made that all up!

2 Barbarian
2 Summoner
1 Delvehaven book
1 Trait
1 Con
3 Resistance
2 Circumstance from Shielded Meld

It looks like, if anything, it was too high. Fixing...

Edit: I apologize Herolab for the mean things I said.


Male Human (Azalanti) Hp: 96/110, AC: 30 Bard 8/Fighter 4

I have here a letter sent to me from Herolab adressed to Maddok.

Dear Maddok
We are sorry you feel this way, we do not believe we are at fault at this point but would like to express our sincere wish that we can move on beyond this unfortunate missunderstanding and resume a positive and healthy working relationship.

Ps: Are we still on fro drinks on Sunday?


Male thoradorian minotaur ranger (wild hunter) 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

Yes. =(


Female :D Check out my fetching opercles!

It's okay, big guy. It's all good.


Male thoradorian minotaur ranger (wild hunter) 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

I know.

I saw your thread was moving! Is what you're running all homebrew or are you repurposing something?


Male Human (Taldan) Abadaran Militant 12
The Elusive Trout wrote:
It's okay, big guy. It's all good.

That won't work...he's inconsole-a-bull.


Female :D Check out my fetching opercles!
Appario Lind wrote:
The Elusive Trout wrote:
It's okay, big guy. It's all good.
That won't work...he's inconsole-a-bull.

Appariolintly.


Male thoradorian minotaur ranger (wild hunter) 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

This is far worse than the paralysis.

Can I be blind instead?


Female :D Check out my fetching opercles!
Maddok wrote:

I know.

I saw your thread was moving! Is what you're running all homebrew or are you repurposing something?

It's homebrew, though it did start in Katapesh and the Abaddon used is the one from Pathfinder mythos, I've taken liberties...


Male thoradorian minotaur ranger (wild hunter) 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

It reminds me vaguely of the Ghostwalk source book from 3.0.

I've always wanted to play a campaign where the PCs are petitioners making their way through the various trials and dangers along the path to judgement/the afterlife.


Female :D Check out my fetching opercles!

Well, they aren't petitioners... They're just surrounded by them. It's possible for them to continue play as petitioners, though.

What would have to happen is that one of them be slain and digested into a soul gem, and, assuming a timely rescued, have their prison be broken by their allies before they're completely devoured.
Poof! Instant petitioner.
The bad? They'd lose all class levels and abilities, and possibly their minds from being in the wrong plane and unjudged. If they got eaten then, it'd be permanent destruction barring a miracle spell. If they are simply killed, it's dispersion into total soulstuff they have to fear-the identity is likewise destroyed.
The good?
Not much in Abaddon, though I would allow them to earn class levels from scratch (though it would be obscenely difficult).

I've never heard of the book you mentioned, Maddok. Is it a good read?


Male thoradorian minotaur ranger (wild hunter) 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

Well it was 3.0 so it was rife with glaring mechanical flaws but if I remember correctly you started out as you did in life and as you adventured as a petitioner you 'forgot' your mortal life but you advanced as a petitioner.

It was interesting stuff.


Male Human (Azalanti) Hp: 96/110, AC: 30 Bard 8/Fighter 4

I remember playing a campaign like that once, not sure what the game was called.
We were a group of ghosts, trapped in a house where we slowly had to come to terms with our deaths and trying to decide which of the two spirits appearing to us we should listen to.
The stern and very vague one that didn't really tell us much, or the personable, friendly and very suave one who said that the only way to move on was to get some people to replace us as this house must always be haunted.
My ghost had the useful ability to cause "unnatural rain", basically anything I wanted except water, and an unearthly stench.
The most fun I had with that power was chasing the young daughter out of the bathroom to stop the other ghosts from ogling her in the shower.
MY ghost was a gentleman!


Male thoradorian minotaur ranger (wild hunter) 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

That sounds awesome!

Well what do you guys think? Clear out the guest house or call it a day?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Don't know if this was ever suggested to Maddok but I found the perfect avatar to use for The Beast.

Moooo :)


Male Human (Taldan) Abadaran Militant 12
Derek Keegan wrote:
First to make him see the stakes...

Pretty harsh to say that to a cow, Derek. Damn.


Male Human (Taldan) Abadaran Militant 12
Maddok wrote:
Well what do you guys think? Clear out the guest house or call it a day?

Fine with me.


Male Human (Azalanti) Hp: 96/110, AC: 30 Bard 8/Fighter 4

What? I haven't meet a cow yet I didn't like...with hot sauce.


Male thoradorian minotaur ranger (wild hunter) 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

Andrea PM me your email address and I'll share Maddok/The Beast's character portrait.


Female :D Check out my fetching opercles!
Derek Keegan wrote:
What? I haven't meet a cow yet I didn't like...with hot sauce.

You the horror story bovines tell their children at night?


Female :D Check out my fetching opercles!

Yahirma, I can't believe that worked.


Female Changeling (Mauxi Mwangi) Mwangi Spiritualist 12

I can't believe how effectively I just botched the follow-up.


Female :D Check out my fetching opercles!

If that tea is poisoned, I am afraid I might laugh. This situation is giving me a sense of Deja Vu.


Male Human (Azalanti) Hp: 96/110, AC: 30 Bard 8/Fighter 4

Well, at least it's not as bad as in good ol' Suikoden.
I mean, seriously, who enters a lonely mountain inn where nobody else is, and drinks "robbers tea" served by a maliciously grinning innkeeper?
Not that the game allowed you to pass on tea or anything.


Male Human (Azalanti) Hp: 96/110, AC: 30 Bard 8/Fighter 4

The Elusive Trout earns a point for being genesavvy. You certainly lifted the scales from my eyes.
You may turn in your tickets at the door for a mystery box.


Male thoradorian minotaur ranger (wild hunter) 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

Never trust kindly old ladies that live adjacent to the dungeon full of darkfolk.


Male Human (Azalanti) Hp: 96/110, AC: 30 Bard 8/Fighter 4

But they are my favourite kind!
Half of them are incredably powerful magicians of some kind, the other half are either very friendly grandmother types...I mean VERY friendly...and half of that sort is not as old as they look either.


Male Chelish Arcane Caster 12 HP: 98/123 AC: 38 FF: 23, Touch: 22 F:+16, R:+12, W:+19 Perception:+18(Effects: Mage Armor, Heroism, Barkskin+4, False Life, Freedom of Movement, Remove Fear, Shield

So are you saying you wanna hit on this old woman, Derek?


Female :D Check out my fetching opercles!

I had a gnome witch healer help an elderly woman with her groceries whilst the rest of the party was in an argument with our paladin.

There was an invitation to tea afterwards. The party's in-game out of game argument took an hour and forty-five minutes, and then they realized she was missing (dm had handled the whole thing with notecards).

Took two in-game days to figure that one out. The old woman was Kathy Bates, as it turned out. Maybe this woman is, too.

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