Cost of Creating an Amulet of Life Protection "death ward"


Rules Questions


Can someone help me with the cost of creating an amulet of life protection a.k.a. death ward. It has 10 charges per day. This is what I have so far, but I getting confused on the "divide by (5 divided by the charges per day)."

cl 7 x spell level 4 x 2000 = 56,000gp from that point i'm lost.


Anfalas, the One True God wrote:

Can someone help me with the cost of creating an amulet of life protection a.k.a. death ward. It has 10 charges per day. This is what I have so far, but I getting confused on the "divide by (5 divided by the charges per day)."

cl 7 x spell level 4 x 2000 = 56,000gp from that point i'm lost.

56K divided by (5 divided by 10)

56K divided by 1/2
=112K

You've got a lot of charges in the item, enough to see the typical party through several encounters. It's equal to 10 castings of the spell, or what a staff could do at 1 charge a pop. Wondrous item pricing is more art than science at times, but by the formulas you get 112K.


THANK YOU!

56K divided by (5 divided by 10)

56K divided by 1/2
=112K

You've got a lot of charges in the item, enough to see the typical party through several encounters. It's equal to 10 castings of the spell, or what a staff could do at 1 charge a pop. Wondrous item pricing is more art than science at times, but by the formulas you get 112K.

Dark Archive

Since Death ward has a duration in Minutes, you follow this thing on the chart:

Quote:
If a continuous item has an effect based on a spell with a duration measured in rounds, multiply the cost by 4. If the duration of the spell is 1 minute/level, multiply the cost by 2, and if the duration is 10 minutes/level, multiply the cost by 1.5. If the spell has a 24-hour duration or greater, divide the cost in half.

So, the price works out like this:

CL = 7
SL = 4

(7*4*2000)*2= 112,000 GP

this would be the cost for making it continuous.

Strangely, if you make it a charged item based on this, you make it more expensive? like double the price?

Since pricing wondrous items is an art, I would instead drop the price for a charged item, rather than double it. But also, 10 charges would cover a character for pretty much the whole day no matter what, so might as well make it continuous.


Note = If you are basing this off Scarab of Life Protection as a magic item. Some notes to remember.
Death Ward the spell worked differently in 3.5 than it does in Pathfinder.
The magic item, Scarab of Life Protection makes more since as a magic item if you look up the 3.5 magic spell Death Ward.

............

I have a question.

Are you tring to emulated the Scarab of Life Protection? With charges

Do you just want the spell Effect Death Ward on all the time ?


Anfalas,

I don't think you need to specify a daily activation limit on your amulet. You may have noticed that the Core Rulebook never mentions Wondrous Items with more than 4 activations per day. However, there are WIs that do not specify any per-day activation limits and are treated essentially as usable at will. The listings for those items do not raise market prices above the SLxCLx2000 rate.

From what I can tell, the use per day mechanic seems to be designed only to lower the price of limited utility wondrous objects, not elevate at-will items above the base rate formula.

Here's one specific example, but I found several more . . .

Horn of Fog:
Horn of Fog

Aura faint conjuration; CL 3rd

Slot —; Price 2,000 gp; Weight 1 lb.

Description

This small bugle allows its possessor to blow forth a thick cloud of heavy fog similar to that of an obscuring mist spell. The fog covers a 10-foot square next to the horn blower each round that the user continues to blow the horn; a fog cloud travels 10 feet each round in a straight line from the emanation point unless blocked by something substantial such as a wall. The device makes a deep, foghorn-like noise, with the note dropping abruptly to a lower register at the end of each blast. The fog dissipates after 3 minutes. A moderate wind (11+ mph) disperses the fog in 4 rounds; a strong wind (21+ mph) disperses the fog in 1 round.

Construction

Requirements Craft Wondrous Item, obscuring mist; Cost 1,000 gp

Based on these observations, I would say your Amulet of Life Protection should be priced at 56,000 market (or 28,000 craft) and can be used at-will an unlimited number of times per day.


Oliver McShade wrote:
  • = Death ward the spell changed from 3.5 to Pathfinder. The magic item Scarab of Life Protection still works as it had in past edition. So re-creating this item by the rules would be fuzzy. (just a warning)
    .......................................................................

    Based on Pathfinder rules.

    I would rather have Amulet of Death Ward = Permanent spell effect of the Spell Death Ward as listed in the spell, 24 hours a day, 352 days a year.

    Death Ward: Duration: 1min/level. Spell Level = cleric 4. Minimum Caster Level = 7th.

    Continuous item = ( 4 x 7 x 2000) = 56,000
    Duration ( multiple cost by 2 ) = 112,000 Retail Price

    .........................
    If that cost to much. You might want to reduce the price. So it only protects you against the first 50 attacks. Each attack using up a charge (regardless if the attack is successful or not). After 50 uses, the item losses its magical ability (or destroyed).

    Charged (50 charges) = 1/2 of 112,000 = 56,000 Retail Price

  • Since you ask this question in another thread. Linked it below for easy referencing.

    ITEM CREATION - COST?

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