Brotter24 |
Alright, I have somone that wants to try the gunslinger class out in one of my games and before I OK it, I want to clear up the misfire roll. I can see that pistols misfire on a one and muskets misfire on a 1-2, so should I assume that means a roll of a one on the die misfires for both pistols and muskets and a roll of a two misfires on a musket? If this is the case, then is the standard 1 always misses and 20 always hits rule suspended? Myself and every group I've played in have always used the 1=miss an 20=hit rule since I started playing tabletop games. Any clarification on this would be of great help, thanks.
Kolokotroni |
Alright, I have somone that wants to try the gunslinger class out in one of my games and before I OK it, I want to clear up the misfire roll. I can see that pistols misfire on a one and muskets misfire on a 1-2, so should I assume that means a roll of a one on the die misfires for both pistols and muskets and a roll of a two misfires on a musket? If this is the case, then is the standard 1 always misses and 20 always hits rule suspended? Myself and every group I've played in have always used the 1=miss an 20=hit rule since I started playing tabletop games. Any clarification on this would be of great help, thanks.
the standard rule still applies, its just that this one supercedes it in the case of firearms (most of the time). If you roll a 1 (or 2 with a musket) you dont just miss you missfire as well. But 1 is still an automatic miss, so if for instance you enchant your firearms so it has a 0 missfire chance you still automatically miss on a rolls of a 1.
Brotter24 |
the standard rule still applies, its just that this one supercedes it in the case of firearms (most of the time). If you roll a 1 (or 2 with a musket) you dont just miss you missfire as well. But 1 is still an automatic miss, so if for instance you enchant your firearms so it has a 0 missfire chance you still automatically miss on a rolls of a 1.
Ahh, I see. Thank you for clearing this up for me.