PFS Playtest run


Playtest Results: Round 1

Shadow Lodge

So in our PFS game last night one of the players brought a brand new gunslinger to the table. He had a musket and used rapid reload so it was only a standard action to reload. There were 3 encounters the Gunslinger's record looked like this:

Combat 1
First round of combat: Hit - 11 points of damage for a kill
Second round of combat: Reload -
Third round: Encounter was over.

So in a short encounter he got one shot in, he could have spent a grit to get a second one in but was conserving since it was the first of the day.

Second encounter (Longish, actually two encounters that merged):
Surprise round: Fires and misses
First round: Spent a grit point, fires and misses
Second round: Spent a second grit point and hits for 7 points of damage
Third round: Gun Jam
Forth round: Spent a grit point to clear the barrel
Fifth round: Spent double moving and loading the gun
Sixth round: Encounter was over

Third encounter:
Was nearly identical to the first.

Conclusions:
This was a very short session seems like it's hard to draw much from it. I can say that during the only extended encounter the only way the class was able to keep effective was due to burning grit points. I suspect grit management is going to be a huge problem for musketeers since even with rapid reload they must spend a standard action to reload. The frustration of having to sit around for an entire round to reload was pretty visible on the player's face.

The comment from the player was that he was planning on multi classing into rogue as soon as possible.

Silver Crusade

0gre wrote:


Second encounter (Longish, actually two encounters that merged):
Surprise round: Fires and misses
First round: Spent a grit point, fires and misses
Second round: Spent a second grit point and hits for 7 points of damage
Third round: Gun Jam
Forth round: Spent a grit point to clear the barrel
Fifth round: Spent double moving and loading the gun
Sixth round: Encounter was over

To give him credit, at least his actions read very cinematically.

Sovereign Court

Went about as much as I expected. The gun jam though, what was that about? I seemed to have missed that part in the write up.


At first, I was surprised by the inaccuracy, but upon reflection, I imagine at low levels that firearms hitting on a touch attack doesn't make as much of a difference compared to higher levels.

Shadow Lodge

Pan wrote:


Went about as much as I expected. The gun jam though, what was that about? I seemed to have missed that part in the write up.

On the firearms page. On a 1-2 the musket jams and gains the broken condition. You can fire again but if you roll a 1-6 the gun explodes, destroying it and injuring everyone around you.

Corinthi wrote:
At first, I was surprised by the inaccuracy, but upon reflection, I imagine at low levels that firearms hitting on a touch attack doesn't make as much of a difference compared to higher levels.

In fairness he wasn't rolling great and the targets in question were halfling rogues so had decent touch ACs. Even so at first level a gunslinger is likely to have a 20-25% miss chance against AC 10.

Senior Designer

Interesting write up. Thanks for sharing this. It seems the dice were not with this gunslinger.

Shadow Lodge

Sometimes as you say the dice don't love you. The bigger issue is that he managed to get 3 shots off and it cost him almost all his grit to do it.

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