Abrar "Glade" Ajmal |
So I'm thinking of making a mage slayer concept, primarily thinking fighter or barbarian (possibly paladin for the saves). A few feats lends themselves nicely to the concept of course, step up, step up and strike, disruptive etc. etc. are no-brainers, but how would you build your most effective mage slayer, lvls 1-20?
Special consideration on how to keep the mage close to whack him good, i.e. means to counter flying, dim door, teleport etc etc. (Ex abilities are good if you should be so lucky to get an antimagic field available at some point...)
Pathfinder core and APG only please.
cranewings |
Mobile Fight APG Build
20 point buy +5 for Level 20
Str 14
Dex 18
Con 11
Int 8
Wis 18
Cha 8
Feats
Dodge
Mobility
Weapon Focus Longbow
Point Blank Shot
Rapid Shot
Weapon Spec Long Bow
Far Shot
Shot on the Run
Deadly Aim
Disruptive Shot
Many Shot
Iron Will
Improved Iron Will
Improved Critical - Long Bow
Critical Focus
Crippling Critical
Blinding Critical
Pinpoint Targeting
Staggering Critical
Critical Mastery
Stunning Critical
Something Fun
Magic Items
Try to get some boots of flight, cloak of dimension door, resistance items, glasses of true seeing, magic bow, attribute boosters...
erik542 |
Mobile Fight APG Build
20 point buy +5 for Level 20
Str 14
Dex 18
Con 11
Int 8
Wis 18
Cha 8Feats
Dodge
Mobility
Weapon Focus Longbow
Point Blank Shot
Rapid Shot
Weapon Spec Long Bow
Far Shot
Shot on the Run
Deadly Aim
Disruptive Shot
Many Shot
Iron Will
Improved Iron Will
Improved Critical - Long Bow
Critical Focus
Crippling Critical
Blinding Critical
Pinpoint Targeting
Staggering Critical
Critical Mastery
Stunning Critical
Something FunMagic Items
Try to get some boots of flight, cloak of dimension door, resistance items, glasses of true seeing, magic bow, attribute boosters...
What about something to stop the inevitable "wee teleport 100 miles away"?
CunningMongoose |
Inquisitor is a good idea: as a Domain, pick the Loss Subdomain from the APG.
Pick spells like counterspell, dimensional anchor, nondetection etc. The Improved counterspell feat can also help you - you are a spontaneous caster after all - try to cover each school and you should be ok.
You could also go for Counterspell Mage (Abjuration subschool in the APG) / Fighter (the free hand archetype could be good, as you need a free hand to cast anyway)/ Eldritch Knight
The firt level power of the counterspell school (APG) is really effective as the DC does not depend on your mage level. Having this option at low level could be a lifesaver, as it's effective againts high level spells you will not be abble to counterspell.
James Harms |
Here's some things to get started. There's also different options in the line of "Dazing Assault" to make things fun as well. This is by no means a complete list, and a lot of this you can do with a fighter, but I prefer using a barbarian for the anti-mage type.
Barbarian Rage Powers to pick from:
No Escape
Superstition
Disruptive
Spellbreaker
Witch Hunter
Helpful Feats:
Teleport Tactician (Combat)
Dazing Assault
Step Up
Following Step
Step Up and Strike