Consider changing Grit from Ki mechanic to the Discovery Mechanic


Gunslinger Discussion: Round 1


One of the biggest issues I have with the Gunslinger is that Grit uses a Monk-like Ki mechanic.

Every Gunslinger gets the same abilities at the same levels and has to pay from a pool to use them.

The end result of this is that there are fewer opportunities to customize you character and Gunslingers start looking and feeling the same.

Whereas if the Alchemist Discovery mechanic is used, choose an ability from a list at certain levels, then players have more chances to customize their characters.

This would also be a good way to support the various builds. Want to be a two weapon, quick drawing, master? There are Grit talents for that.

Want to be a single shot sniper, there are Grit talents for that.

Gunslingers receive too few feats already to do more than cover the basics. Individual customization will allow each gunslinger to shine.


+1 for the input
customization helps roleplaying, roleplaying is good

Lantern Lodge

Cainus wrote:

One of the biggest issues I have with the Gunslinger is that Grit uses a Monk-like Ki mechanic.

Every Gunslinger gets the same abilities at the same levels and has to pay from a pool to use them.

The end result of this is that there are fewer opportunities to customize you character and Gunslingers start looking and feeling the same.

Whereas if the Alchemist Discovery mechanic is used, choose an ability from a list at certain levels, then players have more chances to customize their characters.

This would also be a good way to support the various builds. Want to be a two weapon, quick drawing, master? There are Grit talents for that.

Want to be a single shot sniper, there are Grit talents for that.

Gunslingers receive too few feats already to do more than cover the basics. Individual customization will allow each gunslinger to shine.

+1 to either this idea or something along the lines of the Rogue Talents/Ninja Tricks.

Maybe turns deeds into something like Trick Shots type of thing.


+1 Would much prefer Deeds/Grit be a mechanic similar to Rouge Talents and Alchemy Discoveries.

I just hope they are not to attached to the "Grit" = "Cool action-hero mechanic system" to revamp it.

Grit as presented is a fine mechanic but I think it is more fitting to more modern/action adventure sci-fi games (Shadowrun and other fire-fight action games).

I just dont think it has the right feel for D&D.

Also I just want to see an end to the growing trend of New "Power Pools". Will 2nd Edition Pathfinder, give Fighters a "Tactics Pool", Rogues a "Prowess Pool", etc..

Point Pools are a nice thing in systems that are built from the ground up based on them. But D&D/Pathfinder is/was not. They still for me have a very tacked on feel and seems out of place to me.

The Grit pool just takes this to the extreem by allowing people outside the class to gain this new "Point Pool".

What's next? A feat to gain a "Ki Pool" and "Ki Feats"


Since I said there should be a pool of talents to choose from I figured I should step up and produce some as examples:

(Note: Some of these I just whipped up quick and others are modification of existing Gunslinger Grit abilities. I have not added level restrictions to most.)

Deadeye (Ex): At 1st level, a gunslinger can target touch AC beyond her firearm’s first range increment. Each time this Grit talent is selected the touch AC range increases by 1 increment. The gunslinger still takes the –2 penalty on attack rolls for each range increment beyond the first when she performs this deed.

Quick Clear (Ex): At 1st level, as a standard action, a gunslinger can
remove the broken condition from a single firearm she is currently wielding, as long as that condition was gained by a firearm misfire.

Gunslinger Initiative (Ex): At 3rd level, gunslingers treat their initiative during the surprise round as 20. They are also treated as if they had moved for the purposes of drawing a firearm for free.

(The fast draw is one of the most classis elements of a Gunslinger)

Targeting (Ex): A Gunslinger may attempt a ranged disarm or sunder with a -4 to their CMB. If the ranged disarm is successful they may deal damage to the wielder as normal. If the ranged sunder is successful they may perform a standard attack against a different foe at -4 to hit.

(Shooting a weapon out of their hand, or bouncing the shot off a sword into someone else)

Expert Handling (Ex): A gunslinger reduces her chance of a misfire by one (minimum 0).

Speed Loader (Ex): A gunslinger gains the Rapid Reload feat for a firearm of choice.

Spatial Awareness (Ex): A Gunslingers training teaches them the optimal stance to avoid potential ranged attacks. When a Gunslinger fires a firearm they gain 20% concealment against ranged attacks until the start of their next round.

Both Barrels (Ex): A Gunslinger is able to fire two weapons (one in each hand) as a standard action.

Firearms Master (Ex): A Gunslinger can group multiple shots together so quickly and accurately that it feels like a single attack. Whenever a Gunslinger makes more than one attack, all firearm damage is totaled before it is applied against DR. For example, if an Gunslinger strikes a creature with DR 10 for 8, 10 and 12 damage, the creature takes 20 damage (8+10+12-10) rather than the 2 it would normally take.

Point Blank Master (Ex): Choose a firearm. Gunslingers are treated as if they had the Point Blank Master feat with that firearm.


+1

The concept of Grit being something that you use up and regenerate just does not seem right to me. How do you "Run out of grit?" I think laying the mechanics out more as described above makes a lot more sense.


I also have a severe issue with a "Point Pool" mechanic being used outside of a class (Grit Feats I mean you!!!) that only apply to a certain class of weapons.

Will we be seeing a "Archery Point Pool" line of feats?

What about a line of feats that give us an "point pool" when using bladed weapons "Edge Pool" maybe?

Spears needs a "Stab-pokey Pool" line of feats also.

Snowball.................................


Half bump/half I want people to include any Grit Talents they think might be useful.

Especially as we've been told guns aren't going to change so lets change the Gunslinger.


Cainus wrote:

One of the biggest issues I have with the Gunslinger is that Grit uses a Monk-like Ki mechanic.

Every Gunslinger gets the same abilities at the same levels and has to pay from a pool to use them.

The end result of this is that there are fewer opportunities to customize you character and Gunslingers start looking and feeling the same.

Whereas if the Alchemist Discovery mechanic is used, choose an ability from a list at certain levels, then players have more chances to customize their characters.

This would also be a good way to support the various builds. Want to be a two weapon, quick drawing, master? There are Grit talents for that.

Want to be a single shot sniper, there are Grit talents for that.

Gunslingers receive too few feats already to do more than cover the basics. Individual customization will allow each gunslinger to shine.

+1, anything that moves away from the point mechanic is a step in the right direction


Trick Shots: Select a combat manuever (Disarm, Trip, Reposition, Sunder, etc...) this manuever can be performed at range with a firearm, using your dex in place of strength for your CMB

Targeted Shot: By spending a standard action aiming prior to making a single attack with a firearm you may resolve the attack using the targets Touch AC regardless of the range. Normal range modifiers apply.

Blinding Shot: When shotting a traget within one range increment the blast of powder can blind the target on a sucessful attack with a firearm. The target must make a Fortitude Save DC: 10+GL lvl+Dex Mod. or be blinded for 1d4 rounds.

Deafening Shot: In melee the gunslinger can when using a firearm as melee weapon also pull the triger to fire off a shot near the targets head. Resolve the attack as a normal melee attack using the firearm as a club. Regardless if the attack hits or not the target must make a Fort save or be deafened for 1d4 minutes.

Dragons Breath: By loading a little extra powder into his gun a gunslinger can cause a jet of flame to accompnay the next shot fired. Adds the flaming (+1d6 fire damage) quality the next attack but requires the use of to doses of black powder. Only on attack made within one range increment.


Kalyth wrote:

Trick Shots: Select a combat manuever (Disarm, Trip, Reposition, Sunder, etc...) this manuever can be performed at range with a firearm, using your dex in place of strength for your CMB

Targeted Shot: By spending a standard action aiming prior to making a single attack with a firearm you may resolve the attack using the targets Touch AC regardless of the range. Normal range modifiers apply.

Blinding Shot: When shotting a traget within one range increment the blast of powder can blind the target on a sucessful attack with a firearm. The target must make a Fortitude Save DC: 10+GL lvl+Dex Mod. or be blinded for 1d4 rounds.

Deafening Shot: In melee the gunslinger can when using a firearm as melee weapon also pull the triger to fire off a shot near the targets head. Resolve the attack as a normal melee attack using the firearm as a club. Regardless if the attack hits or not the target must make a Fort save or be deafened for 1d4 minutes.

Dragons Breath: By loading a little extra powder into his gun a gunslinger can cause a jet of flame to accompnay the next shot fired. Adds the flaming (+1d6 fire damage) quality the next attack but requires the use of to doses of black powder. Only on attack made within one range increment.

Nice, I like these.

Otherwise known as +1.

Sczarni RPG Superstar 2012 Top 32

Feedback:

Deadeye (Ex): Would limit to just one additional range increment.

Quick Clear (Ex): Good

Gunslinger Initiative (Ex): Only if they can act during the suprise round. Bonus to initiative by +2 maybe, 20 is strong. Like the ability to draw as if moved. Cuts down on feat tax

Targeting (Ex): Too much for one ability. Maybe just the disarm. Different ability to sunder. Then the hit to holder should be an additional discovery.

Expert Handling (Ex): Change the minimum to 1, additional ability to reduce to 0.

Speed Loader (Ex): Good

Spatial Awareness (Ex): watched equilibrium recently? i don't like this one

Both Barrels (Ex): good, needs a prereq or level req

Firearms Master (Ex): very cool, need level req and new name

Point Blank Master (Ex): Good

Overall, most were well thought out and balanced and extensions/rework or feats.


Thomas LeBlanc wrote:

Feedback:

Spatial Awareness (Ex): watched equilibrium recently? i don't like this one

My other idea was for the gunslinger to know how to best use the smoke and the flash generated by his own weapons to his advantage, which is why the effect last only for the round he fired his weapons.

Went with the other one first.

Sczarni RPG Superstar 2012 Top 32

More feedback:

Trick Shots: Good, new combat maneuver for each time selected be good.

Targeted Shot: Very cool, not sure if i like though

Blinding Shot: Neat, but I would limit to adjacent creatures.

Deafening Shot: Nifty, wording needs a lil work. Maybe just deafen creature you are firing past to hit a non-adjacent target.

Dragons Breath: 1 extra dose of powder to hit out to 40ft?(muusket). maybe limit to within 10 ft. not a fan of this one.

Sczarni RPG Superstar 2012 Top 32

Matthew Hancock wrote:
My other idea was for the gunslinger to know how to best use the smoke and the flash generated by his own weapons to his advantage, which is why the effect last only for the round he fired his weapons.

This is much better when using the smoke and flash for the mechanic.


Thomas LeBlanc wrote:

Feedback:

Gunslinger Initiative (Ex): Only if they can act during the suprise round. Bonus to initiative by +2 maybe, 20 is strong. Like the ability to draw as if moved. Cuts down on feat tax

Oops, for Gunslinger Initiative they were also suppose to go on their regular initiative once the surprise round ended.

Forgot to add that bit.

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