Half Nymph race


Homebrew and House Rules


I sat down and worked on this a few nights ago tell me what you think

Half-Nymph
Half-Nymphs Racial Traits
-2 Strength,+2 Dexterity, +2 Charisma: Half-Nymphs are beautiful and graceful but weak.
Subtype: Humanoid
Medium: Half-Nymphs are medium creatures and do not gain any bonuses or penalties due to their size.
Normal Speed: Half-Nymphs have normal speed for their size and have a base speed of 30 feet.
Low-Light Vision: Half-Nymphs can see twice as far as humans in conditions of dim light.
Dazzlling Beauty (sp): Half-Nymphs may may dazzle a single target as a gaze attack (-1 to all attack rolls for the next round. Usable 3 times per day)
Inspiration (sp): Touch inspires a target for Charisma modifier in rounds adding +1 to all performance skill checks.
Stunning Grace (sp): may use the Daze spell 3 times per day as a Spell-Like ability.
Languages: Half-Nymphs speak Common and Sylvan.
Half-Nymphs with high intelligence scores may choose from the following: Aquan, Celestial, Elf, Gnome, Gnoll, Goblin,Kobold, and Orc.


The fey sub-type will make it a +1 ecl race, change it too human and it should be good. Have you seen Voodoomikes race builder?


Kierato wrote:
The fey sub-type will make it a +1 ecl race, change it too human and it should be good. Have you seen Voodoomikes race builder?

No I generally work off what feels right and how it works in game.

How does the Fey Type make it +1 ecl, I though Pathfinder did not use that.


Realmwalker wrote:
Kierato wrote:
The fey sub-type will make it a +1 ecl race, change it too human and it should be good. Have you seen Voodoomikes race builder?

No I generally work off what feels right and how it works in game.

How does the Fey Type make it +1 ecl, I though Pathfinder did not use that.

You are immune to the spells that specifically target humanoids(charm, dominate, hold, etc). They do use it, they just don't call it that.


Kierato wrote:
Realmwalker wrote:
Kierato wrote:
The fey sub-type will make it a +1 ecl race, change it too human and it should be good. Have you seen Voodoomikes race builder?

No I generally work off what feels right and how it works in game.

How does the Fey Type make it +1 ecl, I though Pathfinder did not use that.

You are immune to the spells that specifically target humanoids(charm, dominate, hold, etc). They do use it, they just don't call it that.

Ah now I understand.

Scarab Sages RPG Superstar 2009 Top 32

I think you'll find that something like this might be better suited to a +1CR Half-Fey Template. :)


Here's a Re-work that we've used with very successful Balance. Most of it is patterned after the "Power Levels" of the Gnome's Racial Traits, although the Stat bumps and Spell-like Abilities still cause the Half-Nymph to have the +1CR.

(Sometimes, you have a QUALITY player with a great idea and you just want to find a way to reward her....)

HALF-NYMPH (HouseRule)

• +3 to any TWO of the following abilities: Dexterity, Constitution, and Charisma
OR
• +2 to any FOUR of the following abilities: Intelligence, Wisdom, Charisma, Dexterity, and Constitution
The grace, health, intelligence, wisdom, and/or personal charm of a Half-Nymphs is enriched by their strong Fey Bloodline but the diversity of Human Blood varies it across different half-Nymph individuals.

• Low-Light Vision: Half-Nymphs can see twice as far as humans in conditions of dim light

• Nymph Magic: Half-Nymphs add +1 to the DC of any saving throws against Enchantment spells that they cast.

• Half-Nymps with a Charisma of 13 or higher also gain the following spell-like abilities:
1/day—charm animal, endure elements, entangle, obscuring mist, produce flame
The caster level for these effects is equal to the Half-Nymph's level. The DC for these spells is equal to 10 + the spell's level + the Half-Nymph’s Charisma modifier.

• Half-Nymphs with a Charisma of 16 or higher also gain ONE of the following spell-like abilities 1/day - barkskin, flame blade, resist energy, or tree shape
The caster level for these effects is equal to the Half-Nymph's level. The DC for these spells is equal to 10 + the spell's level + the Half-Nymph’s Charisma modifier.

• Charm Resistance: Half-Nymphs get a +2 racial saving throw bonus against Enchantment spells or spell-like effects.

• Influential Charm: Half-Nymphs receive a +2 racial bonus on Diplomacy skill checks.

• Languages: Half-Nymphs begin play speaking Common if they were raised by their Human parentage OR with Common and Sylvan if raised by their Nymph parent. Half-Nymphs with high Intelligence scores can choose from the following: Sylvan, Aquan, Elvish, Gnomish, Halfling, Giant, or Draconic.

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