Carrion Crown: Who Are You Playing?


Carrion Crown

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Dark Archive

Pathfinder Lost Omens, Rulebook Subscriber

Hey, noticed no one's started up a "tell me about your PC/Group!" thread, probably because the Player's Guide hasn't even come out yet. But I can't be the only one who plans character concepts months ahead of time.

My character, most likely as a GMPC: Doctor Iulian Sandulescu, N male human alchemist. I'm going with him as a physician attempting to push the limits of mortal medical knowledge. Using a 20-point buy (my gaming standard) and the middle age penalties, I got his Int up to 21; his physical stats blow, and he's... well, less than charming, but he's a brilliant misanthrope, so that's all cool by me. I'm playing him with a bit of Dr. House, Dr. McCoy, and a smidge of amoral mad scientist. His job will be to keep those damn fool PCs alive, and maybe even throw a few potions of dubious boon down their throats. Also picked up Sense Motive as a cross-class to show study of mental as well as physical illness.

Eventually hope to get him a fancy travelin' carriage and a halfling driver to ferry him from one messed-up Ustalavic town to another. Also hoping to perform autopsies on far too many fallen foes, and I think I'll steal those hypodermic potions from Whassisname in "Age of Worms." Something about shooting up the fighter with an enlarge person hypo just seems fun. :D

I did some Plague Doctor art, and made an alternate color version for my PC; later, I'll give him his own custom mini, but it works great for now.

So: who are you playing? Or planning on playing? Or thinking about toying with the idea of maybe adding it to the short list for playing?

Grand Lodge

I want to make a knife fighter that has some "Constantine" style tricks. Little rituals to help with fighting the children of Urgathoa. He is going to be Varisian. That much I know... I just don't know how I want to proceed. Either Rogue or Fighter Archetype... I'll keep you updated.

Dark Archive

Pathfinder Lost Omens, Rulebook Subscriber
Aeshuura wrote:
I want to make a knife fighter that has some "Constantine" style tricks. Little rituals to help with fighting the children of Urgathoa. He is going to be Varisian. That much I know... I just don't know how I want to proceed. Either Rogue or Fighter Archetype... I'll keep you updated.

Your concept intrigues me. Are you talking, like, pseudo-magical tricks to fight undead? A rogue with the minor magic (disrupt undead) talent might work.

Dunno if it's "too" magical for you, but the inquisitor might work as well. A Pharasman would have a holy mission to slay the walking dead, and would be pretty good with knives. Here's a link to the inquisitor in the PRD, if you don't have the Advanced Player's Guide.

Grand Lodge

That is a good idea to look into. I will look at the Inquisitor. Thanks!

EDIT: I am unsure of which path to take, whether it is magic, or just having a whole boatload of trinkets and the like that give bonuses. I definitely intend to have either substantial Knowledge (arcana) or Knowledge (religion).


In order of most want to play at top...

A bartitsu practicing gentleman aristocrat (human magus).

A whip wielding monster hunter (??? inquisitor).

Dr. Jekle/Mr. Hyde (human alchemist/master chymest)

Unfortunately the chances of me playing in Carion Crown are slightly less than Obama getting reelected...if I'm lucky I'll end up running it, so maybe these three will see time as NPCs.

Sovereign Court

Pathfinder Maps, Rulebook, Starfinder Maps, Starfinder Roleplaying Game Subscriber

My character concept is a half-orc (mutagen focused) Alchemist.

Egorath Vasilov
1st level Half-Orc Alchemist CN
Str 16, Dex 14, Con14, Int 16 Wis 10 Cha 10(25 point buy)

Skills: Craft:Alchemy +7, Intimidate +7, Know: Nature +7, Perception +4, Spellcraft +7, Survival +4, UMD +4

Feats: Pass for Human

Traits: Amazingly Ugly, Accelerated Drinker.

Extracts: Cure Light Wounds, Enlarge Person, Stone Fist (Just realized I've shorted my self 2)

Falchion +3 2d4+4
Bomb +3 1d6+3

I think a Jekyll/Hyde flavor character would fit this AP very well.


So far we have my wife wanting to play another witch.

One might play an alchemist/chymist or a rogue (she's un-certain , shes playing a alchy in serpents skull right now)

the other wants to play a summoner riding some kind of eidolon.

and the last one will be an inquisitor with a few levels of ranger or monster hunting flavor (probably and undead specialist)

Silver Crusade

I have a couple guys wanting to do the sam and dean thing from Supernatural. Probabily going to be some sort of Ranger/inquisitor mixes with sam being a sorcerer, ranger.

Dark Archive

Pathfinder Lost Omens, Rulebook Subscriber
brent norton wrote:
I have a couple guys wanting to do the sam and dean thing from Supernatural. Probabily going to be some sort of Ranger/inquisitor mixes with sam being a sorcerer, ranger.

HAH! My lady-friend would love to watch that. :P

Please tell me they'll pick up Bluff so as to pretend to be Ustalavan officials in order to ask pointed questions about this or that monster sighting. :D

Dark Archive

Pathfinder Lost Omens, Rulebook Subscriber
Aeshuura wrote:

That is a good idea to look into. I will look at the Inquisitor. Thanks!

EDIT: I am unsure of which path to take, whether it is magic, or just having a whole boatload of trinkets and the like that give bonuses. I definitely intend to have either substantial Knowledge (arcana) or Knowledge (religion).

Lessee: with monster-hunting a big deal in this AP, Arcana, Local, and Religion are prolly your big three Knowledge skills. Religion, obviously, for all them undead; arcana for magical stuff like golems and other spell-made stuff; and local covers werewolves and other lycanthropes, as they're whatever their previous type was, with the (shapechanger) subtype slapped on. I know from reading the little preview stuff that critters from all three categories will pop up.

I can see the allure of magicky trinkets and semi-mundane stuff; I'm almost tempted to ex-nay real spellcasters from the AP, but I don't want to hobble my group just for the suspense (undead encounters go way nastier without a Turn Undead character, 'specially low-level incorporeals). I could see a group of low-magic-powered folk having a terrifying blast in this AP.

As long as you got some good ideas on what, exactly you'd like to scoop up to make up your trinket arsenal, that sounds good.

Wow, you got my cogs turning. Might have to subtly encourage a PC to try this out. :D


I'm looking at a Human male Witch from Taldor with an elemental patron. A savage and exotic look. Has strange designs tattoed on his face, wears exotic looking clothes and has a black cat familiar. Possibly going to be the only arcane character in the party.


A cleric of Sarenrae with the Sun and Glory (Heroism) domains.....what, too obvious?

Actually I'd like to play a charecter inspired by Dr Rudolph van Richten, probably using the Inquisitor class.

Grand Lodge

N'wah wrote:

Lessee: with monster-hunting a big deal in this AP, Arcana, Local, and Religion are prolly your big three Knowledge skills. Religion, obviously, for all them undead; arcana for magical stuff like golems and other spell-made stuff; and local covers werewolves and other lycanthropes, as they're whatever their previous type was, with the (shapechanger) subtype slapped on. I know from reading the little preview stuff that critters from all three categories will pop up.

I can see the allure of magicky trinkets and semi-mundane stuff; I'm almost tempted to ex-nay real spellcasters from the AP, but I don't want to hobble my group just for the suspense (undead encounters go way nastier without a Turn Undead character, 'specially low-level incorporeals). I could see a group of low-magic-powered folk having a terrifying blast in this AP.

As long as you got some good ideas on what, exactly you'd like to scoop up to make up your trinket arsenal, that sounds good.

Wow, you got my cogs turning. Might have to subtly encourage a PC to try this out. :D

Thanks! It's nice to know that I have a concept that sparks someone else's imagination!

The GM that wants to run this one, wants to keep our group low-magic, just like you mentioned earlier. He wants to go with the old Ravenloft feel...


This is BY FAR the AP for which I've been most excited. I was raised on horror movies and scary stories books. Halloween is my favorite holiday. I'm aching to play this one. These character ideas make me even more excited. A Constantine-type, a Dr. Van Helsing-type (not Hugh Jackman!!!), Dr. Jekyll/Mr. Hyde as the PC...SO COOL!


Ok we got our group narrowed down:

Lellana
1/2 Orc Summoner Female
using the pass for human trait
Idea is big, busty chainmail bikini fantasy lady riding a mystical magic white tiger. Falchion/great axe and light armor will do just fine.

Moira
Elf Witch Female

Longbow, sword, spells n hexes, the typical elf adventurer Ie classic DnD.

Arandriel
Female Human Oracle
going for clouded vision psychic type

Arden
Human Male Inqusitor
(probably going to take some ranger)
undead hunter.

Possible 5th player to play an alchemist.

almost with the Alch/Inquisitor we have in serpents skull would do it again for Carrion Crown, character would fit better.
combine the witch/oracle in oe person would be cool too.

might be some tweaking here.


Pendagast wrote:

Ok we got our group narrowed down:

Lellana
1/2 Orc Summoner Female
using the pass for human trait
Idea is big, busty chainmail bikini fantasy lady riding a mystical magic white tiger. Falchion/great axe and light armor will do just fine.

Moira
Elf Witch Female

Longbow, sword, spells n hexes, the typical elf adventurer Ie classic DnD.

Arandriel
Female Human Oracle
going for clouded vision psychic type

Arden
Human Male Inqusitor
(probably going to take some ranger)
undead hunter.

Possible 5th player to play an alchemist.

almost with the Alch/Inquisitor we have in serpents skull would do it again for Carrion Crown, character would fit better.
combine the witch/oracle in oe person would be cool too.

might be some tweaking here.

Like the party build all the Apg classes, should be an interesting party. The oracle could go with the haunted curse keeping with thematic nature of the AP


Funny, never realized they were all APG classes.

We have a rage prophet right now with the haunted theme. Just like the alch/inquisitor, the character would be so much better for the carrion AP , than the SS AP, we just found them and started playing them....

MAYBE I could get the Alchemist to play another alchemist/chymist.

Id like to see the Witch play a witch/oracle that was haunted and go up to mystic theurge. ( I might get her to do that)

The inquisitor/alch right now is liking inquisitor the most, in SS. So maybe she should just save chymist for the next AP?
she uses the poisons and such from alch to augment inqusitor xbow right now.

need to put some thought into it, this AP is going to be very cool if the characters are themed right.


Pendagast wrote:

Funny, never realized they were all APG classes.

We have a rage prophet right now with the haunted theme. Just like the alch/inquisitor, the character would be so much better for the carrion AP , than the SS AP, we just found them and started playing them....

MAYBE I could get the Alchemist to play another alchemist/chymist.

Id like to see the Witch play a witch/oracle that was haunted and go up to mystic theurge. ( I might get her to do that)

The inquisitor/alch right now is liking inquisitor the most, in SS. So maybe she should just save chymist for the next AP?
she uses the poisons and such from alch to augment inqusitor xbow right now.

need to put some thought into it, this AP is going to be very cool if the characters are themed right.

You might want to hold off on doing the witch/oracle combo. Although an interesting multiclass concept (and i have thought about it)The character would be significantly behind most of the other party members. Not only spell wise but ability wise since both classes rely heavily on the features they offer.


I have been thinking about this for months, as for the first time in a while I am actually getting to play.

Well I was going to play a rifle using inquisitor of pharasma, but due to complications with the rules, i gave up on the idea and moved more towards a fencing inquisitor who bore the Lepidstadt scar.

And then Paizo went and put out the play test for the gunslinger.

Now i am torn between Pure inquisitor with a rapier and a gunslinger (possibly with levels of inquisitor.)


she is already playing a druid/witch in serpents skull. doing pretty well i might add, she's one of the major players in party combats.

I think we are going to put a gunslinger in this AP now tho, since it came out.

Hmm gunslinger inquisitor....hmmmm.

Dark Archive Vendor - Fantasiapelit Tampere

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I have my ideas. Lot depends on that how many players we will have.

Izabella Fjed, CN female human witch (Water). Izabella is bit cynic, dark but if she let's herself go, she may get little...wild. Izabella middle-child in almost twelve-headed family. She lived in fishing village. Lonely and bullied, she spended time at the beach with crabs and other crustaceans. Finaly, the crabs started to talk to her. They asked him to help them, and they told to Isabella some secrets about the lake and the "Drowned One" that sleeps within the lake. Finally, they promised to give Isabella powers, if she would just broke all the boats in the village. Naive little girl she is. After that, lake flooded. Middle of night, water all over, people screaming and gasping when ice-cold water just pulls you under the water. Those who made rafts, were devoured by weird creatures of the lake. Shocked, Izabella sreamed of agony alone in the village, watching as everyone else drowned: Fishermen, guardsmen, orphans, brothers....mom. Right now, Izabella just want's to know more about the "Drowned One" so she can get her revenge.

Yeah so, not very cheerful story at all. Witch would be funny character to play, and I'm quite pleased with background story. Go me. I also have a idea about inquisitor character, but this seems better.


Rosgakori wrote:

I have my ideas. Lot depends on that how many players we will have.

Izabella Fjed, CN female human witch (Water). Izabella is bit cynic, dark but if she let's herself go, she may get little...wild. Izabella middle-child in almost twelve-headed family. She lived in fishing village. Lonely and bullied, she spended time at the beach with crabs and other crustaceans. Finaly, the crabs started to talk to her. They asked him to help them, and they told to Isabella some secrets about the lake and the "Drowned One" that sleeps within the lake. Finally, they promised to give Isabella powers, if she would just broke all the boats in the village. Naive little girl she is. After that, lake flooded. Middle of night, water all over, people screaming and gasping when ice-cold water just pulls you under the water. Those who made rafts, were devoured by weird creatures of the lake. Shocked, Izabella sreamed of agony alone in the village, watching as everyone else drowned: Fishermen, guardsmen, orphans, brothers....mom. Right now, Izabella just want's to know more about the "Drowned One" so she can get her revenge.

Yeah so, not very cheerful story at all. Witch would be funny character to play, and I'm quite pleased with background story. Go me. I also have a idea about inquisitor character, but this seems better.

I have been considering a similar idea, but with an Oracle with the "Waves" mystery (Deep Ones, etc.)

Dark Archive Vendor - Fantasiapelit Tampere

^ yeah, I too thought that oracle would be good too, but I think that Drowned One fits better as a mysterious witche's patron. Deep ones..Drowned One. Virtual cookie to one, who can guess where I picked the name for that one!


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Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I came up with a few characters, all APG classes:

Fijit Spitfire, Female Gnome Alchemist; Master Tinker (proficient with any weapon personally crafted), Obsessive (+2 Craft (Weapons) checks), Pyromaniac; Favored Class - Alchemist (+1/2 bomb per day per level); Rich Parents trait; can make any weapon except bows (Craft (Weapons) 1 gives a modifier of +8 with 14 Int, can take 10 to meet any DC of 18 or less) and starts with a repeating heavy crossbow, injection spear, and alchemical silver battle aspergillum; will handle locks and traps; will take Master Craftsman at 5th and Craft Magic Arms and Armor at 7th

Name TBD, Half-Elf Summoner; Ancestral Arms (Short Bow), Arcane Training (Summoner); Favored Class - Summoner (+1/4 to evolution pool per level); Ease of Faith trait (raised by church of Pharasma); party diplomancer; biped eidolon ("Praetor") with Improved Natural Armor and Weapon Training to help with melee combat

Name TBD, Human Cavalier (Order of the Star, Pharasma); Birthmark trait; main party combatant; looking at multiclassing to oracle of life and becoming a holy vindicator

Victor, Human Inquisitor (Pharasma, Souls Domain); Undead Slayer trait; secondary party combatant (Toughness feat); looking at becoming a master spy (based loosely on the character Victor Cachat by Eric Flint in the Honor Harrington series by David Webber)

The group will be heavily involved with the local church(es) of Pharasma, which provides three of them a ready-made backstory as to why they are together and an obvious motivation/plot hook for an undead-heavy campaign.


I get to play the bad guys.

I'm excited.

Shadow Lodge

Most likely, mine will be a GMPC as well. Boris Svenk, LN male human wizard. Not sure if I want to specialize, but if I do, he will most likely be an abjurer (necromancy's just too easy for this). He's a young, confident student wizard on something of a "go see the world and find yourself" type task. Curiosity gets the better of him, he decides to visit Ravengro, and it goes downhill from there. Wanting to go for the Lovecraftian naive scholar who finds out far more about the world than he'd like the hard way. If I can cram enough points into Int, I'll have a good excuse to site obscure lore (Excuse me sir, but I believe Terramund's "Supernatural Metaphysics and You" completely debunked that theory.) as well as use really big words.


Dhampir Oracle of Bones with the Haunted Curse. Debuffer sending the undead soldiers to fight the fight. If it sounds a bit derivative, please know that I fell hard for that class option as soon as the APG came out, and this is my first chance to build out of that. Then the B2 dropped the Dhampir in my lap, and it all came together... *steeples fingers menacingly*

Silver Crusade

Think anybody will get a whole group to do a WitchHunter group ala Warhammer style.


I'm either going Inquisitor of Pharasma or a double wand wielding magus. Just need to see if a wand magus is decent, if not a spiked shield magus.

Liberty's Edge

I'll be running it, and it looks like my group is going to be:

Human inquisitor of Pharasma
Halfling summoner, with a bloody, carnivorous teddy bear for her eidolon
Human ranger (skirmisher)
Human oracle of life (wasting sickness curse)
Human bard (arcane duelist) or magus
Human or half-orc alchemist (possibly using my mad scientist archetype)

Liberty's Edge

The Crusader wrote:
Dhampir Oracle of Bones with the Haunted Curse.

I'm a little concerned about allowing a dhampir in an Adventure Path that will feature vampires and ghosts both. The partial immunity to negative levels seems like it could be exceptionally powerful in this particular AP.

Anybody got any thoughts on this? I find myself wondering if the Carrion Crown PG will include rules for "weaker" dhampir, kinda like CoCT did for tieflings...


N'wah wrote:
Doctor Iulian Sandulescu, N male human alchemist. I'm going with him as a physician attempting to push the limits of mortal medical knowledge. Using a 20-point buy (my gaming standard) and the middle age penalties, I got his Int up to 21; his physical stats blow, and he's... well, less than charming, but he's a brilliant misanthrope, so that's all cool by me. I'm playing him with a bit of Dr. House, Dr. McCoy, and a smidge of amoral mad scientist. His job will be to keep those damn fool PCs alive, and maybe even throw a few potions of dubious boon down their throats. Also picked up Sense Motive as a cross-class to show study of mental as well as physical illness.

Dammit, Wilson! I'm a doctor, not a cleric. Now fetch me that brain...

On topic, I don't know if I can run this adventure with my current players. One doesn't feel fear. At all. I'm afraid she'll have no suspension of disbelief and her lack of immersion will spread to the other players. It's happened before. Which makes me sad, I have so much want for this adventure.


I'll be running, rather than playing, this AP.

I hope to see my group composed of more educated people - perhaps a Holmes/Watson type group?

I'd like to reach back to my experiences running and playing Call of Cthulhu when I GM this AP.


I'm going to be playing in a PbP game of this on the forums here and this is the character I'm planning to run. Basically I was brainstorming background ideas and had a crazy thought and ran with it.

There's a full background story in the profile, but basically, Dúron was an elven Archmage almost 900 years ago when the Whispering Tyrant (the main villain of the AP) was originally imprisoned by the Shining Crusade. He fought along with the crusade, but was actually imprisoned (per the spell) himself by the lich-king and has been living in temporal stasis for the past centuries. Something unknown happened causing the spell to break, but in the process it sapped all of his power (reducing him to level 1) and erased all of his memories. He's now back in action thanks to being teleported to the surface by a ring of three wishes with only one charge remaining (now his arcane focus) and has been studying as a wizard for the past couple of years and trying to research the past to try to figure out who he is, but has no idea of his actual age and hasn't been looking far back enough yet.

What do you guys think. Is that too crazy or just crazy enough? Either way, I'm thinking he'll be pretty fun to play :)


Dúron wrote:

I'm going to be playing in a PbP game of this on the forums here and this is the character I'm planning to run. Basically I was brainstorming background ideas and had a crazy thought and ran with it.

There's a full background story in the profile, but basically, Dúron was an elven Archmage almost 900 years ago when the Whispering Tyrant (the main villain of the AP) was originally imprisoned by the Shining Crusade. He fought along with the crusade, but was actually imprisoned (per the spell) himself by the lich-king and has been living in temporal stasis for the past centuries. Something unknown happened causing the spell to break, but in the process it sapped all of his power (reducing him to level 1) and erased all of his memories. He's now back in action thanks to being teleported to the surface by a ring of three wishes with only one charge remaining (now his arcane focus) and has been studying as a wizard for the past couple of years and trying to research the past to try to figure out who he is, but has no idea of his actual age and hasn't been looking far back enough yet.

What do you guys think. Is that too crazy or just crazy enough? Either way, I'm thinking he'll be pretty fun to play :)

Dont have him lose his memory, then there would be zero point to the backstory.


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If I were to get the chance to play in this AP, I would be sorely tempted to make a Witcher-style alchemist/fighter type of character.


As an intellectual exercise, I'm coming up with a PC of every single class that I'd be happy to play in this campaign. Mostly it was very easy, but I'm stuck on druid -- I can't think of a decent druid concept to fit into a Gothic horror game. Maybe some sort of shaman?


Gregg Helmberger wrote:
As an intellectual exercise, I'm coming up with a PC of every single class that I'd be happy to play in this campaign. Mostly it was very easy, but I'm stuck on druid -- I can't think of a decent druid concept to fit into a Gothic horror game. Maybe some sort of shaman?

Wolf shaman seems like it would be a good fit.


I have a friend who is going to run Carrion Crown on these boards. He plans on amping up the horror theme by nerfing magical healing in exchange for letting people play gestalt characters. I plan on playing a Fighter (Two-Weapon Warrior)/Ninja.

Dark Archive

Gambit wrote:
A cleric of Sarenrae with the Sun and Glory (Heroism) domains.....what, too obvious?

+1

Grand Lodge

Pathfinder Starfinder Adventure Path Subscriber

I think I'm going to make a Cavalier (Order of the Cockatrice)/Rogue (Rake) - focusing on Bluff (feints) and Intimidate (demoralize).

Personality-wise, he's going to be part Gilderoy Lockhart (Harry Potter) and part Don Quixote, with a little bit of Harold Hill (The Music Man) - portraying himself as a crusading paladin, but actually just taking the money and running. He has all these stories of evil creatures defeated and towns saved, but no one has actually seen him do it... Maybe actually fighting evil things will allow him to redeem himself.


i decided to buy the first one or two adventures for my brother so i can actually play.
so far i have two character ideas

ABELARD "HONEST ABE" FIZZLEWICK halfling alchemist, sort of a snake oil salesman who wandeers from town to town scamming people, i may start him out as a rogue with skills in alchemy and then branch off into alchemist

FENROGG "THE WOLF", half-orc ranger (either bow or two-handed fighting style) kind of a dark mysterious stranger type that looks a lot like mr. gibbs from pirates of the carribean, just his features not his outfit.

havent decided which one yet if anyone prefers one or the other i'd like to hear it (tho most likely wont affect my decision) right now im leaning towards the halfling (mostly because i just got halflings of golarion)
tho i've never played a half-orc (hard to believe but true, i always went for dwarves or halflings)

Liberty's Edge

I'm going with one of my all time favorite character, Aktion Jackson. He's a human archer. He was the first character I ever played as and I've been really itching to play him again since I've gotten better with RP. =D

In fact he was so popular in our gaming group that we sometimes play characters that are related to him. And my new goal is to play characters who have some type of relation to him.


I'm planning on playing a Taldan druid (lion shaman) with the glory domain instead of an animal companion. Grew up in Oppara, was educated in Katheer and decided to dedicate his life to the re-naturification of the world, ultimate goal=close the World Wound. I've never played a druid without an animal companion and i'm wondering if its any good


Dhampir Paladin or a Varisian Gypsy Ranger with the natural weapons style, wolf-bit as it were.


Bylun Dreadfoot - Halfling Blight Druid (APG) with a zombie wolf companion. Im in a Ravenloft campaign now and it KILLS me that i have to play the pure "good guy"...ive lost 2 characters to the Dark Powers because of it. lol.


After reading the Player's Guide, I'm tempted to play a gnomish detective type who travels around with freak show menageries. I haven't quite decided whether to make him a sorcerer or a rogue yet.


Banizal wrote:
Bylun Dreadfoot - Halfling Blight Druid (APG) with a zombie wolf companion. Im in a Ravenloft campaign now and it KILLS me that i have to play the pure "good guy"...ive lost 2 characters to the Dark Powers because of it. lol.

wait what? You can make that?? or is that some sort of home brew?


If I do play (a bit up in the air at the moment) I'd be looking to either play a noir detective (rogue/bard with only a hint of magic), or I'd want to play a monster hunter (cleric). The monster hunter's background follows as such (name to be determined):

Jacob grew up in a neighbouring nation to Ustalav and would join a church of Pharasma before becoming an initiate and eventually a cleric. He was sent into Ustalav as a crusader and had a fairly successful career. It was during his years as a crusader that he met the good professor. They went on a few adventures together. His last adventure with the professor involved a vampire coven where they rescued a young woman named Sarah. Jacob fell in love immediately.

Jacob retired from being a Crusader. For some time now he had become more and more disheartened by the acts his fellow priests were willing to do in order to root out undead. He felt them extreme and was more then happy to put that life behind him.

Jacob bought a home in a small farming village in Ustalav where he began a practice as a doctor. He had 7 wonderful years with Sarah until one winter when she came down with pneumonia. Jacob prayed and did everything in his power to save Sarah, but her time was up and Pharasma refused to intervene.

Jacob struggled to cope with this. As a priest of Pharasma he knew it was the natural order of things, but it still took its toll.

When Jacob received word of the good professor's death, he immediately packed up his belongings. Jacob had been in correspondence with him over the years and considered the professor a good friend. He doesn't have any interest in rejoining the Crusade, but he is willing to go on one last adventure in the professor's memory.

---------
Basically I'm going the monster hunter trope with max ranks in Knowledge (Religion) for zombies, ghosts and vampires as well as max ranks in Knowledge (Nature) for werewolves. I'd totally play up the doctor angle as well (which is appropriate for clerics of Pharasma).

Silver Crusade

I've posted it before but my entire party will be 4 different flavours of Inquisitor.

Of course we have to get through the rest of Kingmaker and all of Serpent's Skull first...

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