
NewJeffCT |
When the players go to investigate Foxglove manor in the Skinsaw Murders, the adventure instructs you to assign the various types of haunts to the appropriate PC. However, after we went through Burnt Offerings, I don't really see how any of them apply to any of my players, other than the object of Foxglove's obsession.
Should I just assign them randomly otherwise?
There are no female PCs in my group; none of them are in any way accepting of necromancy/the undead; none of them have a fire obsession; none of them seem real impulsive/spur of the moment types - perhaps the fighter who is Foxglove's obsession could be considered impulsive. None of them have had betrayel in their past. (I'm at work right now, so don't have the module with me, so not sure of each haunt's definition)
Any ideas?
Thanks

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Any ideas?
It would help if you were to list your PCs' Race/Class/Personality a little.
The haunts are:
Festering - disease, sickness, undead
Wrathful - rage, betrayal, misogyny
Burning - violence, fire, loneliness, depression
Insane - impulsive, untrustworthy, chaotic, hunter (Traver was a hunter)
Obsessed - Target of Aldern's obsession
Universal - everyone
An option would be to look for opposites. The point is to reflect the PCs' personality back at them, either as a direct reflection or in this case an inverted/perverted one.
For example:
Instead of someone accepting of necromancy, give the PC with the biggest distaste for the undead the Festering haunt (druid/healing cleric/paladin). Give it to someone who has ever had a disease(like the tetanus from the trapped box in Thistletop) or someone obsessed with cleanliness.
Give the biggest womanizer or the one who likes/respects women the most the Wrathful haunt. Give it to the most peaceful or lawful one.
Give the mage (if he has ever used Burning Hands or will ever use Fireball) the Burning haunt. Give it to the most social character (bard, face rogue) and play up an inverted loneliness aspect.
Give the least/most trustworthy PC (or a Ranger or another hunter type) the Insane Haunt. Give it to the stolid dwarf.

NewJeffCT |
The target of Aldern's obsession is a human fighter.
The remainder of the group:
elf rogue
elf ranger
human wizard
human shaman
I might give the shaman the wrathful one and the wizard burning. not sure on the elves. maybe insane for the ranger (hunter) and festering for the rogue.
the group had a bard that would have been perfect for a couple of them, but he had an out of game change of situation, so can't game anymore.

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The only recommendation I would like to add is that you should keep track of how many haunts you're giving to each player and make them roughly equal. It doesn't have to be perfect, but make sure that no one is getting left out.
That's my worry. I have 7 players of which I have 3 to 7 in attendance every time we play. Needless to say, the who-gets-which-haunt decision will be a game-time call.