Stolen Land to Fledgling Kingdom...


Kingmaker


So we are in River's Run Red. Almost slaughtered the party with a wight and his undead retinue. And while the party is doing some clearing of close hexes to the Stag Lord's Fort...they are wondering how many BP's the gold mine will yield on a monthly basis.

The hex in question is Hex L. on page 14 for the map and page 21. If anyone knows, or has a link, please assist before next Monday.

And thank you, Paizo.


1. You had 3 threads of the exact seem thing. I am sure it was an accident. It will be cleaned up tomorrow most likely.
2. The gold mine does not grant BP. It gives a bonus to your economy checks.

RPG Superstar 2011 Top 16

Specifically, by the published rules, it grants a mere +1 bonus. (Which is kindof canceled out by the +1 to Command DC that claiming the hex costs you (I say "kindof canceled" because you still divide the end result by 5, so the higher check is still a help))

I recommend drinking up your own rules for how it works. What I'm doing is allowing the PCs to develop the Mine like they would a Farm, and if they do, they get a +4 bonus. After some amount of time (yet to decide) I'll introduce some dwarves that know advanced mining techniques that let them upgrade to an "advanced mine" and boost the bonus to +8.

Note that I'm all-but-removing the ability to sell magic items for BP, so I need to put in other Econ boosters for the kingdom to keep pace. If you're not making that same change (and I recommend you do!) then you may want to do something less extreme than +4/+8.


wraithstrike wrote:

1. You had 3 threads of the exact seem thing. I am sure it was an accident. It will be cleaned up tomorrow most likely.

2. The gold mine does not grant BP. It gives a bonus to your economy checks.

1. Doh. Wireless internet stuttered.

2. Thank you.


Doh2!

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