"Getting the Cargo through" trait. *spoiler*


Serpent's Skull


Has anyone done anything with this trait?
I am getting ready to run this and If someone takes this trait I want to have a couple ideas ready. I am frankly stumped so I am turning to you.

What have you done with this trait?

What cargo do you think the trait holder is protecting?

How might this trait fit remaign important throughout the campaign?

In games where a player has taken this trait how have the other players reacted to one of their number dragging a large box marked "do not open" around behind them?

These kind of cargo supervisors usually travelled with large, valuable, cargos. Wine merchants used them as their cargos required special handeling for example. Is this the sort of thing this trait represents?
If so how does this cargo survive the island?

Any help would be welcome.
Thanks in advance
~will

RPG Superstar 2011 Top 16

For my game, I had the cargo be Jask, the imprisoned cleric. Made for some interesting RP when they had to decide to unshackle him or not. And when they do get off the island, it'll be interesting to see if they still hand Jask over to the authorities.

Assuming he survives.

Spoiler:
Lots of cannibals on that island, afterall.

Grand Lodge

Vigil wrote:

For my game, I had the cargo be Jask, the imprisoned cleric. Made for some interesting RP when they had to decide to unshackle him or not. And when they do get off the island, it'll be interesting to see if they still hand Jask over to the authorities.

Assuming he survives.

** spoiler omitted **

That is an amazing idea and I'm totally going to swipe it. :)

I had been thinking the cargo would be luxury Chelaxian furniture, like rococo style, but yours is way better.


Pathfinder Adventure Path, Rulebook Subscriber

I asked the player who chose that trait what kind of cargo her PC was charged with. She happened to choose some kind of porcelain which was of course the perfect target for a litte GM destrutiveness. It got smashed when the Jenivere wrecked and I think the player completely forgot about the whole matter already, her character is way too preoccupied with staying alive to worry about some broken cargo.

By the time they will reach Eleder there will be a representative of the trade organization that expected the cargo and I think she will be in for quite a suprise. :-)

I do not intend to make this a serious issue though, merely a small gold fine to pay for the broken wares or something like that. But I think it makes a good point and teaches my group to be more thoughtful and keep certain things in mind.

Dark Archive

Pathfinder Adventure, Adventure Path Subscriber

In my campaign, the cargo was a largish block of marble. Unsurprisingly, it wasn't recovered from the wreck. Actually, the whole cargo thing was just an excuse for the character's family to get him out of Korvosa after he nailed someone important's hand to the wall with an arrow, and the job included the unspoken suggestion that he not return within the nearest generation or so.


It's a useful McGuffin certainly. Want the pcs to meet one of the factions? have the item be sent to that particular faction head.


PoorWanderingOne wrote:

Has anyone done anything with this trait?

I am getting ready to run this and If someone takes this trait I want to have a couple ideas ready. I am frankly stumped so I am turning to you.

What have you done with this trait?

What cargo do you think the trait holder is protecting?

How might this trait fit remaign important throughout the campaign?

Two of my PCs took this trait, as well as being colonials and boarding in Cheliax (they took Extra Traits as a feat) so I did the same thing Vigil did and had the cargo be Jask. So even though we left the rest of the NPCs at the base camp, they still have Jask following after them all of the time.

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