Tackle


Homebrew and House Rules


Here's what I'm thinking, to tackle someone you could go your full run +5 ft. to be able to catch someone running away from you. You make a combat maneuver roll opposed by the defender's combat maneuver defense. If you win the defender ends up prone. The attacker ends up prone regardless of success or failure.

The tackle is always treated as an unarmed maneuver. Any weapons carried cannot be used, and the maneuver cannot be attempted while holding a two handed weapon. If the defender is armed is provokes an attack of opportunity and can be set to receive like a charge.

Dark Archive

Kilmore wrote:

Here's what I'm thinking, to tackle someone you could go your full run +5 ft. to be able to catch someone running away from you. You make a combat maneuver roll opposed by the defender's combat maneuver defense. If you win the defender ends up prone. The attacker ends up prone regardless of success or failure.

The tackle is always treated as an unarmed maneuver. Any weapons carried cannot be used, and the maneuver cannot be attempted while holding a two handed weapon. If the defender is armed is provokes an attack of opportunity and can be set to receive like a charge.

so why not charge for double movement and then trip?

accomplishes the same thing mechanically, but works better and doesnt need a new rule

Dark Archive

What about letting it work alone or on a charge and having the opponent (and attacker)tripped and considered grappled untiyll the end of their next turn? Too OP?

The improved and greater feats for tackle could be like

Improved tackle
Pre req: power attàck
Benefit: no AoO

Greater tackle
Pre req: powér attack, imp tackle, bab 6
Benefit: deal unarmed/ armor spike (shield damage?) on tackle

Alternatively you could require improved unarmed strike instead of or in addition to power attack.

It would give more players a "trip" option.

But should it be an attack, or cmb vs cmd?


The problem with Charge is that it allows the character to move twice his speed as opposed to Running which is three or four times the speed. Considering the goal of the tackle is to run somebody down, Charging isn't enough.

In return for the extra speed, the attacker is always prone at the end of the tackle attempt, whether he actually tackles the opponent or not. This works out a little differently than Tripping does.


i would add some thing like a bigger + from str tripling some one by pulling the a rug from them and throwing a 300lb sack a meat and armor are a let different

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