SdF's EoF OOC


Play-by-Post Discussion

1 to 50 of 133 << first < prev | 1 | 2 | 3 | next > last >>
RPG Superstar 2011 Top 4

Let's make some characters!

ADVENTURE BACKGROUND:
This is all fairly common knowledge among the townsfolk. Most of the story has been told one time or another to everyone who visits.

Ekat Kassen was a crusader and fortune seeker who came to serve Lastwall in the year 4515 ar. While he fought with distinction, he soon realized that he wanted more from life and left the Lastwall military to find his fortune elsewhere. His travels took him all over the region around Lake Encarthan, and he decided to settle down in 4522 after a very profitable adventure. Using a sizable portion of his fortune, he set out to tame a small area of the Fangwood on the banks of the Tourondel River, making it a natural stopover for those traveling up and down the river to Skelt. For the next 10 years, the town, which was then known as Kassen’s Hold, grew and prospered.

All that changed when Asar Vergas came to Kassen’s Hold with a host of mercenaries under his command. Asar was an old companion of Ekat, and the two had traveled together for some time before splitting up just after Ekat’s last adventure. Over the years, Asar became sure that Ekat had cheated him after that adventure. Promising great wealth to his mercenaries, Asar raided the town relentlessly for 2 months. Finally, the townsfolk managed to locate Asar’s camp in an ancient crypt deep in the forest, and Ekat himself went out to deal with his old companion. The battle was terribly bloody, with only a few townsfolk coming back to tell the tale. In the end, Asar was slain and his mercenaries scattered, but Ekat suffered a mortal wound. He died 2 days later, on the 11th day of Neth, 4535. In honor of their beloved founder, the townsfolk buried Kassen in the ancient crypt, interring his bones in a place of honor, above the simple sarcophagi used to inter Asar, his mercenaries, and the townsfolk that lost their lives in the bitter struggle. They placed an eternal flame above Kassen’s final resting place, so that all who visited might find warmth in the wilderness.

Over the years, the Crypt of the Everflame has become an important part of the history of the town, now simply called Kassen. The townsfolk view the crypt as a memorial to those difficult first years of the town’s history. Every autumn, a few of the townsfolk make a pilgrimage to the crypt to light a lantern from the flame and bring it back to town, where it is preserved all winter, a symbol of the town’s resilience. Most years, the town mayor and a group of dignitaries perform this quest. Every few years, however, a handful of younger townsfolk are given the honor of lighting the lantern. Many see this as a passage into adulthood, a taste of adventure before settling down to work and marriage. The quest starts out as a solemn ceremony in town, where the townsfolk gather to wish the adventurers luck, just as it was when Kassen himself left to fight the mercenaries. When the adventurers return a few days later, the town holds a great celebration in their honor. This also marks the final harvest celebration before the long winter.


The Town of Kassen
Kassen is a small town ruled by Mayor Uptal, a fair, but mildly grim man. While most of the “townsfolk” actually live in small homes or camps in the woods and fields surrounding Kassen proper, the town is quite tight- knit. As with most of the folk in Nirmathas, they stand up for one another and refuse to be pushed around. The following lists some of the most interesting buildings and people residing in or around Kassen.

Buildings of Kassen:
The following are some of the more important buildings in Kassen. If the PCs grew up in this town, they should have a home, located somewhere near the town’s edge.

Map of Kassen

1. Seven Silvers: Most visitors to Kassen end up at this comfortable two-story inn and tavern. Run by Trelvar Silvers, this inn features modest prices (4 sp/night), decent food (3 sp/day), and a lively taproom. Trelvar is assisted by his daughter, Asina, and the overly friendly Jimes “Short Change” Iggins, who is known for giving himself generous tips.

2. Greathall: Typically used for meetings, weddings, and other celebrations, the Greathall is a tall, three-story wooden structure near the center of town. Inside is one grand space with a number of smaller rooms on each floor. The celebration for the successful heroes occurs here upon their return.

3. Woodcutter’s Guildhall: Kassen’s primary export is lumber taken from the surrounding Fangwood. While many of these logs are taken right down the Tourondel River to Lake Encarthan, the woodcutters require that all logs bear the stamp of the guildhall, which of course requires a small fee. As a result, the woodcutter’s guild is one of the more powerful groups in town, under the firm hand of the ever-opportunistic Colbin Vetnar.

4. Temple of Erastil: The only stone building in town is home to Kassen’s only temple. While the church is officially dedicated to Erastil, there are a number of faiths practiced here, including Gozreh, Gorum, Shelyn, and Torag. Father Prasst is the only priest, but most in town refer to him as the “High Priest.”

5. Town Watch Headquarters: Guard Captain Wisslo spends most of his time in this building or patrolling the streets of Kassen. While the guardsmen are mostly relaxed in their duties, they become an effective force if there is trouble in town.

6. Renet’s Steel: While Renet’s shop services much of the town’s needs when it comes to metalworks, his quality is nowhere near that of Braggar’s. Most metal items can be found here for the standard prices, but there are no masterwork items to be found at Renet’s Steel.

7. Arnama’s Home: This is the home of Arnama Lastrid, one of the few rangers who lives in Kassen. Mayor Uptal, who trusts the ranger’s instincts implicitly, frequently calls Arnama to the town council to report and advise.

8. Sir Dramott’s Home: This is the home of Sir Dramott, a knight from Lastwall who keeps watch on the town.

9. Braggar’s Shop: This is the workshop and home of Braggar Ironhame, a dwarven blacksmith. Braggar’s works exceed those of Renet’s Steel, but he works much slower and charges a higher price. Braggar can forge nearly any masterwork metal tool, weapon, or armor.

10. Vargidan Estate: This is the home of the eccentric Vargidan family, and has a bit of a spooky reputation in town.

11. Holgast’s Tower: Holgast’s slightly crooked tower stands at the edge of town.

12. Mayor Uptal’s Home: This modest building along the water is the home of Mayor Uptal, who can frequently be found in the Greathall holding meetings or on his small boat in the river, fishing.

13. Ilimara’s Home: This is the home of Ilimara Oniri, the mysterious woman from Qadira.


People of Kassen:
The following list of individuals and families encompasses many of the notable people who live in Kassen. This list also includes an appropriate mentor or teacher for each of the 11 base classes. Starting characters are encouraged to have a connection to one of these individuals, even if their background or training does not directly involve the town.

Cygar Anravis (CN male human rogue /fighter): The folk of Kassen are naturally wary of outsiders, and Cygar does nothing to allay their fears. He dresses in dark colors and keeps to himself, having rented a room in the Seven Silvers for the past 4 months. He can sometimes be seen wandering around town, watching the townsfolk, but otherwise he keeps mostly to his room and the taproom at the Silvers.

Sir Dramott (LG male human paladin mentor): The people of Lastwall, the militaristic nation to the north, take it as their responsibility to keep the orcs of Belkzen in check. Unfortunately, their forces are spread thin, so they rely on a number of scouts close to the border of Belkzen to keep watch. Sir Dramott is one such scout. Although he has no authority here in town, he regularly reports to his commanders in Lastwall, informing them of any orc activity. Mayor Uptal is grateful for Sir Dramott’s assistance whenever trouble is brewing, but he is concerned about a military officer from a foreign land stationed in his town. The people of Kassen respect Sir Dramott, but they would rather he go home and leave them to their own devices. As a mentor, Sir Dramott is capable and wise, if a bit harsh. Unfortunately, all of his lessons deal with service to Lastwall, and his pupils are taught to think of such service as a high honor.

Jocyn Elmaran (CG male half-elf bard mentor): Jocyn is the only real entertainer in the town, having settled here 4 years ago after a fight with orcs up near the Belkzen border left him with a crippled leg. Despite his injury, Jocyn is a capable performer, working with a variety of instruments and performance styles. He lives in one of the rooms above the Seven Silvers Tavern, where he performs nightly. Jocyn is a perfect mentor for bard characters. His loose style and relatively carefree nature make him a rather lax teacher, however, and his occasional drunken ramblings hint of a terror in his past that he refuses to speak of any other time.

Grimscar (NE male half-orc expert /warrior): The forestry guild employs a wide variety of workers to help fell trees in the surrounding woods; some of them are far from polite and caring toward the people of Kassen. Grimscar is one such worker. This half-orc would have been fired long ago if he was not so skilled at tree cutting. When he is in town, the locals keep their distance and the militia keeps a patrol nearby. Grimscar is known for picking fights, getting drunk, and pawing at barmaids. Fortunately, he has an allergic reaction to a local vintage of whiskey (which causes him to pass out shortly after drinking it), a weakness that is often exploited by the local tavern owners.

Holgast (N male human wizard mentor): On the eastern edge of town is a single tower, leaning slightly to the south, made of bricks and timber. This is the home of Holgast, the town’s local sage and mystic. Although Holgast is very knowledgeable, he is old and quite forgetful, meaning that the townsfolk (the mayor in particular) only consult him if the need is truly great. Holgast spends most of his days wandering about his tower, reading books, smoking his pipe, and taking naps. Once a week, he wanders into town to purchase supplies and provisions with his seemingly inexhaustible reserve of perfect golden coins, which he claims came from an immense hoard some years ago. Holgast makes for a frustrating mentor. His lessons are erratic and old fashioned. His apprentices are required to do all manner of chores for the privilege of learning from him, while he sleeps the day away and teaches very little. Those who have learned anything from him have done so by sneaking into the wizard’s spellbooks while he is napping.

Jimes “Short Change” Iggins (CN male halfling rogue mentor): Those who frequent the Seven Silvers tavern know to count their coins before they leave the table, especially if they have been served by “Short Change,” the halfling waiter who has a propensity for giving less change than is due (although he insists the name is due to his short stature). Although Jimes is genuinely kind and helpful to all the locals, he just can’t help but end up with some of their possessions at the end of the night, be it a few coins or a loose dagger. Most of the townsfolk are quite aware of this and do not take too much offense if something goes missing. After all, they know where the missing goods went. Anyone who works with Jimes at the Seven Silvers is sure to get a host of tips and tricks from this good-natured thief, who thinks that a little petty theft is all in good fun.

Braggar Ironhame (CN male dwarf expert /barbarian mentor): Braggar is one of the two blacksmiths that service Kassen. This dour dwarf runs a small business on the south side of town. Although he is outpaced by his competitor (Renet’sSteel, near the town square), Braggar’s goods are of higher quality. Braggar is a surly mentor, capable of incredible fits of anger if one of his pieces is not turning out as planned. As such, he often has to spend time repairing his workshop, which only further slows down his work. Braggar’s teaching style focuses on craft and artifice, but he can also teach pupils about controlling
their anger and unleashing it when the time is right.

Guardsman Golfond Kir (LG male human warrior): Although a bit simple, Golfond Kir is a dedicated guardsman, manning the town’s only watchtower every day. When he is not on duty, he can often be found running errands around town for his elderly mother, or playing with the local children. When Kir was young, a horse kicked him in the head and knocked the sense out of him. Since then, he has been the victim of cruel pranks and japes, all of which he takes with a smile and a simple laugh. Kir can be counted on to tell the truth, regardless of whether or not doing so might land him in trouble. Kir respects Captain Wisslo to a fault and (unlike the other guards) refuses to make fun of him. The captain, in return, treats Kir like any other soldier, despite his many mistakes.

Arnama Lastrid (NG female human ranger mentor): Nirmathas is known for its rangers, valiant woodsmen who have spent years carving out a nation and protecting it from foreign and domestic threats. Arnama is one such ranger. She is tough, quiet, and more than willing to risk her life to protect the people of Kassen and the country she has grown to love. Arnama was orphaned during the early wars with Molthune, growing up in a band of adopted parents. These rangers taught her everything she knows. When Arnama came of age, she left the band to find out where her parents came from. That trek led her to Kassen, where she has remained ever since, living in their old house just outside town. Arnama is a skilled ranger but not the best teacher. Those who have tried to learn from her find her impatient and without discipline. She does, however, excel at teaching by example, leading her charges on far-ranging patrols and hunts.

Ilimara Oniri (LN female human monk mentor): While most of the people in Kassen were born and raised within 10 miles of town, Ilimara was born in Qadira in a town with a name most of the humble folk of Kassen could not even pronounce. Not surprisingly, this beautiful and exotic woman keeps to herself. She has lived on the outskirts of town for almost 8 years now, claiming that she is trying to find peace in her heart. Ilimara has had a number of acolytes over the years, each hoping to learn the secrets of Irori that Ilimara claims to practice, but so far, all have abandoned her tutelage for a simpler road. Anyone who learns from her, however, quickly uncovers that there is a darkness hiding in Ilimara, and only those with an iron will can bear to be around it.

Father Rantal Prasst (NG male human cleric mentor): The small town of Kassen has only one temple and it is devoted primarily to Erastil, but Father Prasst allows those who worship other friendly gods to pray at the temple as well. While Father Prasst does not offer services in the names of these deities, there are small shrines to other gods set up in some of the alcoves, including Gozreh, Gorum, Shelyn, and Torag. Father Prasst is a kind and understanding man, but he is hard when it comes to the defense of the community. He is quite young, only 24, and many in the community do not put too much faith in his council, except in spiritual matters. He was trained as a soldier in Tamran, but he left after his first battle to become a priest, and refuses to say why.

Asina Silvers (CG female human commoner): Asina looks almost identical to her beautiful mother, a fact that causes her father Trelvar some pain since his wife’s unfortunate passing a year ago. This young girl helps her father run the Seven Silvers inn and tavern near the center of town. Asina is only 13 years old, but she is already known as the preeminent town gossip, collecting all sorts of rumors and tales to spread to those who stop by the inn for a pint. Asina works hard and has a pleasant smile, but she is secretly worried for her father. She wants to make him proud by taking over the inn, but this gets in the way of her true dream to move to the city (Tamran) and make a life for herself there.

Trelvar Silvers (NG male human commoner): Trelvar, along with his daughter, Asina, run the only tavern and inn located in Kassen, the Seven Silvers. Trelvar is middle- aged and inherited the bar from his father over 10 years ago. Although Trelvar is a good man and honest with his customers (even if Jimes is not), he has fallen into a deep depression over the past year. His wife died giving birth to his only son, and the son did not last the winter. As a result, Trelvar is left without a wife or heir. While Asina has tried to brighten his mood and insists that she will take over the bar, Trelvar is unsure and would be just as likely to give the place over to a respectable employee after seeing to it that Asina was properly married. It seems like the only time Trelvar seems to cheer up is when a wealthy or affluent stranger rolls into town.

Olmira Treesong (N female human druid mentor): Druids are not an uncommon sight in Nirmathas, but Olmira draws stares even in the streets of Kassen. This middle-aged woman only wears clothing made from natural materials (such as bark, leaves, and grass) and is always accompanied by a host of small woodland creatures. She talks to herself and her retinue constantly, having full conversations despite the fact that no one seems to answer her. Over the years, Olmira has had a number of apprentices who have gone on to become successful druids. Those who learn from her are sent on all manner of esoteric missions, such as listening to the wind for a week, planting new seeds throughout town, and mimicking local animals.

Mayor Jonark Uptal (NG male human aristocrat): Every 4 years the town of Kassen holds an election to decide the next mayor, a position that Uptal has held for over 11 years. With another election coming up in just a few months, Uptal wants to ensure that this year’s Quest for the Everflame happens without a problem. Mayor Uptal is a fair man when it comes to his office, settling land disputes and other quibbles among the townsfolk on a regular basis. When it comes to outsiders, he is a bit more cautious, siding with the locals unless faced with irrefutable evidence.

Moltus Vargidan (sorcerer mentor): If you ask a dozen folk in Kassen who the strangest family in town is, you would get the same answer 12 times: the Vargidans. This old family has a touch of magic in its blood, with each one of the children showing some sorcerous talent. Where this magic comes from is a mystery, and the family refuses to speak of such things in mixed company. Lording over the family is the wealthy and eccentric patriarch, Moltus Vargidan. This aging man has white hair that trails down to his knees, and he can often be found wandering the halls of the estate, muttering to himself. Living with him are almost a dozen children (each from a different wife) and a pair of lifelong servants. Sorcerers who come from this house have been forced to learn things for themselves, because the old man shares few of his secrets, and many of the children are starting to believe that his grip on reality is slowly slipping.

Colbin Vetnar (LN male human expert /rogue): As the guildmaster for the woodcutter’s guild, Colbin Vetnar holds a fair amount of power in the city of Kassen, second only to Mayor Uptal. Unfortunately, where the mayor uses his power to help the people of Kassen, Colbin is only interested in lining his own pockets. Colbin makes it a habit to follow the rules to the letter, but where there is any uncertainty, Colbin makes sure that the interpretation favors himself and the woodcutter’s guild. When the weapon makers in town protested about the guild making wooden weapons, Colbin relented, but only if the weapon makers agreed to purchase any wooden components from the guild (leading many in the town to make jokes about the quality of “Colbin’s arrows” and “Colbin’s staves”).

Guard Captain Gregor Wisslo (LG male human fighter mentor): The town of Kassen has never truly known the horrors of the war with Molthune, but occasional raiding parties from Belkzen do sometimes pose a threat. As such, the town has been watched over for many years by Wisslo, who serves as guard captain. Gregor is a staunch man who believes in schedules and regiment over ingenuity and spontaneity, much to the chagrin of the town’s residents. As an aging fighter, Gregor is a qualified teacher, but his lessons are rigid and his discipline harsh. The guards he has trained are quite skilled, but they secretly detest the old man, calling him names behind his back (Captain Is-Slow is the current favorite).

Well that was a stupid amount of copy and pasting. Don't feel like you have to read through it all, but the information is there for you to help with your characters and feel familiar with the town.

Character Creation;
-20 pt. buy
-Core and APG Classes
-Core Races, possibly Bestiary Races depending on story
-Average starting gold
-2 traits
D20PFSRD is a great help for figuring out traits, gold, and what not.


Male Human Expert (GM) / Level ??

Alright! So, from what I can tell: we have a rogue (rake or swashbuckler), druid, bard (arcane duelist), and an enchanter*! Is this an agreeable party make-up?

*Scipion: I may alter my character to a concept more fitting Nirmathas and such a small hometown. I was thinking a somewhat less-big-city character might be in order. Any objections to me playing either a sorcerer or a witch instead?


Alter away, we're just getting started. I'm adding more information to the initial post about the town and ask any questions you like as well.

Swashbuckler, druid, arcane duelist, and a caster look pretty good to me. There's no "real" front-liner, but both swashbuckler and duelist are meant to be combat oriented so that should be ok. A lot of utility in the party is never a bad thing.


Male Human Bard 3

I prefer alias's setup in the same style as this profile, to make them easy to read without a million spoilers. I can e-mail the setup with all BBCode tags and you can fill in your stats if you want. Send me a message at

kronvet:
at gmail dot com

RPG Superstar 2011 Top 4

I just noticed that the title of this thread should be SdF's CotE OOC.... oops.


Male Human Expert (GM) / Level ??
Scipion del Ferro wrote:
I just noticed that the title of this thread should be SdF's CotE OOC.... oops.

It's all good! I'll e-mail you for the alias setup.

RPG Superstar 2011 Top 4

Me and Dream just worked on her profile. She'll be posting shortly to show it off.

The Exchange

Female Jewish American Humanoid Level 20 Bard Songstress

Ohai I am showing off. /attentionwhore

EDIT: Changed my name to Miss Jacki, no longer Dream.


Tikael should have his bard up today. Just let me know if any of you need any help and I'll be glad to assist you. I'm at work all day and totally bored.


Male Half-elf Bard (arcane duelist) 1

Alton is statted up, I will have a background up at some point. He is not the best melee fighter in the world but he is versatile.


Male Human Commoner 20

Jacki, I noticed that you have Summon Natures Ally prepared. You should prepare another spell instead, druids can swap any prepared spell for a SNA on the fly. Also I believe your initiative should be +2.


Male Human Expert (GM) / Level ??

I'm nearing completion with my character (human witch, Talis Eivania); I'm trying not to get all OCD with the layout! ;)

I'll have it done this evening, for sure.

RPG Superstar 2011 Top 4

Usual max HP at first level by the by.

If you get pretty close to ready I'll probably post the introduction for a bit of roleplay before the adventure begins.

RPG Superstar 2011 Top 4

Hey Rhys if you want to put your sheet into a Google document I can help you work on it.


Male Human Expert (GM) / Level ??
Scipion del Ferro wrote:
Hey Rhys if you want to put your sheet into a Google document I can help you work on it.

. . . I'm just about done with the character, with the layout you gave me. Sorry, I've just been being too detail-oriented, and distracted by random stuff. I don't think I've ever used a Google doc yet.

RPG Superstar 2011 Top 4

They are the bees knees. Nothing beats communal editing on projects.

You could visit this link. Paste in your info, and we would be able to work on it at the same time with a live chat on the side of the document.

RPG Superstar 2011 Top 4

Ok, I have created the In Character Thread. I encourage you to finish up your back stories and descriptions and character sheets, but that doesn't mean we can't get some of the formalities out of the way.

Given the eclectic nature of our characters so far I will assume you are all familiar with each others presence within town. Though your interactions before this adventure will likely have been limited. The real adventure begins the following day after this dinner, so don't feel as though you will be rushing out the door into the night.


Any room left on this shrimp boat for one more? If so, what do you guys need in way of party members. I am more comfortable filling the melee side of things as I have never played a pure caster and wouldn't to be using spells at the wrong time resulting in the rest of the folks getting frustrated. But, if I need to work a kind of bumbling sort of character aspect into thing s to fit this I would be quite happy to do so. If you are full up, thanks for your consideration.

RPG Superstar 2011 Top 4

The party is an arcane duelist bard, a druid, and a witch. A swashbucler rogue, fighter, paladin, or some kind of combat cleric/oracle would be a good addition. All the info on character creation is here. The current fourth member is unresponsive so I'm feeling for new members who might like the role. I'm posting the introduction tonight for a bit of roleplay amongst the group tomorrow. It'll be an easy scenario to introduce the last person.

I'm looking for someone who will be able to post a couple times per day to keep things moving quickly. Given my previous track record with good players I suspect we could finish this module in 3-4 months. Should my new methods for combat map creation pan out (which they appear to be doing fine, bless you Google).

I post this same information in another fellows thread who was looking for a game as well. I do enjoy new board members joining the fun so let me know what your ideas. I only want 4 characters and it'll probably be a combination of first-come first server, and whoever strikes my fancy.


Male Human Cool Dude 20
Scipion del Ferro wrote:

The party is an arcane duelist bard, a druid, and a witch. A swashbucler rogue, fighter, paladin, or some kind of combat cleric/oracle would be a good addition. All the info on character creation is here. The current fourth member is unresponsive so I'm feeling for new members who might like the role. I'm posting the introduction tonight for a bit of roleplay amongst the group tomorrow. It'll be an easy scenario to introduce the last person.

I'm looking for someone who will be able to post a couple times per day to keep things moving quickly. Given my previous track record with good players I suspect we could finish this module in 3-4 months. Should my new methods for combat map creation pan out (which they appear to be doing fine, bless you Google).

I post this same information in another fellows thread who was looking for a game as well. I do enjoy new board members joining the fun so let me know what your ideas. I only want 4 characters and it'll probably be a combination of first-come first server, and whoever strikes my fancy.

I'm down. I'm thinking of playing a Human Archer (Fighter variant from APG). I can post pretty super regularly on weekdays and squeeze in a few postings on weekends so if this works I'll go ahead and put together a character.

RPG Superstar 2011 Top 4

Given the lack of armored front-liners an archer style character may not be the best idea. The ability to shoot while threatened is pretty far down the line. If this was an outdoor module like Kingmaker wouldn't be an issue, but Crypt of the Evanflame is very much a dungeon crawl.


Male Human Cool Dude 20
Scipion del Ferro wrote:
Given the lack of armored front-liners an archer style character may not be the best idea. The ability to shoot while threatened is pretty far down the line. If this was an outdoor module like Kingmaker wouldn't be an issue, but Crypt of the Evanflame is very much a dungeon crawl.

True. Well I'd be cool playing a Paladin or something instead. How about that? Do I just post a character statblock here or PM it to you or something? Should I just copy that statblock in that googledoc link you posted and fill in my info?


Male Human Commoner 20

The two thing that the party lacks are a rogue (unless our fourth comes back) and a front line fighter. We have 3 casters already, covering both arcane and divine. I am acting as a pseudo fighter so the rogue might be the best bet as trap monkey/skill mop up/secondary fighter. Though I only have 10 HP at level 1 no one is really beefy enough to last in a fight, and hopefully my 17 AC will keep me alive.

RPG Superstar 2011 Top 4

Yup that works fine. I like the way the statblock looks in profiles. Feel free to tweak it how you want, but try to avoid adding additional spoilers. They irk me.

If there is any info you would like for making a character let me know.

I figure either a rogue can work their way around traps, a fighter can survive them, or a cleric can heal the resulting wounds.


I was thinking of bringing over my gnome cavalier. Being small on a medium mount should fill the role of fighter and still maintain the ability to ride in most cases. When he is dismounted the mount acts as scout, sentry, and secondary party member due to their ability to gain feats. If you are interested, I will provide a backstory and stats. Thanks for the consideration.


Male Human Cool Dude 20

Did I do this right?

Helios Amrek
Male human paladin 1 +1 hp
LG Medium humanoid (human)
Init +4; Senses Perception -2

-=DEFENSE=-
AC 17, touch 12, flat-footed 15 (dex +2, armor +5)
HP 13; Current 13 Nonlethal 0; Current 0
Fort +5, Ref +2, Will +1

-=OFFENSE=-
Speed 20ft
Melee Type: Greatsword
Breakdown: +8 (2d6+6/19-20)
Melee Type: Power Attack
Breakdown: +7 (2d6+9/19-20)
Ranged Type: Sling
Breakdown: +3 (1d4+4)

-=OTHER=-
Str 19, Dex 14, Con 14, Int 7,Wis 7, Cha 14
BAB +1; CMB +5; CMD 17
Feats Human-Power Attack, 1st-Weapon Focus (greatsword)

Skills 1= 2 Class, -2 Int, +1 Human
Diplomacy CHA +6

Traits, Class abilities:
-=Traits=-
Heirloom Weapon (Equipment Trait)
You carry a weapon that has been passed down from generation to generation in your family.
Benefit: This heirloom weapon is of masterwork quality (but you pay only the standard cost at character creation). You gain a +1 trait bonus on attack rolls with this specific weapon and are considered proficient with that specific weapon (but not other weapons of that type) even if you do not have the required proficiencies.

Reactionary (Combat Trait)
You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly.
Benefit: You gain a +2 trait bonus on Initiative checks.

-=Class Abilities=-
---Favored Class: +1 hp
---Aura of Good (Su): The power of a paladin's aura of good (see the detect good spell) is equal to her paladin level.
---Detect Evil (Sp): At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range.
---Smite Evil (Su): Once per day, a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If this target is evil, the paladin adds her Cha bonus (if any) to her attack rolls and adds her paladin level to all damage rolls made against the target of her smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess.

In addition, while smite evil is in effect, the paladin gains a deflection bonus equal to her Charisma modifier (if any) to her AC against attacks made by the target of the smite. If the paladin targets a creature that is not evil, the smite is wasted with no effect.

The smite evil effect remains until the target of the smite is dead or the next time the paladin rests and regains her uses of this ability. At 4th level, and at every three levels thereafter, the paladin may smite evil one additional time per day, as indicated on Table: Paladin, to a maximum of seven times per day at 19th level.


Equipment:
Wealth 54gp 8sp
greatsword, heirloom
scale mail
sling
silver dagger
traveler's outfit

-backpack-
5lb bedroll
3lb blanket, winter
5lb rope, silk
1lb soap
3lb torch
1lb waterskin
.5lb shaving kit

-belt pouch-
0lb chalk x 5
0lb flint + steel

Carried Weight 65bs
Light: 116lb Med: 233lb Hvy: 350lb

Description:
Helios stands at 6'4" tall, weighs 280 lbs, has shaggy brown hair and brown eyes. He wears a suit of scale mail and a greatsword strapped across his back. He is very strong, handsome, and physically fit, but is something of a dullard and often acts before thinking of the consequences.

Background:
Helios' father was a Paladin before him who served with Sir Dramott at Lastwall in many battles against the Orcs of the region. His father died in these wars when Helios was quite young and he grew up with his mother and three sisters in a small farmstead in the countryside until one day when an Orcish raiding party killed his family while he was out hunting. He returned to find his family slaughtered, his home burned to the ground, and his life as he knew it over. He took up his father's Greatsword (which had been hidden beneath the house and thankfully not found by the Orcs) and traveled to Kassen to train under his father's old war companion as a Paladin so that he could do everything in his power to make sure what happened to him never happened again to anyone else..


I am working up the Gnome Cavy and will post tomorrow. (I am in Okinawa so there will be a little time difference).

RPG Superstar 2011 Top 4

7's are a -2 modifier, so your Will should be +0.

Personally I would lower Str from 17 to 16 and use the 3 points you gain to bump one of your mental stats to 9. 7's are really low...


Female Human Witch 1

Scipion: I've completed my character, save for actually writing down the background/description, and some class abilities. Emrys, her viper familiar, is also complete (I'll take it out of the spoiler, if you'd like).

RPG Superstar 2011 Top 4

Looks great! You forgot the closing [ /spoiler] tag for your familiar though, so it is taking both the snakes stats and your equipment. All the stats are accurate.


Female Human Witch 1
Scipion del Ferro wrote:
Looks great! You forgot the closing [ /spoiler] tag for your familiar though, so it is taking both the snakes stats and your equipment. All the stats are accurate.

Thanks! And . . . fixed!


Male Human Cool Dude 20
Scipion del Ferro wrote:

7's are a -2 modifier, so your Will should be +0.

Personally I would lower Str from 17 to 16 and use the 3 points you gain to bump one of your mental stats to 9. 7's are really low...

And my Fort should be a +4. That's what I get for making this when I'm sleepy :P. As for the stats, I think I'm probably going to keep them as is as Helios is just that dumb of a big oaf. The Wis increase would be nice for bumping up that Will save, but Paladins have some pretty good save-boosting abilities as they level up so I don't feel a huge need to mess with it. I'mma go ahead and post this is in my profile as I just realized that that is the thing to do.


Yup, go into your account and create an alias. Then go into the alias and create a profile for it.

Also;

SdF's Crypt of the Everflame PBP

Go knock yourselves out.


Male Human Paladin 1

Allright I think I got this right. I decided to worship the empyreal lord Ragathiel as he's basically a badass Angel whose portfolio is chivalry, chastity, duty, and vengeance which should work pretty well with my character.

Also, is it cool for me to go ahead and post an entrance in the game thread or am I still waiting to be introduced?


Male Human Paladin 1

I'm going to just go ahead and go for it. Hopefully I'm not ruining everything!

RPG Superstar 2011 Top 4

Nope, that's cool. I do think Alton is using that Avatar picture though...


Male Human Paladin 1
Scipion del Ferro wrote:
Nope, that's cool. I do think Alton is using that Avatar picture though...

We were separated at birth, clearly. :P

I'll switch it up to this one instead though.

RPG Superstar 2011 Top 4

Well done Talis, I approve of the reading. I just woke up or I would have replied sooner. Silly days off.


Female Human Witch 1
Scipion del Ferro wrote:

Well done Talis, I approve of the reading. I just woke up or I would have replied sooner. Silly days off.

Thank you! I worked up the idea last night, and decided to give it a whirl this morning. I had a blast working on all that "reading" stuff; in metagame terms, nothing really happened (aside from some RPing, which is good). Too fun! I feel like I'm easing into my character's mindset a bit more.

To the rest of the party: I hope it didn't bore you, and I'm really not trying to be an attention-junkie (although Talis may be)!


Male Human Paladin 1

No boring occured here as that was pretty radical. It also worked out well as it was all typed up and ready for me to read by the time my Pacific time self got up this morning. Also no worries on the attention gluttony; I've been finding that since I'm at my computer with lots of downtime at work during the day I've been posting quite a bit myself. This being my first PBP game, I'm excited to get into the adventure and see how combat and stuff work on here. :)


Female Human Witch 1

Speaking of combat . . . Mastermind, when combat does occur: do we roll initiative, attack, and damage rolls all at the same time, to speed things up in your games?


Combat is pretty simple. I'll roll initiative for everyone and the enemies and post a list of the order with a map. You'll see if it's a surprise round or the first round of combat. I'll call for you all to post your actions, once you've done that I will post a summary of the round, showing each initiative order and what happened. Sometimes I might have to be creative with your actions if an enemy dies, or something you say isn't possible. Things that that take place during enemy turns, like saves from a spell, attacks of opportunity, and the like I'll roll to keep the game on track.

For a post in combat, put a description of what your character does. Follow this with your rolls.

Greatsword Power Attack; 1d20 + 8 ⇒ (13) + 8 = 21
Damage; 2d6 + 6 ⇒ (5, 5) + 6 = 16

Here is an example of a round summary.


Female Human Witch 1

Cool! Thanks for explaining your combat technique for PbP; it's very helpful. I like it . . .

I'm looking forward to a little combat, now . . .


Male Human Paladin 1

That does sound pretty good. I'm definitely looking forward to some combat action. I'm also taking special interest in the methods you'll be using for making battle maps and everything really as I'll probably attempt to GM a PBP game at some point in the future.


Female Human Witch 1

@Helios: For the record, the way you play Helios' low Int is beyond priceless. Everybody's doing a great job, but his take on the world and what's going on around him is hilarious! :)


Male Human Paladin 1

Thanks! I'm glad you're enjoying it as I'm having a lot of fun :)

RPG Superstar 2011 Top 4

I was worried you were dipping the Int and Wis just to boost your Strength. Thought that you would either play him way to stupid, or pretty much ignore it and play him with an average intelligence.


Male Wandering Nomad 3

Sorry, the mess of posts here got me all confused. Are all party slots full? If not, I'd be interested in another PbP. If so, I wish you all a good time and I'll keep my eye out if anyone drops, haha.

RPG Superstar 2011 Top 4

Yup we're all full. Thank you though.


So, I totally forgot about this thread entirely. This is also my first PbP, and I am rather new to Pathfinder in general. Actually, new to any game that requires roleplay with dice. So, please bear with me if I happen to do something stupid, as the learning curve is rather steep for me here.

Humiliation is bound to happen, but I am totally cool with being made fun of for it.

You are all awesome so far! I'm having a blast.

EDIT: Forgot to say that my job is rather hectic, and my downtime is slim to none, especially this week. I was scrambling to post when I could today and nearly got caught, so if I go quite a while without posting, I truly, thoroughly apologize. I am not ignoring you all, and really, really hope I don't end up holding everything up.

1 to 50 of 133 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / SdF's EoF OOC All Messageboards

Want to post a reply? Sign in.