Anyone had fun playing a Magus?


Round 3: Revised Magus Discussion


I've been reading the Magus playtest report with great interest as I'm in a situation where I can't playtest myself.

I've read comments on what the Magus should have, what need to be change, how you should build your Magus, but I think there's one thing missing.
Did you guys had fun playing a Magus? How it is playing a character who can cast spell and attack at the same time?

Please use this thread to express your impression on playing a Magus, no hard data, just feelings.

Thanks


Pathfinder Starfinder Roleplaying Game Subscriber
Mordo wrote:

I've been reading the Magus playtest report with great interest as I'm in a situation where I can't playtest myself.

I've read comments on what the Magus should have, what need to be change, how you should build your Magus, but I think there's one thing missing.
Did you guys had fun playing a Magus? How it is playing a character who can cast spell and attack at the same time?

Please use this thread to express your impression on playing a Magus, no hard data, just feelings.

Thanks

I have not played a magus as a pc yet, but I have used one as an npc, and dmed for one now. And all in all I have had fun. I really like how things are put together, and it was definately fun using it as an npc. It was also fairly fun to dm for one as a pc, but really that was done as a pure playtest, so it wasnt quite as fun as it might have been in a normal game. But I do not believe that had anything to do with the magus, just the nature of doing a dedicated playtest. And even then, I still had fun.

Dark Archive

I've had fun. It can played as a very tactical class with a decent selection of spells queued up and more available through points. That's fun for me.


I am going with a magus for a new game that my wife is running. It is really fun so far I love running fighter mages / rogue mages. Plus eldritch knight, blade singer, and spell swords are some of my favorite classes to toy with.

So a class with a 20 lvl progression that is in the same vain is a welcome addition


I'm having a great time with mine, particularly since V2 came out.

I've always liked the idea of a lightly armored weapon and spell wielding character, but in the past it's always been hard, or at least time consuming to hobble together with mult-classing/PrC.

Now I have a base class that does a great job of blending both that I can play from first level.


I'm in Kolokotroni's group. I have to say it was great when we killed the darn thing. It may only be a mook, but it was such a pain in combat I felt awesome turning it into xp. Rarely can I say that about normal monsters, who either seem underwhelming or overwhelming. This felt difficult, but balanced. And that was a V1.0 magus.

Sczarni

having recently used one to great effect in my Kingmaker game, I must say:

This class is really fun. It's not for beginners, but when you get the right spell selection, feats, and tactics together, it really works.

Short version: party of 6 level 8 PC's + 1 Fighter 6 cohort vs. Ravenous Magus 10 & a handful of Ogrekin + 2 Ogre Ranger 2's.

Basically, 2 encounters, since Magus didn't come into play until the others were basically neutralized - he just took that time to buff and prepare for the fight.

Took out a raging Dwarf Barbarian, Human Infernal Sorcerer, and almost a Human Druid, Human Cavalier, and the aforementioned Fighter Cohort.

Using good tactics (and a fortuitous dispel magic on his detonate spell), the party was challenged, but not overmatched, and able to survive the encounter.

As an NPC, the action economy makes it work, and as a PC, I can only imagine the sort of fun shenanigans you can get into over the course of a character's career.


psionichamster wrote:


This class is really fun. It's not for beginners, but when you get the right spell selection, feats, and tactics together, it really works.

I'm going to echo this, even with a few games with only level 1 magus characters. Much like getting a bard working. You're rarely without something to do in a situation, even if it's just a cantrip.


I totaly like the Magus, the class has style and can be very effective in combat.

Dark Archive

Mordo wrote:

I've been reading the Magus playtest report with great interest as I'm in a situation where I can't playtest myself.

I've read comments on what the Magus should have, what need to be change, how you should build your Magus, but I think there's one thing missing.
Did you guys had fun playing a Magus? How it is playing a character who can cast spell and attack at the same time?

Please use this thread to express your impression on playing a Magus, no hard data, just feelings.

Thanks

Great question, Mordo.


I'm having a great time. That is with the concept. I've found the magus single target dpr to be down compared to a Arcane Duelist or Inquisitor.

The part I love about it is Spellstrike- a move plus standard action attack with a spell tacked on is awesome.

Also being able to full attack one guy and through up a displacement in the same round is cool...


I am having an absolute blast playing the Magus. I almost always play strict melee classes with the occasionally very combat focused cleric, and paladins thrown in. The Magus has finally motivated me to get into arcane casting more and imho fills a giant hole in the base classes that the bards/clerics/paladins cant fill, ty so much PF!


A player of mine is enjoing his magus. Good use of offensive and defensive spells, and max emphasis on flat bonuses to damage through spells and feats. Falcata.

RP-wise (home setting), he's a barbarian of the north of a tribe destroyed by zealots - it happened when he had 3 months. Inquisition recognized he had a magic talent (like a "0 level sorcerer" and by hard education forced him to grow as a warrior mage able to serve them. Now he met an oracle (other player) who escaped the massacre and told him the truth. Hilarity ensued.

Scarab Sages

Im loving playing my Magus he's not a marathon runner when it comes to encounters but with a bit of conservation i never am with out something, and its nice to actually play a spell caster that has a reason to use shocking grasp and the other "touch attack" even when at lvl seven he gets his artillery spells like Fireball. It solves the problem for me of me wanting to play a wizard that allways starts the combat off with a fireball or lightning bolt and then once his allies move in he becomes limited on what spells he can actually use. The only problem i have is his lack of out of combat skills such as perception and others. This can be mitigated with good Trait selection, but id like to see him have a little bit more out of combat talent


I've just started playing a Magus in the Second Darkness adventure path. There were only two characters so we started out at 3rd level (other character was a cleric of Sarenrae). I fought with a longsword and pretty much threw myself into the thick of combat every time (as the primary fighter/damage-dealer I kind of had to). Came close to dying a couple of times due to the classes mid-range hit points and light armour (nothing at all to do with my running into the middle of the room to attack the leaders with a shocking grasp delivered through a two handed longsword chop!) Wand wielder arcana let him "do-his-thing" far longer than his limited spells per day would indicate.

All in all I enjoyed playing this guy. Can't wait to try out the pool spell class feature now that I just hit level 4!

Sovereign Court

Hi

I love playing my Dwarven Magus in PFS. Got a well painted mini of Gandalf (Mythical DWARF Wizard), and play him as an older arcanist, and violence is such a chore.

Then round one of combat is: Cast Shield or Enlarge Person from Wand, Draw Bastard Sword, Arcane Pool to enhance weapon. Watching other players faces when the 'Arcanist' becomes a mean fighting machine is Priceless! :)

Thanks
Paul H
PS PFS chars retire at 12th lvl, so this is prob better than Eldritch Kniight combi's.

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