Magus Archetype Feedback


Round 3: Revised Magus Discussion

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Kryzbyn wrote:

What about an archetype that grants sneak attack and trapfinding, adds disable device as a class skill?

I dunno what you'd remove...more than likely at the very least casting in full plate, maybe spell pool...
Or maybe these things are better served as Arcana?
I think it'd be neat to provide something that fit the flavor of the old F/M/T from 2nd ED.

That would be awesome!


Whenever the Magus class is mentioned, I think of Hawke, the new lead character in Dragon Age II. He blends powerful magic with a 2 handed weapon. From the looks of it, it seems that it is part sword and part staff.

Hawke

I would love to see that sort of weapon and fighting style for the Magus. There is a video on the DA2 website that shows off his style. I'm not going to turn this into a DA2 commercial though.

The ability to use your weapon as a conduit for your spells/powers.

I would also like to see a dark Magus. One who uses demonic/infernal energies that make you stronger temporarily with a cost.


Aunasiel wrote:

Whenever the Magus class is mentioned, I think of Hawke, the new lead character in Dragon Age II. He blends powerful magic with a 2 handed weapon. From the looks of it, it seems that it is part sword and part staff.

Hawke

I would love to see that sort of weapon and fighting style for the Magus. There is a video on the DA2 website that shows off his style. I'm not going to turn this into a DA2 commercial though.

The ability to use your weapon as a conduit for your spells/powers.

I would also like to see a dark Magus. One who uses demonic/infernal energies that make you stronger temporarily with a cost.

Seconded, it looks like a really fluid mixing of spellcasting and hitting people. But the be honest the Magus reminds me more about Sith and folce lightning .. funny^^


Banpai wrote:
But the be honest the Magus reminds me more about Sith and folce lightning .. funny^^

I could see that. Use of Mage Hand, Chain Lightning and Haste would probably get the desired effect there. Toss in a Charm spell and I thnk you pretty much capture it.


Hmm, just noticed this thread.
What about a magus who's really into runes?
His/her interest in runes could extend into magic weapon/armour/shield creation/use (these are all things which in some fantasy genres are loaded with magic runes) and scroll creation/use (magical writing equals runes???). I'm not quite sure what abilities you'd give a rune magus though, and this might be the sort of thing which worked better as a prestige class anyway...


Kryzbyn wrote:

I was thinking about this the other day...

What about an archetype that grants sneak attack and trapfinding, adds disable device as a class skill?
I dunno what you'd remove...more than likely at the very least casting in full plate, maybe spell pool...
Or maybe these things are better served as Arcana?
I think it'd be neat to provide something that fit the flavor of the old F/M/T from 2nd ED.

Magus / Rogue / Arcane Trickster

BOOM


Pathfinder Adventure, Companion, Lost Omens, Rulebook Subscriber

Well how about an elementalist Magus that instead of using INT they use CHA and Elemental Bloodline from the Sorcorer class to augment it spells that deal elemental spells.


Aunasiel wrote:
Hawke

OMG Paizo, plz? <3 Said video bleeds awesome. I don't care if the rip off is obvious (so long as there is no copyright infringement issue, of course). Forgive the lolfanboi moment, but DANG. The videos BioWare has been pumping out for their games lately... (The Old Republic, anyone?)

The video of Hawke does indeed idealize the magus in my mind, my love for BioWare not withstanding.

On Spontaneous Magi:
Aside from that, I strongly disagree that the magus is not suited for spontaneous casting. I don't see any reason why a sorcerer could not take up martial endeavors and simultaneously develop magically. It would most certainly be more flexible on the battlefield. An Int-Magus seems more like a warfighter, part of a rank and file deal where he knows who and where he is fighting before he goes out to meet the enemy; he prepares before the battle. A Cha-Magus would be more geared towards specialization, learning spells that suit his combat tactics and personality, and if one day he is faced with an army of trolls, he is able to burn (hehe) all of his spells on that ray spell he loves so well. He isn't forced to guess the morning before what he will face.

Arguments can be made for and against. I don't see anything wrong with there being the option of cast spontaneously. If they print it and you don't like it, don't use it.

Also: I want a shield magus who uses shields to hurt things. :) Kinda like this, but with some bull rushing and boxing-in, maybe. (The rest of that anime is decent, but this is probably the best part out of 13 episodes.)

Dark Archive

Foghammer wrote:
Also: I want a shield magus who uses shields to hurt things. :) Kinda like this, but with some bull rushing and boxing-in, maybe. (The rest of that anime is decent, but this is probably the best part out of 13 episodes.)

Actually that idea has a lot of potential. A Magus who used the Shield spell for attacks and AC would be very interesting.


Gun Magus
Magus capable of converting touch spells intro rays.
Special abilities:
- convert touch spells into rays
- able to add free Bull Rush to damaging rays at the expense of producing loud booms
- able to double wield wands in combat instead of spellcasting in combat (limited to rays)
- able to store spells in wands (ability to precast spells into wands essentially turning them into low-cost staves)

Animator Magus
Magus who animates and controls objects.
Special abilities:
- Animated Object Companion - think TwoFlower's Luggage
- small-scale telekinetic abilities - like pelting opponents with stones or kinetic shield against arrows/missiles
- ability to animate opponent's items
- ability to animate items in combat instead of spellcasting in combat

Regards,
Ruemere

Dark Archive

Speaking from the standpoint of the my campaign's needs, I would very much like to see:

1) Two weapon using magus. Perhaps with auras dedicated to raise his AC or offer some other types of protection.

2) Pistol wielding magus. Since some parts of my world have steampunk feel to them, this is very much needful. In fact, if Paizo doesn't do it, I'll have to do the archetype myself.

Also, I'd like to see some specific feats or traits for the class. For instance, feat chain that will allow magus to exchange STR with INT when calculating attack bonus and further down the chain deal additional damage because of high INT. Call it "Precise strikes" or "Thought-out blows" or whatever.


I would suggest the following:

Arcane Duelist
Blade Singer
Spell sword
Warmage

The first 3 were Prcs from 3.5 and the last was a variant clase that could be used.

But then again I do need to search for the PDF for the new rules of the Magus so I can see what the new rules are.


ruemere wrote:

Gun Magus

Magus capable of converting touch spells intro rays.
Special abilities:
- convert touch spells into rays
- able to add free Bull Rush to damaging rays at the expense of producing loud booms
- able to double wield wands in combat instead of spellcasting in combat (limited to rays)
- able to store spells in wands (ability to precast spells into wands essentially turning them into low-cost staves)

I'm not sure why it never occurred to me, but that's not a bad basis for an Iron Kingdoms Gunmage conversion. Thanks!


Epic Meepo wrote:
Kryzbyn wrote:

What about an archetype that grants sneak attack and trapfinding, adds disable device as a class skill?

I dunno what you'd remove...more than likely at the very least casting in full plate, maybe spell pool...
Or maybe these things are better served as Arcana?
I think it'd be neat to provide something that fit the flavor of the old F/M/T from 2nd ED.
That would be awesome!

I'd be totally down with that. The rogue is currently the only class that does magical trap finding and disarming now. There are replacements for just about every other role in a party right now except the rogue in that capacity.

At the very least an archetype with trapfinding and disable device as a class skill.


Dorje Sylas wrote:
Epic Meepo wrote:
Kryzbyn wrote:

What about an archetype that grants sneak attack and trapfinding, adds disable device as a class skill?

I dunno what you'd remove...more than likely at the very least casting in full plate, maybe spell pool...
Or maybe these things are better served as Arcana?
I think it'd be neat to provide something that fit the flavor of the old F/M/T from 2nd ED.
That would be awesome!

I'd be totally down with that. The rogue is currently the only class that does magical trap finding and disarming now. There are replacements for just about every other role in a party right now except the rogue in that capacity.

At the very least an archetype with trapfinding and disable device as a class skill.

Unless Urban ranger from the APG has been changed in the recent errata they can disarm magical traps at level 3.


Volaran wrote:
ruemere wrote:

Gun Magus

[...]
I'm not sure why it never occurred to me, but that's not a bad basis for an Iron Kingdoms Gunmage conversion. Thanks!

You're welcome. For some reason I cannot help but try to find a way to produce Grammaton Clerics for d20 (i.e. gun-wielding martial art monks from Equilibrium).

Regards,
Ruemere


Please please please create a spontaneous caster version.

Also, create a feat in Ultimate Magic that works like the Magus' medium/heavy armor class abilities. These would replace Arcane Armor Training.

+1 on the Grammaton Cleric idea. I've been struggling for years to create a good d20 version.


Sidivan wrote:

Please please please create a spontaneous caster version.

Also, create a feat in Ultimate Magic that works like the Magus' medium/heavy armor class abilities. These would replace Arcane Armor Training.

+1 on the Grammaton Cleric idea. I've been struggling for years to create a good d20 version.

no way, if there was a spontaneous caster version it would a) unbalance things (that he works like a wizard is a nit of a limit he needs) and b) outshine classes like bard (spell sword comes to mind)

if you would have feats that work like the magi class abilities why would you not have a feat that gave you "all martial weapons" (an ability from fighter and other classes.

the point is not to be able to do what the magus can do with other classes, or to have a magus variant out shine another base class, arcane armor training is still there for other gish type clasess and multi classes, and it is more limiting for them, where as the magus gets full armor but doesnt get access to the amount of spells the other types of gish do, thats balanced.

letting the others do what the magus can would be unbalanced.

as is the magus has a niche (with limits and weaknesses) incomaparison to other gish types, and thats a good thing.


Pendagast wrote:
Sidivan wrote:

Please please please create a spontaneous caster version.

Also, create a feat in Ultimate Magic that works like the Magus' medium/heavy armor class abilities. These would replace Arcane Armor Training.

+1 on the Grammaton Cleric idea. I've been struggling for years to create a good d20 version.

no way, if there was a spontaneous caster version it would a) unbalance things (that he works like a wizard is a nit of a limit he needs) and b) outshine classes like bard (spell sword comes to mind)

if you would have feats that work like the magi class abilities why would you not have a feat that gave you "all martial weapons" (an ability from fighter and other classes.

the point is not to be able to do what the magus can do with other classes, or to have a magus variant out shine another base class, arcane armor training is still there for other gish type clasess and multi classes, and it is more limiting for them, where as the magus gets full armor but doesnt get access to the amount of spells the other types of gish do, thats balanced.

letting the others do what the magus can would be unbalanced.

as is the magus has a niche (with limits and weaknesses) incomaparison to other gish types, and thats a good thing.

I am currently playing a 1ftr/6sorc/8EK and matched it up with the Magus. With Mithral Full Plate on, the only differences are I have a 5% chance spell failure and a deeper spell list. The Magus version would have spellstrike, Spell Combat (the huge one), and spell crit, which I get in 2 levels. The armor abilities would've been handy at lower levels prior to getting the Mithral FP though. I didn't compare hp, but I would think their incredibly similar (magus has a d8, but sorc is d6 and EK is d10).

Spell Comabat is the big thing that may unbalance a spontaneous caster version, but everything else I suggest is really negligible. As it stands, I'm sticking with my EK build as I can't stand preparing spells. It'd be really nice though if wouldn't have had to map out all the math involved in multi-classing 3 classes, which is the point of making the Magus a base class.


Tryn wrote:
Also a Magus whos more tomb robber style (disable device from distance etc.). I think the treasure hunter theme fits very good for a magus, not searching for gold but for ancient wisdom.

Try to find some fitting PCs from the 3.5 Canon to clear it up:

Maybe the Loredelver from Races of Destiny or the Temple Raider of Olidamara.
Little more Dungeoncrawling/rougish would be nice. :)


More martial Magus:

Medium Armor replaces Pool Spell at 4th.
Fighter Training replaces Medium Armor at 7th.
Heavy Armor replaces Knowledge Pool at 7th.
Pool Spell replaces Fighter Training at 10th.
Armor Training (1 only) replaces Improved Pool Spell at 11th.
Weapon Training (1 only) replaces Heavy Armor at 13th.
Improved Pool Spell replaces Greater Pool Spell at 19th.


Bertious wrote:
]Unless Urban ranger from the APG has been changed in the recent errata they can disarm magical traps at level 3.

My appologies, I missed that archetype. That makes only two classes for that slot when there are closer to 3 classes that can take over other party roles. It would still be nice to see a tomb raider magus archetype.


Dorje Sylas wrote:
Bertious wrote:
]Unless Urban ranger from the APG has been changed in the recent errata they can disarm magical traps at level 3.
My appologies, I missed that archetype. That makes only two classes for that slot when there are closer to 3 classes that can take over other party roles. It would still be nice to see a tomb raider magus archetype.

Guess now would be a bad time to point out the sandman bard, and several other bard archtypes that can get trapsense too uh?

Also you are aware that all trapsense does is give a bonus on two specific uses of two skills and allow you to disarm magical traps with a skill check (as opposed to disarming them some other way -- like magic) right?

It's not exactly a "niche" ability anymore -- which does make sense to me, after all wizards building magical traps but not being able to find them made little sense to me just as the fact that anyone could make a mundane trap (even making a living at it) but never be able to find one with a DC over 20 was equally absurd.


Dorje Sylas wrote:
Bertious wrote:
]Unless Urban ranger from the APG has been changed in the recent errata they can disarm magical traps at level 3.
My appologies, I missed that archetype. That makes only two classes for that slot when there are closer to 3 classes that can take over other party roles. It would still be nice to see a tomb raider magus archetype.

I agree a "Tomb Raider" archtype would be intresting and probably not too hard to do perhaps he could use the energy from disarmed magical traps to replenish his (presumably smaller than a normal magus's) arcane pool.


what about a magus that could borrow, from ore than just the wizard's spell list? Expand a bit on the "broad study arcana", but what about a magus that could cast druid or ranger spells too?

What would we call it? I dunno Wild magus, spend an arcane pool point to be able to spontaneously drop a memorized spell to cast a spell of equal level from the rangers spell list? (for example)
Wild Magus could be restricted to light or medium armor... i dunno what else he would loose to be able to do that, it it might be cool.


I'll throw my ideas out there.

Daggerspell Mage: Basically trades much of their armor proficiencies for light armor, TWF and spellcombat while using twin daggers, kukris, punching daggers or similar weapons. Also a touch of sneak attack damage.

Iron Magus: Trades in spellstrike for the ability to cast while using a shield amongst other defensive goodies.

Ranged MAgus: Soemthign more based on ranged weapons, can channel their touch spells through ranged/thrown weapons, etc.

Muscle Wizard:He casts Fist! Anyway *ahem* think like an unarmed monk without the bonuses to AC and a slightly slower progression for unarmed strike and no flurry of blows. The upside is he gets a bigger arcane pool, can enchant his unarmed strike, and uses Strength as his main casting stat (to balance it we could say that he still needs int to calculate DC's).

Arcane Protector: A fun little bodyguard/tank archetype. Essentially they can project an aura that allows any spells that are affecting the magus to affect their allies as well. Kind fo like a bard with a customizable bardic music. Could replace their weapon enchanting and arcane pool abilities with it.

Bone Knight: A necromantically focused Magus. Pretty strightfoward imho.

Witch Hunter: Basic anti-magic archetype.

Dimension Shifter: A high mobility teleportation specialist. Loses spell combat and spell strike but gains ways to bamf around like nightcrawler and cast spells/attack while moving.

Fleshwarper: Kind of a thematic archetype more than anything. Essentially they replace their arcane pool and arcanas with a lot of passive stuff and natural attacks. Kind of like the alchemist can turn themselves intoa warped nightmare so does the fleshwarper. Perfecting the body for combat through severe applicaion of magic to themselves. That kind of thing.


TarkXT wrote:

I'll throw my ideas out there.

Daggerspell Mage: Basically trades much of their armor proficiencies for light armor, TWF and spellcombat while using twin daggers, kukris, punching daggers or similar weapons. Also a touch of sneak attack damage.

Trademark violation not possible.

TarkXT wrote:


Iron Magus: Trades in spellstrike for the ability to cast while using a shield amongst other defensive goodies.

Not a bad idea, has been suggested several times.

TarkXT wrote:


Ranged MAgus: Soemthign more based on ranged weapons, can channel their touch spells through ranged/thrown weapons, etc.

Wouldn't this just be the arcane archer at the basic level?

TarkXT wrote:


Muscle Wizard:He casts Fist! Anyway *ahem* think like an unarmed monk without the bonuses to AC and a slightly slower progression for unarmed strike and no flurry of blows. The upside is he gets a bigger arcane pool, can enchant his unarmed strike, and uses Strength as his main casting stat (to balance it we could say that he still needs int to calculate DC's).

Probably strays too far from the original -- but something like this could work if not so extremely off from the original class.

TarkXT wrote:


Arcane Protector: A fun little bodyguard/tank archetype. Essentially they can project an aura that allows any spells that are affecting the magus to affect their allies as well. Kind fo like a bard with a customizable bardic music. Could replace their weapon enchanting and arcane pool abilities with it.

I posted something like this upthread but changing out for an aura would again probably drift into subclass instead of archtype.

TarkXT wrote:


Bone Knight: A necromantically focused Magus. Pretty strightfoward imho.

Above thread again -- but hey at least we are hitting some similar thoughts!

TarkXT wrote:


Witch Hunter: Basic anti-magic archetype.

Seems like something the exact opposite of what the magus is -- maybe you mean something more like a counter spell/dispel mastering abjuration magus?

TarkXT wrote:


Dimension Shifter: A high mobility teleportation specialist. Loses spell combat and spell strike but gains ways to bamf around like nightcrawler and cast spells/attack while moving.

Now this idea would be interesting.

TarkXT wrote:


Fleshwarper: Kind of a thematic archetype more than anything. Essentially they replace their arcane pool and arcanas with a lot of passive stuff and natural attacks. Kind of like the alchemist can turn themselves intoa warped nightmare so does the fleshwarper. Perfecting the body for combat through severe applicaion of magic to themselves. That kind of thing.

This reminds me that I wanted to post up my transformation specialist archetype called the Alter -- thank you for reminding me.


I would very much like to see a magus with a dash( no pun intended) of rogue, something along the lines of trapsense/trapfinding/disable device. By the way thank you for making this Magus!!!!


I'm going to agree with many of the ideas proposed here:

Mobile Magus: Light armor only, perhaps int to AC, speed bonus.

2-weapon magus: replace spell combat with a different ability, maybe? Or allow spellstrike to work on both weapons? Restrict to light weapons?

Hexblade: Hexes instead of arcanas? Altered spell list? Maybe a dash of rogue?

School Magus: Granting abilities (hopefully different ones than the wizard), based on arcane school chosen.

Ranged Magus: This might overrule the arcane archer. But if done right, I think you could pull it off.

And disregarding archetypes for a second, PLEASE replace fighter training. It's so boring...


xXxTheBeastxXx wrote:

I'm going to agree with many of the ideas proposed here:

Mobile Magus: Light armor only, perhaps int to AC, speed bonus.

2-weapon magus: replace spell combat with a different ability, maybe? Or allow spellstrike to work on both weapons? Restrict to light weapons?

Hexblade: Hexes instead of arcanas? Altered spell list? Maybe a dash of rogue?

School Magus: Granting abilities (hopefully different ones than the wizard), based on arcane school chosen.

Ranged Magus: This might overrule the arcane archer. But if done right, I think you could pull it off.

And disregarding archetypes for a second, PLEASE replace fighter training. It's so boring...

why is fighter training boring? It allows the magus at higher levels to take some fighter only feats.

Magus shouldnt get school specialties that would steal from wizard.
2-weapon magus, please stop, please stop with the two weapon magus, if you want to fight two weapon style there is fighter, ranger, rogue, heck there is Even EK.

Hexblade concept sounds kinda cool, replacing arcana with hexes.
What would you call it?

War-Witch?

Grand Lodge

Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber

The Spell-Armored Magus, one who forgoes using armor for the scaling up of personal protection spells such as Mage Armor and Shield.

Grand Lodge

I’ve been looking at the Magus and, so far it is as close to the perfect Gish as I’ve ever seen. Before now, if I wanted to be able to swing a sword and cast utility spells, I had to wait until at least level 6. Now, I can do it from level 3 or even sooner. Even with that, though, I can see that it is not a perfect class. In this thread, I have read some ideas that I think would be good for the Magus, some that I think would be good for a Magus prestige class, and others that, while I think are good, I don’t think are right for the Magus class as it has been presented to us. Anyway. Here’s my wish list. I tried to keep the changes simple and maintain the feel of the class while allowing for a greater degree of flexibility in how the class does its thing mechanically. From my observations, I’ve only played the class a few times and only as a first level character, it seems to me that the Magus Arcana, like the Rogue Talents, are the way to do this. For this to work, the number of Magus Arcana would need to increase. I suggest the first one at level 3 and another every other level.
Skills: Add Knowledge (Architecture) and Knowledge (Engineering) to the list. The Magus is the first mage type that I like for these two skills, like a war mage that specializes in sieges and defensive installations.
Add Linguistics. The Magus is as studious as he is brawny. Knowing different languages is a part of that, at least in my mind.
Armor: As others have pointed suggested, make at least casting in Heavy Armor a Magus Arcana with a minimum level requirement. Doing the same for casting in Medium Armor is a fair idea as well, though I’m not a fan of it.

Magus Arcana:
- Add two handed fighting as a Magus Arcana. I just like the idea of the staff wielding or two handed weapon Magus. Note that I do not suggest a two weapon option. The Magus fights with sword and spell not sword and sword.
- Add the option of allowing the enhancement bonus to work defensively on armor.
- Give an option for thrown weapons. I can’t support the idea of an archer Magus. It would just kill the Arcane Archer. Also, it’s time to show some love for thrown weapons.
- Give a bonus to save DC. Let’s face it, the Magus will only have a 16 Int. Allowing him to spend a point of his Arcane Pool for a +2 Save DC isn’t going to be overbearing.


Fighter training is one of the most appealing abilities to me, I just wish it kicked in at lvl8!


a magus can fight sword and staff (see wand weilder) he just doesnt use the staff as a weapon, just to trigger spell effects.


Less armor and no armor, please. :)


The magus spell comabt, does that provoke? it dosen't say if it dose or dosen't

Dark Archive

Mafoon wrote:
The magus spell comabt, does that provoke? it dosen't say if it dose or dosen't

Spell Combat in and of itself doesn't provoke but you're casting a spell and follow the rules for that as normal. So yes, you do provoke unless you cast defensively and again if you cast a spell with a ranged touch roll.


I'm surprised I've not seen more mention this sooner, what with all the love being given to two-hander staff-fighting magi, but I'd like to suggest something in a similar, albeit slightly different direction.

Something more Silat meets Escrima, shade of (obligatory Street Fighter Reference) Eagle with his stick-wielding two-weapon fighting style, or perhaps the Big Boss of Southtown in the Art of Fighting series.

Perhaps a concept of being lower-armor, smaller arcane-pool, but your weapon of choice is a pair of rods that can be 'charged' with specific metamagics that do not pull from your arcane pool. Alternately, the rods serve as the handles for 'weaponized' spells that, on cast, leave just the rods afterward. That may infringe too much on a soulknife's schtick, though.

Obviously the ability to cast with gestures even with the rods in hand would be a feature.


A gunmage sounds heavenly, allowing it to make magic bullets and pump spells into its gun is a awesome concept


Stasiscell wrote:
A gunmage sounds heavenly, allowing it to make magic bullets and pump spells into its gun is a awesome concept

I don't know what all is involved with it -- but the up coming ultimate combat already has a prestige class with that name listed as being in it.


I saw mention of Muscle Magus, and immediately had a bit of a spontaneous nostalgasm at a potential Magus patterned after the Mystics of Nog from the Complete Sha'ir's Handbook. Drastically reduced Arcane Pool in exchange for stat improvement, possibly with a casting option involving self-innervation.


I think that archetypes that replace the armor features (medium and heavy) and gives something else, perhaps:
-Int to AC
-Int to attack (and damage?) rolls
-Ability to fly
-Sneak attacks maybe?

Also, Archetypes that replace the Arcana pool might be good:
-Ki
-Grit
-Again, rogue talents
-A familiar?

Maybe one that replaces the spellcasting to spontaneous like the Sorc.


I definitely want to see an unarmed magus.


A natural-weapon or unarmed-based Magus. Probably involves a lot of minor shapeshifting.

A sorcerous magus, with spontaneous casting and a bloodline instead of some of their pool spell features.

Archer magus, preferably one that works equally well with bows and guns.


I will +1 all the requests for archery or ranged magus options. Currently there are some good options for playing an archery based magus (arcane pool is similar to enhance arrows). A few magus arcanas work with archery (see dispelling strike). Otherwise you’re playing a magus for the armor proficiency and spell selection over, say, a bard. If you are not an elf, the best option for an arcane “feeling” archer would be the magus (always the option of a strait wizard archer). But taking that a step further for synergy between the magus and arcane archer would be lovely for those of elvish persuasion.

Making an arcana to allow spell strike (with a cost of say a pool point) with a ranged weapon would be fantastic and wouldn’t encroach on the arcane archer’s imbue abilities (since those are all area). Other than spell strike, the only main class abilities that don’t work for an archery magus are the spell combat (and the improved versions and counterstrike). What to replace them with is a difficult question though.


A life force to magic themed magus would be nice. Ritual sacrifice and sacrificing HP for additional pool points, regaining points and self hp through a deathknell effect.
This also offers an opportunity for an alternative tank. Pool points in exchange for immediate bonuses, to saves, temp HP, and AC or even a blur effect. Specializing in armor and shield enhancement.

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