Arcane Strike feat and the Arcane Pool ablity Question


Round 3: Revised Magus Discussion

Shadow Lodge

In the Arcane Pool ability, it has this sentence.

This ability counts as
the Arcane Strike feat for meeting any
prerequisites.

If you have the Arcane Strike feat does this mean it activates when you use a point from the Arcane Pool ability to give your weapon a +1? The reason why I ask this is that the Arcane Strike feat is not a prerequisite for anything. You have to have the ability to cast arcane spells to use this feat, but what prerequisites could they be talking about?

The Exchange

Ones to be revealed in the new book is the educated guess at the moment.

Shadow Lodge

Another thing I'm confused about is what exactly does not stack. I imagine the casting doesn't stack, but does the damage also not stack in regard to Arcane Pool and Arcane Strike?

The Exchange

This thread.

Shadow Lodge

So, the damage does not stack with regard to Arcane Strike and Arcane Pool. That takes away from what Arcane Strike is supposed to be. That is one of the reasons I liked the Magus, it combined damage output with stacking enhancement bonuses together. I would allow it for now and see what players have to say about it first.

Edit: Let's say my Cleric buddy has a magic Item that boosts his caster level by five and an Ioun Stone that boosts one more level for a total of six. If he is twelfth level normally and boosts himself to eighteenth level, that is a plus four greater magic weapon spell. That plus four with Arcane strike at twelfth level is plus three for a total of seven, and using Arcane Pool with an additional plus three is ten. Going on from that plus ten with my strength of plus four is 14. Having specialization is another plus two for 16. Adding power attack with a plus six at twelfth level is a total of 22. Let's say I have a long sword which does an average of four point five points of damage per hit. Adding that to the 22 I have 26.5 points of damage per hit. That is a little under what I would suspect a character hitting for that level. Not broken in my view. Even if you allow Arcane Strike to go over the +10 max magic Item enhancement bonus you might have a few more points to add to the 22. Let's say we add a plus two for a total of 28.5 a hit. That is not an overpowering great amount of damage to do per hit. These numbers go down if these characters were three more levels lower or less.


ShadowDax wrote:

So, the damage does not stack with regard to Arcane Strike and Arcane Pool. That takes away from what Arcane Strike is supposed to be. That is one of the reasons I liked the Magus, it combined damage output with stacking enhancement bonuses together. I would allow it for now and see what players have to say about it first.

Edit: Let's say my Cleric buddy has a magic Item that boosts his caster level by five and an Ioun Stone that boosts one more level for a total of six. If he is twelfth level normally and boosts himself to eighteenth level, that is a plus four greater magic weapon spell. That plus four with Arcane strike at twelfth level is plus three for a total of seven, and using Arcane Pool with an additional plus three is ten. Going on from that plus ten with my strength of plus four is 14. Having specialization is another plus two for 16. Adding power attack with a plus six at twelfth level is a total of 22. Let's say I have a long sword which does an average of four point five points of damage per hit. Adding that to the 22 I have 26.5 points of damage per hit. That is a little under what I would suspect a character hitting for that level. Not broken in my view. Even if you allow Arcane Strike to go over the +10 max magic Item enhancement bonus you might have a few more points to add to the 22. Let's say we add a plus two for a total of 28.5 a hit. That is not an overpowering great amount of damage to do per hit. These numbers go down if these characters were three more levels lower or less.

Mr. Bullmann is currently considering the issue about the stacking, it may get removed in the final version, it´s not like the magus has that many swift actions to waste.

And Arcane Strike and doesn´t give an enhancement bonus, its gives an unnamed bonus.

Shadow Lodge

Banpai wrote:
ShadowDax wrote:

So, the damage does not stack with regard to Arcane Strike and Arcane Pool. That takes away from what Arcane Strike is supposed to be. That is one of the reasons I liked the Magus, it combined damage output with stacking enhancement bonuses together. I would allow it for now and see what players have to say about it first.

Edit: Let's say my Cleric buddy has a magic Item that boosts his caster level by five and an Ioun Stone that boosts one more level for a total of six. If he is twelfth level normally and boosts himself to eighteenth level, that is a plus four greater magic weapon spell. That plus four with Arcane strike at twelfth level is plus three for a total of seven, and using Arcane Pool with an additional plus three is ten. Going on from that plus ten with my strength of plus four is 14. Having specialization is another plus two for 16. Adding power attack with a plus six at twelfth level is a total of 22. Let's say I have a long sword which does an average of four point five points of damage per hit. Adding that to the 22 I have 26.5 points of damage per hit. That is a little under what I would suspect a character hitting for that level. Not broken in my view. Even if you allow Arcane Strike to go over the +10 max magic Item enhancement bonus you might have a few more points to add to the 22. Let's say we add a plus two for a total of 28.5 a hit. That is not an overpowering great amount of damage to do per hit. These numbers go down if these characters were three more levels lower or less.

Mr. Bullmann is currently considering the issue about the stacking, it may get removed in the final version, it´s not like the magus has that many swift actions to waste.

And Arcane Strike and doesn´t give an enhancement bonus, its gives an unnamed bonus.

I'm glad Mr. Bhulman is considering the feat, I'm just giving him reasons to allow it. As for swift actions, the Magus I plan on having does not have extra abilities that require a swift action. Hopefully, just the two from the feat Arcane Strike and the ability Arcane Pool.

Yes, your right, Arcane Strike does not have an Enhancement bonus. There was some mention of plus 14 and enhancement bonuses in that other email. I was thinking plus 14 at seventeenth level. I try to give an example at twelfth level. Maybe, saying Enhancement bonus is confusing, I should have said the total bonus and left it at that.

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