Concentrate Arcane


Round 3: Revised Magus Discussion


Quote:
A magus with this magus arcana can reroll any concentration check he has just made with a +4 bonus. He must use this ability after the roll is made, but before it is determined if the roll is a success. The magus must take the second roll, even if it is worse. The magus can use this ability once per day.

I`ve already seen other comments on this questioning whether Concetrate Arcana even needs to exist any more, given the removal of required Concentration for Spell Combat, lesser penalties/more bonuses to Concentration, not to mention Combat Casting Feat is freely available to Maguses. (if assuaging Feat demand is the issue, why not make Combat Casting an option for Magus´ Bonus Feat list?)

Besides possibly removing it, I just think how it functions is silly:
Anybody using it essentially knows the exact DC in 99% of cases (barring guessing opponents´ special abilities, e.g. Disruptive), in any case much more so than something like opponent AC. So saying you must choose to re-roll after the roll, but before you know the result is just silly.

I suggest making it something you must decide to use before making the first roll (in which case it reasonably should allow the BEST of 2 rolls, to balance that you may ´waste´ it sometimes)
...OR an ability which AUTOMATICALLY kicks in when failing a roll - though in that case, removing the re-roll and just saying you gain a +4 bonus 1/day when your Concentration roll would otherwise fail seems more streamlined, and given Magus´ already have nice Concentration checks, still not a bad deal.

The Exchange

Considering the other possible Arcana options, I don't see many chosing Concentrate as written. If it's got to be a 'once per day' ability I'd say make it an 'auto-success' once per day - quicker, easier, and hardly game-breaking. Or go the other way and make it a flat +4 bonus on the check all the time (or maybe a '+4 bonus as long as you have at least 1 point left in your arcane pool' sort of a thing).


Sure... The other Arcana being awesome and nobody really worrying about Concentration any more seem all the more reason to just remove it though... :-/


ProfPotts wrote:
Considering the other possible Arcana options, I don't see many chosing Concentrate as written. If it's got to be a 'once per day' ability I'd say make it an 'auto-success' once per day - quicker, easier, and hardly game-breaking. Or go the other way and make it a flat +4 bonus on the check all the time (or maybe a '+4 bonus as long as you have at least 1 point left in your arcane pool' sort of a thing).

I was just reading this, and I agree that it should just be a flat-out +4 bonus on Concentrate checks. My experience has most players know exactly what they need to roll in order to succeed on Concentrate checks, so if they see a low roll, they don't have to wait for the DM to ask if they want to reroll with a +4 bonus. They'll just immediately do it.

The other way is for the DM to secretly make the Concentrate checks, but that takes the dice out of the players' hands. I find most players don't like this save for story elements, not to mention the DM has enough to worry about. But should this work out, the player would more than likely just take the second roll anyway since it adds a +4 bonus to the roll.

Either way, a flat +4 bonus that stacks with other feats/etc. works well and makes sense for a melee combat oriented spellcaster like the Magus.


Kicking this back up. In looking over a play test thread I had different idea how to make this fit better into he Magus.

No bonus to concentration, instead make it a spell safety net. In rough language:

A Magus can spend 1 Arcane Point per spell level to retain any magus spell that fails a concentration check by 4 or less.

This keeps a certain level of risk/reward without making concentration checks trivial, but gives a safety net to lower level spell resources. If you fail you still don't get the spell off that turn... which can be bad, but you don't necessarily loose it and could try again the following turn.

Dark Archive

It's probably a good idea to change Concentrate. I used it once in a playtest. I think I can save a lot more simply by taking the occasional penalty to attacks and use that valuable arcana slot for something else.

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