Supernatural Abilities & the Magus


Round 3: Revised Magus Discussion


A magus gets or can access a lot of different Supernatual Abilities.

Arcane Pool (Su)
Spellstrike (Su)
Arcane Accuracy (Su)
Critical Strike (Su)
Dispelling Strike (Su)
Empowered Magic (Su)
Hasted Assault (Su)
Maximized Strike (Su)
Pool Strike (Su)
Quickened Magic (Su)
Reflection (Su)
Silent Magic (Su)
Spell Shield (Su)
Still Magic (Su)
Wand Mastery (Su)
Wand Wielder (Su)
Pool Spell (Su)
Knowledge Pool (Su)
Improved Spell Pool (Su)
Greater Pool Spell (Su)
True Magus (Su)

I don't understand why these are classified as supernatural abilities instead of spell-like or or extraordinary abilities. Would someone please help me understand?

Most of the ones that would be used in situations where provoking an attack of opportunity would occur are usable as swift actions, anyway. So, no need for them to be supernatural abilities to avoid AoO's.

Why not make most or all of them extraordinary abilities or spell-like abilities?

Thanks!


Hrothgar Rannúlfr wrote:

A magus gets or can access a lot of different Supernatual Abilities.

Arcane Pool (Su)
Spellstrike (Su)
Arcane Accuracy (Su)
Critical Strike (Su)
Dispelling Strike (Su)
Empowered Magic (Su)
Hasted Assault (Su)
Maximized Strike (Su)
Pool Strike (Su)
Quickened Magic (Su)
Reflection (Su)
Silent Magic (Su)
Spell Shield (Su)
Still Magic (Su)
Wand Mastery (Su)
Wand Wielder (Su)
Pool Spell (Su)
Knowledge Pool (Su)
Improved Spell Pool (Su)
Greater Pool Spell (Su)
True Magus (Su)

I don't understand why these are classified as supernatural abilities instead of spell-like or or extraordinary abilities. Would someone please help me understand?

Most of the ones that would be used in situations where provoking an attack of opportunity would occur are usable as swift actions, anyway. So, no need for them to be supernatural abilities to avoid AoO's.

Why not make most or all of them extraordinary abilities or spell-like abilities?

Thanks!

Extraordinary is completely without magical aid.

That means that it is something that is just extra ordinary like being extra ordinarily fast to dodge flanking attacks (uncanny dodge)

Spell-like abilities function just like spells which none of these are. They aid spells but are not any kind of spell themselves so therefor are not like spells at all and aren't Spell-like abilities.

Thus the only category they fit into is a weird manipulation of magic that isn't a spell, or supernatural.

Hide in Plain Sight (shadow dancer version not ranger) is where they actually hide in shadows. Weird, magical, and not a spell.

that make sense?


I agree. Almost all of those that don't rely on the arcane pool should be extraordinary.


AvalonXQ wrote:
I agree. Almost all of those that don't rely on the arcane pool should be extraordinary.

anything that has to do with magic cannot be extra ordinary.

I would agree that if it doesn't effect magic at all (like other extra ordinary abilities) it should be extraordinary

that is why it is called extraordinary it is extra ordinary as in more than ordinary but within the realm of reality.

magic manipulates reality, you call things that arent spells (breath weapons, hiding using shadows in the middle of light, ect) supernatural because it is the manipulation of the Super natural forms of magic but not a spell, thus why they dont function in anti magic fields. Since all of those abilities are dependent upon magic to use they are supernatural.


Midnightoker wrote:
Thanks, Midnightoker. That helps a lot.


Midnightoker wrote:
AvalonXQ wrote:
I agree. Almost all of those that don't rely on the arcane pool should be extraordinary.
anything that has to do with magic cannot be extra ordinary.

I disagree. There's no reason that the sudden metamagic arcana, the wand-wielding arcana, etc. cannot be extraordinary. The abilities themselves can still be nonmagical even if they modify magic (and so are useless without other abilities that ARE magical).


AvalonXQ wrote:
Midnightoker wrote:
AvalonXQ wrote:
I agree. Almost all of those that don't rely on the arcane pool should be extraordinary.
anything that has to do with magic cannot be extra ordinary.
I disagree. There's no reason that the sudden metamagic arcana, the wand-wielding arcana, etc. cannot be extraordinary. The abilities themselves can still be nonmagical even if they modify magic (and so are useless without other abilities that ARE magical).

The using the wand could possibly be extraordinary if he was using his physical person to wield the wand in such a way (I assume that because it is supernatural the designers meant to make it a magical manipulation)

As for the metamagic that is simply your opinion on how metamagic works because anything that manipulates or uses magic or needs magic to function (aka any metamagic anything) is supernatural at the very least.

Extraordinary is ONLY something that is not connected to magic at all. The classes that have extraordinary abilities get these abilities via a non magical way (uncanny dodge, challenge, monster lore) but anything that uses magical manipulation steps into the supernatural.

that is just how the game is ruled, if you disagree with this point of view then I am afraid you disagree with all the classifications of said abilities.

I am not trying to say you are wrong by the way, it could be debatable, but by the way the rules are written for what these ability types entail all of the magus's abilities are going to be supernatural (atleast the ones above)

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