Talisman of Synchronicity


Open Call: Design a wondrous item

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RPG Superstar 2011 Top 16 , Star Voter Season 6

This is a really cool thing, and does the there's-two-of-me thing very well. I do agree with previous concerns like area damage. If both of me are hit do I take double damage? What about double healing via channel energy? If both of me have to make saves against something, is one save good enough, or is a failure for one a failure for both? It also seems a little strange that this item is activated by moving via dimension door but when the effect ends it's your counterparts position that is relevant. It seem it should be your position, or you call a mirror image into effect within 30 feet and d-door to its location at the end of the effect. It's a but of a nitpick wording issue, but I feel that the fewer potential confusions in an items application the better.

I would definitely use this.


Trevor Watson wrote:
Ask A RPGSupersuccubus wrote:
To use an example: does an area effect directly targeted upon or actually originating with a person actively employing the item radiate out from both apparently occupied positions? To use an example: a worthless, (but fire immune) incubus appears in a bazaar in Katapesh, employs the item, and there are now two of him standing either side of a stall where a cheap-rate huckster who hires out what are ostensibly 'bodyguards' does his trade. The incubus removes a necklace of fireballs and stomps it. Am I correct in my supposition that in this purely hypothetical situation multiple blasts will radiate out from 'both' the positions which the incubus currently occupies, leaving the stall owner with no place to hide and thoroughly crisped by the blasts coming at him from both sides?

No, it would only radiate from the one source because that was his action (but the necklace would now be gone from both) and it is not a change, damage, or effect that is experienced to the one triggering the fireball. The wearer and his counterpart do not mimic each other's actions or attacks, but "any changes, damage, or effects experienced by one are experienced by the other, including area of effects and death." And if said worthless incubus was not not fire immune, he would experience the damage twice from the blast.

Hope that helps, great question and sorry it doesn't help you with world-domination!

That would seem to indicate to me that the user is in fact blinking back and forth at high speed between the two points, but has some choice as to which point they're at when they act...

Drat.
Fortunately world domination is only a minor goal, but making sure that a particular third-rate gangmaster who hires out thugs more interested in leching than in guarding bodies is quite spectacularly dead is not.
Oh well, back to the two dozen Red Mantis, a tyrannosaurus rex, and a vat of pea soup plan...

Contributor, RPG Superstar 2010 Top 16, 2011 Top 32, 2012 Top 4

How cool! I can see all sorts of fun on the battlefield with this thing. I really like how this item adds to a character's tactical options, and I'm wondering if you can use it to flank an enemy ... by yourself!

This was a cleverly conceived and very well written entry. Kudos! I'm looking foward to your archetype.

Sovereign Court

roguerouge wrote:
Sort of a variance on The Picard Maneuver. Interesting. Careful with your language, however, as Dimension Door doesn't allow you to do anything afterwards, while you clearly intend the wearer to be able to act after its use.

This is the first thing that came to my mind also!


I don't see the flanking as possible. You only get to have one attack routine in a round, right? So that would mean that only one of you is able to threaten a square.

What am I missing?

I think this sums it up.
In so far as I understand the item it warps space so that two points within thirty feet and line of sight of one another are - for a duration of six seconds - effectively the same point.

Well, not points in space but the user.

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