Nightflier's Scarred Lands Discussion Thread


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Male dwarven kineticist 3

I think the dice roller is like The Lady from various Terry Pratchett novels. You want it to be nice and it doesn't play ball, but you make a pointless roll and pow! Three 20s in a row.

Just checking:
2d6 + 6 ⇒ (5, 6) + 6 = 172d6 + 6 ⇒ (1, 1) + 6 = 82d6 + 6 ⇒ (2, 6) + 6 = 142d6 + 6 ⇒ (3, 3) + 6 = 122d6 + 6 ⇒ (1, 3) + 6 = 102d6 + 6 ⇒ (5, 6) + 6 = 172d6 + 6 ⇒ (1, 6) + 6 = 132d6 + 6 ⇒ (4, 4) + 6 = 14
Haha.. diceroller, you are a mean and capricious God.


Male; F-+7, R+3, W+6; Hero Points 1/3 Human Inventor / 1; PER: +4; AC 17(19); HP 18/18; SPD-25'

Awesome background added. Just need to tie him into the story...Attention fellow Shelzarites...and do appearance and I'll be ready to roll.

Dark Archive

Is anyone ready for review?


Male Human (Shelzari) Ranger 3
nightflier wrote:
Is anyone ready for review?

I think I am, except for the link up with Bahir and possibly Solan.

I imagine things might be a little tense between Elmario and Solan (or at least his blade,) perhaps it would be best to have some shared background that'll give us some motivation to put up with each other... perhaps we could have a shared enemy in Jarveed Mayoss?

If Bahir has a need to leave Shelzar discreetly, then perhaps Elmario offered to smuggle him out for a small fee, even going so far as to accompany him personally to ensure everything goes to plan (not that he was planning to leave anyway, of course :P).

Dark Archive

Elmario Benisci wrote:
nightflier wrote:
Is anyone ready for review?

I think I am, except for the link up with Bahir and possibly Solan.

I imagine things might be a little tense between Elmario and Solan (or at least his blade,) perhaps it would be best to have some shared background that'll give us some motivation to put up with each other... perhaps we could have a shared enemy in Jarveed Mayoss?

If Bahir has a need to leave Shelzar discreetly, then perhaps Elmario offered to smuggle him out for a small fee, even going so far as to accompany him personally to ensure everything goes to plan (not that he was planning to leave anyway, of course :P).

Looks good. Have you taken bonus feat on account of your background?


Male Human (Shelzari) Ranger 3
nightflier wrote:
Looks good. Have you taken bonus feat on account of your background?

Not yet.


Male Human Defensive Option

Sorry the background isn't done yet, last exam of the semester on Tuesday and I am mildly stressed, to put it lightly.

Dark Archive

Solan, what is great kukri and where it is from?


Male Human Defensive Option

Haha, thought you might notice that. It's from the Sword and Sorcery Guide to Fighters and Barbarians. As to what it is, I imagine it is a Kukri with a longer and heavier blade, more like the Falcata really but with a different handle. It is a bit ridiculous, so I can change it if you want.


Female Dark Elf Inquisitor of Darkness 3

Background added.


May Ilyushenka have a Chanduni Battle Ram as a mount, possibly statted as a Rhino companion with the Magical Beast type? Wouldn't be able to ride until 7 unless you want to let me spend a trait on making it large and a magical beast from the get-go, which I would definitely do.


Female Dark Elf Inquisitor of Darkness 3

Any further review?

Dark Archive

I'm waiting for others to finish before complete reviews, but Xa'nia needs a more detailed background if she wants bonus feat.

Dark Archive

Ilyushenka Kolmogorovich wrote:
May Ilyushenka have a Chanduni Battle Ram as a mount, possibly statted as a Rhino companion with the Magical Beast type? Wouldn't be able to ride until 7 unless you want to let me spend a trait on making it large and a magical beast from the get-go, which I would definitely do.

You have not created a profile yet, so I don't know what will you play exactly, but there is a way to do something like that.

Another thing is - why are you using Russian name for your character? It is completely out of the character for Black Dwarves. If you wish to keep it, I don't mind, but you'll have to explain it how he got it.


Female Dark Elf Inquisitor of Darkness 3

Figured as much, was tired when I wrote it, plus I'm trying to find background on the dark elves and what would bring her to where you want to statr everything.

I'l keep working at it.

Dark Archive

Xa'nia Nightshade wrote:

Figured as much, was tired when I wrote it, plus I'm trying to find background on the dark elves and what would bring her to where you want to statr everything.

I'l keep working at it.

Check out the Burok Torn City Under Siege. There you can find a lot of info on dark elves.


Male; F-+7, R+3, W+6; Hero Points 1/3 Human Inventor / 1; PER: +4; AC 17(19); HP 18/18; SPD-25'

I think Bahir is ready for review. I've still got to finish the paragraph to tie him in with the other Shelizer players, but otherwise he should be good to go.


nightflier wrote:
Ilyushenka Kolmogorovich wrote:
May Ilyushenka have a Chanduni Battle Ram as a mount, possibly statted as a Rhino companion with the Magical Beast type? Wouldn't be able to ride until 7 unless you want to let me spend a trait on making it large and a magical beast from the get-go, which I would definitely do.

You have not created a profile yet, so I don't know what will you play exactly, but there is a way to do something like that.

Another thing is - why are you using Russian name for your character? It is completely out of the character for Black Dwarves. If you wish to keep it, I don't mind, but you'll have to explain it how he got it.

Eh... one of the sources which I got a hold of before I got canon material somehow suggested it was the standard convention... anyway given the issues with that and the rule-bending it seems we'd need to make the cavalier happen, and that I haven't built the character yet, I'd think I'd like to just roll a necromancer, though I need to settle on a race. After all, we lack a full arcane caster.

Sorry for the flip=flopping, headed into finals right now so my mind has been elsewhere.

Dark Archive

Charduni Dwarf is extremely viable option for a necromancer, especially since Hollowfaust is close to Totenwald.

Scarab Sages

nightflier wrote:
Charduni Dwarf is extremely viable option for a necromancer, especially since Hollowfaust is close to Totenwald.

I'll do that then. Need to think of a better name. (Darkling) Thrush familiar though. Awesome.


Female Dark Elf Inquisitor of Darkness 3

I just realized the average lifespan of a dark elf is 1500yrs and the Titanswar was only 150 yrs ago. That gives me a lot more to play with.

Scarab Sages

Okay, finally have a coherent concept and I want to know if it's kosher. Not the dwarf, but perhaps something agreeable nonetheless.

I'm thinking of a goblin whose tribe (grandparents or great grandparents perhaps) went to Hollowfaust as refugees. Their propensity for killing each other gave the necros a nice supply of little skeletons so the council doesn't mind.

And then my guy shows some aptitude, so while they might not normally an established necromancer decides to "sponsor" the goblin into necromancy school, and he does well for himself.

Is this an acceptable path? If so I'll build the character on Thursday. Could be done with a halfling but the idea of a goblin raised in a necromancy academy instead of by other goblins seems pretty nifty.

Dark Archive

Drillboss D wrote:

Okay, finally have a coherent concept and I want to know if it's kosher. Not the dwarf, but perhaps something agreeable nonetheless.

I'm thinking of a goblin whose tribe (grandparents or great grandparents perhaps) went to Hollowfaust as refugees. Their propensity for killing each other gave the necros a nice supply of little skeletons so the council doesn't mind.

And then my guy shows some aptitude, so while they might not normally an established necromancer decides to "sponsor" the goblin into necromancy school, and he does well for himself.

Is this an acceptable path? If so I'll build the character on Thursday. Could be done with a halfling but the idea of a goblin raised in a necromancy academy instead of by other goblins seems pretty nifty.

I need to check out the attitude towards goblins in Scarred Lands.


Female Dark Elf Inquisitor of Darkness 3

Still need to figure getting to Totenwald and why.


What book is Totenwald explained in?


Female Dark Elf Inquisitor of Darkness 3

I've been trying to figure that myself.

On a side note, reading the Shelzar book is like watching Spartacus.


Ah. Reading the Hollowfaust book made me want to make a necromancer, because (if Night allows in) a goblin with a greatcoat, a duster and a scarf is really, really cool (In my opinion). Can incorporate stuff from the goblin source book in July, too.

Scarred Land is just an awesome setting - I especially enjoy its take on Druids, with them being Titan worshippers and all.


Male Half-Elf Fighter 1 | AC 16{17} T 12 FF 14{15} | Hp 11/11 | F+3 R +2 W +1{+3ench} | Init: +2 | Perc: +3
Common Skills:
Bluff +3, Craft{Armor/Bows/Weapons} +7, Diplomacy +3, Kno {Dungeon/Engineer} +7

I don't know if this game is still open or if my spot has been taken...but I am still interested in playing if this character is acceptable to the Scarred Lands Game Nightflier.

BTW... glad your real life concerns settled down for you! Best of wishes none the less! :)


Male Half-Elf Fighter 1 | AC 16{17} T 12 FF 14{15} | Hp 11/11 | F+3 R +2 W +1{+3ench} | Init: +2 | Perc: +3
Common Skills:
Bluff +3, Craft{Armor/Bows/Weapons} +7, Diplomacy +3, Kno {Dungeon/Engineer} +7

Hmmm... just looked at the map of the Scarred Lands. Hollowfaust is not very far from the boarders of the Darakeene Lands... and its a mageocracy!

I could see Sunamber going there to peruse some of their lore and quickly be turned off as it is a city of Necromancers... a school of opposition to him! His personal opinion being that Necromancy only leads one to evil ends. But hearing rumor of another town, Totenwald, with its strange ArcanoTech secrets and an equally mysterious Arcanotech Council... Sunamber {being a Wizard and Engineering student} it would be an irresistible draw to his youthful curiosity! :)


What would that put us at? Seven? Eight?

Dark Archive

Totenwald is a town that I made up for this game. I have posted some info on it, but here it is again:

The game will take place in a town of Totenwald, some ten days journey from Hollowfaust and into the mountains. The town is ruled by the council that bears the strange name of Arcanotech Council. The Council manages the mines from which the soul coal is mined, as well as the bloodstones and ioun shards.

The town is patrolled by Black Coats, as they are commonly known because of their black uniforms and armored greatcoats that they wear instead of badges of office. They call themselves the Last Watch and most of them wear black rapiers and strange thunderwands. Some of them are followed by intricate mechanical golems, powered by some kind of strange blue light. It is known that ioun shards play some role in making of those golems.

The town's foundries are making a large amount of cheap but high quality weapons and armor, as well as bars of raw metal such as iron and copper, but the most money comes from the special items, such as black steel blades, pocket time keepers and alchemically treated leather armor.


Female Dark Elf Inquisitor of Darkness 3

So as a dark elf, there are many who don't even believe they exist right?


Male Half-Elf Fighter 1 | AC 16{17} T 12 FF 14{15} | Hp 11/11 | F+3 R +2 W +1{+3ench} | Init: +2 | Perc: +3
Common Skills:
Bluff +3, Craft{Armor/Bows/Weapons} +7, Diplomacy +3, Kno {Dungeon/Engineer} +7

Yeah Nightflier! :) I read that and did some research into my Scarred Lands PDF's! :)

@Xa' nia : Likely not, just myths and legends. Most people would just consider you an exotic elf-breed of some sort{which is not entirely untrue}. Perhaps from far south near Shelzar where the people tend to be swarthy of complexion?

@Nightflier : Hey Night I need some info on the "Child of Magic" Trait... We don't use spell points and Sunamber does not have a 'Infernal heritage', one of his elven ancestors was a Celestial being perhaps the child of a mortal elf and a god, sort of like Rie of Shelzar! But it only manifests now as an unusually strong magical potential for wizardry. What benefit does 'Arcane Nature' translate into - an additional 1st level spell per day?

Dark Archive

I'm engaged in a series of business meetings during the next day or two, guys. I'll be able to jump on the Web from time to time, but for short periods only. So, I'll not be able to answer a lot of questions till Saturday morning, my time.

I would like to start this game come Monday. Is that doable? I'm gonna start it with those of you who have finished their characters, and then add new players and characters as they become available and fully fleshed.

I'm designing this game to accommodate above average number of players, so there will be a spot for everyone.


Male to kill the six fingered man Duelist/20 years

Hi everyone. I just jumped over from the recruitment thread. I know you guys are full now so Nightflier said I could post something up in case someone drops. Hope everyone has an amazing game!

2d6 + 6 ⇒ (6, 1) + 6 = 132d6 + 6 ⇒ (3, 3) + 6 = 122d6 + 6 ⇒ (1, 4) + 6 = 112d6 + 6 ⇒ (6, 4) + 6 = 162d6 + 6 ⇒ (5, 1) + 6 = 122d6 + 6 ⇒ (2, 6) + 6 = 142d6 + 6 ⇒ (3, 2) + 6 = 112d6 + 6 ⇒ (2, 4) + 6 = 12

Yep the other spread was much better going to stick with that one.


Male(s) 27 Ducks in a James suit Duck 27/ Expert 5

I think I may drop out, nightflier. I can't come up with a very good background for my character and I'm in a lot of games as it is. Thanks a lot for the opportunity, I hope it goes well!

Dark Archive

James Keegan wrote:
I think I may drop out, nightflier. I can't come up with a very good background for my character and I'm in a lot of games as it is. Thanks a lot for the opportunity, I hope it goes well!

I'm sorry to see you go, James. Keep an eye on the game, in case you get some idea for your character at some later point. This game will probably be a bit political and it will deal in economy as well, so there will be a lot opportunities to introduce new characters.


Another one to add to the waiting list. :)

Created for another game that didn't work out. The concept's there; obviously, if chosen, I'll update everything.


Male Half-Elf Fighter 1 | AC 16{17} T 12 FF 14{15} | Hp 11/11 | F+3 R +2 W +1{+3ench} | Init: +2 | Perc: +3
Common Skills:
Bluff +3, Craft{Armor/Bows/Weapons} +7, Diplomacy +3, Kno {Dungeon/Engineer} +7

Ok Night... I'll save my questions for Saturday morning... and be ready to post on monday! :)


Male to kill the six fingered man Duelist/20 years

So I had an idea to do a male witch with the Gravewalker archetype or a necromancy specialist wizard from Hollowfaust. I will put up the character when I am done but I think he is going to be trying to follow in the footsteps of one of the original Seven Pilgrims specifically Ahrmuzda Airat. He seeks a way to escape the restrictions of his mortal body and become immortal.


Male Half-Elf Fighter 1 | AC 16{17} T 12 FF 14{15} | Hp 11/11 | F+3 R +2 W +1{+3ench} | Init: +2 | Perc: +3
Common Skills:
Bluff +3, Craft{Armor/Bows/Weapons} +7, Diplomacy +3, Kno {Dungeon/Engineer} +7

@ Imimrtl : That's interesting! Sunamber is, sort of, seeking similar... immortality... but not by using magic to control the natural decay of life forms with Necromancy but by using the raw energies of the 'Cosmic All' by tapping the life-giving energies of the universe to keep revitalizing his physical body. Like building his own Demi-plane [ie. the 8th Lvl wizard Spell - Create Demiplane] on the boarder of Positive Energy Plane to continually revitalize his life force and rejuvenate his body. That will be some time into the future and perhaps outside the scope of this game but essentially he has thought about it and making it part of his life's research.

Sunamber has nothing but disdain 'personally' for Necromancy... but it is a personal choice of his he won't criticize others for their choice to embrace such dark knowledge. Should make for some VERY interesting Arcane debates between them in Role-play! :)


Indeed. So I looked for everything I could with respect to goblins in the Scarred Lands and all I could find is information on the Coal Goblins, who are the main surviving coherent goblin tribe after the Titanswar, and have embraced Belsameth. It seems that goblins were widespread before the Titanswar and now are more scattered.

So what I'm going with is this. Let me know what you think, Night.

Background Idea:
The Burnt Moon Tribe of goblins was decimated during the Titanswar and spent subsequent decades being tormented by adventurers, used as tools by various Titanspawn and evil humanoids, and generally having a bad time of things. After much time of this, the Burnt Moon Goblins, having been reduced to a small, roving band, came to Hollowfaust as refugees.

Though they were goblins, the guards at Hollowfaust issued them the same warning as they do any other non-Titanspawn travelers and let them in through the gates. Finally free from constant attack by bears/the elements/other goblins, the Burnt Moons prospered in the back alleys of Hollowfaust. They tended not to present problems to the general populace minus the occasional raided pantry, and their short life spans contribute a steady supply of little corpses to the city's necromancers.

It was rather unexpected, then, when a young goblin by the name of Beetlegrub showed an affinity for the undead during the Festival of Vines when the new students of the necromantic school are selected. Most of the senior necromancers did not consider a goblin, doomed to a short life and with a penchant for mayhem, to be a good candidate for school. But the Animator (maybe a Fear guy instead, still deciding here) Malthrash disagreed, and sponsored Beetlegrub for induction into the school.

Thus it was that Beetlegrub was taken away from the Burnt Moon Tribe, and raised not as a goblin, but as a scholar. He takes his art seriously and proudly wears the garb of a journeyman Hollowfaustian necromancy, albeit with a somber expression. Beetlegrub feels no strong connection to his Tribe, though he respects that they made their way among civilized people instead of retreating to the depths and praying to Belsameth, as some of the more successful tribes did.

As a journeyman, he must travel and do research, so with a scarf over his face and a hat on his head to reduce the snap judgments outsiders are bound to make, he has taken to the road en route to Totenwald to learn what secrets may be uncovered there.

Dark Archive

Okay, it's question time. Ask away whatever you want to know.

I would like to start this game in two days, so who is finished with character creation? I'll review finished characters and start the game with them, and the others may join the game later, at their own pace.

Dark Archive

Bahir Steele wrote:
I think Bahir is ready for review. I've still got to finish the paragraph to tie him in with the other Shelizer players, but otherwise he should be good to go.

I like your background. You may take bonus feat, just explain it in your background. And add the description of your character.


Female Dark Elf Inquisitor of Darkness 3

Other than expanding on the background, I'm done.


Male Half-Elf Fighter 1 | AC 16{17} T 12 FF 14{15} | Hp 11/11 | F+3 R +2 W +1{+3ench} | Init: +2 | Perc: +3
Common Skills:
Bluff +3, Craft{Armor/Bows/Weapons} +7, Diplomacy +3, Kno {Dungeon/Engineer} +7

{Repeat}
@Nightflier : Hey Night I need some info on the "Child of Magic" Trait... We don't use spell points and Sunamber does not have a 'Infernal heritage', one of his elven ancestors was a Celestial being perhaps the child of a mortal elf and a god, sort of like Rie of Shelzar! But it only manifests now as an unusually strong magical potential for wizardry. What benefit does 'Arcane Nature' translate into - an additional 1st level spell per day?


Male Half-Elf Fighter 1 | AC 16{17} T 12 FF 14{15} | Hp 11/11 | F+3 R +2 W +1{+3ench} | Init: +2 | Perc: +3
Common Skills:
Bluff +3, Craft{Armor/Bows/Weapons} +7, Diplomacy +3, Kno {Dungeon/Engineer} +7

So... can I get an answer?


Female Dark Elf Inquisitor of Darkness 3

He's got business this weekend, posting may be intermittent until monday.

Dark Archive

<Sunamber> Alaerin Summerhawke wrote:

{Repeat}

@Nightflier : Hey Night I need some info on the "Child of Magic" Trait... We don't use spell points and Sunamber does not have a 'Infernal heritage', one of his elven ancestors was a Celestial being perhaps the child of a mortal elf and a god, sort of like Rie of Shelzar! But it only manifests now as an unusually strong magical potential for wizardry. What benefit does 'Arcane Nature' translate into - an additional 1st level spell per day?

I suppose that it can be translated as an additional 1st level spell per day, but the trait is designed to give the character some connection to the infernal and dark forces, not those of light and goodness.

Dark Archive

Xa'nia can take bonus feat as well.

Beetlegrub, I like your background. Proceed with character creation. You can take a bonus feat as well.

How many players do we have now? Two have completed characters - Mark and Scranford.

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