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Mage,

It's still a requirement in Pathfinder. I dunno about the rest. 3.5 you still needed that I think...

But regardless, we'll see if this Mjolnir or just a knock off.


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Thomas Seitz wrote:

Mage,

It's still a requirement in Pathfinder. I dunno about the rest. 3.5 you still needed that I think...

But regardless, we'll see if this Mjolnir or just a knock off.

Seems we're both half right: You need a belt of giant strength, but no gauntlets - since there aren't gauntlets of ogre power anymore, I assume. Probably the same in 3.5.


Probably.


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In 3.5, you still needed both a belt of giant strength (+4 or +6) and gauntlets of ogre power (+2 only). Also, the bonuses from both the belt and gauntlets would stack (normally they wouldn't as enhancement bonuses) when attacking with the hammer.


In any case! Now Durkon can go smite with the best of them. :)


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I don't know my items really well. I'm too attracted to gritty bare bones characters...

Interesting to see though the direct myth to game connection. I actually... Really like that.


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Thomas Seitz wrote:
In any case! Now Durkon can go smite with the best of them. :)

Unless he doesn't have the belt and/or gauntlets, in which case he's just got a decent replacement hammer.

Or another side quest to go find some.


Well it's still better than no weapon at all...


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He's got gloves at least.

And he could borrow Roy's belt...


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His memory of Heaven is more intact than Roy right?


One assumes so, since Thor was there to guide him along... Plus he didn't stay that long.

Dark Archive

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Dragonchess Player wrote:
In 3.5, you still needed both a belt of giant strength (+4 or +6) and gauntlets of ogre power (+2 only). Also, the bonuses from both the belt and gauntlets would stack (normally they wouldn't as enhancement bonuses) when attacking with the hammer.

This was also the case in AD&D, the gauntlet and belt properties would stack in this special case, and of course Thor was one of the few gods mentioned by name in the Dungeon Master’s Guide, God Bless Gary Gygax.


Gygax doesn't need any god. He is one. :p ;)

But bless him anyway.


I think the hammer works easier for dwarfs too. Like you can ignore some of the preqs but it depends on which edition. in 1st I'm pretty sure you had to be a ranger or a dwarf. (plus boots and gauntlets.)

Silver Crusade

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Fromper wrote:
Also, from all the past tense stuff dealing with Durkon's family in his memories, I'd been expecting them to all be dead by now. But given the young priest recognizing the last name and knowing Durkon's mother, I suspect she's alive and probably about to meet the Order.

So apparently, I made a correct prediction a year and a half ago.


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Vidmaster7 wrote:
I think the hammer works easier for dwarfs too. Like you can ignore some of the preqs but it depends on which edition. in 1st I'm pretty sure you had to be a ranger or a dwarf. (plus boots and gauntlets.)

There was nothing like that in 1st Ed AD&D. What you needed was:

1) "It would be too unbalanced, somehow, to wield properly in combat, unless the character has 18/01 or better strength and a height of over 6' [feet]."
2) "If the wielder wears any girdle of giant strength and gauntlets of ogre power in addition, he or she may properly wield the weapon if the hammer's true name is known."

A dwarf normally couldn't wield a (standard) hammer of thunderbolts in 1st Ed AD&D, unless under the effect of magic to increase their size. Gauntlets and girdles were also only usable by clerics (including druids), fighters (including paladins and rangers), and thieves (including assassins); thieves couldn't use hammers, so they couldn't wield a hammer of thunderbolts (unless multiclassed or dual-classed).

Dwarves had their own less powerful "version" in the hammer +3, dwarven thrower that required being a dwarf fighter.

Also, in 1st Ed, gauntlets of ogre power and girdles of giant strength were much more powerful than in 3.x/Pathfinder: gauntlets of ogre power gave a flat +3 on attack rolls and +6 on damage rolls with melee or thrown weapons in place of the character's normal Strength; girdles of giant strength gave a flat bonus of +3/+7 to +6/+12 (depending on type) in place of the character's normal Strength. The gauntlets, girdle, hammer combination would give a character a minimum bonus of +11 on attack rolls over the base hit chance for a character of that class and level and do at least 2d4+20 or 2d4+18 damage on each hit* (in a game where the best "to hit armor class zero" possible for a PC was reached by a 17th level fighter (THACO 4) and most foes had less than 100 hp**); with the most powerful girdle, the bonus on attack rolls was +14 and the damage per hit was 2d4+25 or 2d4+23.

*- plus the additional effects when used vs. giants and/or thrown

**- for example, the most powerful red dragon of the oldest age category would top out at 88 hp; the highest number of hp for a monster in the Monster Manual was 200 for Demogorgon


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There was definitely some edition where dwarfs got better use out of the hammer then non-dwarfs. I can't remember which I will have to go and research.


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There were definitely options in 2nd Ed AD&D and 3.x for dwarves to get bonuses on hammers in general. However, specific benefits for dwarves with a hammer of thunderbolts sounds like it may be a setting thing, rather than a version thing.

Wasn't there a dwarf deity in the Forgotten Realms that had storms and/or lightning in their portfolio?


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You may be confusing it with the Axe of the Dwarvish Lords. It's abilities doubled the dwarf's abilities in 1st Edition.

In 2E, it had the properties of the dwarven thrower along with several other things.


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Hmm It is possible I am confusing it with the axe of the dwarven lords.


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1155: Elder Screeds

RPG Superstar 2009 Top 32

Feros wrote:
1155: Elder Screeds

I believe "Oh Crap." might be appropriate here.


Well "Oh Crap" or "Why is that cloud of smoke and glowing eyes talking?"

RPG Superstar 2009 Top 32

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Thomas Seitz wrote:
Well "Oh Crap" or "Why is that cloud of smoke and glowing eyes talking?"

Given the daughter's expression, I am definitely reading "Oh Crap."

Liberty's Edge

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Thomas Seitz wrote:
Well "Oh Crap" or "Why is that cloud of smoke and glowing eyes talking?"

Not to mention the guards' eyes ;-)


Good catch!


Yeah I missed that one the first blush. Thanks for noticing that Ebon Corvid.


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1156: In all Fairness

Those devils sure like the letter of the law.


GM OfAnything wrote:
Those devils sure like the letter of the law.

As long as they don't use Comic Sans, I guess.


The letter is way more interesting than the spirit to devils. :) Also vampires are pretty weird about sending everyone to undeath.

Grand Lodge

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1157: Holes and Walls


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Have to be careful about your timing on evil cackles, maniacal laughter and even mischievous chuckles.


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Yeah this is why when my villains do evil laughter, they do so in the privacy of their own homes.


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I see orange and blue colored doorways, and I just think Portal the video game. I was half expecting any of those dwarves who go inside the inner chamber to come back out the first door.

Grand Lodge

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1158: Gatespender


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Basic villain stuff, indeed.

Liberty's Edge

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Lawful does not really do jokes well I think.

RPG Superstar 2009 Top 32

The Raven Black wrote:
Lawful does not really do jokes well I think.

True.

But Lawful does respect tradition, and this is "basic villain stuff."


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This is why it's always a bad idea to let minions do the villainous monologue-ing.

Grand Lodge

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1159: Worm's Eye View


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Sigh. Bird brain...


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MageHunter wrote:

Did he put on gloves for that?

In the original myths, Thor had magic gloves that allowed him to grip anything.

Now that I think about it he also had a magic belt that doubled his strength...

One of my favorite Thor myths is about him and Loki going on vacation down south. Loki convinces Thor to leave his hammer, belt and gauntlets behind. Naturally they get into some trouble and Thor has to borrow some stuff from one of the local Gods. Gloves, Girdle and a Staff as I recall.


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What about the one where he forgets his gear but finds a sleigh some reindeer and a red coat?


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In any case, I do like that the fiendish purple worm can see invisible but the vampires CLEARLY can't.

That and the whole bit reminded me of that one sketch/scene from Monty Python and the Holy Grail.

Grand Lodge

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1160: Returning Champions


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Best boomerang buddies! Yay!


Clearly Rich was going for a Captain America/Thor moment there...


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1161: Easy to Forget


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Clerics, they fix everything, even death status! :)

Silver Crusade

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Speaking of clerics, where's Hilgya?

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