GM Tektite's PFS #05-01 The Glass River Rescue (Inactive)

Game Master Hawkwen Agricola

Gray Revelation Inn
Inn Cellar


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Liberty's Edge

Stats:
  • 23(+21t)/72 HP
  • AC: 6, FF: 6, T: 6, CMD: 22
  • F: +12, R +4, W+1 (+2 vs fear, pois)
  • Per: +10, SM: +0
  • Init +5
  • Rage rounds used: 5/9
  • Effects: Rage, Big
  • Human (Taldane/Varisian) Barbarian (Titan Mauler) 2/ Alchemist (Internal Alchemist) 2/ Fighter (Two-handed Fighter) 3

    Corb leaves his rage after dropping. "WAIT... DIDN'T THE BOAT GUYS SAY SOMETHING ABOUT NOT DOING VIOLENT STUFF?"


    GM Stuff:
    C: 1d20 ⇒ 9
    R: 1d20 + 6 ⇒ (18) + 6 = 24
    M: 1d20 + 8 ⇒ (4) + 8 = 12
    Stabilize: 1d20 + 1 - 8 ⇒ (11) + 1 - 8 = 4
    Stabilize: 1d20 + 1 - 9 ⇒ (8) + 1 - 9 = 0
    Stabilize: 1d20 + 1 - 10 ⇒ (2) + 1 - 10 = -7
    Stabilize: 1d20 + 1 - 11 ⇒ (9) + 1 - 11 = -1
    Stabilize: 1d20 + 1 - 12 ⇒ (15) + 1 - 12 = 4

    Grand Lodge

    Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)

    Gambler: 1d20 + 6 ⇒ (13) + 6 = 19

    "Well it couldn't be helped. They were bein' mighty unreasonable."


    Upon returning to the Abacus docked on the Glass River with Rakuska and colleagues, the party is able to sail upriver with all speed and put Razmiran behind them as quickly as possible. The remainder of the journey to Mendev is uneventful, save for the obvious hostility that now exists between Metella Raugar and Temel Passad.

    Although the Pathfinders have performed a great service in rescuing the dwarven emissaries, they have also earned the Society a dangerous foe. Razmiran does not forget a slight, and several more priests converge on the Gray Revelation Inn to search for clues as to who was responsible for the daring rescue. The party's efforts to remain secretive may have slowed their pursuers, but it has only delayed the inevitable reprisal.

    You have now completed #5-01 The Glass River Rescue!

    Hope you guys enjoyed it.

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